Competitive Missions done with pvp chars?
kalvon
Will Competitive missions allow pvp chars or are they only for roleplaying chars? I personally do not like to use my roleplaying chars in pvp.
Kool Pajamas
Competitive missions wont be focused on killing the other players. They are focused on killing NPCs. So its not really pvp.
mqstout
As long as there are other players in the region that are not your team, it is PvP play, whether it's called something or not. People like me will have to worry about griefing from the other team, as well as our success or failure not being solely a product of our own skill, but merely relative to other people's we don't know, don't care to know, and don't want to interact with.
Loviatar
Quote:
Originally Posted by kalvon
Will Competitive missions allow pvp chars or are they only for roleplaying chars? I personally do not like to use my roleplaying chars in pvp.
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if this isnt what was askes ..oops
Mordakai
Quote:
Originally Posted by Kool Pajamas
Competitive missions wont be focused on killing the other players. They are focused on killing NPCs. So its not really pvp.
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Competitive missions involve PvP.
Cooperative missions involve PvE.
Factions sounds like it will introduce a kind of amalgamation of the two.
EDIT: Or, it seems Anet is changing it's terminology.
Kool Pajamas
http://www.guildwars.com/events/inga...onspreview.php
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Competitive Missions: There are two teams within a competitive mission; one each representing the Kurzicks and the Luxons. Getting into the mission is quick and easy: You simply click "Enter Mission" and you automatically are partied with other members of your faction in either Ft. Aspenwood or The Jade Quarry. Competitive mission objectives vary from mission to mission, but here is an example: The Kurzicks are nearing completion of a new sonic weapon, called the 'Vengeance of the Gods,' that will give them a significant advantage in the war. In the Ft. Aspenwood competitive mission, you will join the Luxons in an attempt to break into the Kurzick fortress and destroy the weapon before it can be completed, or you will join the Kurzicks and attempt to repel the Luxon invasion. Both sides will be competing for control of amber mines, as amber can be used to strengthen fortress defenses, increase the speed at which the Vengeance of the Gods is constructed, or increase the power of the massive siege turtles that the Luxons are using to break into the Kurzick fortress. During the mission, you will encounter members of the opposing faction, as they are trying to take control of the same amber mines. As with any competitive mission, although you will encounter enemy players, completing these missions relies more heavily upon killing NPC’s or monsters rather than engaging members of the opposing faction in combat. Should you choose to engage the enemy faction, you will find that the gameplay mechanics are different than elsewhere: There is no penalty to those who are slain (no death penalty) and those who die are re-spawned quickly. |
mqstout
Sounds PVP to me.
TheMosesPHD
Come on now, only one of you actually understood kalvon's question? hmm. Anyway, if it's not on the Battle Isle's then you can't use a PvP character to do it. Not really sure if anything new will be added to the Battle Isles though. So I'm thinking every new type of mission/competition will be all PvE so you'll need a PvE char.
Kool Pajamas
Quote:
Originally Posted by mqstout
Sounds PVP to me.
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Come on now, only one of you actually understood kalvon's question? |
mqstout
How? There are more people there than my party. Refer to my previous post: Success and failure is not entirely determined by myself and my friends I started the mission with.
Kool Pajamas
Did you read this?
"relies more heavily upon killing NPC’s or monsters "
Killing the monsters helps you more than killing the other team. To me it sounds as if killing the other team is almost pointless. The successful teams probably will not even bother with the other team.
"relies more heavily upon killing NPC’s or monsters "
Killing the monsters helps you more than killing the other team. To me it sounds as if killing the other team is almost pointless. The successful teams probably will not even bother with the other team.
mqstout
I did read it. There will be teams of other people who play it solely to go to the other side and kill them and prevent them from having fun doing the mission. Moreso, I don't want to COMPETE at all. I just want to complete the game. If I lose based on what other teams do, rather than just my own team's shortcomings, that is not PvE playing at all.
