Concept Class Listing

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Nevin
The updates seem to be slowing down. I'd like to notify my profession, The Arcanist to be added.
The updates are indeed slowing down. For two reasons. The first is the quality of concept classes being proposed has been dropping steadily. (with the occasional bright star in the bunch)

The second is that many people are starting to us many generic class names and repeat each other. I really need people to start sending me links again. I can't keep track of the various classes using the same or close to same name.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Vampire

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Heres a link to the Arcanist. http://www.guildwarsguru.com/forum/s...light=arcanist

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Arcanist
-Vampire class name changed to Stalker, per request.

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Since GW 3 is supposed to have a more African/South American theme I would like to suggest the following 2 class titles. Let the GW group figure out their attributes:

WitchDoctor: A mix between Curses/Healer

Amazonian/Ranchero: Rope attributes (like wonderwoman)- hold in place, traps, energy drain...all with ropes/lassos

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Numbered the links for reference.
-Started new thread in Sardelac for voting. (06/28/06)

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

http://www.guildwarsguru.com/forum/s....php?t=3067001


here's a musketeer, when you can feel free to add it

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Update:
-Added a link to the associated Vote Thread to the front page.

The Thread is Here:

http://www.guildwarsguru.com/forum/s....php?t=3067007

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Musketeer

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

thanks ken dei for adding it

The Primeval King

The Primeval King

Lion's Arch Merchant

Join Date: Aug 2005

Theres A Frog On My [Cape]

W/

5, 40

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by The Primeval King
5, 40
Hehe, I'll log these in the vote thread where they belong.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

chef. not too hard to imagine eh?

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Nethermancer
-Shapeshifter
-Rogue

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

*Starts browsing the threads...*

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Illumininator
-Wizard
-Thief/Rogue/Espionagist

AJ, I still haven't had a chance to get a good look at the links you posted. Working on it.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Links Updated:
-Relinquisher

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Yeoman

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Sensei
-Seer

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

How about "funnyman100's" work (aparently.....) on the Executioner

http://www.guildwarsguru.com/forum/s...php?t=10016441

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Here's my concept class, the Conduit:

http://www.guildwarsguru.com/forum/s...04#post1790504

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

befor i go designing a new concept class has anyone designed a teleconetic or a changling?

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Saider maul
befor i go designing a new concept class has anyone designed a teleconetic or a changling?
Multiple changlings attempts, can't recall offhand if we've seen a real telekinetic class yet....review the list.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Duelist
-The Beserker

SaosiN

Ascalonian Squire

Join Date: Feb 2005

Me/N

I have posted 3 new class concepts.

Witch Doctor
http://www.guildwarsguru.com/forum/s...php?t=10032074

Shade Swami
http://www.guildwarsguru.com/forum/s...php?t=10032078

Aborigine
http://www.guildwarsguru.com/forum/s...php?t=10032080

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Innovator
-Warlock (Alternate)
-Shade Swami

Notice: The first round of voting will end on August 31st at midnight Central Standard Time, or GMT -6.

Use the Link on the front of the page to go vote for your favorites amoung #s 1-53. #s 54 and above will be available as choices for the next round of voting.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Just to put this out there, my new concept:

Chaos Mage
http://www.guildwarsguru.com/forum/s...php?t=10035722

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Updated Links:
-Chaos Mage

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

i made this like 2 months ago so here goes:
http://www.guildwarsguru.com/forum/s...undead+concept

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Originally Posted by Well...Me
How about "funnyman100's" work (aparently.....) on the Executioner

http://www.guildwarsguru.com/forum/s...php?t=10016441
What no excutioner?

Reserved Egotist

Reserved Egotist

Ascalonian Squire

Join Date: Feb 2006

Lords of the Sacred Chao

W/

Hey guys I too made a class just yesterday in fact.

http://www.guildwarsguru.com/forum/s...php?t=10041847

Hope you find it interesting

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Mods, please clean the thread of any classes I have not put up on the listing. If pople want their classes up they can contact me with the link and wait for approval to the list. Is thread is not for free personal advertising for everyone's CC.

And I'm getting tired of every tom, dick and harry trying to circumvent my system.

Furthermore, let me clarify something. Just because you send me the link, doesn't guarentee it a spot on the list. I look at a number of things including but not limited to, structure, organization, length, depth, clarity, functionality, popularity, etc. To determine if the class is ready for public consumption via the list.

If I don't post a class right away I may check back in a few days to see how it has progressed.

Last, if your link is broken I will tell you and ask for the link again. If you hear nothing back from me it means either:

You class has made it to the list, hence it will appear here.

or

Your class has not made it to the list.

I hope that clarifies everything.

Updated Links:
-Added Zitherist

Zuranthium

Zuranthium

Jungle Guide

Join Date: May 2006

Los Angeles

Black Rose Gaming [BR]

I can't believe nobody has thought of a SUMMONER yet!!!!!!!!!!!!!!!!!!!!!!!

