Concept Class Listing
Ken Dei
Recently, there has been a burst of inspiration concerning new classes. If you have a concept class in the works and would like people to be able to find it, Private Message ME THE LINK OF THE THREAD, and I will add it here.
DO NOT, Post a Concept class here, please. Work out your class in your threads.
Current number of classes listed: 71
Voting for favorite classes now going on! (Closed for the moment)
Here: http://www.guildwarsguru.com/forum/s....php?t=3067007
Current Voting Winners:
1. Engineer: (Lordhelmos)
http://www.guildwarsguru.com/forum/s....php?t=3047569
2. Dragoon: (actionjack)
http://www.guildwarsguru.com/forum/s...ad.php?t=91603
3. Tension Line Master: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=131907
4. Gunslinger: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3012268
5. Pit Fighter: (LaserLight)
http://www.guildwarsguru.com/forum/s...d.php?t=136423
6. Defiler: (Tuoba Hturt Eht)
http://www.guildwarsguru.com/forum/s...d.php?t=134753
7. Alchemist: (DarkRay)
http://www.guildwarsguru.com/forum/s....php?p=1466980
8. Fencer/Dualist: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=135036
9. Bard: (keyblader319)
http://www.guildwarsguru.com/forum/s....php?t=3002248
10. Virtuoso: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3029360
11. Stalker: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3062733
12. Arcanist: (Nevin)
http://www.guildwarsguru.com/forum/s...light=arcanist
------------------------------------------------------------------------
------------------------------------------------------------------------
Most Current:
*Classes in () can't be voted for in the current round of voting. Non-negotiable.
60. Executioner: (funnyman100)
http://www.guildwarsguru.com/forum/s...php?t=10016441
59. Savior: (InfernalSuffering)
http://www.guildwarsguru.com/forum/s...php?t=10051572
58. Zitherist: (Reserved Egotist)
http://www.guildwarsguru.com/forum/s...php?t=10041847
57. Chaos Mage: (arcanemacabre)
http://www.guildwarsguru.com/forum/s...php?t=10035722
56. Shade Swami: (SaosiN)
http://www.guildwarsguru.com/forum/s...php?t=10032078
55. Warlock (Alternate): (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10029977
54. Innovator: (AxemRangerBlue)
http://www.guildwarsguru.com/forum/s...php?t=10033940
53. The Beserker: (gene terrodon)
http://www.guildwarsguru.com/forum/s...58#post1837758
52. Duelist: (Rikimaru)
http://www.guildwarsguru.com/forum/s...01#post1647001
51. Seer: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015259
50. Sensei: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015973
49. Yeoman: (gameshoes3003)
http://www.guildwarsguru.com/forum/s...php?t=10012996
48. Relinquisher: (lyra)
http://www.guildwarsguru.com/forum/s...php?t=10007404
47. Thief/Rogue/Espionagist: (actionjack)
http://www.guildwarsguru.com/forum/s...php?t=10003957
46. Wizard: (Elessar Telrúnya)
http://guildwarsguru.com/forum/showt...php?t=10006149
45. Illuminator: (Vicks)
http://www.guildwarsguru.com/forum/s...30#post1702930
44. Rogue: (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10002650
43. Shapeshifter: (gene terrodon)
http://www.guildwarsguru.com/forum/s...16#post1677316
42. Nethermancer: (Roupe)
http://www.guildwarsguru.com/forum/s....php?t=3072769
41. Musketeer: (unholy guardian)
http://www.guildwarsguru.com/forum/s....php?t=3067001
40. Fortune Teller: (Terra Xin)
http://www.guildwarsguru.com/forum/s....php?t=3042813
39. Hollow: (Rikimaru) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3034987
38. Retarii: (benmanhaha)
http://www.guildwarsguru.com/forum/s...hlight=retarii
37. Spearman: (gameshoes3003) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3031750
36. Mystic: (AhuraMazda)
http://www.guildwarsguru.com/forum/s....php?t=3028392
35. Lupine: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3029784
34. Raider: (BrotherGilburt)
http://www.guildwarsguru.com/forum/s...06#post1375806
33. Cleric: (Nevin)
http://www.guildwarsguru.com/forum/s....php?t=3018684
