Concept Class Listing

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Recently, there has been a burst of inspiration concerning new classes. If you have a concept class in the works and would like people to be able to find it, Private Message ME THE LINK OF THE THREAD, and I will add it here.

DO NOT, Post a Concept class here, please. Work out your class in your threads.

Current number of classes listed: 71

Voting for favorite classes now going on! (Closed for the moment)
Here: http://www.guildwarsguru.com/forum/s....php?t=3067007

Current Voting Winners:

1. Engineer: (Lordhelmos)
http://www.guildwarsguru.com/forum/s....php?t=3047569

2. Dragoon: (actionjack)
http://www.guildwarsguru.com/forum/s...ad.php?t=91603

3. Tension Line Master: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=131907

4. Gunslinger: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3012268

5. Pit Fighter: (LaserLight)
http://www.guildwarsguru.com/forum/s...d.php?t=136423

6. Defiler: (Tuoba Hturt Eht)
http://www.guildwarsguru.com/forum/s...d.php?t=134753

7. Alchemist: (DarkRay)
http://www.guildwarsguru.com/forum/s....php?p=1466980

8. Fencer/Dualist: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=135036

9. Bard: (keyblader319)
http://www.guildwarsguru.com/forum/s....php?t=3002248

10. Virtuoso: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3029360

11. Stalker: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3062733

12. Arcanist: (Nevin)
http://www.guildwarsguru.com/forum/s...light=arcanist

------------------------------------------------------------------------
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Most Current:
*Classes in () can't be voted for in the current round of voting. Non-negotiable.