I should whip up a skill set for that; it's absolutely the #1 thing I want to see in Guild Wars next.

Zuranthium

Zuranthium

Jungle Guide

Join Date: May 2006

Los Angeles

Black Rose Gaming [BR]

Nevermind, there is one listed. It was just poorly conceived.

Any new class brought into the game needs to do something unique. For a Summoner, it would be these skills:

- The ability to summon enemies or allies to your location (the inverse of the assassin). A completely new game mechanic that obviously needs to be balanced carefully when concerning the summoning of enemies, but something that would definitely add to the complexity and intensity of the game. These spells would be tied to the Conjuring Mastery attribute (the primary for Summoners), which would increase the duration and/or range of all your summons by a certain % per rank.

- A pet that is FULLY controllable. You can command it in absolutely any way you choose. There would also be short-term duration minion summons that attack one target until the duration ends or the target/minion dies and minion summons that are totally uncontrollable and just attack whoever is nearby until the duration ends or the minion itself dies. These would be tied to the Creature Creation attribute.

- Making portals. Allow yourself and/or allies to move from place to place with instant speed. There could be both one-way and two-way portals which simply lead from Point A to Point B on the battlefield, as well as portals that allow yourself and/or allies to briefly transport to another place outside of the battlefield. Some portals could heal you when going through them or even be offensive in nature (create a portal directly in front of an enemy that briefly transports them away from the battlefield or to another random location on the battlefield if they step into it....you would cast it on someone who is running away or use it to prevent someone from running at you). Obviously the attribute would be called Portals.

- Creating items that appear in your inventory and can be invoked when you choose (they would have a timer before disappearing). You could summon items right into the inventory of an ally. This would be linked to the Celestial Summoning attribute, which would also feature enchantment spells (summon Phantom Armor, Speed Shoes, etc.) and direct damage spells that do physical damage (summon Rain of Swords, Bludgeoning Hammer, Swarm of Arrows).

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Zuranthium
Nevermind, there is one listed. It was just poorly conceived.

Any new class brought into the game needs to do something unique. For a Summoner, it would be these skills:

- The ability to summon enemies or allies to your location (the inverse of the assassin). A completely new game mechanic that obviously needs to be balanced carefully when concerning the summoning of enemies, but something that would definitely add to the complexity and intensity of the game. These spells would be tied to the Conjuring Mastery attribute (the primary for Summoners), which would increase the duration and/or range of all your summons by a certain % per rank.

- A pet that is FULLY controllable. You can command it in absolutely any way you choose. There would also be short-term duration minion summons that attack one target until the duration ends or the target/minion dies and minion summons that are totally uncontrollable and just attack whoever is nearby until the duration ends or the minion itself dies. These would be tied to the Creature Creation attribute.

- Making portals. Allow yourself and/or allies to move from place to place with instant speed. There could be both one-way and two-way portals which simply lead from Point A to Point B on the battlefield, as well as portals that allow yourself and/or allies to briefly transport to another place outside of the battlefield. Some portals could heal you when going through them or even be offensive in nature (create a portal directly in front of an enemy that briefly transports them away from the battlefield or to another random location on the battlefield if they step into it....you would cast it on someone who is running away or use it to prevent someone from running at you). Obviously the attribute would be called Portals.

- Creating items that appear in your inventory and can be invoked when you choose (they would have a timer before disappearing). You could summon items right into the inventory of an ally. This would be linked to the Celestial Summoning attribute, which would also feature enchantment spells (summon Phantom Armor, Speed Shoes, etc.) and direct damage spells that do physical damage (summon Rain of Swords, Bludgeoning Hammer, Swarm of Arrows).

All of these things have appeared in concept classes in one form or another. I invite you to try your hand in making your own class around these things. But in your own thread.

Zuranthium

Zuranthium

Jungle Guide

Join Date: May 2006

Los Angeles

Black Rose Gaming [BR]

Umm, no they haven't. Be quiet. Mmmkay? Thanks.

Actually I don't know if they have or not.

But they certainly were not covered under the Summoner that is currently listed and surely were not conceptualized as beautifully and precisely as I have layed out. GG.

Reserved Egotist

Reserved Egotist

Ascalonian Squire

Join Date: Feb 2006

Lords of the Sacred Chao

W/

Well let's see it when it's done then .

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Zuranthium
Umm, no they haven't. Be quiet. Mmmkay? Thanks.

Actually I don't know if they have or not.

But they certainly were not covered under the Summoner that is currently listed and surely were not conceptualized as beautifully and precisely as I have layed out. GG.
Alright since the polite approch didn't work.

Take your CC discussions and conceptualizations to your own thread. This is a listing, and just a listing, which I take my time to update by reviewing just about every CC that appears on the board. That does take time and energy.

So next time you have the urge to be rude, stifle it.

Zuranthium

Zuranthium

Jungle Guide

Join Date: May 2006

Los Angeles

Black Rose Gaming [BR]

The next thing GW desperately needs is potions. Specifically potions of "Detect Irony".