no grind? yeah right

elorei

Ascalonian Squire

Join Date: Apr 2005

9 hours so far to get SoJ for my monk.

warrior got it on second zone in. boss spawned second time, not too bad.

my monk cant get the boss to spawn. hell, sometimes none of the bosses are there at all. but most times its the mesmer boss mocking me.

9 hours for one skill. no luck yet. thats a grind.

to all those saying "omg there is no grind blahblahblah" ...just stuff it, seriously.

doing the SAME DAMN THING over and over and over and over and over, so far for 9 hours is NOT adventuring. its not an action game. its not fun. its repetition. thats a grind.

Phantium

Phantium

Lion's Arch Merchant

Join Date: Apr 2005

Netherlands

Europe United [EU]

W/Mo

I haven't been able to get my elite skill "Shield of Judgement" either, I was pretty pissed off.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Could be that they mix spawns up so it is different. They have definately done this on the ascention missions as the named npc's with aruras change from time to time.
The is at a guess more than one place to get a skill.

elorei

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Shadow_Avenger
Could be that they mix spawns up so it is different. They have definately done this on the ascention missions as the named npc's with aruras change from time to time.
The is at a guess more than one place to get a skill.

yes we are quite aware that the spawns mix and match.

that is the point of my post. the monk boss isnt spawning.

oh, and no, that is *THE* place to get that skill. no where else.

Ginko

Frost Gate Guardian

Join Date: Apr 2005

The Illuminati

If your spending nine hours doing the same thing, then well your doing something wrong because I'm yet to encounter such a grind.

To be quite honest, I think that's bullshit. I believe the Signet of Capture system is intelligent and good. It's far greater then handing out skills to people.

--Ginko

elorei

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Ginko
If your spending nine hours doing the same thing, then well your doing something wrong because I'm yet to encounter such a grind.

--Ginko

how many elites have you gotten since anet pulled them all from pre desert?

how many characters have you gotten SoJ for? hundred blades?


edit: well i see you have made 2 edits to your post, yet refuse to answer my question. i must assume the answer is NONE. so of course you havent experienced the grind.

as to the SOC system being good....well it *WAS* good, when multiple mobs of multiple levels had the skills. you could carry around a signet with you and maybe find something cool while you were wandering around. it was a fun added bonus if a mob used an elite.

the NEW system however forces us to all just pool the info, put it on a website, and go grind it out.

Zeru

Wilds Pathfinder

Join Date: May 2005

Well the consolation with Hundred Blades is that Rurik is always there and he always uses it. Of course, having to go so insanely far takes a very long time.

I just spent an hour trying to get healing hands whose boss I could reach within about 2 minutes. Half the time there was no boss in either location, and most of the other times the bosses were not the right ones. Out of maybe 25 runs into the zone we found the boss three times, he accidentily got killed once, and once he never used it. Absurd.

If the soc system wasn't so completely RANDOM (and limited in the number who have it) you wouldn't see half the people complaining that are. There's a chance the boss will be there. There's a chance it will be the right profession. There's a chance he will use the skill or not. If your in a mission where getting to the boss with henchies is impossible (i,e first 2 ring of fire missions), there is a very high chance your team will kill the boss before he bothers to use it. If the boss is in an area way far away from start of mission/portal, you may not always be able to reach him every time either, especially with bugged henchies.

If the boss was always there in the mission/ea, always was the right profession, and always used his elites very often in battle (or even had quests to make it this way), you would see a lot less people complaining about grind because you could pick up the skill without doing the same thing over and over again. Mindless repetition is grind, and that's exactly what the very random soc system is atm.

elorei

Ascalonian Squire

Join Date: Apr 2005

update: 10 hours, 20 minutes.

myd spawned. got the skill. now i get to do the exact same thing if i want flourish. (saw the warrior boss only once while there with my monk, this might suck even more.)

