The Sound Problem

koa_Torqual

koa_Torqual

Ascalonian Squire

Join Date: Mar 2006

London

W/Mo

This is very odd - I can hardly hear anything else for the sound of hits landing - and you guys can't hear anything at all?

User checkbox to restore to previous sound really would be the panacea here if people are suffering varied problems.

The Muffen Man

The Muffen Man

Krytan Explorer

Join Date: Sep 2005

Druery Lane

W/

The new patch has made no diffrence to the sound effects they are still as craptastic as ever after 1st patch.
I think the looping has been fixed though.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

EDIT: woah..weird..double post

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Yeah I hear squat...other than basic enemy grunts, growls, and music. Weapons/attacks=nada.

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

Just hit a oakheart for fun... it sounds horrible really

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Great, I thought all you guys were crazy and just had crap hardware/drivers. My sound was PERFECT and never sounded better until the update last night.

Now I don't have any sounds from my axe hitting, among other quirks.

WTF


Audigy 2 ZS btw.

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

Try moving the audio slider to lower settings and back up. It helps for me, although it's obviously annoying, doing that after each login.

art_

art_

Jungle Guide

Join Date: Dec 2005

My sound is still crap. When i ping targets it doesn't make a noise >.>

Eugaet

Eugaet

Wilds Pathfinder

Join Date: Apr 2005

US

Righteous Apathy [RA]

Quote:
Originally Posted by Nater
Great, I thought all you guys were crazy and just had crap hardware/drivers. My sound was PERFECT and never sounded better until the update last night.
Yeah, I haven't had any of the problems everyone else has. Guess I'll see tonight if the update screws me, too.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

One suggestion: Check your speaker settings... if you have four speakers - the game may be detecting them, but if your windows settings say two only you will get no sound out of the two speakers - that causes major issues.

koa_Torqual

koa_Torqual

Ascalonian Squire

Join Date: Mar 2006

London

W/Mo

So who thinks we are gonna get another patch and who thinks we are stuck with bad sound forever?

Does Gaile Gray ever read or post in these forums?

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

I'm sure eventually it'll be good again, but I'm still upset that it was just forced on us in non-working condition. I expect this kind of action from Microsoft, not Anet.

iggk

Academy Page

Join Date: Aug 2005

Triple X (XXX)

i troll alot of forums and i dont remember seeing sound problems as some huge thing untill after a patch to fix sound problems i've never heard about.

and i know i never had a single problem with sound untill this sound fix patch.

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

Quote:
Originally Posted by swiftygem
Try moving the audio slider to lower settings and back up. It helps for me, although it's obviously annoying, doing that after each login.
Yes that worked for me too.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by koa_Torqual
So who thinks we are gonna get another patch and who thinks we are stuck with bad sound forever?

Does Gaile Gray ever read or post in these forums?
You know she does. She's even posted *in this thread*.

eudas

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by koa_Torqual
So who thinks we are gonna get another patch and who thinks we are stuck with bad sound forever?

Does Gaile Gray ever read or post in these forums?
Gaile Gray reads AND post on GWGuru forums on a regular basis. And so does Alex Weeks(ANET Europe's version of Gaile :P) from time to time.

I told you that they know about the sound issue but people keep bytching for no reason.

A patch hit not to long ago addressing some sound issues. But still people bytch.

EVEN Gaile herself came here to try and help the bytchers but no dice.

I say that some people deserve this problem since they are not willing to be patient while they fix things. Every bug isn't fixed in a day.

Silvite

Ascalonian Squire

Join Date: Sep 2005

Sentries of Obscurity [SyK]

Mo/N

Yep, patience young grasshoppers. In due time, this will all be sorted out and fixed. Have some faith

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Well, plus, if they revamped the sound system, then that's a lot of work that goes into something like that, and they're not just going to abandon that because of a bug or two. they're going to try to fix the bugs and push on, because they believed in the feature enough to build it in the first place. there'd have to be a hell of a lot of bugs and customer pressure to make them fully abandon a change as deep as a sound engine addition and fully revert.

eudas

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Quote:
Originally Posted by Omega X
Gaile Gray reads AND post on GWGuru forums on a regular basis. And so does Alex Weeks(ANET Europe's version of Gaile :P) from time to time.

