Hmmmm, I am glad so many people have responded to this post. I was fairly certain this would be a very hot topic.
However, to the people who would say that this change has little impact, I tend to disagree.
The monk's energy bar = The party's life.
Anything that affects the replenishment of that energy bar has a significant impact on the game.
Offering Of Blood 20 percent health penalty now(from 10)
3 pages • Page 2
Quote:
|
Originally Posted by Coolniceronguy
The monk's energy bar = The party's life.
Anything that affects the replenishment of that energy bar has a significant impact on the game. |
For Monks this might be a big deal for Necro's not so much. I rarely have to use this (even though I bring it in almost every Necro build - just in case). Soul Reaping takes care of almost all of my energy needs - If I have to sacrifice health - I'm used to that - plus I stay in the back. Maybe an Insidious Parasite or Blood Renewal and I'm fine...
Quote:
|
Originally Posted by Avarre
Time to start experimenting with Mo/Me again
![]() |
Quote:
|
Originally Posted by crimsonfilms
I don't think it was nerfed because of the monks, I think it was nerfed because of the offensive casters in GvG - proly in particular the necro hexers.
|
Quote:
|
Originally Posted by Tuoba Hturt Eht
Do not adopt the "Who moved my cheese?" concept.
Adapt to the new changes and survive. |
http://en.wikipedia.org/wiki/Who_Moved_My_Cheese
S
Quote:
|
Originally Posted by MistressYichi
im confused by this post. any boon prot can cast one reversal on themselves and for about 4 energy (regen added into it before next spell) youre completely healed from the neg effects of offering. at 10 blood (common) you still gain 12 energy overall.
|
16 energy with 10 blood, -5 from the spell, -5 from RoF = 6 gained. You'll maybe get an extra 1 energy from regen in that time. So for your use of that elite slot, you get 1 single heal extra per 15 seconds.
40-50? Maybe 40-50 more than what it used to be, but with a 500hp monk that 20% sacrifice is 100 hp or 1/5 of your hp (amazing how .2 = 20% = 1/5) thats nothing to sneeze at when you've got wars breathing down your neck and mesmers trying to shut you down and rangers trying to spike you. Oh well I guess it is time to dust off my MoR and Me secondary :/
lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge
y
Been farming Sorrow's Furnace with my Necro/* for weeks now and I knew OoB going from 10% - 20% was going to be painful. However, I went in this morning with a good group and found that it wasn't a problem at all. Of course you have to be deadly careful that you don't use it if you're under 150hp (assuming you're around 550hp max). Overall my impression was that it didn't reduce the number of minions I could put on the map. I just had to use Life Siphon to cover it a little more than I would have without the change.
well i can live with nerfed OoB, but not with OoB, mend ailment and holi veil nerfed in the same time....
have to experiment with diff skillbars now, but i think even nerfed OoB is better than MoR - OoB gives me 18enrgy always and ~100damage, MoR - 20smth free enrgy if not removed but 130+ damage if shattered.... so no brainer here
have to experiment with diff skillbars now, but i think even nerfed OoB is better than MoR - OoB gives me 18enrgy always and ~100damage, MoR - 20smth free enrgy if not removed but 130+ damage if shattered.... so no brainer here

Quote:
|
Originally Posted by Elurian
lol thats almost it... just missing the eles spiking you and the mesmers blacking you out/Draining your energy that you are already burning through rapidly/hexing you/degening you... talk about an oh #### feeling when you're getting pounded on and all your skills recharge >.<
I think the bigger suprise to me was the change in veil though :/ and I already felt like it took forever and 3 years to recharge |
I think the original idea for Veil was to slow the amount of hexes put onto a target. It wasn't intended as an enchant that you'd put on, take off and put on again for hex removal. This recast adjustment just affirms this. It also gives mesmers something to use inspired hex for again.
You do have a point and I'm not denying Veil was the single most powerful *monk* hex removal out there. As you said though there were counters to the veiling off of targets. Your statement also assumes that all palyers are veild at all times... I like to think I'm decent at monking but keeping up 9 enchants.... not happening. So if veil isn't precast which takes some paitence and learning to do effectively that nullifies the whole first bit of the skill. I don't like how they changed it personally I thought Veil was fine as it was apparently ANet didnt agree with me... oh well no use whining :|


