Offering Of Blood 20 percent health penalty now(from 10)

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Coolniceronguy
Coolniceronguy
Frost Gate Guardian
#21
Hmmmm, I am glad so many people have responded to this post. I was fairly certain this would be a very hot topic.

However, to the people who would say that this change has little impact, I tend to disagree.

The monk's energy bar = The party's life.

Anything that affects the replenishment of that energy bar has a significant impact on the game.
Yichi
Yichi
Furnace Stoker
#22
Quote:
Originally Posted by Coolniceronguy
The monk's energy bar = The party's life.

Anything that affects the replenishment of that energy bar has a significant impact on the game.
ok youre using offering to replace the monks energy bar to keep the party alive. im confused by this post. any boon prot can cast one reversal on themselves and for about 4 energy (regen added into it before next spell) youre completely healed from the neg effects of offering. at 10 blood (common) you still gain 12 energy overall. not that big of a nerf as when you have another boon monk and youre protted, they wont kill you from an offering anyway unless they are tryign to time a spike around it
MasterThrawn
MasterThrawn
Lion's Arch Merchant
#23
For Monks this might be a big deal for Necro's not so much. I rarely have to use this (even though I bring it in almost every Necro build - just in case). Soul Reaping takes care of almost all of my energy needs - If I have to sacrifice health - I'm used to that - plus I stay in the back. Maybe an Insidious Parasite or Blood Renewal and I'm fine...
FrogDevourer
FrogDevourer
on a GW break until C4
#24
Quote:
Originally Posted by Avarre
Time to start experimenting with Mo/Me again
Mo/Me has been nearly as popular as Mo/N, if only for distortion (which was hit by the nerf bat). The latter took a serious hit and Mantra of Recall has the same flaws. Increasing the price of OoB was expected. It's still the best unconditional energy management, so I'll probably keep my Mo/N.

Quote:
Originally Posted by crimsonfilms
I don't think it was nerfed because of the monks, I think it was nerfed because of the offensive casters in GvG - proly in particular the necro hexers.
Uh?

Quote:
Originally Posted by Tuoba Hturt Eht
Do not adopt the "Who moved my cheese?" concept.
Adapt to the new changes and survive.
Wikipedia ftw!
http://en.wikipedia.org/wiki/Who_Moved_My_Cheese
SilentAssassin
SilentAssassin
Wilds Pathfinder
#25
well it was abit overpowered maybe

I don't mind this change
S
Shut Your Mouth
Academy Page
#26
Such is life in GW. Anything that is being used in excess will be nerfed. I'm A boon protter and yes it sucks but oh well move on and keep your party members alive. Stop the crying every class got nerfed to an extent so...
D.E.V.i.A.N.C.E
D.E.V.i.A.N.C.E
Jungle Guide
#27
it messed with my R/N build... 102dmg for 18 energy... hmmm

kinda hard to make up the slack, 51 dmg was fine, one vamp touch and bam i got it back... but now takes 1.569 vamp touches...

eh nothings going to stay the same for better or for worse; we'll adapt.
Keyote
Keyote
Frost Gate Guardian
#28
Quote:
Originally Posted by MistressYichi
im confused by this post. any boon prot can cast one reversal on themselves and for about 4 energy (regen added into it before next spell) youre completely healed from the neg effects of offering. at 10 blood (common) you still gain 12 energy overall.
Huh? The energy hit from OoB and RoF happens in 1 second.

16 energy with 10 blood, -5 from the spell, -5 from RoF = 6 gained. You'll maybe get an extra 1 energy from regen in that time. So for your use of that elite slot, you get 1 single heal extra per 15 seconds.
Age
Age
Hall Hero
#29
You could alway try Victory is mine from the Mo/W even bonetti's works very well.
Skuld
Skuld
Furnace Stoker
#30
Doesn't bother me :/ it's only 40-50 health
Elurian
Elurian
Academy Page
#31
40-50? Maybe 40-50 more than what it used to be, but with a 500hp monk that 20% sacrifice is 100 hp or 1/5 of your hp (amazing how .2 = 20% = 1/5) thats nothing to sneeze at when you've got wars breathing down your neck and mesmers trying to shut you down and rangers trying to spike you. Oh well I guess it is time to dust off my MoR and Me secondary :/
Keyote
Keyote
Frost Gate Guardian
#32
I'm guessing he's saying it's ok in PvE, which is probably true.

If you want a vague idea of what it's like in PvP, do thirsty river and get a couple of enchanted hammers and bows focusing on you and see how long you survive if you use OoB.
Elurian
Elurian
Academy Page
#33
lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<

I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
y
yangster
Lion's Arch Merchant
#34
I did pretty good with an Mo/R build before Mo/N was popular and talked about. Maybe I'll go back to that build.
MelechRic
MelechRic
Desert Nomad
#35
Been farming Sorrow's Furnace with my Necro/* for weeks now and I knew OoB going from 10% - 20% was going to be painful. However, I went in this morning with a good group and found that it wasn't a problem at all. Of course you have to be deadly careful that you don't use it if you're under 150hp (assuming you're around 550hp max). Overall my impression was that it didn't reduce the number of minions I could put on the map. I just had to use Life Siphon to cover it a little more than I would have without the change.
Keyote
Keyote
Frost Gate Guardian
#36
To give those mobs credit, they can interrupt 1/4 second spells as easy as 3 second
Y.T.
Y.T.
Jungle Guide
#37
well i can live with nerfed OoB, but not with OoB, mend ailment and holi veil nerfed in the same time....
have to experiment with diff skillbars now, but i think even nerfed OoB is better than MoR - OoB gives me 18enrgy always and ~100damage, MoR - 20smth free enrgy if not removed but 130+ damage if shattered.... so no brainer here
MelechRic
MelechRic
Desert Nomad
#38
Quote:
Originally Posted by Elurian
lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<

I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
As someone who PvPs a necro I can honestly say I'm happy that veil is changed. It's fairly powerful if you consider that when it ends it removes the most recent hex as well as slowing hex application down. If your target has veil covering them thne you not only have to put up a hex, but cover it with a cheap one as well.

I think the original idea for Veil was to slow the amount of hexes put onto a target. It wasn't intended as an enchant that you'd put on, take off and put on again for hex removal. This recast adjustment just affirms this. It also gives mesmers something to use inspired hex for again.
Elurian
Elurian
Academy Page
#39
You do have a point and I'm not denying Veil was the single most powerful *monk* hex removal out there. As you said though there were counters to the veiling off of targets. Your statement also assumes that all palyers are veild at all times... I like to think I'm decent at monking but keeping up 9 enchants.... not happening. So if veil isn't precast which takes some paitence and learning to do effectively that nullifies the whole first bit of the skill. I don't like how they changed it personally I thought Veil was fine as it was apparently ANet didnt agree with me... oh well no use whining :|
dcraftjr
dcraftjr
Ascalonian Squire
#40
its just a slight delay, what i do is use oob then healing touch right after. Not a biggg problem but it will show soon