Does anyone get a bad feeling about factions

Roomaster

Pre-Searing Cadet

Join Date: Feb 2006

Personally I think factions will ruin the game for all guild wars players who dont feel like spending money on it. I recently got this game, and am really not willing to pay another 50$. Also I am getting a really bad feeling about the "assassin", I remember in the beggining of WoW the Rogue was pretty much the most annoying imba thing you could be. It was annoying to play the game because you would be getting ganked all the time, and you couldnt hit them because you were constitanly stunned or they keep going stealth.... anyways im not trying to fight with anyone about that. I am just saying the assassin sounds like its gunna be a really superior class. Another thing is the fact that personally I dont want to play with people who are on Factions. I was reading the FAQs and it said that people on factions can team with people on regular guild wars, which means they can also PvP agianst eachother? For some reason it doesnt seem very fair that they still get to PvP with non-faction players. Basically all I am saying is that if the Ritualist, and Assassin are rigged.. I will just sell my account ..

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Roomaster
Also I am getting a really bad feeling about the "assassin", I remember in the beggining of WoW the Rogue was pretty much the most annoying imba thing you could be. It was annoying to play the game because you would be getting ganked all the time, and you couldnt hit them because you were constitanly stunned or they keep going stealth.... anyways im not trying to fight with anyone about that.
I had the same worries, but then they held that PVP preview event. It turns out the assassin class has no stealth skills, and in terms of stunning, you'll have a lot more to worry about from a hammer warrior.

Quote:
I am just saying the assassin sounds like its gunna be a really superior class. Another thing is the fact that personally I dont want to play with people who are on Factions. I was reading the FAQs and it said that people on factions can team with people on regular guild wars, which means they can also PvP agianst eachother? For some reason it doesnt seem very fair that they still get to PvP with non-faction players.
How is it unfair if the new classes are balanced with the old? Which seems to be the case, based on that preview.

Quote:
Basically all I am saying is that if the Ritualist, and Assassin are rigged.. I will just sell my account ..
I think it's rather early to be accusing Anet of power creep. We've seen nothing so far indicating that assassins or ritualists will be overpowered compared to Prophecies character. Don't be such a pessimist!

Ruvaen

Ruvaen

Frost Gate Guardian

Join Date: Aug 2005

CA

W/

Why would they knowingly upset the balance of the game?

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Guild wars: Prophecies was the best $50 entertainment I've gotten in a while. To me the 8 sleepless weekend betas/previews I played in worth along worth $10 each, the retail itself worth $10, but the grind in retail took away $40.

thrice

thrice

Frost Gate Guardian

Join Date: Sep 2005

Grotto

No guild

Mo/Me

You don't have to buy Factions once it comes out. Ruvaen is right on the second part.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Ruvaen
Why would they knowingly upset the balance of the game?
To get people to buy the new stuff. It's not exactly an unheard-of ploy among gamemakers, but luckily Anet seems to be above that crap.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

From what I've seen, Warriors still hold the title of best DPS out there. Assassins are damn good condition spammers, which can be very dangerous in the right setup.

Assassin, Sword and Axe Warrior pressure is going to be a pain.

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

the only unbalance i see when factions will be released is that most Tyria cities (except farming cities) will be ghost cities ,can't make team to do mission or bunch of quests .. it's will be hard to play prophecies 6 months after the release of Factions and Tyria will be deserted for long time

Ruvaen

Ruvaen

Frost Gate Guardian

Join Date: Aug 2005

CA

W/

Hopefully, Tyria will be populated by people that are introduced to GW by the release of Factions. =X

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Most of these worries make no sense.

1. it wont be unfair to play agaisnt rits and assassins, they arnt uber, they are balanced like the other classes.

2. You can still get items from factions, its just you have to trade to get them.

3 tyria will still stay populated, people will not only want to still go there to cap and buy skills for their characters, and get certain items, but they will want to travel there with the new classes.

4. this is GW, not wow, people cant steal stuff from you.

5. you can have factions people on your team, so its not unfair.

6. The game wont instanly be bad if you dont buy factions, you just wont have any new areas. IF you recently got GW, then getting factions would be a bad idea untill you actually have played through the version you have.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Heh, after reading the first post. DUDE Guild Wars is a balance game no way any profession can be SUPERIOR. Assain said the skills aren't to great in damage and skills wise. The Ritualist I can see help holding HOH .

If new is scary, guess sell the account and move on. New content and features and the cost of a game out the window. If not , if ya live with ya parents dish out some more cash, than if it came from your own pocket toss the game.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by zakaria
the only unbalance i see when factions will be released is that most Tyria cities (except farming cities) will be ghost cities ,can't make team to do mission or bunch of quests .. it's will be hard to play prophecies 6 months after the release of Factions and Tyria will be deserted for long time
I don't think that everyone will buy Factions right away, so there still will be people in Tyria.