32. "Gender Mage": (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3017570
31. Distorter: (bulletsmile)
http://www.guildwarsguru.com/forum/s....php?t=3016306
30. Feral: (arcanemacabre) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3013330
29. Inquisitor: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3013082
28. Dragon Kin: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3012598
27. Paladin: (Super_Nerd0)
http://www.guildwarsguru.com/forum/s....php?t=3011408
26. Sealer: (Trylo)
http://www.guildwarsguru.com/forum/s....php?p=1232661
25. Infernal Knight: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3008728
24. Shinobi: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s...ad.php?t=10656
23. Dragon: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004830
22. Samurai: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004827
21. Witch & Dark Knight: (Redwinter) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3008136
20. Gambler: (TwilightOblivion)
http://guildwarsguru.com/forum/showthread.php?t=3005727
19. Blademaster: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3005948
18. Chainer: (Trylo)
http://www.guildwarsguru.com/forum/s...d.php?t=136882
17. Loyalist: (mariano)
http://www.guildwarsguru.com/forum/s...d.php?t=136472
16. Martial Artist: (Nevin)
http://38.99.233.252/forum/showthread.php?t=135081
15. Terrain Master: (Nightwish)
http://www.guildwarsguru.com/forum/s...d.php?t=134841
14. Gunner: (Russel)
http://www.guildwarsguru.com/forum/s...d.php?t=134810
13. The Mediator: (rewysten)
http://www.guildwarsguru.com/forum/s...d.php?t=134938
12. Warlock: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=134604
11. Ceramicist: (lyra_song) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=134432
10. Samurai: (Nevin) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=119108
9. Defender: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=133963
8. Sentinel: (Ken Dei)
http://www.guildwarsguru.com/forum/s....php?p=1064579
7. Master at Arms: (konohamaru heaven)
http://www.guildwarsguru.com/forum/s...d.php?t=133719
6. Ethermage: (LightningHell)
http://www.guildwarsguru.com/forum/s...d.php?t=133623
5. Mercenary: (Plague)
http://www.guildwarsguru.com/forum/s...d.php?t=133455
4. Summoner: (Ian Savage) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=132960
3. Berseker: (trebes)
http://www.guildwarsguru.com/forum/s...d.php?t=124294
2. Celestialist: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=128965
1. Medium: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=131681
DO NOT, Post a Concept class here, please. Work out your class in your threads.
Current number of classes listed: 71
Voting for favorite classes now going on! (Closed for the moment)
Here: http://www.guildwarsguru.com/forum/s....php?t=3067007
Current Voting Winners:
1. Engineer: (Lordhelmos)
http://www.guildwarsguru.com/forum/s....php?t=3047569
2. Dragoon: (actionjack)
http://www.guildwarsguru.com/forum/s...ad.php?t=91603
3. Tension Line Master: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=131907
4. Gunslinger: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3012268
5. Pit Fighter: (LaserLight)
http://www.guildwarsguru.com/forum/s...d.php?t=136423
6. Defiler: (Tuoba Hturt Eht)
http://www.guildwarsguru.com/forum/s...d.php?t=134753
7. Alchemist: (DarkRay)
http://www.guildwarsguru.com/forum/s....php?p=1466980
8. Fencer/Dualist: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=135036
9. Bard: (keyblader319)
http://www.guildwarsguru.com/forum/s....php?t=3002248
10. Virtuoso: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3029360
11. Stalker: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3062733
12. Arcanist: (Nevin)
http://www.guildwarsguru.com/forum/s...light=arcanist
------------------------------------------------------------------------
------------------------------------------------------------------------
Most Current:
*Classes in () can't be voted for in the current round of voting. Non-negotiable.
