The Sound Problem
koa_Torqual
This is very odd - I can hardly hear anything else for the sound of hits landing - and you guys can't hear anything at all?
User checkbox to restore to previous sound really would be the panacea here if people are suffering varied problems.
User checkbox to restore to previous sound really would be the panacea here if people are suffering varied problems.
The Muffen Man
The new patch has made no diffrence to the sound effects they are still as craptastic as ever after 1st patch.
I think the looping has been fixed though.
I think the looping has been fixed though.
Loralai
EDIT: woah..weird..double post
Loralai
Yeah I hear squat...other than basic enemy grunts, growls, and music. Weapons/attacks=nada.
Seren!ty
Just hit a oakheart for fun... it sounds horrible really
Nater
Great, I thought all you guys were crazy and just had crap hardware/drivers. My sound was PERFECT and never sounded better until the update last night.
Now I don't have any sounds from my axe hitting, among other quirks.
WTF
Audigy 2 ZS btw.
Now I don't have any sounds from my axe hitting, among other quirks.
WTF
Audigy 2 ZS btw.
swiftygem
Try moving the audio slider to lower settings and back up. It helps for me, although it's obviously annoying, doing that after each login.
art_
My sound is still crap. When i ping targets it doesn't make a noise >.>
Eugaet
Quote:
Originally Posted by Nater
Great, I thought all you guys were crazy and just had crap hardware/drivers. My sound was PERFECT and never sounded better until the update last night.
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Cymboric Treewalker
One suggestion: Check your speaker settings... if you have four speakers - the game may be detecting them, but if your windows settings say two only you will get no sound out of the two speakers - that causes major issues.
koa_Torqual
So who thinks we are gonna get another patch and who thinks we are stuck with bad sound forever?
Does Gaile Gray ever read or post in these forums?
Does Gaile Gray ever read or post in these forums?
kvndoom
I'm sure eventually it'll be good again, but I'm still upset that it was just forced on us in non-working condition. I expect this kind of action from Microsoft, not Anet.
iggk
i troll alot of forums and i dont remember seeing sound problems as some huge thing untill after a patch to fix sound problems i've never heard about.
and i know i never had a single problem with sound untill this sound fix patch.
and i know i never had a single problem with sound untill this sound fix patch.
Seren!ty
Quote:
Originally Posted by swiftygem
Try moving the audio slider to lower settings and back up. It helps for me, although it's obviously annoying, doing that after each login.
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eudas
Quote:
Originally Posted by koa_Torqual
So who thinks we are gonna get another patch and who thinks we are stuck with bad sound forever?
Does Gaile Gray ever read or post in these forums? |
eudas
Omega X
Quote:
Originally Posted by koa_Torqual
So who thinks we are gonna get another patch and who thinks we are stuck with bad sound forever?
Does Gaile Gray ever read or post in these forums? |
I told you that they know about the sound issue but people keep bytching for no reason.
A patch hit not to long ago addressing some sound issues. But still people bytch.
EVEN Gaile herself came here to try and help the bytchers but no dice.
I say that some people deserve this problem since they are not willing to be patient while they fix things. Every bug isn't fixed in a day.
Silvite
Yep, patience young grasshoppers. In due time, this will all be sorted out and fixed. Have some faith
eudas
Well, plus, if they revamped the sound system, then that's a lot of work that goes into something like that, and they're not just going to abandon that because of a bug or two. they're going to try to fix the bugs and push on, because they believed in the feature enough to build it in the first place. there'd have to be a hell of a lot of bugs and customer pressure to make them fully abandon a change as deep as a sound engine addition and fully revert.
eudas
eudas
Nater
Quote:
Originally Posted by Omega X
Gaile Gray reads AND post on GWGuru forums on a regular basis. And so does Alex Weeks(ANET Europe's version of Gaile :P) from time to time.
