Please help us hammer Warriors out!
Captain Arne Is PRO
I'm a PvE Hammer Warrior and I would love to be able to use this skill, as an adrenaline builder like the Cyclone Axe that Axe Wielders have, but I can't because it's easily interupted. I'd like to see the skill Crude Swing upgraded and become a regular attack that isn't easily interupted.
Currently reads:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
Hopefully will soon read:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage.
Plz ANet Pimp My Hammers!
Currently reads:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
Hopefully will soon read:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage.
Plz ANet Pimp My Hammers!
Align
Needs something to make it different from Cyclone Axe. Identical skills are not allowed.
How about,
Huge Swing
Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack.
How about,
Huge Swing
Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack.
IJs de Beer
useless skill anyway imo
Haggard
In the area?! thats one big hammer!
at any rate, try glads defence or disciplined stance to cover it
at any rate, try glads defence or disciplined stance to cover it
Align
Quote:
Originally Posted by Haggard
In the area?! thats one big hammer!
|
As for stances, you shouldn't need to use one particular skill in order for another to not be entirely useless.
Captain Arne Is PRO
they should change cyclone axe and crude swing so that cyclone hammer and crude axe exist.
hammer warriors have no shield?! why hurt us even more?
hammer warriors have no shield?! why hurt us even more?
Guardian of the Light
Quote:
Originally Posted by Align
Needs something to make it different from Cyclone Axe. Identical skills are not allowed.
How about, Huge Swing Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack. |
Shame - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 5-12 Energy from that foe, and Shame ends.
Mark of Subversion - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10-76 health from that foe.
Those 2 seem very very different.
Align
Yes? One steals health, the other energy. Totally different :P
But still, you do see that they're different, right?
But still, you do see that they're different, right?
Soul Shaker
Different classes as well...
Captain Arne Is PRO
either way, the hammers have the crap version of cyclone axe, yet another thing that's bad for hammers. fix it >.<!!! PLZ!
twicky_kid
Only way to balance this is to reduce the +dmg. Otherwise its only going to be used for adrenaline just like cyclone axe is. For hammer that might be a little too much since 1 of their attack combos will KILL you while you have no say so in the matter.
Knocklock FTW
Knocklock FTW
fiery
Hammers can hurt if adrealine is build up quickly. This is why theres no spammable attacks for hammer, plus hammer has a ton of knockdown. If there is a skill to hit multiple targets, talk about alot of knockdown.
Cowboy Nastyman
try either using a blocking stance as mentioned before or knockdown plus belly smash to blind the nearby enemies then follow with crude, it would also be a good followup to earthshaker provided you dont have ranged opponents targeting you
DaerunAxis
I love my hammer warrior (and my victo's maul), but i would love him even more if crude swing didn't suck!
actionjack
Crude swing does suck. I guess they are only good when used after Earth Shaker. (little faq, before the nerf bat hits hammer warrior, in the earlier beta, most Knock Down does not use up all your Adrenaline, and Earth shaker was not a elite)
I want to see something like aftershock....
I want to see something like aftershock....
Seef II
Belly smash ftw. :\
Yeah hammer needs some help - no one would use crude swing in pvp anyway so I don't see the problem with removing the easily interrupted and the bonus damage clauses from the skill to make it half-usable.
Yeah hammer needs some help - no one would use crude swing in pvp anyway so I don't see the problem with removing the easily interrupted and the bonus damage clauses from the skill to make it half-usable.
dgb
Crude swing sucks because hammers would be overpowered if they had an adrenaline builder like axes.
lyra_song
What if you changed it a little:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
To
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage and has a 10% chance of missing.
That sounds like how a "crude" swing would be like.
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
To
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage and has a 10% chance of missing.
That sounds like how a "crude" swing would be like.
actionjack
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage but gain no adrenaline.
or...
Shock Smash - Hammer attack - 15 energy.
attack all adjacent foe for 1-16 more damage. If foe is knock down, do addtional 1-16 damage. This action is easily interupted.
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage but gain no adrenaline.
or...