60. Executioner: (funnyman100)
http://www.guildwarsguru.com/forum/s...php?t=10016441
59. Savior: (InfernalSuffering)
http://www.guildwarsguru.com/forum/s...php?t=10051572
58. Zitherist: (Reserved Egotist)
http://www.guildwarsguru.com/forum/s...php?t=10041847
57. Chaos Mage: (arcanemacabre)
http://www.guildwarsguru.com/forum/s...php?t=10035722
56. Shade Swami: (SaosiN)
http://www.guildwarsguru.com/forum/s...php?t=10032078
55. Warlock (Alternate): (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10029977
54. Innovator: (AxemRangerBlue)
http://www.guildwarsguru.com/forum/s...php?t=10033940
53. The Beserker: (gene terrodon)
http://www.guildwarsguru.com/forum/s...58#post1837758
52. Duelist: (Rikimaru)
http://www.guildwarsguru.com/forum/s...01#post1647001
51. Seer: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015259
50. Sensei: (Half Blood Prynce)
http://www.guildwarsguru.com/forum/s...php?t=10015973
49. Yeoman: (gameshoes3003)
http://www.guildwarsguru.com/forum/s...php?t=10012996
48. Relinquisher: (lyra)
http://www.guildwarsguru.com/forum/s...php?t=10007404
47. Thief/Rogue/Espionagist: (actionjack)
http://www.guildwarsguru.com/forum/s...php?t=10003957
46. Wizard: (Elessar Telrúnya)
http://guildwarsguru.com/forum/showt...php?t=10006149
45. Illuminator: (Vicks)
http://www.guildwarsguru.com/forum/s...30#post1702930
44. Rogue: (Rikimaru)
http://www.guildwarsguru.com/forum/s...php?t=10002650
43. Shapeshifter: (gene terrodon)
http://www.guildwarsguru.com/forum/s...16#post1677316
42. Nethermancer: (Roupe)
http://www.guildwarsguru.com/forum/s....php?t=3072769
41. Musketeer: (unholy guardian)
http://www.guildwarsguru.com/forum/s....php?t=3067001
40. Fortune Teller: (Terra Xin)
http://www.guildwarsguru.com/forum/s....php?t=3042813
39. Hollow: (Rikimaru) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3034987
38. Retarii: (benmanhaha)
http://www.guildwarsguru.com/forum/s...hlight=retarii
37. Spearman: (gameshoes3003) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3031750
36. Mystic: (AhuraMazda)
http://www.guildwarsguru.com/forum/s....php?t=3028392
35. Lupine: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3029784
34. Raider: (BrotherGilburt)
http://www.guildwarsguru.com/forum/s...06#post1375806
33. Cleric: (Nevin)
http://www.guildwarsguru.com/forum/s....php?t=3018684
32. "Gender Mage": (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3017570
31. Distorter: (bulletsmile)
http://www.guildwarsguru.com/forum/s....php?t=3016306
30. Feral: (arcanemacabre) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3013330
29. Inquisitor: (actionjack)
http://www.guildwarsguru.com/forum/s....php?t=3013082
28. Dragon Kin: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3012598
27. Paladin: (Super_Nerd0)
http://www.guildwarsguru.com/forum/s....php?t=3011408
26. Sealer: (Trylo)
http://www.guildwarsguru.com/forum/s....php?p=1232661
25. Infernal Knight: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3008728
24. Shinobi: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s...ad.php?t=10656
23. Dragon: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004830
22. Samurai: (BahamutKaiser)
http://www.guildwarsguru.com/forum/s....php?t=3004827
21. Witch & Dark Knight: (Redwinter) (Honorable Mention)
http://www.guildwarsguru.com/forum/s....php?t=3008136
20. Gambler: (TwilightOblivion)
http://guildwarsguru.com/forum/showthread.php?t=3005727
19. Blademaster: (Beta1113)
http://www.guildwarsguru.com/forum/s....php?t=3005948
18. Chainer: (Trylo)
http://www.guildwarsguru.com/forum/s...d.php?t=136882
17. Loyalist: (mariano)
http://www.guildwarsguru.com/forum/s...d.php?t=136472
16. Martial Artist: (Nevin)
http://38.99.233.252/forum/showthread.php?t=135081
15. Terrain Master: (Nightwish)
http://www.guildwarsguru.com/forum/s...d.php?t=134841
14. Gunner: (Russel)
http://www.guildwarsguru.com/forum/s...d.php?t=134810
13. The Mediator: (rewysten)
http://www.guildwarsguru.com/forum/s...d.php?t=134938
12. Warlock: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=134604
11. Ceramicist: (lyra_song) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=134432
10. Samurai: (Nevin) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=119108
9. Defender: (Nevin)
http://www.guildwarsguru.com/forum/s...d.php?t=133963
8. Sentinel: (Ken Dei)
http://www.guildwarsguru.com/forum/s....php?p=1064579
7. Master at Arms: (konohamaru heaven)
http://www.guildwarsguru.com/forum/s...d.php?t=133719
6. Ethermage: (LightningHell)
http://www.guildwarsguru.com/forum/s...d.php?t=133623
5. Mercenary: (Plague)
http://www.guildwarsguru.com/forum/s...d.php?t=133455
4. Summoner: (Ian Savage) (Honorable Mention)
http://www.guildwarsguru.com/forum/s...d.php?t=132960
3. Berseker: (trebes)
http://www.guildwarsguru.com/forum/s...d.php?t=124294
2. Celestialist: (Ken Dei)
http://www.guildwarsguru.com/forum/s...d.php?t=128965
1. Medium: (actionjack)
http://www.guildwarsguru.com/forum/s...d.php?t=131681
glountz
I've seen many of them. Although there are very good ideas, all are overpowered.
