A Farmer's Paradise
Granamyr
ANet has an apparent and illogical distaste for all farmers and it shows itself with every update since pre-release. I say illogical because the farming community represents a huge portion of any MMO game. There is no reason to abuse such a large part of your buying audience.
That said, I'd like to see the next update be farmer friendly. I don't see ANet willing to do that within the realm of the normal part of the game and they can't do it with skills lest they impact PvP. So make a new area called Farmer's Paradise and let it be the pinnacle of PvE achievement much like the Hall is for the PvP crowd. It also gives the PvE crowd something to work for (aside from loot) which has been sorely lacking.
Barriers to entry could be a 500k entry fee plus any number of rare materials which should provide the biggest gold sink known to man. There could also be a series of individual and team challenges/quests to prove that you're ready to be in such an area which would make grouping that much more intelligent.
The area itself, I dare to even dream this. Huge open fields much like the farms in pre-sear of nothing but enormous clusters of high-level monsters from every walk of life. No enchantment removal, no "improved AI", no knockdowns and impossible interrupts. Groups of 10 boss monsters carrying all manner of elite skills and dropping green items.
Oh it would be heaven. As it is, I simply can't tolerate the way ANet abuses such a large part of the community that made them, and every other MMO out there, what they are today.
That said, I'd like to see the next update be farmer friendly. I don't see ANet willing to do that within the realm of the normal part of the game and they can't do it with skills lest they impact PvP. So make a new area called Farmer's Paradise and let it be the pinnacle of PvE achievement much like the Hall is for the PvP crowd. It also gives the PvE crowd something to work for (aside from loot) which has been sorely lacking.
Barriers to entry could be a 500k entry fee plus any number of rare materials which should provide the biggest gold sink known to man. There could also be a series of individual and team challenges/quests to prove that you're ready to be in such an area which would make grouping that much more intelligent.
The area itself, I dare to even dream this. Huge open fields much like the farms in pre-sear of nothing but enormous clusters of high-level monsters from every walk of life. No enchantment removal, no "improved AI", no knockdowns and impossible interrupts. Groups of 10 boss monsters carrying all manner of elite skills and dropping green items.
Oh it would be heaven. As it is, I simply can't tolerate the way ANet abuses such a large part of the community that made them, and every other MMO out there, what they are today.
Epinephrine
Quote:
Originally Posted by Granamyr
...make a new area called Farmer's Paradise and let it be the pinnacle of PvE achievement much like the Hall is for the PvP crowd.
|
Quote:
There could also be a series of individual and team challenges/quests to prove that you're ready to be in such an area which would make grouping that much more intelligent. |
Quote:
The area itself, I dare to even dream this. Huge open fields much like the farms in pre-sear of nothing but enormous clusters of high-level monsters from every walk of life. |
Quote:
Groups of 10 boss monsters carrying all manner of elite skills and dropping green items. |
Quote:
No enchantment removal, no "improved AI", no knockdowns and impossible interrupts. |
Quote:
Oh it would be heaven. As it is, I simply can't tolerate the way ANet abuses such a large part of the community that made them, and every other MMO out there, what they are today. |
DJ Josh
lol most of the legit farmers farm-
1)because they want to and as long as there not botting they why should they not be able to.
2)because they have done everything else in pve and can't stand pvp(even more so nowadays what with the leet rank only system).
but so it would be a real challenge have lots of bosses yeah but don't leave anything out or it would just be far to easy and should be an extreme challenge.but more over what would be the point of a farmers area if you have to pay far more than your ever gonna get back just to get in there.most people farm to get cash for the weapon/armor they want so if some 1 had the 500k and mats to get in it would make sence that they have it to get fow armor or a crys/serpent.i would much rather see extreme quests you have to finish to gain entry much like the titan quests but twice as hard with say 3 quests to do to gain entry to "farmers paradise".but then again this is a fruitless idea because regardless of how many times they state to the not do it is clear they do not like farming and so this idea is never gonna get implemented.
1)because they want to and as long as there not botting they why should they not be able to.