I told you that they know about the sound issue but people keep bytching for no reason. A patch hit not to long ago addressing some sound issues. But still people bytch. EVEN Gaile herself came here to try and help the bytchers but no dice. I say that some people deserve this problem since they are not willing to be patient while they fix things. Every bug isn't fixed in a day. |
It just makes me laugh, and remember why I'm a CSE dropout.
Omega X
Quote:
Originally Posted by Nater
It's frustrating though, being my sound after the first sound update was glorious. It became a whole new game, to the point where I didn't have to look at the radar to see the Shadow Warrior patrol coming up behind me, I could HEAR them. I saw this thread and assumed it was a buncha noobs w/ onboard sound and old drivers having problems. Then came the "fix" and it totally borked MY sound.
It just makes me laugh, and remember why I'm a CSE dropout. |
Quote:
Originally Posted by eudas
Well, plus, if they revamped the sound system, then that's a lot of work that goes into something like that, and they're not just going to abandon that because of a bug or two. they're going to try to fix the bugs and push on, because they believed in the feature enough to build it in the first place. there'd have to be a hell of a lot of bugs and customer pressure to make them fully abandon a change as deep as a sound engine addition and fully revert.
eudas |
Zimba
Great i still dont hear my hits land. All i hear is the whoosing sounds.
koa_Torqual
Quote:
Originally Posted by Omega X
Gaile Gray reads AND post on GWGuru forums on a regular basis. And so does Alex Weeks(ANET Europe's version of Gaile :P) from time to time.
I told you that they know about the sound issue but people keep bytching for no reason. A patch hit not to long ago addressing some sound issues. But still people bytch. EVEN Gaile herself came here to try and help the bytchers but no dice. I say that some people deserve this problem since they are not willing to be patient while they fix things. Every bug isn't fixed in a day. |
I find the above post unnecessarily aggressive. Sound for many people is rubbish, but we should all just behave like nothing is wrong because you say so. Are you suggesting that we use telepathy instead? Is the problem the sound engine, or the fact that people are unhappy with it? Telling nice, reasonable people to effectively shut up is a little uncalled for.
All people have asked for is the option to restore their sound to how it was, if they choose. This request has not been addressed. Maybe with better comms from ANet people could blithely sit back and wait for a cure.
eudas
Quote:
Originally Posted by koa_Torqual
There's still evidence of problems but no evidence that any further work is going into the sound engine.
I find the above post unnecessarily aggressive. Sound for many people is rubbish, but we should all just behave like nothing is wrong because you say so. Are you suggesting that we use telepathy instead? Is the problem the sound engine, or the fact that people are unhappy with it? Telling nice, reasonable people to effectively shut up is a little uncalled for. All people have asked for is the option to restore their sound to how it was, if they choose. This request has not been addressed. Maybe with better comms from ANet people could blithely sit back and wait for a cure. |
What's better, fixing the problems that exist with the new sound engine code, or adding a quick and dirty hack on top of it to let some few people revert to the old code, which may or may not still be in the current build?
from a development standpoint, it's probably better to push on through and get rid of the bugs that exist in the new code so that it works properly for everyone, and *then* worry about coding in options.
(Really, it would've been better to make sure it was working right in the first frigging place, but that's not exactly an option at this point, is it?)
i mean, sure, it's possible they're just being bullheaded about trying to get the new code to work, and it'll take more than it's worth to get it working, but it's also possible that they just need people to be patient for a short while so they can get that last bit done so it works right.
it's up to you to believe which one you think is happening.
eudas
audioaxes
sound is still F'd up for me
koa_Torqual
TBH I think they pushed it out to hit a deadline and are now working on Factions. I'd love to be proved wrong.
Sword hits are still way too loud and Axe hits are silent. Many, many people have this problem and it's been a week.
Sword hits are still way too loud and Axe hits are silent. Many, many people have this problem and it's been a week.
Nater
Ok, so moving the sound slider back a notch, and then back to max fixes things for me.
It's almost identical to the way the texture problem worked that we had a few months ago on newer nVidia drivers.