60. Executioner: (funnyman100)
http://www.guildwarsguru.com/forum/s...php?t=10016441

59. Savior: (InfernalSuffering)
http://www.guildwarsguru.com/forum/s...php?t=10051572

58. Zitherist: (Reserved Egotist)
http://www.guildwarsguru.com/forum/s...php?t=10041847

57. Chaos Mage: (arcanemacabre)
http://www.guildwarsguru.com/forum/s...php?t=10035722

56. Shade Swami: (SaosiN)
http://www.guildwarsguru.com/forum/s...php?t=10032078

55. Warlock (Alternate): (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10029977

54. Innovator: (AxemRangerBlue)
http://www.guildwarsguru.com/forum/s...php?t=10033940

53. The Beserker: (gene terrodon)
http://www.guildwarsguru.com/forum/s...58#post1837758

52. Duelist: (Rikimaru)
http://www.guildwarsguru.com/forum/s...01#post1647001

51. Seer: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015259

50. Sensei: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015973

49. Yeoman: (gameshoes3003)
http://www.guildwarsguru.com/forum/s...php?t=10012996

48. Relinquisher: (lyra)
http://www.guildwarsguru.com/forum/s...php?t=10007404

47. Thief/Rogue/Espionagist: (actionjack)
http://www.guildwarsguru.com/forum/s...php?t=10003957

46. Wizard: (Elessar Telrúnya)
http://guildwarsguru.com/forum/showt...php?t=10006149

45. Illuminator: (Vicks)
http://www.guildwarsguru.com/forum/s...30#post1702930

44. Rogue: (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10002650

43. Shapeshifter: (gene terrodon)
http://www.guildwarsguru.com/forum/s...16#post1677316

42. Nethermancer: (Roupe)
http://www.guildwarsguru.com/forum/s....php?t=3072769

41. Musketeer: (unholy guardian)
http://www.guildwarsguru.com/forum/s....php?t=3067001

40. Fortune Teller: (Terra Xin)
http://www.guildwarsguru.com/forum/s....php?t=3042813

39. Hollow: (Rikimaru) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3034987

38. Retarii: (benmanhaha)
http://www.guildwarsguru.com/forum/s...hlight=retarii

37. Spearman: (gameshoes3003) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3031750

36. Mystic: (AhuraMazda)
http://www.guildwarsguru.com/forum/s....php?t=3028392

35. Lupine: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3029784

34. Raider: (BrotherGilburt)
http://www.guildwarsguru.com/forum/s...06#post1375806

33. Cleric: (Nevin)
http://www.guildwarsguru.com/forum/s....php?t=3018684

32. "Gender Mage": (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3017570

31. Distorter: (bulletsmile)
http://www.guildwarsguru.com/forum/s....php?t=3016306

30. Feral: (arcanemacabre) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3013330

29. Inquisitor: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3013082

28. Dragon Kin: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3012598

27. Paladin: (Super_Nerd0)
http://www.guildwarsguru.com/forum/s....php?t=3011408

26. Sealer: (Trylo)
http://www.guildwarsguru.com/forum/s....php?p=1232661

25. Infernal Knight: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3008728

24. Shinobi: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s...ad.php?t=10656

23. Dragon: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004830

22. Samurai: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004827

21. Witch & Dark Knight: (Redwinter) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3008136

20. Gambler: (TwilightOblivion)
http://guildwarsguru.com/forum/showthread.php?t=3005727

19. Blademaster: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3005948

18. Chainer: (Trylo)
http://www.guildwarsguru.com/forum/s...d.php?t=136882

17. Loyalist: (mariano)
http://www.guildwarsguru.com/forum/s...d.php?t=136472

16. Martial Artist: (Nevin)
http://38.99.233.252/forum/showthread.php?t=135081

15. Terrain Master: (Nightwish)
http://www.guildwarsguru.com/forum/s...d.php?t=134841

14. Gunner: (Russel)
http://www.guildwarsguru.com/forum/s...d.php?t=134810

13. The Mediator: (rewysten)
http://www.guildwarsguru.com/forum/s...d.php?t=134938

12. Warlock: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=134604

11. Ceramicist: (lyra_song) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=134432

10. Samurai: (Nevin) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=119108

9. Defender: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=133963

8. Sentinel: (Ken Dei)
http://www.guildwarsguru.com/forum/s....php?p=1064579

7. Master at Arms: (konohamaru heaven)
http://www.guildwarsguru.com/forum/s...d.php?t=133719

6. Ethermage: (LightningHell)
http://www.guildwarsguru.com/forum/s...d.php?t=133623

5. Mercenary: (Plague)
http://www.guildwarsguru.com/forum/s...d.php?t=133455

4. Summoner: (Ian Savage) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=132960

3. Berseker: (trebes)
http://www.guildwarsguru.com/forum/s...d.php?t=124294

2. Celestialist: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=128965

1. Medium: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=131681

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

I've seen many of them. Although there are very good ideas, all are overpowered.
This game really focuses on balance, so it is important to think the power of each proposal.
Some hints:
Armors:
look at what already exists and stick to it. Any armor mod must be in terms of AL bonuses or energy bonuses. If you are a caster, 60 AL is the basis. More come s at a cost (70 for necros but increased damage against Holy).
Attributes: Compare with other profession attributes. Generally, the primary attribute is an energy management attribute. For classes not relying on energy but other way to use their skills (like AD), it can be a slight overall bonus.
Skills:
For each skill you propose, compare with an existing skill which has a similar effect. If a skill is better than an existing one, then it must have drawbacks (higher cost, longer cast, longer recharge, exhaustion, whatever).
Study the possible exploits.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by glountz
I've seen many of them. Although there are very good ideas, all are overpowered.
This game really focuses on balance, so it is important to think the power of each proposal.
Some hints:
Armors:
look at what already exists and stick to it. Any armor mod must be in terms of AL bonuses or energy bonuses. If you are a caster, 60 AL is the basis. More come s at a cost (70 for necros but increased damage against Holy).
Attributes: Compare with other profession attributes. Generally, the primary attribute is an energy management attribute. For classes not relying on energy but other way to use their skills (like AD), it can be a slight overall bonus.
Skills:
For each skill you propose, compare with an existing skill which has a similar effect. If a skill is better than an existing one, then it must have drawbacks (higher cost, longer cast, longer recharge, exhaustion, whatever).
Study the possible exploits.
I agree with you Glountz, they are overpowered but we have to expect ideas to be overpowers, simply because they're ideas and not something people are hammering on and thinking about at the moment.

Ken Dei, I think your thread here is an excellent idea and I say you need to ask a Mod to Sticky This thread and allow you to continue to add Concepts as they come

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

The merits of each class can be discussed at length in the threads themselves.

Updated Links:
-Added "Sentinel"

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Ken Dei
The merits of each class can be discussed at length in the threads themselves.

Updated Links:
-Added "Sentinel"
I think what the two of us where talking of was how all of them (not just one) in general seem to be overpowered in their current forms. Not discussing the merits of any one class, just saying how most seem overpowered.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

This should be stickied, No Samurai Concept Class.. You should search for mine and post it.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Me List
http://www.guildwarsguru.com/forum/s...067#post717067

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Defender
-Samurai
-Dragoon

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Ceramicist
-Warlock

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

With all those great concept classes... Do you think there will be an interest for a Dualist/Fencer/Pirate? (not sure should I put some time to write it yet....)

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Well, here's my concept class:

Plague Master
http://www.guildwarsguru.com/forum/s...83#post1071683

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Thanks Ken Dei. Good to know someone else out there wants to keep all these good ideas easily accessable.

Hope you don't mind, I'll put these up in the main index thread too. But keep this thread going. If anyone has a fairly recently made thread for a class idea/concept, PM Ken so he can add it here. I shall, in turn, add it to the main index.

