Originally Posted by Lady Erighan
"On Your Knees!" + "Drunken Blow"....
Can't wait to try that combo. |
Core, Prophecies and Factions Skill Listing
Ken Dei
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Age
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Originally Posted by Vilaptca
O.O all three verata's skills are prophecies only...
I also found it wierd that most of the Blood "battery" skills were prophecies only...until I looked again and seen BiP in the core skills. I'm excited to see what fun Blood Magic spells I get, it gets silly only playing a battery or a orders necro... Edit: To make it look like I actually care about other professions besides Necro...HURRAY FOR Hundred Blades making the core skills list...hopefully that means I can completely avoid the Fire missions with my warrior and just wait until Factions to cap Hundred Blades. |
BigTru
Quote:
Originally Posted by skretth
Mesmer Skills
Accumulated Pain Ancestor's Visage Arcane Languor Arcane Larceny Auspicious Incarnation Complicate Conjure Nightmare Ether Signet Expel Hexes Feedback Hex Eater Signet Illusion of Pain Images of Remorse Kitah's Burden Lyssa's Aura Lyssa's Balance Overload Power Leech Power Return Psychic Distraction Psychic Instability Recuring Insecurity Revealed Enchantment Revealed Hex Shared Burden Shatter Storm Signet of Disenchantment Signet of Disruption Stolen Speed Unnatural Signet |
Diablo???
Dang, I smell a Necro/Mesmer solo coming this way....
zoozoc
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Originally Posted by BigTru
Overpowered?
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Yay for unatural signet, hopefully they will make it a lot better.
Diablo???
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Originally Posted by Talon1171
"None Shall Pass" I guess next it will be "Its Only A Flesh Wound"..I love it. Cant wait to use the skills and see what new dmg we can do.
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swordfisher
Yeah, with the stats on boon signet as they are now (1 s cast, 1 s recharge), there's nothing that would stop me from using it, oh, constantly. People say sig of devotion is energy management...this is sig of devotion PLUS energy management. Only reasonable if it's elite.
Mysterial
Well, at least we know that Elementalists are going exactly nowhere.
xBakox
Well you cant call it over powered because you dont know what any of teh xs are yet...so wait a little bit. They will fix it eventually anyways if it is.
Btw...whered you get that from?
*EDIT* Nevermind. Didnt read that skill correctly. Yeah it is a bit overpowered, but theyll tone is down a bit.
Btw...whered you get that from?
*EDIT* Nevermind. Didnt read that skill correctly. Yeah it is a bit overpowered, but theyll tone is down a bit.
TRIvario
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Elementalist Skills Glyph of Essence Gust Icy Prism Lava Arrows Lava Font |
Shadowfox1125
Whirling Axe > Cyclone?
"You Will Die!" <-- Couldn't Anet have thought of something else? Seems like a lame name to me.
"You Will Die!" <-- Couldn't Anet have thought of something else? Seems like a lame name to me.
gou
hurrah! they named a necro skill after my necro
no doubt its some lame 5 energy-only-good-for-a-cover-hex skill, but still I can pretend to be honoured
no doubt its some lame 5 energy-only-good-for-a-cover-hex skill, but still I can pretend to be honoured
Buzzer
Weaken Knees sounds like a hex which increases knockdown time
Demonstar
I see no Divine Healing on that list
:O
:O
Vilaptca
Quote:
Originally Posted by Age
100 blades is really easy to cap and Hells is not that hard to beat.I did it with 3 char. in 1 weekend allthe Fire Island missions.I need to get a new hard drive as well before I factions and i have 2 accounts.i just want to say I really like most of those Monk skills nice hex removeal skills,healing and protection.I just wonder about enrgy as we rely to much on a secoundary for it.
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Kreutz
Nice Metallica reference in the new Ele skills.
INFPGeek
"None Shall Pass!" <- Thank you for giving me flashbacks of Monty Python and the Holy Grail everytime I play a Warrior. I think that reguardless of its usefulness, that shout will be in my skill bar!
Seissor
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Originally Posted by Shadowfox1125
Whirling Axe > Cyclone?
"You Will Die!" <-- Couldn't Anet have thought of something else? Seems like a lame name to me. |
Thomadaneau
IWAY is prophecies only... no iway for the faction only :P. And the descripstion of the new skill we see on guru, is it true ?
