Core, Prophecies and Factions Skill Listing

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Lady Erighan
"On Your Knees!" + "Drunken Blow"....

Can't wait to try that combo.
LOL Gutter-mind much?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Vilaptca
O.O all three verata's skills are prophecies only...

I also found it wierd that most of the Blood "battery" skills were prophecies only...until I looked again and seen BiP in the core skills.

I'm excited to see what fun Blood Magic spells I get, it gets silly only playing a battery or a orders necro...

Edit: To make it look like I actually care about other professions besides Necro...HURRAY FOR Hundred Blades making the core skills list...hopefully that means I can completely avoid the Fire missions with my warrior and just wait until Factions to cap Hundred Blades.
100 blades is really easy to cap and Hells is not that hard to beat.I did it with 3 char. in 1 weekend allthe Fire Island missions.I need to get a new hard drive as well before I factions and i have 2 accounts.i just want to say I really like most of those Monk skills nice hex removeal skills,healing and protection.I just wonder about enrgy as we rely to much on a secoundary for it.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by skretth
Mesmer Skills
Accumulated Pain
Ancestor's Visage
Arcane Languor
Arcane Larceny
Auspicious Incarnation
Complicate
Conjure Nightmare
Ether Signet
Expel Hexes
Feedback
Hex Eater Signet
Illusion of Pain
Images of Remorse
Kitah's Burden
Lyssa's Aura
Lyssa's Balance
Overload
Power Leech
Power Return
Psychic Distraction
Psychic Instability
Recuring Insecurity
Revealed Enchantment
Revealed Hex
Shared Burden
Shatter Storm
Signet of Disenchantment
Signet of Disruption
Stolen Speed
Unnatural Signet
pwnage sauce:http://www.guildwarsguru.com/content...gnet-id442.php

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Dang, I smell a Necro/Mesmer solo coming this way....

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

Quote:
Originally Posted by BigTru
Overpowered?
It does sound overpowered, most likely they will either make cast time something like 2 seconds (suprised it isnt already, much like sig of devotion) and lengthen cast time, but still, unless the person has like a ton of enchantments (and what build has that) it isnt really that overpowered.


Yay for unatural signet, hopefully they will make it a lot better.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Quote:
Originally Posted by Talon1171
"None Shall Pass" I guess next it will be "Its Only A Flesh Wound"..I love it. Cant wait to use the skills and see what new dmg we can do.
Haha, took me a while, but I finally caught your monty python reference, lol.

swordfisher

Krytan Explorer

Join Date: Sep 2005

Yeah, with the stats on boon signet as they are now (1 s cast, 1 s recharge), there's nothing that would stop me from using it, oh, constantly. People say sig of devotion is energy management...this is sig of devotion PLUS energy management. Only reasonable if it's elite.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Well, at least we know that Elementalists are going exactly nowhere.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Well you cant call it over powered because you dont know what any of teh xs are yet...so wait a little bit. They will fix it eventually anyways if it is.

Btw...whered you get that from?

*EDIT* Nevermind. Didnt read that skill correctly. Yeah it is a bit overpowered, but theyll tone is down a bit.

TRIvario

Frost Gate Guardian

Join Date: Oct 2005

Fortune Cookie [LucK]

Mo/W

Quote:
Elementalist Skills
Glyph of Essence
Gust
Icy Prism
Lava Arrows
Lava Font
Can you see R/ele kindle preperation + lava arrow enchantment... Just a thought

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Whirling Axe > Cyclone?

"You Will Die!" <-- Couldn't Anet have thought of something else? Seems like a lame name to me.

gou

Lion's Arch Merchant

Join Date: Mar 2005

globally warmed england

the discarnate

hurrah! they named a necro skill after my necro
no doubt its some lame 5 energy-only-good-for-a-cover-hex skill, but still I can pretend to be honoured

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Weaken Knees sounds like a hex which increases knockdown time

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

I see no Divine Healing on that list

:O

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Age
100 blades is really easy to cap and Hells is not that hard to beat.I did it with 3 char. in 1 weekend allthe Fire Island missions.I need to get a new hard drive as well before I factions and i have 2 accounts.i just want to say I really like most of those Monk skills nice hex removeal skills,healing and protection.I just wonder about enrgy as we rely to much on a secoundary for it.
Hells isn't my problem...its the two before it...

Kreutz

Kreutz

Pre-Searing Cadet

Join Date: Sep 2005

Elona Reach

Mo/R

Nice Metallica reference in the new Ele skills.