I told you that they know about the sound issue but people keep bytching for no reason.

A patch hit not to long ago addressing some sound issues. But still people bytch.

EVEN Gaile herself came here to try and help the bytchers but no dice.

I say that some people deserve this problem since they are not willing to be patient while they fix things. Every bug isn't fixed in a day.
It's frustrating though, being my sound after the first sound update was glorious. It became a whole new game, to the point where I didn't have to look at the radar to see the Shadow Warrior patrol coming up behind me, I could HEAR them. I saw this thread and assumed it was a buncha noobs w/ onboard sound and old drivers having problems. Then came the "fix" and it totally borked MY sound.

It just makes me laugh, and remember why I'm a CSE dropout.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Nater
It's frustrating though, being my sound after the first sound update was glorious. It became a whole new game, to the point where I didn't have to look at the radar to see the Shadow Warrior patrol coming up behind me, I could HEAR them. I saw this thread and assumed it was a buncha noobs w/ onboard sound and old drivers having problems. Then came the "fix" and it totally borked MY sound.

It just makes me laugh, and remember why I'm a CSE dropout.
Quote:
Originally Posted by eudas
Well, plus, if they revamped the sound system, then that's a lot of work that goes into something like that, and they're not just going to abandon that because of a bug or two. they're going to try to fix the bugs and push on, because they believed in the feature enough to build it in the first place. there'd have to be a hell of a lot of bugs and customer pressure to make them fully abandon a change as deep as a sound engine addition and fully revert.

eudas
That's my answer. QFT.

Zimba

Ascalonian Squire

Join Date: Jun 2005

Great i still dont hear my hits land. All i hear is the whoosing sounds.

koa_Torqual

koa_Torqual

Ascalonian Squire

Join Date: Mar 2006

London

W/Mo

Quote:
Originally Posted by Omega X
Gaile Gray reads AND post on GWGuru forums on a regular basis. And so does Alex Weeks(ANET Europe's version of Gaile :P) from time to time.

I told you that they know about the sound issue but people keep bytching for no reason.

A patch hit not to long ago addressing some sound issues. But still people bytch.

EVEN Gaile herself came here to try and help the bytchers but no dice.

I say that some people deserve this problem since they are not willing to be patient while they fix things. Every bug isn't fixed in a day.
There's still evidence of problems but no evidence that any further work is going into the sound engine.

I find the above post unnecessarily aggressive. Sound for many people is rubbish, but we should all just behave like nothing is wrong because you say so. Are you suggesting that we use telepathy instead? Is the problem the sound engine, or the fact that people are unhappy with it? Telling nice, reasonable people to effectively shut up is a little uncalled for.

All people have asked for is the option to restore their sound to how it was, if they choose. This request has not been addressed. Maybe with better comms from ANet people could blithely sit back and wait for a cure.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by koa_Torqual
There's still evidence of problems but no evidence that any further work is going into the sound engine.

I find the above post unnecessarily aggressive. Sound for many people is rubbish, but we should all just behave like nothing is wrong because you say so. Are you suggesting that we use telepathy instead? Is the problem the sound engine, or the fact that people are unhappy with it? Telling nice, reasonable people to effectively shut up is a little uncalled for.

All people have asked for is the option to restore their sound to how it was, if they choose. This request has not been addressed. Maybe with better comms from ANet people could blithely sit back and wait for a cure.
I believe that my post addresses many of these points.

What's better, fixing the problems that exist with the new sound engine code, or adding a quick and dirty hack on top of it to let some few people revert to the old code, which may or may not still be in the current build?

from a development standpoint, it's probably better to push on through and get rid of the bugs that exist in the new code so that it works properly for everyone, and *then* worry about coding in options.

