Guild Wars size issue
majeh456
Ok, I heard that Anet is planning to release new software every 6 months, which brought up a question in my head. If they plan on making something like Factions every 6 months, wouldn't the world get a little too big? For example, one of my ex-favorite games, Morrowind, was an awesome game with more depth in an RPG than I have ever seen, mainly because you could make a living by just hunting, trading, etc., but its one fault was that the world it was on was so painfully large(and not to mention desolate). I love GW more than any other game right now (onpar with Rakion right now) , but I REALLY don't want to end up in a game world that's just way too large. So I'll end with a question. Just how large are they planning to make the GW world? And if they plan on releasing new classes each time, won't they run out of ideas or start repeating themselves? I'm up for new material and such, but I really hope they know what they're doing.
sigried
im with you man like for now riding inthe desert is such a pain in the ass like you get no asistance in it if we are goin to see that kind of thigs it get very boring.
rollntider
whos to say they are expanding the map each expansion, everyone who has played through the original knows theres a lot of the current map yet undiscovered.
Just as a devils advocate, what if expansion pack 4 we get to play as char. Have a whole new row of character slots for char builds and the char starts from the hidden areas of the current maps of Cantha and Tyria?
Plus add a new PVP aspect? plus other various upgrades and etc...according to GW lore, all species were given the same spells.
Just as a devils advocate, what if expansion pack 4 we get to play as char. Have a whole new row of character slots for char builds and the char starts from the hidden areas of the current maps of Cantha and Tyria?
Plus add a new PVP aspect? plus other various upgrades and etc...according to GW lore, all species were given the same spells.
Josh
I guess your right.
This could turn into a interesting subject, bookmarked this, wanna see the ideas/solutions people come up with.
This could turn into a interesting subject, bookmarked this, wanna see the ideas/solutions people come up with.
Lampshade
Prepare for
Guild Wars: Sea of Sorrows
Guild Wars: Sea of Sorrows
Pevil Lihatuh
Sure it could get stupidly huge, but then again in a year, I've uncovered most of the current map with ~500hrs play time. The more hardcore players will easily uncover the entire world every 6 months, and not only that but it doesn't really matter if you don't explore the lot, just do the missions and see the necessary places. In online games it's always better to have too much to explore than too little, or people get very bored very quickly.
VGJustice
Quote:
Originally Posted by Lampshade
Prepare for
Guild Wars: Sea of Sorrows |
EternalTempest
Guildwars: The Lost Kingdom of Orr
But to OP, I like the idea of having a huge expansive realm (Elder Scrolls I - Arena was 10x as big as Elder Scrolls III Morrowind they had to gererate random towns just to fill space ) .
I do see the problem of lack of players in said realm, I love to explore but if no one is playing chapter 3 (current being chapter 6 for example) I need some really reworked henchmen to be able to explore these area's if we have too much land and not enough players.
Unless the expansion start adding to existing realms so say Chapter 1 and Chapter X mesh are in the same area I can see GW it getting huge.
I can also see lets look at the other side of the world, oh here is the (orginal new fantasy race here) then there is the "time travel thing" Say when all three kingdoms where at war with each other (Ascalon, Krytia, Orr) during the orginal "guild wars" plot wise.
But to OP, I like the idea of having a huge expansive realm (Elder Scrolls I - Arena was 10x as big as Elder Scrolls III Morrowind they had to gererate random towns just to fill space ) .
I do see the problem of lack of players in said realm, I love to explore but if no one is playing chapter 3 (current being chapter 6 for example) I need some really reworked henchmen to be able to explore these area's if we have too much land and not enough players.
Unless the expansion start adding to existing realms so say Chapter 1 and Chapter X mesh are in the same area I can see GW it getting huge.
I can also see lets look at the other side of the world, oh here is the (orginal new fantasy race here) then there is the "time travel thing" Say when all three kingdoms where at war with each other (Ascalon, Krytia, Orr) during the orginal "guild wars" plot wise.
Thy Shadow Wolf
Quote:
Originally Posted by VGJustice
That's the one we get pirates in, right?