Jab

Frost Gate Guardian

Join Date: May 2005

I Think all they need to do is spread out the elite skills, make so that all elites have maybe 3-5 areas you could go for, and of course they really need to have elites out in the explorable areas with skills as well. Should make exploring more exciting.

Hooshang

Academy Page

Join Date: Feb 2005

Tehran, Iran

W/

i tried getting hundred blades from the charr boss but the same thing happened to me. its annoying have to walk all the way to the boss location, just to be the wrong one.

Synncial77

Academy Page

Join Date: Apr 2005

I hate how the term "grind" has been used to insult virtually every gameplay element in Guild Wars.

For as long as I've heard the term "grind" the only definition that's suitable is returning to the same places over and over again to gain XP. That's it. What you're doing is farming. Farming applies to both finding rare loot and finding rare skills.

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

My own definitions for farming and grind go as follows:

FARMING = Repetative actions (ie.. same mision, quest, specific zone) for things you simply WANT to have.

GRIND = Repetative actions for things you NEED to have.

That being said..Infusion Runs are a grind because you NEED to do them 5 times in order to be fully protected.. Anything less is about suicidal.

Looking for runes or elite skills is farming for me at least. Some hardcore PvP person may believe that they just can't do their thing without a specific rune or skill.. so for them it is a grind.

Elites, Runes, and Upgrades are certainly nice things to have, but I get along just fine without them so far. If there happened to be a reliably good place to farm some of these things I MIGHT do it for a little while. But I have yet to see any item or skill in this game that I just couldn't live without. I certainly would never be desperate enough for any single skill or wanna-have item that I'd waste nine hours trying to get it. The game is balanced enough that you are not really in a hole without having every single thing available at your fingertips.

With the excpetion of the infusion thing. any grinding or farming any of us do is completely by choice. None of it is necesary to play effectively.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

Personally, I have no 'elite' skills yet, and that is just fine with me. The one I have seen I want, Glyph of Elemental Power, I can live without for the time being until I finally run into that one boss that has it while I continue to do the missions.

Personally, I am tired of hearing everyone complain about the time needed to get skills or runes or what not. Can no one honestly play the game anymore for mere enjoyment or is it all about being 'elite'?

Games were never meant to cause such whining and complaining, frankly, I think it needs to stop. There are enough posts in the forums with people debating the 'grind', and I'm more than certain A-Net and NCsoft have seen more than enough complaints about it. So...

~Adaria

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

Still debating if reading and replying to these sorts of threads is farming or a grind..hehe

Inacurate

Academy Page

Join Date: Apr 2005

Merrimack, NH

Looking for serious PvP, yet wanting to try things kinda Guild!

Mo/

And I think with Elites, they want us to really work for them, hence why they are called Elites?

What would be the point in having such a powerful spell, if everyone could get it so easily?

What would be another way of making them easier to get( a lot less grind / farming ) while still difficult to acquire so the rarity of these skills remains true and they are not everyday occurances in PvP matches?

Inac

Rahne Sinclaire

Frost Gate Guardian

Join Date: May 2005

Here.

The Dopplegangers [DoP]

W/Mo

If you really think playing the game to get these 'essential' skills is such a bother, find another game to play. It's not that hard.
I don't have any elite skills, but that suits me fine... I'll get them eventually. And they're certainly not 'essential', by any means.

elorei

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Adaria
Personally, I am tired of hearing everyone complain about the time needed to get skills or runes or what not. Can no one honestly play the game anymore for mere enjoyment or is it all about being 'elite'?~Adaria
yes, because killing the same 12 groups of the exact same monster for 10 hours is fun.

i play for enjoyment, HOW DARE ME ENJOY something other than being destroyed in pvp because i dont have the elite skills that fill the holes in my build.

by the way, glyph of elemental power was buyable, not elite, last i checked.

Quote:
Originally Posted by Inacurate
And I think with Elites, they want us to really work for them, hence why they are called Elites?

What would be the point in having such a powerful spell, if everyone could get it so easily?