Siren
Quote:
Originally Posted by Kool Pajamas
Did you read this?
"relies more heavily upon killing NPC’s or monsters " Killing the monsters helps you more than killing the other team. To me it sounds as if killing the other team is almost pointless. The successful teams probably will not even bother with the other team. |
stout, try something different perhaps? Broaden your horizons, as it were. Live a little! ^_^
mqstout
"You're just racing against them." That's exactly what I don't want. All of Guild Wars has been set up that you could play it at your own pace. Look at the henchmen system as an example of this. I like to take my time and enjoy the game that way. If I need to get up to use the restroom while playing, I can, or being able to pause to pose for screenshots. These things are not possible while being competitive. These "Competitive Missions" are PvP content trying to masquerade as RPG content that PvEers are not being fooled by.
Siren
Quote:
Originally Posted by mqstout
"You're just racing against them." That's exactly what I don't want. All of Guild Wars has been set up that you could play it at your own pace.
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Look at the henchmen system as an example of this. |
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I like to take my time and enjoy the game that way. If I need to get up to use the restroom while playing, I can, or being able to pause to pose for screenshots. These things are not possible while being competitive. |
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These "Competitive Missions" are PvP content trying to masquerade as RPG content that PvEers are not being fooled by. |
mqstout
I tried PvP. It was no fun whatsoever.
Kool Pajamas
Maybe an online game just isnt for you.
mqstout
"Maybe an online game just isnt for you."
I purchased GW because it was supposed to be devoid of the things they're adding now; that PvP was an alternate mode and would not be integrated with PvE like in all those other online games where you can't walk 10 feet without being killed by someone. We're sufficiently OT enough that I'll stop here.
I purchased GW because it was supposed to be devoid of the things they're adding now; that PvP was an alternate mode and would not be integrated with PvE like in all those other online games where you can't walk 10 feet without being killed by someone. We're sufficiently OT enough that I'll stop here.
Karmakin
mqstout:There will be Story missions for you to play that do not involve other teams. Sorry that 100% of the content isn't directly what you want.
Such is life.
In other words, from what I think, these competitive missions will not be needed to proceed in the story. They'll be seperate, like Sorrow's Furnace or Tombs UW is today.
Such is life.
In other words, from what I think, these competitive missions will not be needed to proceed in the story. They'll be seperate, like Sorrow's Furnace or Tombs UW is today.
Katari
"relies more heavily upon killing NPC’s or monsters "
So HoH isn't really PvP, since killing the other team dosn't matter. All that matters is who's ghostly hero is holding the alter when time hits zero. PvE, totaly. Getting there is PvP, but the final win is soooo PvE. Winning in HoH relies more healvly on controlling, and killing a NPC than killing the other team.
Hmmmm, thats what you guys are trying to say, right?
A race is PvP, any mission where some human controlled player is working against me is PvP. If the sucess of another team causes the defeat of my team, than it is PvP. I'm not really sure where you guys are trying to go with this.
PvE is player against enviroment, and only enviroment. Suscess of the mission depends on the skill of your team, and nothing else. PvP is any encounter where the skill of a team, or player works against you. The better they are, the harder your team has it, that is PvP.
So HoH isn't really PvP, since killing the other team dosn't matter. All that matters is who's ghostly hero is holding the alter when time hits zero. PvE, totaly. Getting there is PvP, but the final win is soooo PvE. Winning in HoH relies more healvly on controlling, and killing a NPC than killing the other team.
Hmmmm, thats what you guys are trying to say, right?
A race is PvP, any mission where some human controlled player is working against me is PvP. If the sucess of another team causes the defeat of my team, than it is PvP. I'm not really sure where you guys are trying to go with this.
PvE is player against enviroment, and only enviroment. Suscess of the mission depends on the skill of your team, and nothing else. PvP is any encounter where the skill of a team, or player works against you. The better they are, the harder your team has it, that is PvP.