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EternalTempest
Quote:
Originally Posted by Thy Shadow Wolf
The Luxons are roughly Robot Pirate things already. But seriously, I doubt anything too big will happen with Guild Wars. Sure, the map could get large. But isn't that what "M" is for 6 months a piece will surely be enough time to explore the maps nicely.
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icemonkey
the people that will be at a huge disadvantage will be people that start playing at factions. Have you seen the list of "prophecies only" skills its a laundry list of every skill you use consistantly. There are cookie cutter PvP builds that have like 5 or 6 skills on the propheices list. People that buy prophecies later are gonna have a lot of catching up to do
Thy Shadow Wolf
Quote:
Originally Posted by EternalTempest
Say your new to guildwars and buy the most current Chapter, say 7, and it has a bonus, Chapters 1-4 for free.
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EternalTempest
Quote:
Originally Posted by Thy Shadow Wolf
If Guild Wars is lasting to Chapter 7, and they're well off enough to be giving their first 2.5 years or so worth of chapters for free... That'll be quite amazing. So yes, it may be quite a lot to explore! Well... that's what Vacations and Weekends are for I guess >.> <.<
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Not only that they mentioned in the new article that the graphics engine is getting upgraded from Direct X 8 to 9 for factions so there not going to get too far behind on tech and graphics. Time will tell but I know Anet is not going to give up on the attempt.
HawkofStorms
The size of the world doesn't really matter so much in GW with map travel. In MMORPGs where u have to go everywhere, then it becomes a problem.
stickyballs
If they keep making it so large it will become boring eventually. I mean speak up if you personally play for the story line and are engrossed with the characters. I expect to see a bunch of sarcastic people say they are, but whatever. At some point, the expansions or *stand-alone games* need to just have new classes and skills. New weapons and armor each time will just lower the value of your current set-up like every six months. There will be no *uber* if when it comes out people are already anticipating the next version. They should just focus on PvP skills and new armors that have different bonuses. Creating another map the size of Tyria EACH and EVERY time will just become tedious to do the missions to get to outposts to get skills.
Loviatar
Quote:
Originally Posted by stickyballs
At some point, the expansions or *stand-alone games* need to just have new classes and skills..
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the recent interview stated that some future chapters would NOT have new classes as it would clutter things up to much.
more areas yes
more missions yes
more quests yes
more classes each time ...............nope
stickyballs
Yeah, that's a good point as eventually ANet will run out of creative ideas. Then they will just throw in junk and advertise it as a new class. Death Dancer anybody?
I don't like those things they are adding though. More missions? Boring. More quests? Boring.
I don't like those things they are adding though. More missions? Boring. More quests? Boring.
Esprit
The Guild Wars *.dat file, where you run the game from, is about 1.6 GB. That's hardly "big". The few games I have installed range from 2 GB to 6 GB (UT2k4 being the 6 GB game).
I consider that game size, on disk, about normal. And it's not like everything you download is added, parts of the file are overwritten.
You are in no position to say how creative Anet is. Just wait and see, and stop belly aching.
I consider that game size, on disk, about normal. And it's not like everything you download is added, parts of the file are overwritten.
Quote:
I don't like those things they are adding though. More missions? Boring. More quests? Boring. |
majeh456
I suppose outlook on the next few expansions vary from person to person, but I hope they can figure a way to put good endings on to it. Now that I think about it, a good ending solution would be giving a different ending to each saga, but that makes me worry that GW will end up being like Dragon Ball Z(don't ask...). At the beginning, it was great. Towards the middle, a little bit dull. At the end, just let it die, don't drag it out kicking and screaming. I don't want ppl saying that about GW. I suppose what I'm trying to say is that I hope Anet will be able to give GW more "bang" for each add-on, make it unique each time(but that brings me back to the creativeness thing...). I suppose only time will tell...
dreamhunk
Quote:
Originally Posted by majeh456
Ok, I heard that Anet is planning to release new software every 6 months, which brought up a question in my head. If they plan on making something like Factions every 6 months, wouldn't the world get a little too big? For example, one of my ex-favorite games, Morrowind, was an awesome game with more depth in an RPG than I have ever seen, mainly because you could make a living by just hunting, trading, etc., but its one fault was that the world it was on was so painfully large(and not to mention desolate). I love GW more than any other game right now (onpar with Rakion right now) , but I REALLY don't want to end up in a game world that's just way too large. So I'll end with a question. Just how large are they planning to make the GW world? And if they plan on releasing new classes each time, won't they run out of ideas or start repeating themselves? I'm up for new material and such, but I really hope they know what they're doing.