(Really, it would've been better to make sure it was working right in the first frigging place, but that's not exactly an option at this point, is it?)

i mean, sure, it's possible they're just being bullheaded about trying to get the new code to work, and it'll take more than it's worth to get it working, but it's also possible that they just need people to be patient for a short while so they can get that last bit done so it works right.

it's up to you to believe which one you think is happening.

eudas

audioaxes

Jungle Guide

Join Date: May 2005

sound is still F'd up for me

koa_Torqual

koa_Torqual

Ascalonian Squire

Join Date: Mar 2006

London

W/Mo

TBH I think they pushed it out to hit a deadline and are now working on Factions. I'd love to be proved wrong.

Sword hits are still way too loud and Axe hits are silent. Many, many people have this problem and it's been a week.

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Ok, so moving the sound slider back a notch, and then back to max fixes things for me.

It's almost identical to the way the texture problem worked that we had a few months ago on newer nVidia drivers.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by koa_Torqual
There's still evidence of problems but no evidence that any further work is going into the sound engine.

I find the above post unnecessarily aggressive. Sound for many people is rubbish, but we should all just behave like nothing is wrong because you say so. Are you suggesting that we use telepathy instead? Is the problem the sound engine, or the fact that people are unhappy with it? Telling nice, reasonable people to effectively shut up is a little uncalled for.

All people have asked for is the option to restore their sound to how it was, if they choose. This request has not been addressed. Maybe with better comms from ANet people could blithely sit back and wait for a cure.
Ignorance is bliss?

I'm gonna post it AGAIN since you didn't read it the first time:

Quote:
Originally Posted by eudas
Well, plus, if they revamped the sound system, then that's a lot of work that goes into something like that, and they're not just going to abandon that because of a bug or two. they're going to try to fix the bugs and push on, because they believed in the feature enough to build it in the first place. there'd have to be a hell of a lot of bugs and customer pressure to make them fully abandon a change as deep as a sound engine addition and fully revert.

eudas
Rome wasn't built in a day, and you shouldn't expect the sound to be fixed in a day either.

There is probabaly no turning back to the old sound system if a lot of changes were made.

But if you don't want to wait for a fix that works then you are free to bytch untill your eyes bleed. But just don't expect anyone to break their back to please you because you command it.

EDIT:

I did a little reconnaissance and found out that Anet IS IN FACT working on the issue. So right now, reporting the problem will probably get you the automated answering system since they already know about it.

angshuman

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Nater
Ok, so moving the sound slider back a notch, and then back to max fixes things for me.

It's almost identical to the way the texture problem worked that we had a few months ago on newer nVidia drivers.
Yes, exactly. This seems to work for me too. If you are hearing "whoosh-whoosh" instead of "tchuck-tchuck", move the quality slider up or down one step, wait for a couple of seconds, and then slide it back to its original position.

koa_Torqual

koa_Torqual

Ascalonian Squire

Join Date: Mar 2006

London

W/Mo

Quote:
Originally Posted by Omega X
But if you don't want to wait for a fix that works then you are free to bytch untill your eyes bleed. But just don't expect anyone to break their back to please you because you command it.
What's worse, people bytching or you bytching about them bytching?

We're bytching about sound, you're bytching about people.

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

Meh... I just want the old sound back. It wasn't broken before why break it? Was it to add something on the box along the lines of "Upgrade 3D Positional Sound etc". The sound was perfect before!!!!!

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

Most my sounds are still muffled thuds, sigh.....

Serhaph

Pre-Searing Cadet

Join Date: Dec 2005

W/Mo

Quote:
Originally Posted by thelessa
Most my sounds are still muffled thuds, sigh.....
Well at least that's better than not being able to hear your attacks hitting at all or barley hearing your footsteps when your even close up to you char.

I just hope ANet can come up with a good solution to this sound issue as it's been screwed for me since the 9th and the 14th's update didn't do squat for me.

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

Yeah, I'm in the same boat still. Sound is just terrible even with the 14th's update. Like must I just want it back the way it was; and I'm not complaining, just think it should have been tested a little more before it was put into general release. Oh well, they'll get it fixed, we just need to be patient...and keep reporting it of course

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by koa_Torqual
What's worse, people bytching or you bytching about them bytching?