What would be another way of making them easier to get( a lot less grind / farming ) while still difficult to acquire so the rarity of these skills remains true and they are not everyday occurances in PvP matches?

Inac
please take your MMORPG mentality elsewhere. this game was marketed as play, not work. having elite skills shouldnt be a chore, the entire premise and marketing scheme of this game was no grind, jump in and play. as to the name "elite", who gives a rat's ass what term they use, lets just rename em "YouCanOnlyHaveOneOfTheseAtATime" if that makes it better for you.

QTFsniper

QTFsniper

Academy Page

Join Date: May 2005

Rhode Island, USA

[UC] Uber Crew

N/Me

Quote:
Originally Posted by elorei
yes, because killing the same 12 groups of the exact same monster for 10 hours is fun.

i play for enjoyment, HOW DARE ME ENJOY something other than being destroyed in pvp because i dont have the elite skills that fill the holes in my build.

by the way, glyph of elemental power was buyable, not elite, last i checked.



please take your MMORPG mentality elsewhere. this game was marketed as play, not work. having elite skills shouldnt be a chore, the entire premise and marketing scheme of this game was no grind, jump in and play. as to the name "elite", who gives a rat's ass what term they use, lets just rename em "YouCanOnlyHaveOneOfTheseAtATime" if that makes it better for you.

you CAN jump in and play and be competative. If you want that little extra bonus, work for it. I'm sure all the other guilds you are fighting did that little extra.

elorei

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by QTFsniper
you CAN jump in and play and be competative. If you want that little extra bonus, work for it.

ppl keep saying work. i dont get it. why should i WORK to PLAY a game. hell, i work to pay the bills. i work to keep the wife happy. i work to buy games. i buy games to ESCAPE work, not do MORE work. this was the promise of guildwars. this is why tons of us dont like MMORPGs.


lets point out how many times on their website, the box, the pre order box, etc etc etc it states :

players are rewarded for skill, not hours played!
no camping!

both of these are shot down by your "go to work!" premise.

QTFsniper

QTFsniper

Academy Page

Join Date: May 2005

Rhode Island, USA

[UC] Uber Crew

N/Me

Quote:
Originally Posted by elorei
ppl keep saying work. i dont get it. why should i WORK to PLAY a game. hell, i work to pay the bills. i work to keep the wife happy. i work to buy games. i buy games to ESCAPE work, not do MORE work. this was the promise of guildwars. this is why tons of us dont like MMORPGs.


lets point out how many times on their website, the box, the pre order box, etc etc etc it states :

players are rewarded for skill, not hours played!
no camping!

both of these are shot down by your "go to work!" premise.
How so? They ARE awarded for skill. Those other guilds have more skills than you, so obviously they got the skills they wanted to better. What game DONT you have to work in? It's just phrased different. Hell, I WORKED in ninja gaiden and felt pretty accomplished when it was over.

elorei

Ascalonian Squire

Join Date: Apr 2005

well, apparently all those that havent been through the grinder of trying to get elites feels this is a grindless game. most of those that have tried to find a certain skill think the grind is bad.

i doubt either side is going to see it from the other perspective. that said, ill be smiling inside when all of the "there is no grind" people get out of pre-ascension and find themselves facing the thing we have been complaining about. i have a feeling many tunes will change.

and sniper, im deeply sorry for you. i hope in time you can find a game that isnt a job for you. hopefully you will find a game that is just fun.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Not another one of these threads, not another one. I can't take another one.

*curls up in bedsheets*

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

My thoughts exactly... I have yet to find where Glyph of Elemental Power is sold at so... yeah, waiting to find that one...

Anyway back to more important things...

Aria

Aria

Sig Fairy

Join Date: Feb 2005

Once upon a time..

Quote:
Originally Posted by QTFsniper
you CAN jump in and play and be competative. If you want that little extra bonus, work for it.
Competitive in what sense? I doubt that any of the top guilds on the GvG ladder will disagree with me when I say that at the very top of the competition, *any* and all advantages, no matter how small, matter. Sure, a team with more skill will always win over a team with less skill regardless of the weapons, runes and items, but when the curve pretty much plateaus out at the top of the competition, the measure of player skill becomes that much narrower between two teams. Hence, items AND the number of skills you've unlocked become a huge determining factor.