Plus, once people start completing all the quests in Cantha, they'll probably take their new characters to Tyria, just to try them out.

That's my guess, anyway.

Leon_Ux-ixen

Leon_Ux-ixen

Krytan Explorer

Join Date: Feb 2006

America, how I dispise it...

Order Of The Mystic Phoenix

R/Mo

Theres no need to worry, the assassin and the ritualist will be balanced just like the next classes that will come with the new chapters. Tyria won't be a ghost world, do any of you stop and look at how many new people come in the pre-searing a day! I have and let me tell it's mad I spent three days there with my first character and always saw new people. No class is uber period, the assassin is very verstile so it only appers to be uber powerful but in all reality it's just like any other class. Example an assassin fresh out of the pre-earing will still get stomped by charr like any other class. You will not have level 20's from Tyria poping up in the starting areas of Cantha thats safe to say. Far as money goes it is always going to be $50 just becuase it's large, amazing, often updated, the customization is uncomparable, and well it's free when you install it.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Mordakai
I don't think that everyone will buy Factions right away, so there still will be people in Tyria.

Plus, once people start completing all the quests in Cantha, they'll probably take their new characters to Tyria, just to try them out.

That's my guess, anyway.
Totally agree with this guy, because thats what I'm going to do. Even though the pre-order will let me play early, I just don't usually have the money, and I haven't been saving to go out and buy Factions on the first day. It could be a week or a month later before I even get around to buying it.

And of course, there will be a large amount of people going over to Tyria with their Assassins and Ritualists and showing off.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

Im definetely going back to Tyria for some action with my ritualist

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by Vilaptca
And of course, there will be a large amount of people going over to Tyria with their Assassins and Ritualists and showing off.
I'll be in that camp. A big reason I'm buying the game is for the Assassin. Of course, I want the content too and I can't wait to try out my level 20's in Cantha, but it'll be cool starting out a brand new character again.

tommarrow

tommarrow

Wilds Pathfinder

Join Date: Dec 2005

Shyft Machine [MYTH]

E/

I will most likely start a new char in Cantha then switch to an existing char in Cantha. It may be awhile until I am back in Tyria.

Leon_Ux-ixen

Leon_Ux-ixen

Krytan Explorer

Join Date: Feb 2006

America, how I dispise it...

Order Of The Mystic Phoenix

R/Mo

I'm buying it as soon as its out and EB opens and I got a Bo staff for large violent crowds, try me *swing Bo staff in wide arch* Bonzi!!! I want it for the new quasts and assassin even though I've yet to finish my first run through of the game with my R/N. I just got in Droknors and found this harbor with nothing.....

junit

Lion's Arch Merchant

Join Date: Jan 2006

D/

IMO in fractions you can switch ur lvl 20 chars to canta but they start out lvl 1 and when u switch back with the boat ur lvl20 in tyra that would work..

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by junit
IMO in fractions you can switch ur lvl 20 chars to canta but they start out lvl 1 and when u switch back with the boat ur lvl20 in tyra that would work..
I suspect that the Lion's Arch equivalent in Cantha will be a higher level area (lev 15+), so that 20 lev Characters from Tyria won't be overpowered there.

Eden2k5

Academy Page

Join Date: Jan 2006

Im excited for Factions actually but thigns in it should of been in the original guild wars.

There was a thread months before GW's release of about 200 people voting for a PvE arena type dealie (not here on guru), where you can fight waves of mobs and bossses that increase in difficulty and what not, and records are kept of the top teams. A feature similar to this will be in factions.


Gives us PvE dorks something else to look forward too, as well as the new PvP fightign styles.

I always thought it was stupid that it's called Guild Wars, yet the PvP is somewhat repetivie and uncreative.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Ritualist Spirit master at THK, clogging the doors.

Good times... good times...

ubard

ubard

Frost Gate Guardian

Join Date: Feb 2005

Canada, Ottawa

Mo/

Quote:
Originally Posted by Roomaster
Personally I think factions will ruin the game for all guild wars players who dont feel like spending money on it. I recently got this game, and am really not willing to pay another 50$. Also I am getting a really bad feeling about the "assassin", I remember in the beggining of WoW the Rogue was pretty much the most annoying imba thing you could be. It was annoying to play the game because you would be getting ganked all the time, and you couldnt hit them because you were constitanly stunned or they keep going stealth.... anyways im not trying to fight with anyone about that. I am just saying the assassin sounds like its gunna be a really superior class. Another thing is the fact that personally I dont want to play with people who are on Factions. I was reading the FAQs and it said that people on factions can team with people on regular guild wars, which means they can also PvP agianst eachother? For some reason it doesnt seem very fair that they still get to PvP with non-faction players. Basically all I am saying is that if the Ritualist, and Assassin are rigged.. I will just sell my account ..
The assassin seemed stupid at first too me too, but he cannot "cloak", sneak, or hide in any way. Granted, he can teleport... but that's fine.

there is also no real "ganking" of any specific players in this game.