Great work all, it's nice to see such a spring of creativity.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I agree, if this thread keeps going for a while and becomes a decent profession index I'll make it a sticky so we don't lose it. Good to have things like this every so often as they're needed.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Plague Master
-Terrain Master
-Gunner
-The Mediator

I keep track of the suggestion forum a few times a day, even if I don't get a PM I should catch most of the well thought out, creative and relatively well done concept classes. Even if I personally don't like the class, if someone put the effort in, they will be on here.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

-Updated Links:
-Fencer/Dualist

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Stickied the thread and changed the title slightly. Good job, Ken. This is a good reference.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Keep it up Ken, great work. I'll put this as a link in the main index, since profession ideas and concepts are somewhat different to your average idea/suggestion that might be listed in there. Therefore, the professions listed in there can be taken out and listed in here.

Please list these old ones that were in the main index:

actionjack's Alchemist:
http://www.guildwarsguru.com/forum/s...ad.php?t=82248

actionjack's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=84221

Brendon Stormcrow's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=81772

Rieselle's Strategist:
http://www.guildwarsguru.com/forum/s...ad.php?t=35815

Benmanhaha's Retiarii:
http://www.guildwarsguru.com/forum/s...ad.php?t=76800

Jesh's Wirefighter:
http://www.guildwarsguru.com/forum/s...ad.php?t=81191

Bale Shadowscar's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=85242

Konoha Flash's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=78876


Also, list the names of the makers beside the other ones. This will help because

1) There may be multiples of the same class 'name' such as two shamans, two druids, etc. (not that we encourage people to post ideas of classes that have been posted before, but different 'concepts' of the same thing are ok)

2) Some people go into a fair deal of time and effort to put up a class concept/idea, and should be recognised for it.

I say, continue with the creativity people!

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Kai Nui
More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.
Kai, what crawled up your rear and croaked? I think doing this in Sardelac area is perfect, as we know ANET team members do look at these forums and likely get ideas or perhaps we even futher their ideas with having all of these Concept classes.

None of them are officaly coming into Guildwars, surely you've seen that. And of course they're over powered! It happens when your firstly creating things and trying to find the balance for them, they're ideas and ideas are often over powered at first untill people continue to work on them to tame them and make them reasonable and likeable.

And King, I think Ken would have appreicated if you PM'd him those instead of posting them here, as he does ask that in the opening topic post.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Neriandal Freit
And King, I think Ken would have appreicated if you PM'd him those instead of posting them here, as he does ask that in the opening topic post.
Good point, though, once Ken has added them to his post I will delete them from that post. I also wanted to point out that it would be good to list the names of the makers beside the links.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Add my Martial Artist http://38.99.233.252/forum/showthread.php?t=135081

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Nevin
Nevin, I think Ken wants everyone to PM their Concept Classes rather then posting them in here..

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Martial Artist

Note:
There was a recent "sarcasm" thread posted about concept classes in a sad attempt to squelch the inspired moment in the suggestions forum that is currently taking place.

If you had the displeasure of seeing this thread, ignore it, we bought the game like everyone else, we have every right to try and improve it and make it more fun for us.

I wish you all luck in your continued creativity.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

I started a:

Martialist thread

http://www.guildwarsguru.com/forum/s...d.php?t=136167

Loyalist thread

http://www.guildwarsguru.com/forum/s...d.php?t=136472

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Neriandal Freit
Nevin, I think Ken wants everyone to PM their Concept Classes rather then posting them in here..
To what? "PM"? To Private Message???

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by mariano
To what? "PM"? To Private Message???
Yes, as in his first posts, the opening topic post, Ken asks that people PM him links to their Concept Classes rather then posting them here.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Neriandal Freit
Yes, as in his first posts, the opening topic post, Ken asks that people PM him links to their Concept Classes rather then posting them here.
Ok...

But, PM means nothing, unless you know what is intended to mean with it (and "to Private Message" is not a verb).

Thank you, anyway, I think I have understood you.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Look at all the fun :-P.

Just a quick message to those who squish on concept profession creators (A.K.A. Kai Nui): how do you think ArenaNet's new professions come about? Someone sits down, ponders to themself "what would be cool and playable and fun?", has an idea, and gets to work. Also notice it takes a year to develop these games now. I'm certain that if I spent a year on my Pit Fighter, it would be as close to balanced and playable as it could be without direct playtesting. Most of us are just throwing out ideas and hoping Anet sits up and takes notice, if not of the class itself, of at least some of the more interesting attributes/skills inside that class.

This is Game Suggestions and Ideas forum, yes? So dig the dead animal out yer can and let us have some fun with our suggestions and ideas, eh man? :-P

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Pit Fighter
-Loyalist

Will begin adding names next to links.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Chainer

Gardar

Gardar

Academy Page

Join Date: Feb 2006

Iceland

[FUSE]

R/Mo

I read the samurai one ^^ aand it made me wonder we're getting an assasin soon, justthrow in a Katana and you got your wish fullfilled.