On a level playing field, it will be player skill that remains as a huge determination of who will win. However, because of the huge amount of time needed to get to that level playing field (necessary runes unlocked, all the skills available, item mods unlocked, etc), what we're ending up with is scenarios in which team A has farmed 200 more hours than team B, and thus beats team B.

Items do count a great deal because they are what you need in order to be competitive at that level. If I don't spend 200 hours getting all possible elites, I won't have the flexibility to adapt quickly to opposing builds, and with that as a crutch, I'll lose. What is at the heart of my grind argument is that I do not want to spend over 500 hours in order to reach that level playing field. Jump in and be competitive with an all-premade team? Have you tried that, honestly? Or, jump in and be competitive without any elites?

I'm willing to put time into it. 200 hours is no problem, and I'm nearing 300 total logged hours at this point. However, the fact that I don't even have 1/3rd of the items and skills necessary to arrive at that "level playing field" with about 200 hours is ridiculous. Sure, it's fast if one is only looking at the game to satisfy a PvE standpoint, but for those who see PvE as preparation for even starting to practice in serious PvP, such an investment is staggering.

Yes, I'm still waiting for ANet's solution to this problem, but this is part of the explanation of why I can't stand the "you can still be competitive without grinding" arguments. 600 hours is grind, and unless you mean competition by random matches in arena, those items, runes, skills and elites mean *a lot* more than you think.

elorei

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Adaria
My thoughts exactly... I have yet to find where Glyph of Elemental Power is sold at so... yeah, waiting to find that one...

Anyway back to more important things...

i guess this was sarcasm? you are waiting to find it because its not buyable?

is this what you are getting at?

try port sledge.

if you were being sarcastic, wow, you sure look like a dumbass now. if not, and you REALLY were waiting to find it, i hope this info is of some help.

Khrysyl

Khrysyl

Academy Page

Join Date: May 2005

While it may not be grindless (that depends on your definition I guess) it certainly is a game where you only have to grind as much as you want to.

I also find it rather strange that some people have this idea that they have to have elites (some even feel they have to ahve all elites, all runes, and all enhancements) to be competitive. That is just so much nonsense! I'm sorry if that offends, but it is the truth.

Anyone, and I mean anyone, can be competitive at any level. I could be, you can be, anyone can be, so long as they compete at their level.

One of the facts of life with RPGs (and this is an RPG, a CoRPG according to A.Net) is that characters progress, some characters are higher than others and have more abilities, skills, etc. We all have the choice though, we can compete in PvP at the level we find ourselves, or we can wait until we have reached the absolute pinnacle of development and uber-skill possession before PvPing. It is the choice of the individual though, and not something imposed by A.Net

So, go out, enjoy the PvP that you can participate in today (I know I will be soon enough) and don't worry about being at the very top from day one. Only one person (or team) can be at the top, and in a competitive game, it is not likely they will be able to stay there for long. Peace.

edit: corrected spelling errors induced by dyslexic fingers, did I miss any?

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

It all boils down to your definition of grind compared to Anet's. You can jump right in out of the box and be competative because you can have a lvl20 character with the highest level armor and basic weapons and even an elite skill if it is in the pre-made builds. With that you can go into the tombs and COMPETE. Win?.. sometimes..Not all the time.. On the same level as the "elite" or top 10 guilds without a lot of extra time and work.. No way.. But you still can compete and be competative to a good degree.. You don't have to take 6 months to make level 20 in order to jump in the ring with these top players.. It takes 5 minutes from the time you install the game.. ergo.. no grind or time to COMPETE.. Being competative in the top wrung of the ladder is a whole different matter entirely.