This game really focuses on balance, so it is important to think the power of each proposal.
Some hints:
Armors:
look at what already exists and stick to it. Any armor mod must be in terms of AL bonuses or energy bonuses. If you are a caster, 60 AL is the basis. More come s at a cost (70 for necros but increased damage against Holy).
Attributes: Compare with other profession attributes. Generally, the primary attribute is an energy management attribute. For classes not relying on energy but other way to use their skills (like AD), it can be a slight overall bonus.
Skills:
For each skill you propose, compare with an existing skill which has a similar effect. If a skill is better than an existing one, then it must have drawbacks (higher cost, longer cast, longer recharge, exhaustion, whatever).
Study the possible exploits.
This game really focuses on balance, so it is important to think the power of each proposal.
Some hints:
Armors:
look at what already exists and stick to it. Any armor mod must be in terms of AL bonuses or energy bonuses. If you are a caster, 60 AL is the basis. More come s at a cost (70 for necros but increased damage against Holy).
Attributes: Compare with other profession attributes. Generally, the primary attribute is an energy management attribute. For classes not relying on energy but other way to use their skills (like AD), it can be a slight overall bonus.
Skills:
For each skill you propose, compare with an existing skill which has a similar effect. If a skill is better than an existing one, then it must have drawbacks (higher cost, longer cast, longer recharge, exhaustion, whatever).
Study the possible exploits.
Neriandal Freit
Quote:
Originally Posted by glountz
I've seen many of them. Although there are very good ideas, all are overpowered.
This game really focuses on balance, so it is important to think the power of each proposal. Some hints: Armors: look at what already exists and stick to it. Any armor mod must be in terms of AL bonuses or energy bonuses. If you are a caster, 60 AL is the basis. More come s at a cost (70 for necros but increased damage against Holy). Attributes: Compare with other profession attributes. Generally, the primary attribute is an energy management attribute. For classes not relying on energy but other way to use their skills (like AD), it can be a slight overall bonus. Skills: For each skill you propose, compare with an existing skill which has a similar effect. If a skill is better than an existing one, then it must have drawbacks (higher cost, longer cast, longer recharge, exhaustion, whatever). Study the possible exploits. |
Ken Dei, I think your thread here is an excellent idea and I say you need to ask a Mod to Sticky This thread and allow you to continue to add Concepts as they come
Ken Dei
The merits of each class can be discussed at length in the threads themselves.
Updated Links:
-Added "Sentinel"
Updated Links:
-Added "Sentinel"
Neriandal Freit
Quote:
Originally Posted by Ken Dei
The merits of each class can be discussed at length in the threads themselves.
Updated Links: -Added "Sentinel" |
Nevin
This should be stickied, No Samurai Concept Class.. You should search for mine and post it.
actionjack
Ken Dei
Updated Links:
-Defender
-Samurai
-Dragoon
-Defender
-Samurai
-Dragoon
Ken Dei
Updated Links:
-Ceramicist
-Warlock
-Ceramicist
-Warlock
actionjack
With all those great concept classes... Do you think there will be an interest for a Dualist/Fencer/Pirate? (not sure should I put some time to write it yet....)
Tuoba Hturt Eht
Symeon
Thanks Ken Dei. Good to know someone else out there wants to keep all these good ideas easily accessable.
Hope you don't mind, I'll put these up in the main index thread too. But keep this thread going. If anyone has a fairly recently made thread for a class idea/concept, PM Ken so he can add it here. I shall, in turn, add it to the main index.
Great work all, it's nice to see such a spring of creativity.
Hope you don't mind, I'll put these up in the main index thread too. But keep this thread going. If anyone has a fairly recently made thread for a class idea/concept, PM Ken so he can add it here. I shall, in turn, add it to the main index.
Great work all, it's nice to see such a spring of creativity.