It's almost identical to the way the texture problem worked that we had a few months ago on newer nVidia drivers.
Omega X
Quote:
Originally Posted by koa_Torqual
There's still evidence of problems but no evidence that any further work is going into the sound engine.
I find the above post unnecessarily aggressive. Sound for many people is rubbish, but we should all just behave like nothing is wrong because you say so. Are you suggesting that we use telepathy instead? Is the problem the sound engine, or the fact that people are unhappy with it? Telling nice, reasonable people to effectively shut up is a little uncalled for. All people have asked for is the option to restore their sound to how it was, if they choose. This request has not been addressed. Maybe with better comms from ANet people could blithely sit back and wait for a cure. |
I'm gonna post it AGAIN since you didn't read it the first time:
Quote:
Originally Posted by eudas
Well, plus, if they revamped the sound system, then that's a lot of work that goes into something like that, and they're not just going to abandon that because of a bug or two. they're going to try to fix the bugs and push on, because they believed in the feature enough to build it in the first place. there'd have to be a hell of a lot of bugs and customer pressure to make them fully abandon a change as deep as a sound engine addition and fully revert.
eudas |
There is probabaly no turning back to the old sound system if a lot of changes were made.
But if you don't want to wait for a fix that works then you are free to bytch untill your eyes bleed. But just don't expect anyone to break their back to please you because you command it.
EDIT:
I did a little reconnaissance and found out that Anet IS IN FACT working on the issue. So right now, reporting the problem will probably get you the automated answering system since they already know about it.
angshuman
Quote:
Originally Posted by Nater
Ok, so moving the sound slider back a notch, and then back to max fixes things for me.
It's almost identical to the way the texture problem worked that we had a few months ago on newer nVidia drivers. |
koa_Torqual
Quote:
Originally Posted by Omega X
But if you don't want to wait for a fix that works then you are free to bytch untill your eyes bleed. But just don't expect anyone to break their back to please you because you command it.
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We're bytching about sound, you're bytching about people.
jimmy_logic
Meh... I just want the old sound back. It wasn't broken before why break it? Was it to add something on the box along the lines of "Upgrade 3D Positional Sound etc". The sound was perfect before!!!!!
thelessa
Most my sounds are still muffled thuds, sigh.....
Serhaph
Quote:
Originally Posted by thelessa
Most my sounds are still muffled thuds, sigh.....
|
I just hope ANet can come up with a good solution to this sound issue as it's been screwed for me since the 9th and the 14th's update didn't do squat for me.
GraceAlone
Yeah, I'm in the same boat still. Sound is just terrible even with the 14th's update. Like must I just want it back the way it was; and I'm not complaining, just think it should have been tested a little more before it was put into general release. Oh well, they'll get it fixed, we just need to be patient...and keep reporting it of course
Omega X
Quote:
Originally Posted by koa_Torqual
What's worse, people bytching or you bytching about them bytching?
We're bytching about sound, you're bytching about people. |
I tried to be reasonable the first time, the second time I was ignored, the third time I'm throwing the gloves off.
From now on I'm going to counter ignorant responses at all costs either that or until the thread is locked.
Zakarr
The latest sound update seem to fix skill activation sound looping at least for me. However, it still loses landing hit sounds sometimes. Moving the slider to left and then back to middle will fix it.
I really don't know anymore what other sounds are missing because I have played the game with missing sounds so long, I can't remember what else the old playback had.
I really don't know anymore what other sounds are missing because I have played the game with missing sounds so long, I can't remember what else the old playback had.
tlr1293
hmm...uh..hmmm...O-me-gaaaaa! Come out and pa-laaa-aay!
Funny stuff. You guys who complain about in-game stuff are OK, as long as it is a legit problem, and this one is.
BUT, you guys who complain about guys who complain, some serious mental issues are floatin around I guess...
I have sound problems. None of the fixes actually fixed anything. I tried bunches of stuff to fix it - no dice, so now it's back to where it was when the first 'upgrade' occurred, in hopes things will get fixed soon.