2)because they have done everything else in pve and can't stand pvp(even more so nowadays what with the leet rank only system).
but so it would be a real challenge have lots of bosses yeah but don't leave anything out or it would just be far to easy and should be an extreme challenge.but more over what would be the point of a farmers area if you have to pay far more than your ever gonna get back just to get in there.most people farm to get cash for the weapon/armor they want so if some 1 had the 500k and mats to get in it would make sence that they have it to get fow armor or a crys/serpent.i would much rather see extreme quests you have to finish to gain entry much like the titan quests but twice as hard with say 3 quests to do to gain entry to "farmers paradise".but then again this is a fruitless idea because regardless of how many times they state to the not do it is clear they do not like farming and so this idea is never gonna get implemented.
Kool Pajamas
Anet is only against solo farming.
unienaule
Epi, there's a fact of life you must know in order to understand this debate. Some people like to do the same thing for hours on end with a tiny chance of getting something sweet. That's just the way they are, and you really can't argue with what people like. GvG is not relaxing for a lot of people. They just don't enjoy having to work with their minds continuously. I know there are days where I would not even think about PvP because I'm tired and want to do something easier. So I play games where I kill like a thousand guys in thirty minutes and it's awesome. I'm also doing it partly to try to get some really awesome weapon. Why? I'm not sure, but sometimes it's fun. Sometimes it's the other way around, and I want to go strategize and work on GvG stuff. It all depends on mood. Once I played chinese (paper) football with a friend for 4 hours straight. Pointless? Yeah, but it was still fun. Guild Wars has two parts, and it always will have two parts.
PvE and PvP are different and will remain different because for the most part they appeal to different people. It's a matter of opinion, and there's no point in either side trying to bash the other becuase "Xyz is full of elitists/is boring/takes no skill/whatever," since I really doubt you could change a hardcore farmer's mind that he should go fight other people, or a PvPer's mind that he should go farm ettins for hours on end.
PvE and PvP are different and will remain different because for the most part they appeal to different people. It's a matter of opinion, and there's no point in either side trying to bash the other becuase "Xyz is full of elitists/is boring/takes no skill/whatever," since I really doubt you could change a hardcore farmer's mind that he should go fight other people, or a PvPer's mind that he should go farm ettins for hours on end.
Epinephrine
Sorry, I agree, different people like different things.
But a huge area with just random high level stuff thrown in and no challenge (no interrupts, knockdowns, enchantment removal etc...) - are people ACTUALLY interested in that? I mean, what would the point be? Put on your prot spirit, mash the illusionary weaponry from time to time and hack thigs to death? I do try to understand, but I don't get this particular suggestion at all. It happens that I find Sorrow's Furnace, the FoW and the UW, as well as the new tombbs all terminally boring - especially going in with ideal "farming" groups - but I can see why people might like it, there is something to them. This just sounds silly...
But a huge area with just random high level stuff thrown in and no challenge (no interrupts, knockdowns, enchantment removal etc...) - are people ACTUALLY interested in that? I mean, what would the point be? Put on your prot spirit, mash the illusionary weaponry from time to time and hack thigs to death? I do try to understand, but I don't get this particular suggestion at all. It happens that I find Sorrow's Furnace, the FoW and the UW, as well as the new tombbs all terminally boring - especially going in with ideal "farming" groups - but I can see why people might like it, there is something to them. This just sounds silly...
General Typhus
Quote:
Originally Posted by unienaule
Epi, there's a fact of life you must know in order to understand this debate. Some people like to do the same thing for hours on end with a tiny chance of getting something sweet. That's just the way they are, and you really can't argue with what people like. GvG is not relaxing for a lot of people. They just don't enjoy having to work with their minds continuously. I know there are days where I would not even think about PvP because I'm tired and want to do something easier. So I play games where I kill like a thousand guys in thirty minutes and it's awesome. I'm also doing it partly to try to get some really awesome weapon. Why? I'm not sure, but sometimes it's fun. Sometimes it's the other way around, and I want to go strategize and work on GvG stuff. It all depends on mood. Once I played chinese (paper) football with a friend for 4 hours straight. Pointless? Yeah, but it was still fun. Guild Wars has two parts, and it always will have two parts.
|
actionjack
Harvest Moon MMO?
I would admit that sometime, farming is a mindless fun. However, I don't think GW need to go into that extrem degree to please the farming crowd. GW is not a true MMO, and there are a whole list of MMO for you if you really want to farm.