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However anet can do so much. We as the players should take the time and offer your ideas to help build this world anet is building. They are doing it for all the players who play this game. meanig RPG, Explpores, pvp player every type of player.
Grimm
Quote:
Originally Posted by majeh456
Ok, I heard that Anet is planning to release new software every 6 months, which brought up a question in my head. If they plan on making something like Factions every 6 months, wouldn't the world get a little too big? For example, one of my ex-favorite games, Morrowind, was an awesome game with more depth in an RPG than I have ever seen, mainly because you could make a living by just hunting, trading, etc., but its one fault was that the world it was on was so painfully large(and not to mention desolate). I love GW more than any other game right now (onpar with Rakion right now) , but I REALLY don't want to end up in a game world that's just way too large. So I'll end with a question. Just how large are they planning to make the GW world? And if they plan on releasing new classes each time, won't they run out of ideas or start repeating themselves? I'm up for new material and such, but I really hope they know what they're doing.
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You think Morrowind was large? It was *tiny* compared to its prequel, Daggerfall. You could literally take you weeks of *real time* to run across the landmass.
Markaedw
I don't think it will be a problem, lets face after campain 3, who's going to want prophecies anyway, except for skills or ascention. They could easily use "Old Ascalon" fixed up and now has a new threat.
Karl Denham
I would not like to be the one who has to re build Ascalon
VGJustice
Quote:
Originally Posted by Grimm
You think Morrowind was large? It was *tiny* compared to its prequel, Daggerfall. You could literally take you weeks of *real time* to run across the landmass.
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Jakerius
In Morrowind, you have to walk from town to town (unless you have certain skills). In GW, you can map travel between outposts etc.
Also, I could be wrong, but I think the Cantha map is totally different than the Tyria one. What I'm trying to say is when you bring up the map menu when you're in a Canthan outpost, it will show all the outposts you've unlocked in Cantha, and probably a boat icon with which you can travel back to Tyria on. Then when in Tyria, the map will change again.
Which means that you won't have to spend hours walking from one town to another as you do in Morrowind.
Oh yeah, and at least in Morrowind you could super-jump everywhere. That would be so l33t.
Also, I could be wrong, but I think the Cantha map is totally different than the Tyria one. What I'm trying to say is when you bring up the map menu when you're in a Canthan outpost, it will show all the outposts you've unlocked in Cantha, and probably a boat icon with which you can travel back to Tyria on. Then when in Tyria, the map will change again.
Which means that you won't have to spend hours walking from one town to another as you do in Morrowind.
Oh yeah, and at least in Morrowind you could super-jump everywhere. That would be so l33t.
Bob of Maple Ave
Personally, I like the idea of a huge, ever-expanding world. Variety is good. The fact that you can warp to any area instantaneously makes this possible without it having to be so excruciatingly tedious, as in other games.
Maybe, in future expansions, there will be other options to increase movement over land (while in instances). Who's to say?
Also, since this game is largely on a fixed path (in regards to the instances themselves, not the way you choose to do them), there's actually a lot less ground to cover than in some other games, where you may have to look under every rock to find a purple mushroom of whyisyourfacemelting, or whatever.
As long as there are enough subscribers to keep populating these ever-increasing realms, I don't see a problem at all. I'm looking forward to Full-Frontal Nudity Sorceress Bimbo Land in 2010. Developers, take note.
Maybe, in future expansions, there will be other options to increase movement over land (while in instances). Who's to say?
Also, since this game is largely on a fixed path (in regards to the instances themselves, not the way you choose to do them), there's actually a lot less ground to cover than in some other games, where you may have to look under every rock to find a purple mushroom of whyisyourfacemelting, or whatever.
As long as there are enough subscribers to keep populating these ever-increasing realms, I don't see a problem at all. I'm looking forward to Full-Frontal Nudity Sorceress Bimbo Land in 2010. Developers, take note.