Pevil Lihatuh
"Heal As One " > this one sounds nice for my ranger
soqed hozi
OMG NEW ANIMATE SKILLS!!
FLESH GOLEMS AND VAMPIRIC HORRORS SO COOL!
i WANNA HAVE FACTIONS NOW!!!
FLESH GOLEMS AND VAMPIRIC HORRORS SO COOL!
i WANNA HAVE FACTIONS NOW!!!
Despiar26
Maybe this is a stupid question, but now i'm a little confused...
What is the difference between Core and Prophecies? Isn't Prophecies the 1st chapter? Then what is core? I got Guild Wars a couple if weeks ago and it didn't said it was Prophecies or anything, just Guild Wars. I can choose between Prophecies and PvP when making a character, is PvP Core?!??!
What is the difference between Core and Prophecies? Isn't Prophecies the 1st chapter? Then what is core? I got Guild Wars a couple if weeks ago and it didn't said it was Prophecies or anything, just Guild Wars. I can choose between Prophecies and PvP when making a character, is PvP Core?!??!
Ogg
Core-skills are 50 skills, which will be available to core-professions in each expansion. Each chapter has set of chapter specific skills for core-professions.
Chapter 1, Prophecies, is the original Guild Wars, and professions in it are known as core-professions. Characters which are started on chapter 1, have access to ~50 core skills/profession, and ~25 chapter specific skills/profession.
Chapter 2, Factions, which will be launched soon, introduces 2 chapter-specific professions with their own skills. It also includes core-professions, with core-skills(~50/profession) and chapter-specific skills(~25/profession).
Chapter 3, still not named, and not much known, will introduce 2 new professions also, with their own skills, and also includes core-professions with core-skills + any chapter 3-specific skills. It might also include new skills for chapter 2-professions, but that is still unknown, and it is best not to ponder it yet, until there's a word from A.Net.
Each chapter which you get, increases the possible skills you can gain on your character. You cannot use/get/gain skills for your character from previous chapters from any new chapters, unless you have bought the expansion, and combined the access keys to one account.
Bit longwinded, and might not be completely clear on all points..
Chapter 1, Prophecies, is the original Guild Wars, and professions in it are known as core-professions. Characters which are started on chapter 1, have access to ~50 core skills/profession, and ~25 chapter specific skills/profession.
Chapter 2, Factions, which will be launched soon, introduces 2 chapter-specific professions with their own skills. It also includes core-professions, with core-skills(~50/profession) and chapter-specific skills(~25/profession).
Chapter 3, still not named, and not much known, will introduce 2 new professions also, with their own skills, and also includes core-professions with core-skills + any chapter 3-specific skills. It might also include new skills for chapter 2-professions, but that is still unknown, and it is best not to ponder it yet, until there's a word from A.Net.
Each chapter which you get, increases the possible skills you can gain on your character. You cannot use/get/gain skills for your character from previous chapters from any new chapters, unless you have bought the expansion, and combined the access keys to one account.
Bit longwinded, and might not be completely clear on all points..
Despiar26
So if i get Factions, i will not be able to use the 25 skills from prophecies?
Owen
Quote:
Originally Posted by Despiar26
So if i get Factions, i will not be able to use the 25 skills from prophecies?
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Guardian of the Light
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Originally Posted by Owen
If you do not link your Factions and Prophecies and leave Factions stand alone you will get the Core skills + the Factions skills and that's it.
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With this new system of skill trainers having every skill you unlock. A player who has both will be able to get skills that the other players can't have.
New Faction only player "Whats that Uber L33t skill that you used to heal everyone so fast"
Factions and Prophecies player: "Heal Other"
New Faction only player: "COOOL where do you get it?"
Factions and Prophecies player: Prophecies campaign. Can't get it in factions.
New Faction only player: "ooo.....guess I'll have to buy GW orginal version to be l33test.
Despiar26
So if you don't merge your account and have 2 accounts you can have 8 characters right? And if you do you get 6 instead? And if you merge you can still use prophecies skills...
I think i'll be merging then cuz i wanna be the uber l33test .