In the general trend of things, I would hope to see GW move more out of the MMO style of play (force PUG for one thing), and more toward as a single player RPG that can be share with other. It has a great potential to be something different, and that is what I hope to see.
I would admit that sometime, farming is a mindless fun. However, I don't think GW need to go into that extrem degree to please the farming crowd. GW is not a true MMO, and there are a whole list of MMO for you if you really want to farm.
In the general trend of things, I would hope to see GW move more out of the MMO style of play (force PUG for one thing), and more toward as a single player RPG that can be share with other. It has a great potential to be something different, and that is what I hope to see.
Across The Battle
There is no cow level.
Mandy Memory
just get a group. i bet you can group farm anywhere!
Akhilleus
this is just another rant by another one of the legion of players who wants to take the half-assed way out of things because they are either incapable, or too lazy to exert an effort and/or thought process into playing the game. people like this are incapable of playing the games themselves, they have to be spoon-fed the builds they use, and expect items and wealth to also be spoon-fed to them. they are the PvE equivilant of FOTM fame-farmers.
a massive area where you can fight fantastically easy foes with fantastically high drop-rates, for hours on end, with absolutly no challenge?
why dont we just save you the time, and give everyone a free perfect item of every type.
a massive area where you can fight fantastically easy foes with fantastically high drop-rates, for hours on end, with absolutly no challenge?
why dont we just save you the time, and give everyone a free perfect item of every type.
WasAGuest
One thing I don't get, is this: What's wrong with farming?
You almost HAVE to farm to get anything you want or need. The ingame rewards are so pitiful that there isn't enough cash to buy what you need/want from the NPCs unless you "waste" time farming.
I see 100k items for sale all the time. Who can, without farming, afford that?
So, unless Anet is pro-fixing the economy, I can't see any other way of getting stuff you want/need.
Group farming seems what Anet is all about. That's fine, but why? Originaly the game was about being able to solo or group as you wanted. Lately, it's all about forced the grouping.
For green items, I can understand a "forced" grouping situation, but for simple junk drops to sell and for gold coins... come on.
The Prophets Path... uh, fix [coughnerf] took 500 gold from me in a 20 minute run. So, instead of 3k I make 2.5k (or real close to it). Other places, I still make about that if not more. It all depending on what I was in the mood for farming.
The only problem I have with forced grouping is this; sitting around saying "LFG" in the amount of time I could be doing something fun... and LFGing is not fun. I left EQ after many many years for having to sit and do that hour on end. Not saying I will leave here, just saying, I did leave there. GW is nothing like that game... thank goodness.
So either, Anet finds a way to force an economy cap on dropped items to fit into thier rewards system* or farming will have to be done.
* Meaning, players would be unable to trade more than X amount of money at a time for X item. This could be easily done by forcing a trade via a vendor or auction controlled NPC system. I don't see this happening, as the current system encourages farming: see ecto, black dye and other "crafting" material costs right now.
You almost HAVE to farm to get anything you want or need. The ingame rewards are so pitiful that there isn't enough cash to buy what you need/want from the NPCs unless you "waste" time farming.
I see 100k items for sale all the time. Who can, without farming, afford that?
So, unless Anet is pro-fixing the economy, I can't see any other way of getting stuff you want/need.
Group farming seems what Anet is all about. That's fine, but why? Originaly the game was about being able to solo or group as you wanted. Lately, it's all about forced the grouping.
For green items, I can understand a "forced" grouping situation, but for simple junk drops to sell and for gold coins... come on.
The Prophets Path... uh, fix [coughnerf] took 500 gold from me in a 20 minute run. So, instead of 3k I make 2.5k (or real close to it). Other places, I still make about that if not more. It all depending on what I was in the mood for farming.
The only problem I have with forced grouping is this; sitting around saying "LFG" in the amount of time I could be doing something fun... and LFGing is not fun. I left EQ after many many years for having to sit and do that hour on end. Not saying I will leave here, just saying, I did leave there. GW is nothing like that game... thank goodness.
So either, Anet finds a way to force an economy cap on dropped items to fit into thier rewards system* or farming will have to be done.
* Meaning, players would be unable to trade more than X amount of money at a time for X item. This could be easily done by forcing a trade via a vendor or auction controlled NPC system. I don't see this happening, as the current system encourages farming: see ecto, black dye and other "crafting" material costs right now.
