Skills - Life Transfer
Guild Wars Guru
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VippiaN
Shadow Of Death dosn't even use Life Transfer.. so its false information
Krekaln Kragen
I believe i got life transfer during an infusion run, but im not positive.
Mercury Angel
Yeah, there's a necro mursaat boss with it on the iron mines of maldune.
Dahl
Where do I learn this??
Talic
You get the Awesome skill (one of bloods best elites IMO) Life transfer from the mursaat boss's Feodor the baneful- Iron mines of moladune, Agyrus the scoundrel- Thunderhead keep, odelyn the displeased- Ring of Fire (RoF), and Sarlic the Juge- Abaddons mouth. Obviously you can get it numerous places with iron mines being the soonest.
Dahl
After I use the signet, i can never use it again? ever? how do i gain multiple signets then?
Digital Limit
I can't wait to get this skill.
Dahl
Same here.. I just wanna unlock it, for PvP
Kashrlyyk
Quote:
Originally Posted by Dahl
After I use the signet, i can never use it again? ever? how do i gain multiple signets then?
You buy more signets!
Shadow_Avenger
You can also get the skill from the mursaat necromancer boss on the abbandoons mouth mission
Zeru
This skill is a joke for pvp. Don't get your hopes up. Using your elite slot for degen purposes...is not smart to say the least and the healing is still horribly inefficient.
DiStUrBeD_AzN
This is a GREAT skill for pvp imo... Anyone behind me?
MentalMidgit
ive played 11 games of pvpand have only died once with this skill it ownz.
i suggest u get 20% fast casting and skill recharge blood staff from desert becuz this skill takes awhile to recharge
i suggest u get 20% fast casting and skill recharge blood staff from desert becuz this skill takes awhile to recharge
Calibretto_9
I've found Life Transfer to be an extremely effective skill. My favorite attack is to use it combined with life siphon for nasty DoT, but in all honesty I stick with my other necro skills (Which are formidable enough on their own) until I see a character dropping into the low health range. That's the time for the Life Transfer bomb, and if you have enough energy to combine life siphon with it, adios amigos! =)
And I'd also say that I've brought this into more organized pvp matches than I care to count and it has yet to fail me. As far as the necro line goes, I think it definitely deserves a spot on your skill slots.
And I'd also say that I've brought this into more organized pvp matches than I care to count and it has yet to fail me. As far as the necro line goes, I think it definitely deserves a spot on your skill slots.
Eonwe
Quote:
Originally Posted by Calibretto_9
I've found Life Transfer to be an extremely effective skill. My favorite attack is to use it combined with life siphon for nasty DoT, but in all honesty I stick with my other necro skills (Which are formidable enough on their own) until I see a character dropping into the low health range. That's the time for the Life Transfer bomb, and if you have enough energy to combine life siphon with it, adios amigos! =)
And I'd also say that I've brought this into more organized pvp matches than I care to count and it has yet to fail me. As far as the necro line goes, I think it definitely deserves a spot on your skill slots. Healing Breeze > Siphon + Transfer. Weeee!
And I'd also say that I've brought this into more organized pvp matches than I care to count and it has yet to fail me. As far as the necro line goes, I think it definitely deserves a spot on your skill slots. Healing Breeze > Siphon + Transfer. Weeee!
kyrell
1.Awaken the Blood
2.Transfer
3.Siphon
4.Another target.Repeat.
2 Siphons stack(on diff foes,you get double the health regen from siphon) I am sure Trans and Siphon stacked.
the problem is now eenergy
2.Transfer
3.Siphon
4.Another target.Repeat.
2 Siphons stack(on diff foes,you get double the health regen from siphon) I am sure Trans and Siphon stacked.
the problem is now eenergy
Zeru
The bigger problem is finding out why a decent team would want you.
Kashrlyyk
Quote:
Originally Posted by Zeru
The bigger problem is finding out why a decent team would want you.