If anyone has interpreted ANet's statements as saying you can jump from the cradle of not owning the game to the olympics of the top 10 percent of players without any kind of work or effort.. I'm thinking you are a victim of your own making for thinking so.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

No, I wasn't being sarcastic, I don't DO sarcasm online because it's close to impossible to tell sarcasm from normal speech like you were having trouble with...

Port Sledge? Never heard of, or found that place yet.

Mav

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Ginko
To be quite honest, I think that's bullshit. I believe the Signet of Capture system is intelligent and good. It's far greater then handing out skills to people.

--Ginko

In theory it's a great ability, and way to gain skills.

In reality it's piss poor. They simply changed venues for grinding. Instead of level grinding, you are skill and item grinding to even have a fair chance at PVP.

M Dew

Ascalonian Squire

Join Date: May 2005

It took me about the same amount of time to get the boss to finally spawn for Shield of Judgement. In the end tho it was definately worth it.

Kirb

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by Corwin_Andros
If anyone has interpreted ANet's statements as saying you can jump from the cradle of not owning the game to the olympics of the top 10 percent of players without any kind of work or effort.. I'm thinking you are a victim of your own making for thinking so.
Well said. My thought exactly.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Quote:
Originally Posted by Corwin_Andros
My own definitions for farming and grind go as follows:

FARMING = Repetative actions (ie.. same mision, quest, specific zone) for things you simply WANT to have.

GRIND = Repetative actions for things you NEED to have.

That being said..Infusion Runs are a grind because you NEED to do them 5 times in order to be fully protected.. Anything less is about suicidal.

Looking for runes or elite skills is farming for me at least. Some hardcore PvP person may believe that they just can't do their thing without a specific rune or skill.. so for them it is a grind.

Elites, Runes, and Upgrades are certainly nice things to have, but I get along just fine without them so far. If there happened to be a reliably good place to farm some of these things I MIGHT do it for a little while. But I have yet to see any item or skill in this game that I just couldn't live without. I certainly would never be desperate enough for any single skill or wanna-have item that I'd waste nine hours trying to get it. The game is balanced enough that you are not really in a hole without having every single thing available at your fingertips.

With the excpetion of the infusion thing. any grinding or farming any of us do is completely by choice. None of it is necesary to play effectively.
If you read the armour FAQ you will find DD spells effect the chest, so in effect you could probably get away with the infuse run once, as long as you infuse chest armour.

Zorlag

Ascalonian Squire

Join Date: May 2005

Some elites are far better than their non-elite counterparts. For my mesmer I recently got Energy Drain. Oh boy, that sure made my energy management easier.

Energy Tap < Energy Drain (ED drains more, casts faster, recharges faster)
Energy Burn < Energy Surge (same stats but ES is AoE damage)

and so on. So I'd say to be competitive on the arena you'd want at least 2-4 elites to strengthen your builds. Right now some elites are really easy to get and others are total pain. I especially hate randomly spawning bosses. If it wasn't enough I slugged through wilderness and several enemy teams, I also have to get lucky with having right boss spawning and that aforementioned boss actually USING the skill (and using it so that no enemy interrupts me while I'm at it).

Fantras

Frost Gate Guardian

Join Date: May 2005

Sacramento California

House Palomides

Mo/Me

Thanks alot for bringing up this dust covered turd which was laid on the side of the road a while ago. Hopefully for you this will bring you all the "31337" stuff you "need" to compete without having to lift a finger. Good luck in your endeavours, because they most likely only occur outside the game.

M Dew

Ascalonian Squire

Join Date: May 2005

yesterday was not awhile. Unless I am missing something.

Anarchy 2k

Ascalonian Squire

Join Date: Apr 2005

I just simply wanted to point out that character progression in this game is limited to HALF of the game. PvP character have no progressions. There is no explorable areas, missions, or ways to unlock itmes outside of tombs (one random drop every 10 minutes at HoH.)

You CANNOT unlock runes in HoH, and you CANNOT unlock skills there either. PvP "progression" is null. There is none, so stop arguing that PvP characters have progression.