Akhilleus
for the record; i have nothing against farming or farmers...just the people who couldnt form a unique build to save their lives, and bitch and moan about how they dont get enough in-game handouts. the people who can and do form their own builds dont complain about farming, because instead of wasting their time complaining about farming nerfs; they find new ways of doing it...hats off to them.
shardfenix
no, farming is still allowed by A-net. If they wanted to nerf farming, they would have nerfed 55 monks. They only did away with griffon farming because it was a fast, cheap way to get money which required no skill whatsoever.
FalconDance
The only thing I "farm" for is salvage goods. Very rarely do nice weapons drop, the chests are usually full of non-max, but I always need (or can sell) salvage materials. Occasionally a rune will drop....but have only had *1* green drop since the end of August (Flint's Artifact, woohoo), so that surely does not keep me coming back for more .
Young Hero
Farmers paradise-love it. I would like an arena where I could pick the type of enemy,amount of enemy,and enemy spawn points and/or number of rounds.Now this would create a mass amount of drops/gold/possible rares.So much so that you would have to salvage 75% of drops to make room for on hand storage.Maybe even throw in a merchant right within the arena.Make a 1K entry fee and this would be the MOST popular arena in the history of any game.And it would be a hell of a lotta fun
konohamaru heaven
Actually you are half right on the solo farming. They don't like people doing Extreme Solo Farming, but they do try encourage group farming (see the griffin change and ToPK) instead. You might say well your only saying that because you solo farm and that is correct, but I only do it around 30 mins to hour every day to every few (I am not too obssesed with getting rich just enough to get a few basics and a nice looking items (I do love the collector Crimson Carapace Skin ^^). Also one advantage of solo farming for pve is that it can be a good way to test limits on some builds that can be group used in PvE (not 55/105 I-<insert Profession / W/Mo>).
Reguarding the Scarabs if you read the scarab Hunter NPC text it seems to imply AN's intention is to make the Mob Moveable when they decide to tone down a New over farmed area though that is just my take of it. Well anyways this is what I have to say and keep on having fun kicking player butt/Monster butt and hope to see you all around.
~Konohamaru
P.S. 20 Day Count Down to FPE
Reguarding the Scarabs if you read the scarab Hunter NPC text it seems to imply AN's intention is to make the Mob Moveable when they decide to tone down a New over farmed area though that is just my take of it. Well anyways this is what I have to say and keep on having fun kicking player butt/Monster butt and hope to see you all around.
~Konohamaru
P.S. 20 Day Count Down to FPE
Cjlr
Of course people love farming. Why shouldn't they?
The most addictive things are those with intermittent rewards. Like lotteries. Or slot machines. Or farming ettins for hours in the hopes of getting that elusive Superior Absorbtion rune. People can't resist it.
Farmer's Paradise, would, paradoxically, kill that. If anyone could go, farm their ass off, get all the crap they could ever want, what would be the point? Prices would plummet, for starters. Stuff would be way easier to get, and way cheaper to buy if you couldn't be bothered.
Now, I would like that. But I'm not a farmer. The hardcore farmers would probably hate something like that.
The most addictive things are those with intermittent rewards. Like lotteries. Or slot machines. Or farming ettins for hours in the hopes of getting that elusive Superior Absorbtion rune. People can't resist it.
Farmer's Paradise, would, paradoxically, kill that. If anyone could go, farm their ass off, get all the crap they could ever want, what would be the point? Prices would plummet, for starters. Stuff would be way easier to get, and way cheaper to buy if you couldn't be bothered.
Now, I would like that. But I'm not a farmer. The hardcore farmers would probably hate something like that.
Kai Nui
I personally don't think people enjoy farming, but me, like many other people, have been forced to do it to get anything PVE wise.
Here are some examples:
Superior Vigor
Droknor's Armor (I didn't have a problem here, but some people did)
Superior Runes
Good items to compete with PVP (AKA Green items would be sufficient)
Fissure Armor
15k Armor
New Secondary classes
Dyes
Now, I understand some of those things are uneeded, but that doesn't stop the fact that they're in the game and insanely high prices. Now I know ebaying money is illegal, but I've really considered maybe getting some because I don't want to waste my time playing so many endless hours when I could be doing PVP.