If there is ever a pvp fotm group consisting only of ritualists... you just don't join that group.

people will still be coming back to farm greens and such.

wanting too play against only other people that don't have factions is rediculous "hey i just won HoH again! wootzors!" "dude... we didn't even fight anybody" "hush you. yeah!!!"

The one problem i foresee is groups not allowing you into partys if you don't have one of the specific new 25 or so skills for each class equipped, cuz you can't. That would suck.

The assassin will not be superior, in my opinion since the assassin-ritualist-battle isles weekend they will need a huge buff. As a monk, watching them slap at me with their little swords was almost laughable. (it was funny until a necro slapped SS on him, at which point it seemed cruel) but that's probably just because few people know how to play Assassin all that well yet.

if you do not trust in the balancing capabilities of Anet then there is no nope for this game anyway.

I dunno, i can't imagine not wanting to get more out of this game

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by ubard
I dunno, i can't imagine not wanting to get more out of this game
That pretty much says it all right there. I've finished the game 4 times now and farmed everything. It's time for something new.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

As long as they nerf Temple Strike, there will be no problems with balance. But either way, I've played through the game too many times and I'm quite ready for some new content.

Quote:
Originally Posted by Eden2k5
Gives us PvE dorks something else to look forward too, as well as the new PvP fightign styles.

I always thought it was stupid that it's called Guild Wars, yet the PvP is somewhat repetivie and uncreative.
People seem to say the same thing about PvE these days. Granted PvP can be quite repetitive, but for PvPers, at least this PvPer, it's all about waiting for that awesome match to come around, where the other team and you are ripping down eachother at an equal pace and you can't tell who is going to win until the very end. When those beautiful games come around it always more than makes up for the repetitive matches we've been playing all week. But I'm also glad there will be some dynamic content in PvE in Factions because I love both aspects of the game.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by ubard
The one problem i foresee is groups not allowing you into partys if you don't have one of the specific new 25 or so skills for each class equipped, cuz you can't. That would suck.
This is the ONE thing I worry about when Factions comes out. And how do you prove to someone that you have those skills? I can just imagine HA, "Group looking for Warrior with these 2 skills from Factions."

Though...I feel there will be enough GW players buying Factions that it really shouldn't be a problem, but we'll see.

coldplay

coldplay

Banned

Join Date: Aug 2005

NYC

Daoine Sidhe

I think pricing is the biggest problem.

why would a GW player pay $49 for an 1/3 of character choice,maybe half much of contents and much less creativity game comparing with GW.

There should be a standard alone client for $49.99 and a upgradeable client for $29.99

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by coldplay
I think pricing is the biggest problem.

why would a GW player pay $49 for an 1/3 of character choice,maybe half much of contents and much less creativity game comparing with GW.
Because said GW player wants new skills, items, and quests. (I disagree with the "much less creative" part of your argument. As the game is not out yet, there's no way you can compare it to Prophecy.)

If a GW player doesn't think it's worth the price: guess what? They can continue to play the original GW for FREE.

I can't think of a better deal than that.

But Anet isn't making money through subscribers, thus the $50 price tag.

My guess is though the price of Factions will go down eventually... maybe when Chapter 3 is released?

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Someone in another threed may a very good point.

Say you have a C1 only Monk and another has a C2 only Monk. There play style is going to be very different even if they get other game latter.

Each will get the same number of spells over all if they go through there game but they will be different play styles due to C2 not getting all of the C1 skills and the reverse but become good monks based on there skill that they have.

How many fire ele do you have since Pve teaches you fire ele from the start then gives you options to play different latter still stay fire because it's what they know.

It's the people that have both will have the max combo's. This is exactly like magic the gathering (which the developer's equate Gw too).

I can see C1 Monk build styles, C2 Monk build styles, and C1 & C2 Monk style builds and all co exist.

