Please help us hammer Warriors out!

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

I'm a PvE Hammer Warrior and I would love to be able to use this skill, as an adrenaline builder like the Cyclone Axe that Axe Wielders have, but I can't because it's easily interupted. I'd like to see the skill Crude Swing upgraded and become a regular attack that isn't easily interupted.

Currently reads:

Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.


Hopefully will soon read:

Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage.








Plz ANet Pimp My Hammers!

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Needs something to make it different from Cyclone Axe. Identical skills are not allowed.
How about,
Huge Swing
Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack.

IJs de Beer

IJs de Beer

Ascalonian Squire

Join Date: Mar 2006

On the well-known Mudball

Mo/Me

useless skill anyway imo

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

In the area?! thats one big hammer!
at any rate, try glads defence or disciplined stance to cover it

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Quote:
Originally Posted by Haggard
In the area?! thats one big hammer!
Yeah, that was the idea. When I said huge, I truly meant hueg.
As for stances, you shouldn't need to use one particular skill in order for another to not be entirely useless.

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

they should change cyclone axe and crude swing so that cyclone hammer and crude axe exist.

hammer warriors have no shield?! why hurt us even more?

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Align
Needs something to make it different from Cyclone Axe. Identical skills are not allowed.
How about,
Huge Swing
Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack.
O RLY?

Shame - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 5-12 Energy from that foe, and Shame ends.

Mark of Subversion - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10-76 health from that foe.

Those 2 seem very very different.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Yes? One steals health, the other energy. Totally different :P
But still, you do see that they're different, right?

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Different classes as well...

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

either way, the hammers have the crap version of cyclone axe, yet another thing that's bad for hammers. fix it >.<!!! PLZ!

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Only way to balance this is to reduce the +dmg. Otherwise its only going to be used for adrenaline just like cyclone axe is. For hammer that might be a little too much since 1 of their attack combos will KILL you while you have no say so in the matter.

Knocklock FTW

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Hammers can hurt if adrealine is build up quickly. This is why theres no spammable attacks for hammer, plus hammer has a ton of knockdown. If there is a skill to hit multiple targets, talk about alot of knockdown.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

try either using a blocking stance as mentioned before or knockdown plus belly smash to blind the nearby enemies then follow with crude, it would also be a good followup to earthshaker provided you dont have ranged opponents targeting you

DaerunAxis

DaerunAxis

Ascalonian Squire

Join Date: Mar 2006

USA - FL

Legends of Nightfall (pm to join!)

W/Mo

I love my hammer warrior (and my victo's maul), but i would love him even more if crude swing didn't suck!

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Crude swing does suck. I guess they are only good when used after Earth Shaker. (little faq, before the nerf bat hits hammer warrior, in the earlier beta, most Knock Down does not use up all your Adrenaline, and Earth shaker was not a elite)

I want to see something like aftershock....

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Belly smash ftw. :\

Yeah hammer needs some help - no one would use crude swing in pvp anyway so I don't see the problem with removing the easily interrupted and the bonus damage clauses from the skill to make it half-usable.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Crude swing sucks because hammers would be overpowered if they had an adrenaline builder like axes.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

What if you changed it a little:

Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.

To

Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage and has a 10% chance of missing.

That sounds like how a "crude" swing would be like.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage but gain no adrenaline.

or...
Shock Smash - Hammer attack - 15 energy.
attack all adjacent foe for 1-16 more damage. If foe is knock down, do addtional 1-16 damage. This action is easily interupted.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

I suggest this:

Crude Swing - Hammer Attack 5,0,4
Attack all adjacent foes. This attack does 25% less damage.

WasAGuest

Desert Nomad

Join Date: Jan 2006

I may be missing the point (if the point is too simply buff a single skill), but I have previously asked a hammer warrior how he liked using hammers. He claimed it was fun, but adrenaline was often an issue. His answer to it was using:

To the Limit, Berserker Stance and Dwarven Battle Stance. He said the increase in attack speed often keep him where he needed for his skills.

Granted To the Limit doesn't do damage, but the over all increase in adrenaline and speed increase (from the other two stances) would seem to increase over all damage output.

I do not play a hammer warrior, but have been thinking about trying it - which is why this post caught my attention. If I'm off target and this "stinks", let me know so I can save myself the effort of trying it

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Problem with IAS for a hammer is that it breaks the timing of single hit-KD-hit-KD-hit-KD. Assuming you have the appropriate gauntlets, using such a combo will keep the enemy down for 6+ seconds, which as you can probably guess is rather useful.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

I agree that it's unfortunate that hammers don't get an attack that is AoE like cyclone axe - it's really lousy that sword have one but it's elite, hammers have one that is easily interrputed (and the fact is that warriors are in melee, so it';; be stopped) and axes get a nice simple skill accessible from pre-searing. A little unfair.

audioaxes

Jungle Guide

Join Date: May 2005

there is no reason to not take out the interruptable aspect of crude swing as it makes this skill unusable in pve
"adjacent" is already not so good in pvp, especially 4v4 and gvg so i dont think it would hurt having crude swing more viable to punish ballers
anyway how many axe warriors do you even see take cyclone axe into tombs? i dont think it will all of sudden make hammers an overpowered weapon

Byron

Byron

Desert Nomad

Join Date: Feb 2006

USA: liberating you since 1918.