Here are some examples:
Superior Vigor
Droknor's Armor (I didn't have a problem here, but some people did)
Superior Runes
Good items to compete with PVP (AKA Green items would be sufficient)
Fissure Armor
15k Armor
New Secondary classes
Dyes
Now, I understand some of those things are uneeded, but that doesn't stop the fact that they're in the game and insanely high prices. Now I know ebaying money is illegal, but I've really considered maybe getting some because I don't want to waste my time playing so many endless hours when I could be doing PVP.
Epinephrine
Quote:
Originally Posted by WasAGuest
You almost HAVE to farm to get anything you want or need. The ingame rewards are so pitiful that there isn't enough cash to buy what you need/want from the NPCs unless you "waste" time farming.
I see 100k items for sale all the time. Who can, without farming, afford that? |
bunny
I Can't see the problem with Farming either.I am in a very small guild , play only PvE.My friend /guild leader introduced me to the game and we do the missions together.He has not been on much lateley so decided to build a 55 monk,yes it does mke money but i have given lots of weapons and shields away to lower level players to help out.Money is fairly easy to come by once you are higher level so i think why not help out.And it is not just cr*p i give away, i have given 3 green away as well as paying over the odds for Flints stuff as Guild leader is a Ele and was thinking of doing a water build for the fire islands,plus it was his birthday.Point above about farming for materials i was doing that out of Gates of Kryta with my W/Mo and do any of ascalon missions solo for materials,thats how i got my parchment for 55 build.A lot of people don't seem to know about crafters neither but farming helped me get planks for parchment.Sorry just Rambling now time ti sign off.Good idea by the way for farmers paradise.
Tsunami Rain
I dont see much of a problem with the post patch farming. I just moved on and delt with it.
As for this "Farmer's Paridise", Don't think it will be passed.
As for this "Farmer's Paridise", Don't think it will be passed.
Kakumei
Quote:
Originally Posted by Granamyr
I say illogical because the farming community represents a huge portion of any MMO game. There is no reason to abuse such a large part of your buying audience.
|
Ristaron
GO
PLAY
NEVER
WINTER
NIGHTS
Those five words should be enough, but no, you farmers are convinced you can turn GW into yet another mindless MMO where the goal is to get rich quick then buy everything and gloat. Why don't you go read the Game Synopsis, it's very educational.
PLAY
NEVER
WINTER
NIGHTS
Those five words should be enough, but no, you farmers are convinced you can turn GW into yet another mindless MMO where the goal is to get rich quick then buy everything and gloat. Why don't you go read the Game Synopsis, it's very educational.
Rayea
i think a net ar realy only bothered about farmers that make money in the real world..(ie, boting farmers)
i can understand making players group on places like sf, i mean, its suppsed to be a hard place, right? (have never been there myself,,still trying to accend *sigh*)
um, farmers paradise...might have good points, and bad.
might work better if it was a hard to reach place, maybe it moved every so often, and you had to complete a quest to be able to access it and even to find out where it will be found at next week.
yes to the idea of making it the pinacle of PvE..give us something to prattle on about and show off with.../paradise badge....
as to huge amounts of stuff dropping, greens ect...
no on the greens, arent they supposed to be SF only?
others, blue/purple/golds...some nice, but keep the persentage of MAX stuff down to between 1-10%..after all, for some of us, its about getting a great item *sometimes*...the fun would be gone if 9 out of 10 boss mobs droped a max wepon....
perhaps, divide the area up into different types of monsters....and make you ether quest for a key/pass ect that alows you to enter each Valley seprately, so you start with the Plains Quest (to enter the Farmers Plain) which alows you to hunt/farm/kill critters on the Plain, which are 90% white and blue drops.
moving upwards, we reach the LowLands...and do the quest for LowLands.
(perhaps a 70% blue+white, with 30% chance of purples)
after that, we quest for the HighLands....(50% white/blue, 40% purple and 10% gold)
lastly, we reach the quest for the Pinnacle....where theres hard monsters that are 30% white/blue, 30% purple, 30% gold and..10 chance of a max non white/blue item....
with that type of availability, even the most gready farmer would make a lot of money, those that farm for items for the sheer thrill would be in heaven and anyone else in PvE would be sorely tempted to do the quests just to have access for the chance of a MAX item 10% of the time....