Did you just insult any team that let him join them?
kyrell
actually zeru is right
Monty Python
Actually one of the biggest problems I have with transfer is you CAN'T cast it on more than one target at at time due to the long regen time. So unless you do something to shorten the regen time its not that great. Also it doesn't last that long on a target, siphon lasts somewhere around twice as long and it has a super short regen time. You're better off casting siphon on more than one target if you want to really regen your health.
Mercury Angel
Life Transfer isn't that bad on its own. The problem arises when you compare it to alternatives.
The healing is comparable to Healing Breeze. The damage is then like an Anti-Healing Breeze. The perk is that it has both effects for the same cost simultaneously. Unfortunately, the handicap is in its recharge time.
Now, compare it to other skills-
Faintheartedness - Toss on 3 degen and debuff attack speed
Life Siphon - Toss on 3 degen and gain 3 regen. Use it on multiple targets to gain more health regeneration.
Considering how common Poison and Bleeding are, it's likely that the target will already be at 9+ degeneration with just those 2 on them. Since degeneration caps at 10, any more tends to be pointless, or too conditional (Toss on 20 degen to a target, and half of it is a waste unless the target has +10 regen)
You've got a nifty debuff, the same amount of degeneration and regeneration, and your elite slot is still open now. (You can even easily lay down 6 degeneration on multiple opponents.)
That allows you to grab Blood is Power, which greatly increases the effectiveness of an ally caster (usually a monk), or Well of Power, which lends support healing and pays for itself through the energy regeneration bonus, along with the extra energy to your allies, or Offering of Blood, with which you can afford to keep on casting more spells. It's actually feasible to use, with a little moderation, multiple direct damaging skills, such as Dark Pact, Vampiric Gaze, Touch of Agony, and Vampiric Touch. And those elites are just from the blood branch.
The healing is comparable to Healing Breeze. The damage is then like an Anti-Healing Breeze. The perk is that it has both effects for the same cost simultaneously. Unfortunately, the handicap is in its recharge time.
Now, compare it to other skills-
Faintheartedness - Toss on 3 degen and debuff attack speed
Life Siphon - Toss on 3 degen and gain 3 regen. Use it on multiple targets to gain more health regeneration.
Considering how common Poison and Bleeding are, it's likely that the target will already be at 9+ degeneration with just those 2 on them. Since degeneration caps at 10, any more tends to be pointless, or too conditional (Toss on 20 degen to a target, and half of it is a waste unless the target has +10 regen)
You've got a nifty debuff, the same amount of degeneration and regeneration, and your elite slot is still open now. (You can even easily lay down 6 degeneration on multiple opponents.)
That allows you to grab Blood is Power, which greatly increases the effectiveness of an ally caster (usually a monk), or Well of Power, which lends support healing and pays for itself through the energy regeneration bonus, along with the extra energy to your allies, or Offering of Blood, with which you can afford to keep on casting more spells. It's actually feasible to use, with a little moderation, multiple direct damaging skills, such as Dark Pact, Vampiric Gaze, Touch of Agony, and Vampiric Touch. And those elites are just from the blood branch.
Enigmatics
There... is such a thing as convert hexes. And remove hex. And smite hex. Unless you plan to stack degeneration, life transfer is easily countered, and the 20 damage a second cant compare to a smiter or quick shot ranger, who each do around 75 damage a second to soft targets.
Drigon Alele
Wow whoever said that Healing breeze > Life Siphion and Life Transfer is a moron Umm Cough Eonwe... Healing breeze max is 10 I believe with 16 into healing prayers... It might be 9. Life transfer can reach 8 or 9 and Siphion can get to 3. I thought that 3 +9 = 12 . Eonwe is 12 > 10 or was I not taught anything in Preschool...
kitty boo boo
it caps at 10......(white boy)
tapanta
yeah im with you. the question is what your strategy.
if you already a blood health stealer then this skill is usefull.
if you already a blood health stealer then this skill is usefull.