INFPGeek

Ascalonian Squire

Join Date: Aug 2005

Pennsylvania

"None Shall Pass!" <- Thank you for giving me flashbacks of Monty Python and the Holy Grail everytime I play a Warrior. I think that reguardless of its usefulness, that shout will be in my skill bar!

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Quote:
Originally Posted by Shadowfox1125
Whirling Axe > Cyclone?

"You Will Die!" <-- Couldn't Anet have thought of something else? Seems like a lame name to me.
"Die Bitch!" ??

Thomadaneau

Ascalonian Squire

Join Date: Nov 2005

Helis Galonia Battaillon Québec

W/Mo

IWAY is prophecies only... no iway for the faction only :P. And the descripstion of the new skill we see on guru, is it true ?

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

"Heal As One " > this one sounds nice for my ranger

soqed hozi

Ascalonian Squire

Join Date: Mar 2006

OMG NEW ANIMATE SKILLS!!

FLESH GOLEMS AND VAMPIRIC HORRORS SO COOL!

i WANNA HAVE FACTIONS NOW!!!

Despiar26

Ascalonian Squire

Join Date: Feb 2006

No Fooking Around [NFA]

W/Mo

Maybe this is a stupid question, but now i'm a little confused...

What is the difference between Core and Prophecies? Isn't Prophecies the 1st chapter? Then what is core? I got Guild Wars a couple if weeks ago and it didn't said it was Prophecies or anything, just Guild Wars. I can choose between Prophecies and PvP when making a character, is PvP Core?!??!

Ogg

Academy Page

Join Date: May 2005

Core-skills are 50 skills, which will be available to core-professions in each expansion. Each chapter has set of chapter specific skills for core-professions.

Chapter 1, Prophecies, is the original Guild Wars, and professions in it are known as core-professions. Characters which are started on chapter 1, have access to ~50 core skills/profession, and ~25 chapter specific skills/profession.

Chapter 2, Factions, which will be launched soon, introduces 2 chapter-specific professions with their own skills. It also includes core-professions, with core-skills(~50/profession) and chapter-specific skills(~25/profession).

Chapter 3, still not named, and not much known, will introduce 2 new professions also, with their own skills, and also includes core-professions with core-skills + any chapter 3-specific skills. It might also include new skills for chapter 2-professions, but that is still unknown, and it is best not to ponder it yet, until there's a word from A.Net.

Each chapter which you get, increases the possible skills you can gain on your character. You cannot use/get/gain skills for your character from previous chapters from any new chapters, unless you have bought the expansion, and combined the access keys to one account.

Bit longwinded, and might not be completely clear on all points..

Despiar26

Ascalonian Squire

Join Date: Feb 2006

No Fooking Around [NFA]

W/Mo

So if i get Factions, i will not be able to use the 25 skills from prophecies?

Owen

Academy Page

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Despiar26
So if i get Factions, i will not be able to use the 25 skills from prophecies?
If you do not link your Factions and Prophecies and leave Factions stand alone you will get the Core skills + the Factions skills and that's it.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Owen
If you do not link your Factions and Prophecies and leave Factions stand alone you will get the Core skills + the Factions skills and that's it.
In other words merging really has its benifits.

With this new system of skill trainers having every skill you unlock. A player who has both will be able to get skills that the other players can't have.

New Faction only player "Whats that Uber L33t skill that you used to heal everyone so fast"
Factions and Prophecies player: "Heal Other"
New Faction only player: "COOOL where do you get it?"
Factions and Prophecies player: Prophecies campaign. Can't get it in factions.
New Faction only player: "ooo.....guess I'll have to buy GW orginal version to be l33test.

Despiar26

Ascalonian Squire

Join Date: Feb 2006

No Fooking Around [NFA]

W/Mo

So if you don't merge your account and have 2 accounts you can have 8 characters right? And if you do you get 6 instead? And if you merge you can still use prophecies skills...

I think i'll be merging then cuz i wanna be the uber l33test .

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Vilaptca
Hells isn't my problem...its the two before it...
Those two are easy with and inturrupt and trapper Ranger.Those 2 were easier for me than all the 3 Ascension missions were.I was inturrpting the Musraat easy and useing flame trap.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Kudos for this listing. Just another way they're trying to get people to buy both factions and prophecies. All (or nearly all) warrior shouts are prophecies, a wide variety of ranger skills are prophecies. Quite limiting to the factions-only PvPers, indeed.