Shock Smash - Hammer attack - 15 energy.
attack all adjacent foe for 1-16 more damage. If foe is knock down, do addtional 1-16 damage. This action is easily interupted.
Tuoba Hturt Eht
I suggest this:
Crude Swing - Hammer Attack 5,0,4
Attack all adjacent foes. This attack does 25% less damage.
Crude Swing - Hammer Attack 5,0,4
Attack all adjacent foes. This attack does 25% less damage.
WasAGuest
I may be missing the point (if the point is too simply buff a single skill), but I have previously asked a hammer warrior how he liked using hammers. He claimed it was fun, but adrenaline was often an issue. His answer to it was using:
To the Limit, Berserker Stance and Dwarven Battle Stance. He said the increase in attack speed often keep him where he needed for his skills.
Granted To the Limit doesn't do damage, but the over all increase in adrenaline and speed increase (from the other two stances) would seem to increase over all damage output.
I do not play a hammer warrior, but have been thinking about trying it - which is why this post caught my attention. If I'm off target and this "stinks", let me know so I can save myself the effort of trying it
To the Limit, Berserker Stance and Dwarven Battle Stance. He said the increase in attack speed often keep him where he needed for his skills.
Granted To the Limit doesn't do damage, but the over all increase in adrenaline and speed increase (from the other two stances) would seem to increase over all damage output.
I do not play a hammer warrior, but have been thinking about trying it - which is why this post caught my attention. If I'm off target and this "stinks", let me know so I can save myself the effort of trying it
Align
Problem with IAS for a hammer is that it breaks the timing of single hit-KD-hit-KD-hit-KD. Assuming you have the appropriate gauntlets, using such a combo will keep the enemy down for 6+ seconds, which as you can probably guess is rather useful.
Epinephrine
I agree that it's unfortunate that hammers don't get an attack that is AoE like cyclone axe - it's really lousy that sword have one but it's elite, hammers have one that is easily interrputed (and the fact is that warriors are in melee, so it';; be stopped) and axes get a nice simple skill accessible from pre-searing. A little unfair.
audioaxes
there is no reason to not take out the interruptable aspect of crude swing as it makes this skill unusable in pve
"adjacent" is already not so good in pvp, especially 4v4 and gvg so i dont think it would hurt having crude swing more viable to punish ballers
anyway how many axe warriors do you even see take cyclone axe into tombs? i dont think it will all of sudden make hammers an overpowered weapon
"adjacent" is already not so good in pvp, especially 4v4 and gvg so i dont think it would hurt having crude swing more viable to punish ballers
anyway how many axe warriors do you even see take cyclone axe into tombs? i dont think it will all of sudden make hammers an overpowered weapon
Byron
Hammer heave{e}, 10, 1, 10
Throw hammer at target in the area, deaing 20-60 more damage and knocking your target down. If "evaded," target reserves the right to slap you across teh face. Hammer heave cannot be "blocked."
Throw hammer at target in the area, deaing 20-60 more damage and knocking your target down. If "evaded," target reserves the right to slap you across teh face. Hammer heave cannot be "blocked."
kvndoom
Anet buffed the +damage in the update earlier this month, but I doubt anyone really cared. I'd like to see the easily interrupted tag taken away, but it cannot be + damage. That would be way too powerful. Difference here and in Cyclone Axe is that an axe has a minimum damage of 6, whereas a hammer is 19. So, just "hits all adjacent foes" would be ideal.
Zui
I think crude swing may need to be buffed alittle, it's not really a skill you'd want on your skillbar in PvP or in PvE. However I do admit it could be useful in certain (rare) instances. If it is buffed, I say keep the easily inturuptable on it, but make it more potent, as in cost less adrenaline, do more damage, or add another effect to it. If the easy inturupt is removed, I'd at least like to see a several second knockdown after using it.
As for right now(PvE wise), you could just bring an axe, put no points into axe mastery, and bring cyclone axe + that axe on another weapon slot. Just switch when you want to build adrenaline with cyclone. You won't do the same amount of damage you would have if crude swing succesfuly executed, but it's still a way to build the adrenaline.