tapanta
mana is not a question for true necro :>
now imagine this picture - warriors up front, you use life shipon on 3 difrent targets, using this skill allso then you come close and use blood feast :>
now imagine this picture - warriors up front, you use life shipon on 3 difrent targets, using this skill allso then you come close and use blood feast :>
Eonwe
Quote:
Originally Posted by Drigon Alele
Wow whoever said that Healing breeze > Life Siphion and Life Transfer is a moron Umm Cough Eonwe... Healing breeze max is 10 I believe with 16 into healing prayers... It might be 9. Life transfer can reach 8 or 9 and Siphion can get to 3. I thought that 3 +9 = 12 . Eonwe is 12 > 10 or was I not taught anything in Preschool...
Degen maxes at 10 there hot shot. Learn something about guild wars.
Edit : I also didn't think you would take it that literally. Life transfer drains 8 at 16, life siphon 3. Who the hell cares about 1 pip of degen.
Edit : I also didn't think you would take it that literally. Life transfer drains 8 at 16, life siphon 3. Who the hell cares about 1 pip of degen.
yuna of spira
i just made a necro pvp only with these skills and life transfer really isnt very good cuz the purpose of a degen or regen skill is to be able to use it again right after it ends, as for the guy who said hexes suck cuz u use smite hex or remove hex skills is one of the dumbest ppl in pvp. thats like saying all monk enchantments suck cuz a nec could use rend enchants and strip enchant and dominate em.......no one brings in skills specifically to combat something that only possibly will be used..... try out the combos b4 u talk trash about em, especially in hoh
MegaPsycho
Quote:
Edit : I also didn't think you would take it that literally. Life transfer drains 8 at 16, life siphon 3. Who the hell cares about 1 pip of degen. Im pretty sure max degen is 12, but just for the moment lets say it is 10. Max Regen for healing breeze is 9 at 16 healing. In case you didnt know (as a lot of frequenters on this site dont seem to get) max degen/regen is applied AFTER all the degen and regen is calculated and put together.
And as for why to care about -1 degen? simple, its not like healing breezes stack, so basically your negating the regen of breeze, and if another necro has malign intervention or lingering curse on them, and theyre degen is higher than their regen, then all of the targets healing will come from direct healing (since regen becomes pointless, ignoring hex removal for a sec) and with malign or lingering, thats reduced, and the target will drop like a rock if you have enough damage output going to the target.
Ilyon Grian
Actually you're also forgetting that he gains health regen as well. And seriously, I've been hit by a N/Me who did basically that to me, as a warrior. I was litterally dead in seconds. He used a lot of energy, I'm sure, but even so, no amount of healing would save me, when I had all of the degens stacked on me, I even pulled off a healing breeze, but it kept it at 10. Even getting hit once or twice with 10 health degen is killer.
Dualinity
what i used to do with my N/Me is cast soul barbs (for the noobs: for every hex cast on target they get dmg) then i cast health degen skills: life syphon, life transfer, phantom pain, conjure phantasm, barbed signet (dmg w/o energy cost, to finish target of) result: if a monk heals target = no effect, if he is not healing within 5 seconds target is as good to be dead (health degen: 3+7+5+2 = 17, dmg: 100 from soul barbs 40 from barbed signet
as 7th and 8th skill: demonic flesh (life transfer is good to fill up), and rez signet
and about degen max: you can see only 10, but you can have health degen 100 (mursaat do that before infusion)
as 7th and 8th skill: demonic flesh (life transfer is good to fill up), and rez signet
and about degen max: you can see only 10, but you can have health degen 100 (mursaat do that before infusion)
Zeru
Quote:
Originally Posted by Ilyon Grian
Actually you're also forgetting that he gains health regen as well. And seriously, I've been hit by a N/Me who did basically that to me, as a warrior. I was litterally dead in seconds. He used a lot of energy, I'm sure, but even so, no amount of healing would save me, when I had all of the degens stacked on me, I even pulled off a healing breeze, but it kept it at 10. Even getting hit once or twice with 10 health degen is killer.