Markaedw
Quote:
Originally Posted by Bob of Maple Ave
As long as there are enough subscribers to keep populating these ever-increasing realms, I don't see a problem at all. I'm looking forward to Full-Frontal Nudity Sorceress Bimbo Land in 2010. Developers, take note.
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Not going to happen, us people in the US are obsessed with sex and nudity, and not in a good way. We don't mind letting out 14 year old kids play a game wher the can shoot people, run them over, beat up hookers with a base ball bat, but the if the game stops for some "non-voilent time" with the girlfriend, "OH, MY GOD", ban the game.
And unfortunately we are the largest single block of consumers around.
Solberg the Exiled
My take on Guild wars is that it's something like Magic The Gathering, if anyone here plays that game. the skills are like the cards and considering how long magic the gathering is lasting (Over 10 years and they're still not running out of ideas) I wouldn't be afraid that they will run out of ideas just yet.
wolfe2dale
Quote:
Originally Posted by stickyballs
If they keep making it so large it will become boring eventually. I mean speak up if you personally play for the story line and are engrossed with the characters. I expect to see a bunch of sarcastic people say they are, but whatever. At some point, the expansions or *stand-alone games* need to just have new classes and skills. New weapons and armor each time will just lower the value of your current set-up like every six months. There will be no *uber* if when it comes out people are already anticipating the next version. They should just focus on PvP skills and new armors that have different bonuses. Creating another map the size of Tyria EACH and EVERY time will just become tedious to do the missions to get to outposts to get skills.
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I'm sorry if the idea of working for your new skills/armours annoys you...maybe we should just give you a UAS function in PvP then you wouldn't have to worry about doing anything in the actual game. Now, I was being sarcastic there...
Loviatar
my idea of a new game is as much as possible of the following
NEW MISSIONS TO DO (LOTS)
NEW QUESTS TO DO (LOTS AND LOTS)
MORE NEW TERRITORY (AS MUCH AS POSSIBLE) TO EXPLORE IN
AS GOOD A STORYLINE AS THEY CAN ADD
OPEN AREAS IF POSSIBLE LIKE PRESEAR
new professions? ...............ehhhh ...........give me things to do with the ones i already have
NEW MISSIONS TO DO (LOTS)
NEW QUESTS TO DO (LOTS AND LOTS)
MORE NEW TERRITORY (AS MUCH AS POSSIBLE) TO EXPLORE IN
AS GOOD A STORYLINE AS THEY CAN ADD
OPEN AREAS IF POSSIBLE LIKE PRESEAR
new professions? ...............ehhhh ...........give me things to do with the ones i already have
tommarrow
Instead of new professions how about new races. Let us play the original story from the PoV of the Char, White Mantel or even the Lich. Like many other RPGs let us play for the good guys or the bad guys. Wouldn't you like to be the one who rains destruction on the PUNY human race. MWAHAHAHAHAHAHA ehem, sorry evil side trying to get free.
Count to Potato
Quote:
Originally Posted by rollntider
whos to say they are expanding the map each expansion, everyone who has played through the original knows theres a lot of the current map yet undiscovered.
Just as a devils advocate, what if expansion pack 4 we get to play as char. Have a whole new row of character slots for char builds and the char starts from the hidden areas of the current maps of Cantha and Tyria? Plus add a new PVP aspect? plus other various upgrades and etc...according to GW lore, all species were given the same spells. |
DarkerHelmet
Quote:
Originally Posted by Markaedw
Although that sounds like fun.
Not going to happen, us people in the US are obsessed with sex and nudity, and not in a good way. We don't mind letting out 14 year old kids play a game wher the can shoot people, run them over, beat up hookers with a base ball bat, but the if the game stops for some "non-voilent time" with the girlfriend, "OH, MY GOD", ban the game. And unfortunately we are the largest single block of consumers around. |
Cymboric Treewalker
Quote:
Originally Posted by stickyballs
If they keep making it so large it will become boring eventually. I mean speak up if you personally play for the story line and are engrossed with the characters. I expect to see a bunch of sarcastic people say they are, but whatever. At some point, the expansions or *stand-alone games* need to just have new classes and skills. New weapons and armor each time will just lower the value of your current set-up like every six months. There will be no *uber* if when it comes out people are already anticipating the next version. They should just focus on PvP skills and new armors that have different bonuses. Creating another map the size of Tyria EACH and EVERY time will just become tedious to do the missions to get to outposts to get skills.