I think i'll be merging then cuz i wanna be the uber l33test .
Age
Quote:
Originally Posted by Vilaptca
Hells isn't my problem...its the two before it...
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Eldin
Kudos for this listing. Just another way they're trying to get people to buy both factions and prophecies. All (or nearly all) warrior shouts are prophecies, a wide variety of ranger skills are prophecies. Quite limiting to the factions-only PvPers, indeed.
Charrbane
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Originally Posted by Diablo™
Haha, took me a while, but I finally caught your monty python reference, lol.
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Sunai
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Originally Posted by Eldin
Kudos for this listing. Just another way they're trying to get people to buy both factions and prophecies. All (or nearly all) warrior shouts are prophecies, a wide variety of ranger skills are prophecies. Quite limiting to the factions-only PvPers, indeed.
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Someone else was talking about how gimped Factions monks will be with Heal Other being Prophecies-only. Its fairly safe to say that Healing Burst, Healing Light, and Healing Whisper are healing spells, and those are only the most obvious. Healing Burst sounds like what Heal Other does, right?
You can't really blame them, though, since expansions are how they're making their money. They have to make it as convincing as possible for people to upgrade. Some people may be upset that they're getting "gimped" if they don't, but that path is taken every time a new expansion comes out with expansion-specific classes and skills and areas.
Dave83
Quote:
Originally Posted by benmanhaha
The skill for elementalist is double dragon. I swear there was an old school TV show named double dragon.
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Mesmers got alot of signets there. Cant wait!
aeronox
Hopefully I can find a use for Keystone Signet!
Hella Good
Quote:
Originally Posted by aeronox
Hopefully I can find a use for Keystone Signet!
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Anyway, I wonder what Order of Apostasy will do (sounds like something that could be in the same frame of thought as Well of Profane)... and the Well of Weariness (energy drain?). Of course, everyone wants to check out the new minions but I am more interested in the new vamp skills. Health stealing is probably one of the best damage types because of its unavoidability (excluding for anti-magic spells and still UnholyF and VampT ignore those).
D Roc
Quote:
Originally Posted by Lady Erighan
"On Your Knees!" + "Drunken Blow"....
Can't wait to try that combo. |
ShadowMagus
Broad Head Arrow
I do not have any statistics, but I can confirm this skill causes daze, assuming as a stand alone effect (does not have to interupt as concussion shot does)
My source - Guild Wars: Factions pre-order box
"Guild Wars Factions will bring to you tones of new elite skills. One new Ranger elite skill, Broad Arrow, causes Daze - a powerful Condition that makes spells take longer to cast and allows any damage cause to interrupt Dazed opponents"
Sory if someone already posted this, as I did not bother to read through entire thread.
There are also aparently some warrior skills that do extra damage for each charged adrenal skill on your bar.
"Rangers with trap skills have always been powerful, but with Guild Wars Factions they become even stronger"
I do not have any statistics, but I can confirm this skill causes daze, assuming as a stand alone effect (does not have to interupt as concussion shot does)
My source - Guild Wars: Factions pre-order box
"Guild Wars Factions will bring to you tones of new elite skills. One new Ranger elite skill, Broad Arrow, causes Daze - a powerful Condition that makes spells take longer to cast and allows any damage cause to interrupt Dazed opponents"
Sory if someone already posted this, as I did not bother to read through entire thread.
There are also aparently some warrior skills that do extra damage for each charged adrenal skill on your bar.
"Rangers with trap skills have always been powerful, but with Guild Wars Factions they become even stronger"
Glasswalker
I read somewhere that Order of Apostacy makes all attacks by allies remove one Enchantment.
ShadowMagus
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Originally Posted by Glasswalker
I read somewhere that Order of Apostacy makes all attacks by allies remove one Enchantment.
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If anyone else can confirm his thoughts on what it does, please let us know
Mysterial
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Originally Posted by ShadowMagus
Assuming your source is correct, in order to remain balanced, this skill will need to have the 2 second cast time of other orders, 5 second effect of other orders, but at least 10 second recharge, and be an elite.
If anyone else can confirm his thoughts on what it does, please let us know |
Theos
Quote:
Originally Posted by aeronox
Hopefully I can find a use for Keystone Signet!
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