Hammer heave{e}, 10, 1, 10
Throw hammer at target in the area, deaing 20-60 more damage and knocking your target down. If "evaded," target reserves the right to slap you across teh face. Hammer heave cannot be "blocked."

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Anet buffed the +damage in the update earlier this month, but I doubt anyone really cared. I'd like to see the easily interrupted tag taken away, but it cannot be + damage. That would be way too powerful. Difference here and in Cyclone Axe is that an axe has a minimum damage of 6, whereas a hammer is 19. So, just "hits all adjacent foes" would be ideal.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

I think crude swing may need to be buffed alittle, it's not really a skill you'd want on your skillbar in PvP or in PvE. However I do admit it could be useful in certain (rare) instances. If it is buffed, I say keep the easily inturuptable on it, but make it more potent, as in cost less adrenaline, do more damage, or add another effect to it. If the easy inturupt is removed, I'd at least like to see a several second knockdown after using it.

As for right now(PvE wise), you could just bring an axe, put no points into axe mastery, and bring cyclone axe + that axe on another weapon slot. Just switch when you want to build adrenaline with cyclone. You won't do the same amount of damage you would have if crude swing succesfuly executed, but it's still a way to build the adrenaline.

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

like i said, i'm using it for adrenaline.

take the whole +dmg and easily interupted out wouldn't bother me.

i wanted to do a little something like this:

crude swing
earth shaker
aftershock
repeat a little later


but i can't.. wanna know why? CRUDE SWING BLOWS OMG!

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Crude Swing - Hammer Attack 5,0,4
Attack all adjacent foes. This attack does 25% less damage.
Cast your previous votes and signatures for this suggested skill change then.

Loomy

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Captain Arne Is PRO
I can't because it's easily interupted. I'd like to see the skill Crude Swing upgraded and become a regular attack that isn't easily interupted.
Have a little imagination.

Try Earthshaker, Crude Swing, Aftershock. There is enough time to pull this combo off, so not only do you rebuild earthshaker adren with the crude swing, but you get the big damage from aftershock.

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

earth shaker is like 7-8 adrenaline!!! that's why i wanted to use crude swing so i could quickly knock them down then aftershock them!!!

grikdog

Academy Page

Join Date: Dec 2005

I am curious if there are any stats about weapon popularity. It seems to me hammers are not all that popular and maybe this is why. Maybe it is just happenstance but I find many more hammer drops with mods than swords.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

hammers are less popular because the stats(mods) they can get are subpar to the mods an axer or sworduser can get combined with a shield.

On top of that most of their knockdown skills are very adrenaline heavy and annoying to use. You need an elite to make them somewhat usefull.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Hammers are feared by the "better" players. Hammers own me.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

bulls strike owns hammers.

as does shock or gale.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Not really.

Doctor Death

Doctor Death

Frost Gate Guardian

Join Date: Nov 2005

Manchester, UK

Currently Guildless

W/N

Its just a fact that some skills are for use in pvp some are for use in pve.
E.g

PVE: PvP:
Dolyak = Godly Dolyak = omg
Frenzy = Death Frenzy = best attack speed buff

then there are the other skills

Crude Swing = useless in pvp and pve imo.

There are plenty other skills like this that have no home, plz Anet at least buff this skill for PvE sake because hammer warriors need to be balanced in pve seriously. In PvP I think sword/axe/hammer are closely balanced and have their uses.

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

Why arent there any one handed hammers? Well, at least none that I have come across.

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

Personally I like this skill, I take it in to tombs as a hammer warrior with earth shaker. On altermaps such as HoH, where the ghostly hero is the target, and not me, I spam this with earthshaker, I swap over to my zealous, or vampiric hammer, and make the enemys see me as a serious threat. This the only problem is after I have made myself known after doing about 160+ dmg and around 3 knockdowns, They know its time to take me out. So I end up getting spikes by the opposing two teams :-D hows that for popularity. If I have a trapper buddy next to me it makes it alot easier to keep it up.

Hell Marauder

Krytan Explorer

Join Date: May 2005

Yes, ANet should help hammerers out, Crude Swing is just one example. I would also like to see hammer gets three mods instead of two like one-handed sword or axe.