Now, if they removed the PvP creation, that would be forced progression... but that would COMPLETELY go against what they are saying. There is no character progression for PvP characters, again. The only Progression there is, is RP characters who have done the game once or more already, and are hoping that they can get through the 2nd time quicker.

I have to say personally, that I finally ascended my lvl 11 ele/nec, and I am about to spend around 50+ hours to explore areas and gather the quests to unlock skills for both professions. (This estimation is saying I don't waste my time fighting my way through and just run and do whatever is necessary to get each area as quick as possible.)

After finding all thouse quests, I must complete them. I've already done them once, so why do I have to do them again if all I want to do is experiment with the all the skills those classes have when I've beaten the story? (I'm talking about characters that beat Hell's Precipece, which this has not done, but my other has and I still am missing around 12 or so warrior/monk skills total with around 240 hours of gameplay.)

Character Progression? NO! I want to PvP with a necromancer, not RP with it! That's what we're calling for, not a way to diversify our current RP characters, but allow the PvP characters to have something that allows us to not have to go through the storyline meaninglessly a 2nd, and 3rd time, just to do what we want to do. To give us what we need (yes, I'd like to play something other than a minon master in PvP,) in order to switch up our skills and test them in battle.

I'm honestly sick and tired of people saying that this game is about character progression, when it's about personal skill progression. Later in this game, you learn how great teams can decided wether a mission is won or lost. This is basic training for PvP. Yes, there's some character Progression in there, but we're forced to do it multiple times and "gain" skill we already aquired the first time...

THAT'S WHAT PEOPLE DON'T LIKE! HAVING TO LEARN TO DO WHAT WE ALREADY KNOW HOW!

I'm done now. Thanks for playing.

(EDIT: Infusion once brings the damage down to 40, and 4 pips of degen i'm probably wrong there. twice, i dunno... same about 3 and 4, but 5 = 4 damage and one pip of degen. alot better than one infused.)

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

Quote:
Originally Posted by Anarchy 2k
That's what we're calling for, not a way to diversify our current RP characters, but allow the PvP characters to have something that allows us to not have to go through the storyline meaninglessly a 2nd, and 3rd time, just to do what we want to do.
They have that. It's called Explorable Areas. You can run straight from Yak's Bend to Gates of Kryta. Don't like Gates of Kryta? You can run around it to Lion's Arch. You can run from there to Druid's Overlook, to Quarrel Falls, to Ventari's Refuge, to Denravi. You aren't forced into any of the storyline before Ascension, and even then you can just skip the whole Crystal Desert by using Lornar's Pass.

Khrysyl

Khrysyl

Academy Page

Join Date: May 2005

A number of players that I have talked to have expressed a desire for an "Unlock All Skills" button, or a different system with a similar effect.

But unless A.Net decides to completely change the concept of GW that will not happen. Why? Because A.Net has stated that GW is one game, not two, and that they have no intention to separate them.

And including something like UAS would do just that, separate the game into two, even if they ran on the same server, there would be two games. One game would be the PvE game where you create a character, advance it to level 20, and then repeat the process. This would be horrible for PvE players because there would be no reward for reaching level 20, just a deadend. The other game would be the PvP game where you create a character, click the UAS button, and enter the PvP arena with all of the skills of every PvP character ever created. Any system similar to UAS would separate GW into two different games with no connection to one another.

I could be wrong, but I don't see this happening. This is not the game A.Net intended, and this is not the game A.Net created.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

I finally got Word of Healing, it didn't take any skill just lots of time running the left half of Elona over and over again until the boss showed and actually used the skill...

The good thing about running that 13 times is I had plenty of minotaur horns to give to guildmates so they could get better gauntlets...

Khrysyl

Khrysyl

Academy Page

Join Date: May 2005

Quote:
Originally Posted by jdwoody
The good thing about running that 13 times is I had plenty of minotaur horns to give to guildmates so they could get better gauntlets...
Every difficult task is not without reward.