(and just make it have bot searching code...im sure theres some out there, then all the farmers that a net say are legit, cause they are doing it *sometimes* are fine, but bots, which are supposedly doing it *all the time* would be spotted....)
i can understand making players group on places like sf, i mean, its suppsed to be a hard place, right? (have never been there myself,,still trying to accend *sigh*)
um, farmers paradise...might have good points, and bad.
might work better if it was a hard to reach place, maybe it moved every so often, and you had to complete a quest to be able to access it and even to find out where it will be found at next week.
yes to the idea of making it the pinacle of PvE..give us something to prattle on about and show off with.../paradise badge....
as to huge amounts of stuff dropping, greens ect...
no on the greens, arent they supposed to be SF only?
others, blue/purple/golds...some nice, but keep the persentage of MAX stuff down to between 1-10%..after all, for some of us, its about getting a great item *sometimes*...the fun would be gone if 9 out of 10 boss mobs droped a max wepon....
perhaps, divide the area up into different types of monsters....and make you ether quest for a key/pass ect that alows you to enter each Valley seprately, so you start with the Plains Quest (to enter the Farmers Plain) which alows you to hunt/farm/kill critters on the Plain, which are 90% white and blue drops.
moving upwards, we reach the LowLands...and do the quest for LowLands.
(perhaps a 70% blue+white, with 30% chance of purples)
after that, we quest for the HighLands....(50% white/blue, 40% purple and 10% gold)
lastly, we reach the quest for the Pinnacle....where theres hard monsters that are 30% white/blue, 30% purple, 30% gold and..10 chance of a max non white/blue item....
with that type of availability, even the most gready farmer would make a lot of money, those that farm for items for the sheer thrill would be in heaven and anyone else in PvE would be sorely tempted to do the quests just to have access for the chance of a MAX item 10% of the time....
(and just make it have bot searching code...im sure theres some out there, then all the farmers that a net say are legit, cause they are doing it *sometimes* are fine, but bots, which are supposedly doing it *all the time* would be spotted....)
DJ Josh
to the guild wars is not an mmo growd,do you ever read the a.net interviews.jeff and the others like to say gw is an mmo so how does that make it not an mmo.
also they are adding a sort of haven for farmers in factions with the introduction of elite missions with very limited access and special reward loot(i imagine that each elite mission will have its own here only weapons and items)which you can pretty much see always being held by the big guilds who will undoubtably ally together and camp on.
and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming.
but as always "each to there own" if you enjoy farming power to you,if you don't get it then just forget it and if a.net wants to stop botters and solo then just stagger the rewards so you get crap solo and good the more you have in your team.if they did this then i would gladly stop solo runs and make a team instead.
also they are adding a sort of haven for farmers in factions with the introduction of elite missions with very limited access and special reward loot(i imagine that each elite mission will have its own here only weapons and items)which you can pretty much see always being held by the big guilds who will undoubtably ally together and camp on.
and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming.
but as always "each to there own" if you enjoy farming power to you,if you don't get it then just forget it and if a.net wants to stop botters and solo then just stagger the rewards so you get crap solo and good the more you have in your team.if they did this then i would gladly stop solo runs and make a team instead.
Kakumei
Quote:
Originally Posted by DJ Josh
to the guild wars is not an mmo growd,do you ever read the a.net interviews.jeff and the others like to say gw is an mmo so how does that make it not an mmo.
|
Quote:
and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming. |
HDS
I see one big problem.
ONLY those who farm will be able to afford 500K.
Only those who afford 500K will be able to farm.
Do you see a problem?
ONLY those who farm will be able to afford 500K.
Only those who afford 500K will be able to farm.
Do you see a problem?
Young Hero
^And you unlocked "EVERYTHING" how. By Farming, its the only way smart guy.Or did you go through every mission with a full team of players[non henchies] multiple times teaching those players how to be better-NOT.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else.
DJ Josh
So the statement we made with guild wars was you do not have to charge a subscription fee to do
running a MMO(quote by jeff strain in recent interview).
correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell.
PC MMORPG of the Year -- Guild Wars(from gamespy).
so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading.
running a MMO(quote by jeff strain in recent interview).
correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell.
PC MMORPG of the Year -- Guild Wars(from gamespy).
so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading.