Chapter 3 started development in Nov. As more chapters come the you have to have X build is going to give way to you have to have X type of build or hopefully, give a build that will do this objective.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

I played assasin and ritualist in random arenas. Now I can tell you that the assasin may seem powerful but against a decent necromancer they don't preform well. Spiteful Spirit hurts assasins greatly, every attack which may mean three -37 dmg showing up per skill you use. They also are hurt my empathy or any attack speed reducers. Now the ritualist is mostly a camping character, I think Anet may have added this character to give AoE dmg an importance in GvG. The use of a firestorm coupled with a meteor shower against a ritualists defended area could be disaterous to the spirits that the ritualist set up, and they cant just spam them the spirits take awhile to recharge.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by The Hand Of Death
Now the ritualist is mostly a camping character, I think Anet may have added this character to give AoE dmg an importance in GvG. The use of a firestorm coupled with a meteor shower against a ritualists defended area could be disaterous to the spirits that the ritualist set up, and they cant just spam them the spirits take awhile to recharge.
Huh, I didn't think about that.

So Eles will become Spirit Killers!

coldplay

coldplay

Banned

Join Date: Aug 2005

NYC

Daoine Sidhe

Quote:
Originally Posted by Mordakai
Because said GW player wants new skills, items, and quests. (I disagree with the "much less creative" part of your argument. As the game is not out yet, there's no way you can compare it to Prophecy.)

If a GW player doesn't think it's worth the price: guess what? They can continue to play the original GW for FREE.

I can't think of a better deal than that.

But Anet isn't making money through subscribers, thus the $50 price tag.

My guess is though the price of Factions will go down eventually... maybe when Chapter 3 is released?
They carry on core idea of PVP, skill balance, 6 professions and their skills from GW to Faction. That's why GWF is a much less creativity game comparing with GW. A-net only sepnd like a year maxium on developing "faction" , you can not call it as much creative as a 3-year-work GW.
A few new maps and a couple of new sets fo armor for existing professions dont make me think its fair to pay for these professions again.

Frost1069

Frost1069

Ascalonian Squire

Join Date: Jul 2005

Behind You!

Quote:
Originally Posted by WoodyDotNet
I'll be in that camp. A big reason I'm buying the game is for the Assassin. Of course, I want the content too and I can't wait to try out my level 20's in Cantha, but it'll be cool starting out a brand new character again.
same here mate Assassins are sweet....i cant wait

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by coldplay
They carry on core idea of PVP, skill balance, 6 professions and their skills from GW to Faction. That's why GWF is a much less creativity game comparing with GW. A-net only sepnd like a year maxium on developing "faction" , you can not call it as much creative as a 3-year-work GW.
A few new maps and a couple of new sets fo armor for existing professions dont make me think its fair to pay for these professions again.
So, by your definition, no future Chapter will ever be as "creative" as the original?

It's more than a "few maps and armor", BTW. New skills, new items, new quests, new rewards, more PvE and PvP content...

I mean, what do you expect from an Expansion?

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Don't forget the bit where you get 'encouraged' to participate in pvp type scenarios and the bit where you are forced to choose sides to continue the game....

I would be totally ecstatic to be proved wrong if the option were in the game to take a 'neutral' path.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by The Hand Of Death
ritualist. camping.
Nuff said.

Eles back in style!

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

I just hope that when Factions comes out that A-Net doesn't neglect Chapter 1 content. We have been spoiled with the constant updates to Chapter 1 over the past year.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

this isnt WoW

people who run wow = balance morons...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Andy_M
Don't forget the bit where you get 'encouraged' to participate in pvp type scenarios and the bit where you are forced to choose sides to continue the game....

I would be totally ecstatic to be proved wrong if the option were in the game to take a 'neutral' path.
Yeah, to me, these nagging questions about Factions, and Alliances (only Elite bother to apply)? bother me more than the slot question!

Oh, what the Hell, this thread is totally derailed anyway:

Mordakai's General Concerns About Factions

1. Will I have to join a particular Faction to access particular missions, weapons, or armor?

2. Will I be locked out of Elite areas because I'm in a small, unranked Guild?

3. Should I even bother making an Assassin or Ritualist since I have no idea if they'll be supported after Factions?

coldplay

coldplay

Banned

Join Date: Aug 2005

NYC

Daoine Sidhe

Quote:
Originally Posted by Mordakai
So, by your definition, no future Chapter will ever be as "creative" as the original?

It's more than a "few maps and armor", BTW. New skills, new items, new quests, new rewards, more PvE and PvP content...

I mean, what do you expect from an Expansion?
of course, no future chapters will ever be as creative as the original unless they contain more than 6 brand new professions and other stuff.

I stated what I expect from an Expansion in my first post on this issue already : pricing go $29.99 or $39.99, like every other game expansion does.

A-net, you can not rely on playing free-to-play card again, you played it already 1 year ago. don't think only playing this card again will get you another 1 million purchases, you gotta do something extra attempting