As for right now(PvE wise), you could just bring an axe, put no points into axe mastery, and bring cyclone axe + that axe on another weapon slot. Just switch when you want to build adrenaline with cyclone. You won't do the same amount of damage you would have if crude swing succesfuly executed, but it's still a way to build the adrenaline.
Captain Arne Is PRO
like i said, i'm using it for adrenaline.
take the whole +dmg and easily interupted out wouldn't bother me.
i wanted to do a little something like this:
crude swing
earth shaker
aftershock
repeat a little later
but i can't.. wanna know why? CRUDE SWING BLOWS OMG!
take the whole +dmg and easily interupted out wouldn't bother me.
i wanted to do a little something like this:
crude swing
earth shaker
aftershock
repeat a little later
but i can't.. wanna know why? CRUDE SWING BLOWS OMG!
Tuoba Hturt Eht
Quote:
Crude Swing - Hammer Attack 5,0,4 Attack all adjacent foes. This attack does 25% less damage. |
Loomy
Quote:
Originally Posted by Captain Arne Is PRO
I can't because it's easily interupted. I'd like to see the skill Crude Swing upgraded and become a regular attack that isn't easily interupted.
|
Try Earthshaker, Crude Swing, Aftershock. There is enough time to pull this combo off, so not only do you rebuild earthshaker adren with the crude swing, but you get the big damage from aftershock.
Captain Arne Is PRO
earth shaker is like 7-8 adrenaline!!! that's why i wanted to use crude swing so i could quickly knock them down then aftershock them!!!
grikdog
I am curious if there are any stats about weapon popularity. It seems to me hammers are not all that popular and maybe this is why. Maybe it is just happenstance but I find many more hammer drops with mods than swords.
Renegade ++RIP++
hammers are less popular because the stats(mods) they can get are subpar to the mods an axer or sworduser can get combined with a shield.
On top of that most of their knockdown skills are very adrenaline heavy and annoying to use. You need an elite to make them somewhat usefull.
On top of that most of their knockdown skills are very adrenaline heavy and annoying to use. You need an elite to make them somewhat usefull.
LightningHell
Hammers are feared by the "better" players. Hammers own me.
Renegade ++RIP++
bulls strike owns hammers.
as does shock or gale.
as does shock or gale.
Align
Not really.
Doctor Death
Its just a fact that some skills are for use in pvp some are for use in pve.
E.g
PVE: PvP:
Dolyak = Godly Dolyak = omg
Frenzy = Death Frenzy = best attack speed buff
then there are the other skills
Crude Swing = useless in pvp and pve imo.
There are plenty other skills like this that have no home, plz Anet at least buff this skill for PvE sake because hammer warriors need to be balanced in pve seriously. In PvP I think sword/axe/hammer are closely balanced and have their uses.
E.g
PVE: PvP:
Dolyak = Godly Dolyak = omg
Frenzy = Death Frenzy = best attack speed buff
then there are the other skills
Crude Swing = useless in pvp and pve imo.
There are plenty other skills like this that have no home, plz Anet at least buff this skill for PvE sake because hammer warriors need to be balanced in pve seriously. In PvP I think sword/axe/hammer are closely balanced and have their uses.
frickett
Why arent there any one handed hammers? Well, at least none that I have come across.
beleg curudin
Personally I like this skill, I take it in to tombs as a hammer warrior with earth shaker. On altermaps such as HoH, where the ghostly hero is the target, and not me, I spam this with earthshaker, I swap over to my zealous, or vampiric hammer, and make the enemys see me as a serious threat. This the only problem is after I have made myself known after doing about 160+ dmg and around 3 knockdowns, They know its time to take me out. So I end up getting spikes by the opposing two teams :-D hows that for popularity. If I have a trapper buddy next to me it makes it alot easier to keep it up.
Hell Marauder
Yes, ANet should help hammerers out, Crude Swing is just one example. I would also like to see hammer gets three mods instead of two like one-handed sword or axe.