Vilaptca
Quote:
Originally Posted by Granamyr
The area itself, I dare to even dream this. Huge open fields much like the farms in pre-sear of nothing but enormous clusters of high-level monsters from every walk of life. No enchantment removal, no "improved AI", no knockdowns and impossible interrupts. Groups of 10 boss monsters carrying all manner of elite skills and dropping green items.
|
Why...isn't part of soloing the challenge? Or please stop using that as a defense for why soloing should stay in a game meant to be played in teams. Killing insanely large groups of retarded monsters, AND having them drop items or give you xp is just stupid. Period. There is absolutely no challenge in that, and nobody should be rewarded ever for something so incredibly easy.
Having a ton of elites isn't that great, as I can't think of very many in the same profession that would even compliment each other to make a boss any harder. Seeing as greens were meant to be for noobs with no money, why would they make them so hard to get to, a farmer doesn't like to sell cheap things, they merchant those, farmers will get these farmer-only greens, and with their attitude about selling things, will jack up the prices so incredibly high, that no one who really was supposed to have those greens will ever be able to get one.
For the most part, I have no problem with ANet making a large area that can be farmed, but to the extreme easy difficulty that you seem to be suggesting...NO. A hundred times no.
Kakumei
Quote:
Originally Posted by Young Hero
^And you unlocked "EVERYTHING" how. By Farming, its the only way smart guy.Or did you go through every mission with a full team of players[non henchies] multiple times teaching those players how to be better-NOT.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else. |
But that's all moot. I never said I didn't farm, and my personal preference has nothing to do with the discussion at hand.
Quote:
Originally Posted by DJ Josh
So the statement we made with guild wars was you do not have to charge a subscription fee to do
running a MMO(quote by jeff strain in recent interview). correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell. PC MMORPG of the Year -- Guild Wars(from gamespy). so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading. |
Hey look, you like to find quotes, so do I. Here's one.
Quote:
Originally Posted by The Guild Wars FAQ
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
|
Rayea
depends on what definition of mmo you read, i think
i see it as massively means that there is 100+ players on a single server,
thats is why neverwinter was not a mmo, but a morpg...multiplayer..you had to have a massive bloody server to hold up to 100+ without sever lagg issues on there, even paid for comercial servers had trouble with a world the size of GW past 70 to 80 players on NwN...
as to the rpg part, that is easy...and game where you level up and increas your stats, where you also can do a quest or minigame type quest is a rpg, otherwise they wouldnt call games like zelda and shining force and final fantasy a rpg...
otherwise, the *only* games that would be classed as rpg woul be owned by rpg companies like tsr (now wisards of the coast) FASA and the other roleplaying companies
i see it as massively means that there is 100+ players on a single server,
thats is why neverwinter was not a mmo, but a morpg...multiplayer..you had to have a massive bloody server to hold up to 100+ without sever lagg issues on there, even paid for comercial servers had trouble with a world the size of GW past 70 to 80 players on NwN...
as to the rpg part, that is easy...and game where you level up and increas your stats, where you also can do a quest or minigame type quest is a rpg, otherwise they wouldnt call games like zelda and shining force and final fantasy a rpg...
otherwise, the *only* games that would be classed as rpg woul be owned by rpg companies like tsr (now wisards of the coast) FASA and the other roleplaying companies
DJ Josh
erm...they also received an award for best persistant world,so should they not have refused the awards and asked that the runners -up got them instead since as you say they don't apply to gw.they way i see it is ,it has a massive community that you can play with in a multi-player format and its online,so if the first m is supposed to relate to the persistant world should we not be calling them pwmo.just because gw has some differences it should stand alone with its own shelf all lonely with cmo at the top.to me all mmo's have there gimmicks to be different from the rest but they are still mmo's.but regardless the op didn't start this thread to begin yet another debate on gw being an mmo or not so lets all get back to topic of ideas for a high end farming area.
/signed for the multi-tiered difficulty idea by Rayea also like the idea of a recognition badge for section completion.
/signed for the multi-tiered difficulty idea by Rayea also like the idea of a recognition badge for section completion.
Chris Blackstar
Face it the max items in PVE are the same as the build items in PVP, so what is the difference. If someone builds a PVE char and goes up against a PVP char, they are still equally matched. So tactics comes into play then, and having the right build group.