PieXags
I agree, if this thread keeps going for a while and becomes a decent profession index I'll make it a sticky so we don't lose it. Good to have things like this every so often as they're needed.
Ken Dei
Updated Links:
-Plague Master
-Terrain Master
-Gunner
-The Mediator
I keep track of the suggestion forum a few times a day, even if I don't get a PM I should catch most of the well thought out, creative and relatively well done concept classes. Even if I personally don't like the class, if someone put the effort in, they will be on here.
-Plague Master
-Terrain Master
-Gunner
-The Mediator
I keep track of the suggestion forum a few times a day, even if I don't get a PM I should catch most of the well thought out, creative and relatively well done concept classes. Even if I personally don't like the class, if someone put the effort in, they will be on here.
Ken Dei
-Updated Links:
-Fencer/Dualist
-Fencer/Dualist
PieXags
Stickied the thread and changed the title slightly. Good job, Ken. This is a good reference.
Symeon
Keep it up Ken, great work. I'll put this as a link in the main index, since profession ideas and concepts are somewhat different to your average idea/suggestion that might be listed in there. Therefore, the professions listed in there can be taken out and listed in here.
Please list these old ones that were in the main index:
actionjack's Alchemist:
http://www.guildwarsguru.com/forum/s...ad.php?t=82248
actionjack's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=84221
Brendon Stormcrow's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=81772
Rieselle's Strategist:
http://www.guildwarsguru.com/forum/s...ad.php?t=35815
Benmanhaha's Retiarii:
http://www.guildwarsguru.com/forum/s...ad.php?t=76800
Jesh's Wirefighter:
http://www.guildwarsguru.com/forum/s...ad.php?t=81191
Bale Shadowscar's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=85242
Konoha Flash's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=78876
Also, list the names of the makers beside the other ones. This will help because
1) There may be multiples of the same class 'name' such as two shamans, two druids, etc. (not that we encourage people to post ideas of classes that have been posted before, but different 'concepts' of the same thing are ok)
2) Some people go into a fair deal of time and effort to put up a class concept/idea, and should be recognised for it.
I say, continue with the creativity people!
Please list these old ones that were in the main index:
actionjack's Alchemist:
http://www.guildwarsguru.com/forum/s...ad.php?t=82248
actionjack's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=84221
Brendon Stormcrow's Druid:
http://www.guildwarsguru.com/forum/s...ad.php?t=81772
Rieselle's Strategist:
http://www.guildwarsguru.com/forum/s...ad.php?t=35815
Benmanhaha's Retiarii:
http://www.guildwarsguru.com/forum/s...ad.php?t=76800
Jesh's Wirefighter:
http://www.guildwarsguru.com/forum/s...ad.php?t=81191
Bale Shadowscar's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=85242
Konoha Flash's Shaman:
http://www.guildwarsguru.com/forum/s...ad.php?t=78876
Also, list the names of the makers beside the other ones. This will help because
1) There may be multiples of the same class 'name' such as two shamans, two druids, etc. (not that we encourage people to post ideas of classes that have been posted before, but different 'concepts' of the same thing are ok)
2) Some people go into a fair deal of time and effort to put up a class concept/idea, and should be recognised for it.
I say, continue with the creativity people!
Kai Nui
More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.
Neriandal Freit
Quote:
Originally Posted by Kai Nui
More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.
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None of them are officaly coming into Guildwars, surely you've seen that. And of course they're over powered! It happens when your firstly creating things and trying to find the balance for them, they're ideas and ideas are often over powered at first untill people continue to work on them to tame them and make them reasonable and likeable.
And King, I think Ken would have appreicated if you PM'd him those instead of posting them here, as he does ask that in the opening topic post.
Symeon
Quote:
Originally Posted by Neriandal Freit
And King, I think Ken would have appreicated if you PM'd him those instead of posting them here, as he does ask that in the opening topic post.
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Nevin
Add my Martial Artist http://38.99.233.252/forum/showthread.php?t=135081
Neriandal Freit
Quote:
Originally Posted by Nevin
Add my Martial Artist http://38.99.233.252/forum/showthread.php?t=135081
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Ken Dei
Updated Links:
-Martial Artist
Note:
There was a recent "sarcasm" thread posted about concept classes in a sad attempt to squelch the inspired moment in the suggestions forum that is currently taking place.
If you had the displeasure of seeing this thread, ignore it, we bought the game like everyone else, we have every right to try and improve it and make it more fun for us.