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Just having new skills and armor would be boring.
Cymboric Treewalker
Quote:
Originally Posted by wolfe2dale
Ah, the classic PvP answer to everything... You do realise that there are a lot of players out there who don't play pvp very much, but instead concentrate on the pve side. Amazingly, these people would actually like to see more maps & story content.
I'm sorry if the idea of working for your new skills/armours annoys you...maybe we should just give you a UAS function in PvP then you wouldn't have to worry about doing anything in the actual game. Now, I was being sarcastic there... |
(IGE = I get everything; IWA = I will automatically)
kazujin
I really doubt the GW francise will extend more than 3 expansion.
Vilaptca
I don't think the size of the GW map after like 20 expansions will ever be an issue. Its not like WoW, I don't have to frickin walk everywhere
The instant map travel in GW is going to be crazy awesome with more expansions coming.
The instant map travel in GW is going to be crazy awesome with more expansions coming.
Goonter
I had an idea about how time travels per character in the world of Tyria and how that could be used to create an optimal experience for each individual.
There is a flow of events in the story of GWs. The most significant flow is between pre-searing and searing. Everything else is sort of stanch as far as the necessity to follow a set path. The story line which is assumed to be the biggest factor in the flow of events is in fact not, as many players play the game.
Example: The game allows freedom to skip many main story missions to get to Lions Arch or Drokans Forge. After missions are complete, the surrounding areas never change when you revisit them.
They are trapped in the same events each time you go there no matter what you do.
My thought is that currently the two biggest binders to this path are character levels and the end of the campaign.
If character levels gradually disappear (it is rumored that Factions will have more 20 level content than anything else) then the only thing binding is end of the campaign.
So I imagined something like - campaign 5 being set in Tyria again. It’s the whole world of Tyria with a number of familiarities, but everything is basically level 20 content. Once this campaign is finished then you can option to leave it and go to campaign one and revisit pre-searing Tyria to get those campaigns skills or armors, follow the story to understand the outcome… or whatever cause.
If both campaigns are finished then you can move back and forth through each one. Seeing how level 20 characters are the standard there is no harm as moving back in forth from searing to pre-searing would cause.
There is a flow of events in the story of GWs. The most significant flow is between pre-searing and searing. Everything else is sort of stanch as far as the necessity to follow a set path. The story line which is assumed to be the biggest factor in the flow of events is in fact not, as many players play the game.
Example: The game allows freedom to skip many main story missions to get to Lions Arch or Drokans Forge. After missions are complete, the surrounding areas never change when you revisit them.
They are trapped in the same events each time you go there no matter what you do.
My thought is that currently the two biggest binders to this path are character levels and the end of the campaign.
If character levels gradually disappear (it is rumored that Factions will have more 20 level content than anything else) then the only thing binding is end of the campaign.
So I imagined something like - campaign 5 being set in Tyria again. It’s the whole world of Tyria with a number of familiarities, but everything is basically level 20 content. Once this campaign is finished then you can option to leave it and go to campaign one and revisit pre-searing Tyria to get those campaigns skills or armors, follow the story to understand the outcome… or whatever cause.
If both campaigns are finished then you can move back and forth through each one. Seeing how level 20 characters are the standard there is no harm as moving back in forth from searing to pre-searing would cause.
eudas
Quote:
Originally Posted by dreamhunk
one of things talk about and anet now knows that there are explorers out there. I my self am the one who posted it. They now are looking at different types of players who play this game. They value everyone that plays it. This big maps will have alot more to offer.
However anet can do so much. We as the players should take the time and offer your ideas to help build this world anet is building. They are doing it for all the players who play this game. meanig RPG, Explpores, pvp player every type of player. |
http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html
eudas
eudas
Quote:
Originally Posted by Jakerius
Also, I could be wrong, but I think the Cantha map is totally different than the Tyria one.
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oh yea well i heard that cantha is going to be the map of tyria upside down and flipped over!!!
(like a bad D&D dm takes the map of america, flips it 90 degrees, and goes from there...)
hehehehe
eudas