\\
Getting hit with 250 dps by 3 people is much more killer. Degen is only useful when you are fighting an attrition war and is best done with melandrus/poison arrow rangers.
Who cares about life regen from transfer/siphon. 20 hps isn't going to save you when a half decent warrior build unleashes an adrenaline spike.
If a necro throws siphon/transfer on a warrior when their adrenaline is charged...who's gonna die first? The necro, by a rather large margin.
Soul barbs is crap.
People think soul barbs+wastrels is good. Then they realize a ranger or warrior will severely outdamage that and be ahead in the energy game.
Getting hit with 250 dps by 3 people is much more killer. Degen is only useful when you are fighting an attrition war and is best done with melandrus/poison arrow rangers.
Who cares about life regen from transfer/siphon. 20 hps isn't going to save you when a half decent warrior build unleashes an adrenaline spike.
If a necro throws siphon/transfer on a warrior when their adrenaline is charged...who's gonna die first? The necro, by a rather large margin.
Soul barbs is crap.
People think soul barbs+wastrels is good. Then they realize a ranger or warrior will severely outdamage that and be ahead in the energy game.
Dualinity
lol, i dont agree with u, i have had many fights with warriors, and i win vs them.... since i will have 560hp (with demonic flesh) + life transfer + syphon, i win ( dont argue with me caus i done it before)
Ilyon Grian
Necro/mesmers hit hard, with health degen, if done properly. I've seen tons of N/Me s rip apart groups one at a time with degen. Once they fire off all the degen, the character is as good as dead. Now, as you said, a warrior can outdamage that... Yeah. No. They can in some small way, yes, but you're forgetting that a warrior is short range, while a N/Me can do all that a distance, move to the next victim and continue. Also, unless you have huge health degen skills as well, that groups monk can still use things like Mending and Healing Breeze to some effect. Really, once you have all that degen stacked, your monk has to basically pump all of their energy into only you, to keep you alive for more than 5-10 seconds.
White Designs
Quote:
Originally Posted by Ilyon Grian
Quote:
Originally Posted by Dualinity
lol, i dont agree with u, i have had many fights with warriors, and i win vs them.... since i will have 560hp (with demonic flesh) + life transfer + syphon, i win ( dont argue with me caus i done it before)
Fighting bad warriors in Arena means nothing. I can safely assume this was random arena since this 'necro vs. warrior' fight scenario doesn't exist in 8v8.
Dualinity
you are forgetting it is a vs 1 build and not vs 8 :P, if whole team does its work i should be fine. As mentioned before, but i think you didnt see it, i said that if a monk heals the warrior, i am in problems, though i have demonic flesh + life transfer + syphon to keep myself alive, then it is up to the party.....
My success also depends on the team, but that is with all builds Also, people talked about i cant take out a warrior (for instance), i didnt tell i would face a warrior.... rii
1v1 doesnt exist in this game. its a team game. in arena, it might degrade into a 1v1, but only if they suck. if its a team that knows how to press t, your +7/10 whatever pips arent going to make any difference. the amount of people ive squased with this poorass skill is innumerable.
Dualinity
what i mean with a vs 1 build is that it focusses on defeated 1 enemy, so not AoE
clonmac
This whole arguement is dumb on both sides. If either of you play GvG a lot, you will learn that both types of damage are usually needed to take down a target. There are counters to prevent both types of damage; spike and degen. So this skill and other degens like it are not killers in and of themselves, nor are spike damage skills like Lightning Orb and Surge.
Like what was said earlier that degen usually comes into play in wars of attrition. That is true a lot of times. But, to say that this skill sucks because it can't take down a target quickly is idiotic at best. The fact is that, most of the degen you will encounter is going to be caused by conditions. So, every now and then it is a really good thing to max out degen on a target via hexes. This is Guild Wars, everything has a counter. |