I wish you all luck in your continued creativity.
-Martial Artist
Note:
There was a recent "sarcasm" thread posted about concept classes in a sad attempt to squelch the inspired moment in the suggestions forum that is currently taking place.
If you had the displeasure of seeing this thread, ignore it, we bought the game like everyone else, we have every right to try and improve it and make it more fun for us.
I wish you all luck in your continued creativity.
mariano
I started a:
Martialist thread
http://www.guildwarsguru.com/forum/s...d.php?t=136167
Loyalist thread
http://www.guildwarsguru.com/forum/s...d.php?t=136472
Martialist thread
http://www.guildwarsguru.com/forum/s...d.php?t=136167
Loyalist thread
http://www.guildwarsguru.com/forum/s...d.php?t=136472
mariano
Quote:
Originally Posted by Neriandal Freit
Nevin, I think Ken wants everyone to PM their Concept Classes rather then posting them in here..
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Neriandal Freit
Quote:
Originally Posted by mariano
To what? "PM"? To Private Message???
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mariano
Quote:
Originally Posted by Neriandal Freit
Yes, as in his first posts, the opening topic post, Ken asks that people PM him links to their Concept Classes rather then posting them here.
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But, PM means nothing, unless you know what is intended to mean with it (and "to Private Message" is not a verb).
Thank you, anyway, I think I have understood you.
LaserLight
Look at all the fun :-P.
Just a quick message to those who squish on concept profession creators (A.K.A. Kai Nui): how do you think ArenaNet's new professions come about? Someone sits down, ponders to themself "what would be cool and playable and fun?", has an idea, and gets to work. Also notice it takes a year to develop these games now. I'm certain that if I spent a year on my Pit Fighter, it would be as close to balanced and playable as it could be without direct playtesting. Most of us are just throwing out ideas and hoping Anet sits up and takes notice, if not of the class itself, of at least some of the more interesting attributes/skills inside that class.
This is Game Suggestions and Ideas forum, yes? So dig the dead animal out yer can and let us have some fun with our suggestions and ideas, eh man? :-P
Just a quick message to those who squish on concept profession creators (A.K.A. Kai Nui): how do you think ArenaNet's new professions come about? Someone sits down, ponders to themself "what would be cool and playable and fun?", has an idea, and gets to work. Also notice it takes a year to develop these games now. I'm certain that if I spent a year on my Pit Fighter, it would be as close to balanced and playable as it could be without direct playtesting. Most of us are just throwing out ideas and hoping Anet sits up and takes notice, if not of the class itself, of at least some of the more interesting attributes/skills inside that class.
This is Game Suggestions and Ideas forum, yes? So dig the dead animal out yer can and let us have some fun with our suggestions and ideas, eh man? :-P
Ken Dei
Updated Links:
-Pit Fighter
-Loyalist
Will begin adding names next to links.
-Pit Fighter
-Loyalist
Will begin adding names next to links.
Ken Dei
Updated Links:
-Chainer
-Chainer
Gardar
I read the samurai one ^^ aand it made me wonder we're getting an assasin soon, justthrow in a Katana and you got your wish fullfilled.
Naqser
instead of making new professions, give the primary/secondary choises new names or make it optional. Like making a W/N gets the new name Death Knight, gaining 1 more attribute, like Death Blows, to this one belongs vampiric touch and all those other necro touch skill, and add a few more, like adrenaline skills: rotting *weapon* *attack type* and additionaly own armor types
while a N/W becomes something else and gets another type of attribute and other skills to that attribute
W/E = Battle Mage
R/E = Druid
Me/R = Shapeshifter
A/W = Samurai
W/M = Paladin
M/E = Priest
Rt/E = Summoner
to name a few
heck, why not put the male and female rolls into play too, Call a Female N/Me a Banshee but don't go to far there, a Male N/Me would get the same attribute and skills as the Banshee, only the name is different.
while a N/W becomes something else and gets another type of attribute and other skills to that attribute
W/E = Battle Mage
R/E = Druid
Me/R = Shapeshifter
A/W = Samurai
W/M = Paladin
M/E = Priest
Rt/E = Summoner
to name a few
heck, why not put the male and female rolls into play too, Call a Female N/Me a Banshee but don't go to far there, a Male N/Me would get the same attribute and skills as the Banshee, only the name is different.