Naqser

Frost Gate Guardian

Join Date: Mar 2006

N/A

Northern Borderguard

N/E

instead of making new professions, give the primary/secondary choises new names or make it optional. Like making a W/N gets the new name Death Knight, gaining 1 more attribute, like Death Blows, to this one belongs vampiric touch and all those other necro touch skill, and add a few more, like adrenaline skills: rotting *weapon* *attack type* and additionaly own armor types

while a N/W becomes something else and gets another type of attribute and other skills to that attribute

W/E = Battle Mage
R/E = Druid
Me/R = Shapeshifter
A/W = Samurai
W/M = Paladin
M/E = Priest
Rt/E = Summoner
to name a few

heck, why not put the male and female rolls into play too, Call a Female N/Me a Banshee but don't go to far there, a Male N/Me would get the same attribute and skills as the Banshee, only the name is different.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

And what happens when you switch up professions, eh? Besides, this sort of thing would take a truckload more work than simply adding new professions without giving any real benefit. Name shift is an intriguing idea, but ye could implement that in yer own head without having to have the game do it.

And please people, stop harping on guys creatinc concept classes. Just because you're jealous of our abilities...XP. Kidding, kidding, but still. Quit complaining, we aren't hurting anybody.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

From Ken Dei's current list....basing off personal perference....

Most Organize : Pit Fighter: (LaserLight)

Most "Creative" : Ceramicist: (lyra_song)

Most Inspiring: Plague Master: (Tuoba Hturt Eht)

Best Effort : Ken Dei (this List)

thats all I remember for now... more to come?

Naqser

Frost Gate Guardian

Join Date: Mar 2006

N/A

Northern Borderguard

N/E

Quote:
Originally Posted by LaserLight
And what happens when you switch up professions, eh? Besides, this sort of thing would take a truckload more work than simply adding new professions without giving any real benefit. Name shift is an intriguing idea, but ye could implement that in yer own head without having to have the game do it.
hm... u get the new name, and somewhere it says *formerly a *class**

hmm... maybe it's a little much anyway, but it would be fun

and about the implement in own head might not be so bad either, if only ereryone could start using it then the devs wouldn't have to worry about it untill everyone wants it

keep up the good work with new proffs

x4alc

Pre-Searing Cadet

Join Date: Mar 2005

Quote:
Originally Posted by Kai Nui
More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.
Of course they are overpowered, if they are underpowered, they will generate no interest and do you honestly think that any one(even anet) could get a perfect character their first time around? If you do then you shouldn't even be posting. This board is to generate ideas for anet to build off of, not put directly into the game.

Quote:
Originally Posted by LaserLight
And what happens when you switch up professions, eh? Besides, this sort of thing would take a truckload more work than simply adding new professions without giving any real benefit. Name shift is an intriguing idea, but ye could implement that in yer own head without having to have the game do it.
The same thing would happen when you switch professions now...you lose your old skills and gain the new ones and your character description updates. There would not be very much more coding in the sense that it would basically just be an addon or modification to existing code. I don't like the idea, however, of making the males and females have different names. As the amount of character classes grows, so will the amount of names to memorize. There is no sense in needlessly doubling the amount to memorize. And maybe for those who don't like the idea, there could be an option on the options menu to turn off the naming.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Links Updated:
-Bard

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I added my concepts for Samurai and Dragon to this Forum, would you add them to the list?

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Added Blademaster

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

http://www.guildwarsguru.com/forum/s....php?t=3005423
http://www.guildwarsguru.com/forum/s....php?t=3005727
http://www.guildwarsguru.com/forum/s....php?t=3004827
http://www.guildwarsguru.com/forum/s...d.php?t=136472
http://www.guildwarsguru.com/forum/s....php?t=3004239

Add those as well?

and anyone want to add more input to the Heretic/Warlock thread?

------------------------------
I also like this list...

Quote:
Originally Posted by Ifmiren
But Guildwars only has 8! It can't possibly be complete without having at least the following classes more:
-Enchanters (enchanting, hexing)
-Battlemasters / Bards (temporary morale boosts, staves or pole arms)
-Witches / Warlocks (demon binding, hexing)
-Illusionists (shadowcasting, misdirection)
-Alchemists (buffs, transformations)
-Shapeshifters (shapeshifting)
-Rogues (stealth, blindsiding)
-Beastriders (hey, the dwarves got em!)
-Skinriders (possession, whips)
-Mechanists (guns, gizmos)
-Timeshifters / Planewalkers (banishing, timewarping)
-Pirates!!! (arrrrr....)

Until we have at least that many, it just won't feel complete, right?

(In all seriousness, though, I'm for adding skills or attributes instead of whole classes. Even the ritualist feels like its stepping on the toes of one or two of the existing classes.)