We're bytching about sound, you're bytching about people.
I'm bytching about Ignorant arses like you who want to be spoon fed and whines and crys when the food isn't available at the drop of a dime.

I tried to be reasonable the first time, the second time I was ignored, the third time I'm throwing the gloves off.

From now on I'm going to counter ignorant responses at all costs either that or until the thread is locked.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

The latest sound update seem to fix skill activation sound looping at least for me. However, it still loses landing hit sounds sometimes. Moving the slider to left and then back to middle will fix it.

I really don't know anymore what other sounds are missing because I have played the game with missing sounds so long, I can't remember what else the old playback had.

tlr1293

tlr1293

Academy Page

Join Date: May 2005

Louisville, KY

[RoK] Riddle of Kings

R/Mo

hmm...uh..hmmm...O-me-gaaaaa! Come out and pa-laaa-aay!

Funny stuff. You guys who complain about in-game stuff are OK, as long as it is a legit problem, and this one is.

BUT, you guys who complain about guys who complain, some serious mental issues are floatin around I guess...

I have sound problems. None of the fixes actually fixed anything. I tried bunches of stuff to fix it - no dice, so now it's back to where it was when the first 'upgrade' occurred, in hopes things will get fixed soon.

I have this theory: if only a few of the many, many thousands of people playing complained about something, and then only a few times and let it be...nothing gets done, or if the problem is noticed by the developers, high priority is not assigned to it. On the other hand, if a whole crap load of players complain, and do so until the cows come home...the problems really gets noticed and a higher priority is set on it...if nothing else, then to shut everyone up.

So I say - keep complaining - let's get the situation resolved. For those of you who just come in here trolling around to see whom thy might befix your 'flame shot' upon next..I fear not you, for you are nothing to me!


LOL - that ought to choke a few, maybe even provide us some more chuckles from Omega types.


edit....um, I forgot...now where did those gloves go?

koa_Torqual

koa_Torqual

Ascalonian Squire

Join Date: Mar 2006

London

W/Mo

Quote:
Originally Posted by Omega X
I'm bytching about Ignorant arses like you who want to be spoon fed and whines and crys when the food isn't available at the drop of a dime.

I tried to be reasonable the first time, the second time I was ignored, the third time I'm throwing the gloves off.

From now on I'm going to counter ignorant responses at all costs either that or until the thread is locked.
Well, you just broke your forum code of conduct. What do you get out of flaming me? Why not read some other threads instead, if people discussing their sound problems bothers you so much? You pompous arse.... do you own the internet or something?

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by koa_Torqual
Well, you just broke your forum code of conduct. What do you get out of flaming me? Why not read some other threads instead, if people discussing their sound problems bothers you so much? You pompous arse.... do you own the internet or something?
Go back to IGN and haunt their forums.

People are complaining about the same damn thing over and over again like ANET is going to go into code red just to please the one and only Torqual. Stupid bastard.

koa_Torqual

koa_Torqual

Ascalonian Squire

Join Date: Mar 2006

London

W/Mo

Why is it something you personally have to get so emotional about if other people want their sound fixed?

If you have no sound problem, why not ignore the issue and leave it to others?

....unless reading threads about things that don't affect you and insulting people at random is what you fill your day with.

Have you considered maybe getting a life instead of this behaviour?

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

There are people that work on the game engine they did mention in recent article the graphics engine is going to DX9 with factions. They also have two dev teams working (Factions Team, and Chapter 3 teams). When Faction is done, Faction Team's start with Chapter 4).

Since there "preview" for new players for factions is coming out, I think they are working on the sound, Anet has shown it like's big updates before major preview event (login / character screen before Faction PvP event..) and now the new 3d sound right before Faction pve.

I don't think they stopped working on it, I think they got some of the stuff fixed and stable and blasted it out to the clients while still working on it especially since factions is coming out (bad sound leaves a great impression on perspective player).