I have this theory: if only a few of the many, many thousands of people playing complained about something, and then only a few times and let it be...nothing gets done, or if the problem is noticed by the developers, high priority is not assigned to it. On the other hand, if a whole crap load of players complain, and do so until the cows come home...the problems really gets noticed and a higher priority is set on it...if nothing else, then to shut everyone up.
So I say - keep complaining - let's get the situation resolved. For those of you who just come in here trolling around to see whom thy might befix your 'flame shot' upon next..I fear not you, for you are nothing to me!
LOL - that ought to choke a few, maybe even provide us some more chuckles from Omega types.
edit....um, I forgot...now where did those gloves go?
Funny stuff. You guys who complain about in-game stuff are OK, as long as it is a legit problem, and this one is.
BUT, you guys who complain about guys who complain, some serious mental issues are floatin around I guess...
I have sound problems. None of the fixes actually fixed anything. I tried bunches of stuff to fix it - no dice, so now it's back to where it was when the first 'upgrade' occurred, in hopes things will get fixed soon.
I have this theory: if only a few of the many, many thousands of people playing complained about something, and then only a few times and let it be...nothing gets done, or if the problem is noticed by the developers, high priority is not assigned to it. On the other hand, if a whole crap load of players complain, and do so until the cows come home...the problems really gets noticed and a higher priority is set on it...if nothing else, then to shut everyone up.
So I say - keep complaining - let's get the situation resolved. For those of you who just come in here trolling around to see whom thy might befix your 'flame shot' upon next..I fear not you, for you are nothing to me!
LOL - that ought to choke a few, maybe even provide us some more chuckles from Omega types.
edit....um, I forgot...now where did those gloves go?
koa_Torqual
Quote:
Originally Posted by Omega X
I'm bytching about Ignorant arses like you who want to be spoon fed and whines and crys when the food isn't available at the drop of a dime.
I tried to be reasonable the first time, the second time I was ignored, the third time I'm throwing the gloves off. From now on I'm going to counter ignorant responses at all costs either that or until the thread is locked. |
Omega X
Quote:
Originally Posted by koa_Torqual
Well, you just broke your forum code of conduct. What do you get out of flaming me? Why not read some other threads instead, if people discussing their sound problems bothers you so much? You pompous arse.... do you own the internet or something?
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People are complaining about the same damn thing over and over again like ANET is going to go into code red just to please the one and only Torqual. Stupid bastard.
koa_Torqual
Why is it something you personally have to get so emotional about if other people want their sound fixed?
If you have no sound problem, why not ignore the issue and leave it to others?
....unless reading threads about things that don't affect you and insulting people at random is what you fill your day with.
Have you considered maybe getting a life instead of this behaviour?
If you have no sound problem, why not ignore the issue and leave it to others?
....unless reading threads about things that don't affect you and insulting people at random is what you fill your day with.
Have you considered maybe getting a life instead of this behaviour?
EternalTempest
There are people that work on the game engine they did mention in recent article the graphics engine is going to DX9 with factions. They also have two dev teams working (Factions Team, and Chapter 3 teams). When Faction is done, Faction Team's start with Chapter 4).
Since there "preview" for new players for factions is coming out, I think they are working on the sound, Anet has shown it like's big updates before major preview event (login / character screen before Faction PvP event..) and now the new 3d sound right before Faction pve.
I don't think they stopped working on it, I think they got some of the stuff fixed and stable and blasted it out to the clients while still working on it especially since factions is coming out (bad sound leaves a great impression on perspective player).
Since there "preview" for new players for factions is coming out, I think they are working on the sound, Anet has shown it like's big updates before major preview event (login / character screen before Faction PvP event..) and now the new 3d sound right before Faction pve.
I don't think they stopped working on it, I think they got some of the stuff fixed and stable and blasted it out to the clients while still working on it especially since factions is coming out (bad sound leaves a great impression on perspective player).