That is were farming comes into play, solo farming against high level monsters, and of couse groups of them attacking you at once tests survivablity of a build, then group farming with specific group builds against the same tests max damage and survivablity.
Anet has offered 100,000 dollars of real money to the best guild groups, who gained a lot of there experence through the use of farming and techneques that go with it. So you see farming, both group and solo is importain to the game.
But really, who says you have to buy items from farmers, and who says you can't just buy low priced items then inflate the market price of the item to make money. The way the game is set up anything is possible.
I will tell you that there are more problems with fairness in this game as to PVP and guild battles them worring about farming. Players have the choice not to buy items, which could make farming useless. I sovled the game with all six professions, I have 90% of all skills for every profession for PVE and even more for PVP, but still I get my ass kicked in PVP and PVE, and if I have to, I farm different area's to challenge myself, but I still do not get the best drops or even green drops.
I pass the time playing the game as a farmer, skill capper, or just help new players in missions, untill a new quest comes out or Factions comes out, get rid of farming and yes you will lose a lot of your customers, force group farming and you will do the same. Personally, they shouild lose fame and ranks as it taints PVP for hall of hero's matches. Sometime just the way the game is set up, it shuts you out of everything else, and all you can do is farm.
That is were farming comes into play, solo farming against high level monsters, and of couse groups of them attacking you at once tests survivablity of a build, then group farming with specific group builds against the same tests max damage and survivablity.
Anet has offered 100,000 dollars of real money to the best guild groups, who gained a lot of there experence through the use of farming and techneques that go with it. So you see farming, both group and solo is importain to the game.
But really, who says you have to buy items from farmers, and who says you can't just buy low priced items then inflate the market price of the item to make money. The way the game is set up anything is possible.
I will tell you that there are more problems with fairness in this game as to PVP and guild battles them worring about farming. Players have the choice not to buy items, which could make farming useless. I sovled the game with all six professions, I have 90% of all skills for every profession for PVE and even more for PVP, but still I get my ass kicked in PVP and PVE, and if I have to, I farm different area's to challenge myself, but I still do not get the best drops or even green drops.
I pass the time playing the game as a farmer, skill capper, or just help new players in missions, untill a new quest comes out or Factions comes out, get rid of farming and yes you will lose a lot of your customers, force group farming and you will do the same. Personally, they shouild lose fame and ranks as it taints PVP for hall of hero's matches. Sometime just the way the game is set up, it shuts you out of everything else, and all you can do is farm.
LifeInfusion
Try doing something besides farming. There is more to this game than smacking the same monsters over and over.
TheMosesPHD
Quote:
Originally Posted by Granamyr
ANet has an apparent and illogical distaste for all farmers and it shows itself with every update since pre-release.
|
1. It's not hard to make money in GW.
2. You're lazy.
3. If you farm the same thing, everyday, every month, every year, then don't expect to keep getting the same ammount/quality of gold/drops that you did when you first started. Use your brain and figure out something else to kill for a while.
4. Stop posting. No one cares that you can't get instant gratification from the game. Get over it or quit GW.
5. If you get to the point in life where you try to fulfill every one of your life's needs by playing this game, then it's time to take a break and regulate your gaming hours. Go outside. Take a jog. Think you're slow? Don't like running in public? Jog at night or run with a mask on. Don't like jogging? Might I suggest; reading, socializing, getting a job, going to school, making wicker baskets, farming, raising a child, punching cows, the list goes on...
chaos dragoon
Quote:
Originally Posted by TheMosesPHD
~snip~Might I suggest; ~snip~farming,~snip~
|
Well more on topic, GW doesnt need a giant super easy solo farming area. Just go find a different game that promotes 5 months of farming before you can even put up a fight against someone else.
Nymph of Meliai
Quote:
Originally Posted by shardfenix
no, farming is still allowed by A-net. If they wanted to nerf farming, they would have nerfed 55 monks. They only did away with griffon farming because it was a fast, cheap way to get money which required no skill whatsoever.
|
Those who can farm, those who can't pvp
drowningfish999
What the game needs is a BALANCED drop system. You start at the top and move down, simple as that. From what I've seen, the drops are based on experience, the more you have, the more likely you are to get drops. So the more you farm, the move drops you'll get when you join a group, which seems completely unbalanced in my view.