LaserLight
And what happens when you switch up professions, eh? Besides, this sort of thing would take a truckload more work than simply adding new professions without giving any real benefit. Name shift is an intriguing idea, but ye could implement that in yer own head without having to have the game do it.
And please people, stop harping on guys creatinc concept classes. Just because you're jealous of our abilities...XP. Kidding, kidding, but still. Quit complaining, we aren't hurting anybody.
And please people, stop harping on guys creatinc concept classes. Just because you're jealous of our abilities...XP. Kidding, kidding, but still. Quit complaining, we aren't hurting anybody.
actionjack
From Ken Dei's current list....basing off personal perference....
Most Organize : Pit Fighter: (LaserLight)
Most "Creative" : Ceramicist: (lyra_song)
Most Inspiring: Plague Master: (Tuoba Hturt Eht)
Best Effort : Ken Dei (this List)
thats all I remember for now... more to come?
Most Organize : Pit Fighter: (LaserLight)
Most "Creative" : Ceramicist: (lyra_song)
Most Inspiring: Plague Master: (Tuoba Hturt Eht)
Best Effort : Ken Dei (this List)
thats all I remember for now... more to come?
Naqser
Quote:
Originally Posted by LaserLight
And what happens when you switch up professions, eh? Besides, this sort of thing would take a truckload more work than simply adding new professions without giving any real benefit. Name shift is an intriguing idea, but ye could implement that in yer own head without having to have the game do it.
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hmm... maybe it's a little much anyway, but it would be fun
and about the implement in own head might not be so bad either, if only ereryone could start using it then the devs wouldn't have to worry about it untill everyone wants it
keep up the good work with new proffs
x4alc
Quote:
Originally Posted by Kai Nui
More than half of them are overpowered, have no bearings in the GW world, relate too closely to other classes, or are completely useless. No joke, I'm being completely serious. Just completely BAN class concepts altogether, we don't need to see this rubbish. If you want to make up your own class concept, make it in the Art section, that's where it belongs. Of course this would require you to actually have art, which means you have to have had put some decent effort into it instead of just thinking that something was cool and to put it in, then realizing 10 seconds later than you can teleport inside the guild by using consume corpse on the NPCs.
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Quote:
Originally Posted by LaserLight
And what happens when you switch up professions, eh? Besides, this sort of thing would take a truckload more work than simply adding new professions without giving any real benefit. Name shift is an intriguing idea, but ye could implement that in yer own head without having to have the game do it.
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Ken Dei
Links Updated:
-Bard
-Bard
BahamutKaiser
I added my concepts for Samurai and Dragon to this Forum, would you add them to the list?
Ken Dei
Updated Links:
-Added Blademaster
-Added Blademaster
actionjack
http://www.guildwarsguru.com/forum/s....php?t=3005423
http://www.guildwarsguru.com/forum/s....php?t=3005727
http://www.guildwarsguru.com/forum/s....php?t=3004827
http://www.guildwarsguru.com/forum/s...d.php?t=136472
http://www.guildwarsguru.com/forum/s....php?t=3004239
Add those as well?
and anyone want to add more input to the Heretic/Warlock thread?
------------------------------
I also like this list...
http://www.guildwarsguru.com/forum/s....php?t=3005727
http://www.guildwarsguru.com/forum/s....php?t=3004827
http://www.guildwarsguru.com/forum/s...d.php?t=136472
http://www.guildwarsguru.com/forum/s....php?t=3004239
Add those as well?
and anyone want to add more input to the Heretic/Warlock thread?
------------------------------
I also like this list...
Quote:
Originally Posted by Ifmiren
But Guildwars only has 8! It can't possibly be complete without having at least the following classes more:
-Enchanters (enchanting, hexing) -Battlemasters / Bards (temporary morale boosts, staves or pole arms) -Witches / Warlocks (demon binding, hexing) -Illusionists (shadowcasting, misdirection) -Alchemists (buffs, transformations) -Shapeshifters (shapeshifting) -Rogues (stealth, blindsiding) -Beastriders (hey, the dwarves got em!) -Skinriders (possession, whips) -Mechanists (guns, gizmos) -Timeshifters / Planewalkers (banishing, timewarping) -Pirates!!! (arrrrr....) Until we have at least that many, it just won't feel complete, right? (In all seriousness, though, I'm for adding skills or attributes instead of whole classes. Even the ritualist feels like its stepping on the toes of one or two of the existing classes.) |