Charrbane

Charrbane

Lion's Arch Merchant

Join Date: Jul 2005

Canada

W/E

Quote:
Originally Posted by Diablo™
Haha, took me a while, but I finally caught your monty python reference, lol.
There for a sec you made me think they might have in Factions a 'Holy Handgrenade' skill for the smiting monks.

Sunai

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Eldin
Kudos for this listing. Just another way they're trying to get people to buy both factions and prophecies. All (or nearly all) warrior shouts are prophecies, a wide variety of ranger skills are prophecies. Quite limiting to the factions-only PvPers, indeed.
It's easy to think it's kind of lame when you only have the skill names, isn't it. However, they do give hints. Like you mentioned, 5 shouts are being made Prophecies-only, but 5 new ones are introduced into Factions. Not a lot wrong there.

Someone else was talking about how gimped Factions monks will be with Heal Other being Prophecies-only. Its fairly safe to say that Healing Burst, Healing Light, and Healing Whisper are healing spells, and those are only the most obvious. Healing Burst sounds like what Heal Other does, right?

You can't really blame them, though, since expansions are how they're making their money. They have to make it as convincing as possible for people to upgrade. Some people may be upset that they're getting "gimped" if they don't, but that path is taken every time a new expansion comes out with expansion-specific classes and skills and areas.

Dave83

Lion's Arch Merchant

Join Date: Jul 2005

England

SeS

Me/Mo

Quote:
Originally Posted by benmanhaha
The skill for elementalist is double dragon. I swear there was an old school TV show named double dragon.
Arcade game as well

Mesmers got alot of signets there. Cant wait!

aeronox

Frost Gate Guardian

Join Date: Jul 2005

Hopefully I can find a use for Keystone Signet!

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by aeronox
Hopefully I can find a use for Keystone Signet!
Was just noting that they added quite a few signets. I really hope Keystone becomes useful somehow. The way it is now, it's a waste of an elite no matter how you look at it.

Anyway, I wonder what Order of Apostasy will do (sounds like something that could be in the same frame of thought as Well of Profane)... and the Well of Weariness (energy drain?). Of course, everyone wants to check out the new minions but I am more interested in the new vamp skills. Health stealing is probably one of the best damage types because of its unavoidability (excluding for anti-magic spells and still UnholyF and VampT ignore those).

D Roc

Academy Page

Join Date: Aug 2005

E/Mo

Quote:
Originally Posted by Lady Erighan
"On Your Knees!" + "Drunken Blow"....

Can't wait to try that combo.
hahahaha nice

ShadowMagus

Academy Page

Join Date: Oct 2005

Broad Head Arrow

I do not have any statistics, but I can confirm this skill causes daze, assuming as a stand alone effect (does not have to interupt as concussion shot does)

My source - Guild Wars: Factions pre-order box

"Guild Wars Factions will bring to you tones of new elite skills. One new Ranger elite skill, Broad Arrow, causes Daze - a powerful Condition that makes spells take longer to cast and allows any damage cause to interrupt Dazed opponents"

Sory if someone already posted this, as I did not bother to read through entire thread.

There are also aparently some warrior skills that do extra damage for each charged adrenal skill on your bar.

"Rangers with trap skills have always been powerful, but with Guild Wars Factions they become even stronger"

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

I read somewhere that Order of Apostacy makes all attacks by allies remove one Enchantment.

ShadowMagus

Academy Page

Join Date: Oct 2005

Quote:
Originally Posted by Glasswalker
I read somewhere that Order of Apostacy makes all attacks by allies remove one Enchantment.
Assuming your source is correct, in order to remain balanced, this skill will need to have the 2 second cast time of other orders, 5 second effect of other orders, but at least 10 second recharge, and be an elite.

If anyone else can confirm his thoughts on what it does, please let us know

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by ShadowMagus
Assuming your source is correct, in order to remain balanced, this skill will need to have the 2 second cast time of other orders, 5 second effect of other orders, but at least 10 second recharge, and be an elite.

If anyone else can confirm his thoughts on what it does, please let us know
According to this link it does indeed cause attacks to remove enchantments, but it is not only elite but the caster takes an (unknown) amount of damage per Monk enchantment removed.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by aeronox
Hopefully I can find a use for Keystone Signet!
Its has uses, just Mantra of Sigs out does it in most uses. Though if you go all out running pure dom/insp signet build keystone has its uses. Only problem being that its a tad slow but spamming Leech every 5 seconds isn't exactly bad.