Loviatar
Quote:
Originally Posted by mqstout
"Maybe an online game just isnt for you."
I purchased GW because it was supposed to be devoid of the things they're adding now; that PvP was an alternate mode and would not be integrated with PvE like in all those other online games where you can't walk 10 feet without being killed by someone. We're sufficiently OT enough that I'll stop here. |
sometime ago i sent a pm to Alex Weekes of NCsoft on this as i PVE only and asked if chapter 2 would force me to pvp to complete it .
his response was
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NO but doing so might enhance your experience. |
just because a faction has control of a city does not mean that everybody not with that faction is locked out from the city it simply means that some very elite quests are not available to you at this time.
what all the locked out content screamers are forgetting is that you may be locked out of this towns elite quests for the moment but all the elite quests available in towns your faction is holding at the moment are available to you
Siren
Quote:
Originally Posted by Katari
"relies more heavily upon killing NPC’s or monsters "
So HoH isn't really PvP, since killing the other team dosn't matter. All that matters is who's ghostly hero is holding the alter when time hits zero. PvE, totaly. Getting there is PvP, but the final win is soooo PvE. Winning in HoH relies more healvly on controlling, and killing a NPC than killing the other team. Hmmmm, thats what you guys are trying to say, right? A race is PvP, any mission where some human controlled player is working against me is PvP. If the sucess of another team causes the defeat of my team, than it is PvP. I'm not really sure where you guys are trying to go with this. PvE is player against enviroment, and only enviroment. Suscess of the mission depends on the skill of your team, and nothing else. PvP is any encounter where the skill of a team, or player works against you. The better they are, the harder your team has it, that is PvP. |
In HoH, you're directly facing another team (or teams), in addition to needing to keep the Ghostly Hero alive so you can cap the altar.
In the Factions missions we're seeing here, you're directly facing a team of NPCs, and another human team just happens to be racing you there. I would imagine this is similar to the Zaishen fight that decides how much morale you get, before you enter HA.
In some ways, the Factions game is a hybrid, but more leaning on the side of PvE, because you are literally going up against NPCs and the environment. I don't know if the other human teams really matter all that much to that end, because there have been times where my team just didn't click versus the Zaishen in HA, just like I'm sure there will be times where something doesn't go right for those missions in Factions.
Quote:
Originally Posted by mgstout
I tried PvP. It was no fun whatsoever.
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Originally Posted by Loviatar
pvp will still be in specified arenas and not within the general population of a town.
just because a faction has control of a city does not mean that everybody not with that faction is locked out from the city it simply means that some very elite quests are not available to you at this time. what all the locked out content screamers are forgetting is that you may be locked out of this towns elite quests for the moment but all the elite quests available in towns your faction is holding at the moment are available to you |
zoozoc
hm...yes you may benefit more by killing npcs, but if you see a bnuch of enemies, your not just gonna let them do whatever, especially if they are defending/attacking something of yours, and the "quick" respawn could be every minute, or you could respawn pretty far from your current destination, so killing other characters will probably still help, you just wont want to go around only killing them.
Katari
So downhill skiing isn't competitive because the skiiers don't actualy physicaly race eachother? Races aren't competetive? What if there was a contest to see who could the "Master of Healing" the fastest, would that be PvE because you're not actualy hitting eachother?
If another team's suscess cause my failure then I consider it to be PvP. Actual contact between teams is irrelevent. What is relevent is that the skill of the oposing team effects the mission's difficulty for my team. If that is the case, and if that has some signifigant impact on the results I get out of the mission, then it is PvP.
If another team's suscess cause my failure then I consider it to be PvP. Actual contact between teams is irrelevent. What is relevent is that the skill of the oposing team effects the mission's difficulty for my team. If that is the case, and if that has some signifigant impact on the results I get out of the mission, then it is PvP.
Siren
Quote:
Originally Posted by Katari
So downhill skiing isn't competitive because the skiiers don't actualy physicaly race eachother? Races aren't competetive? What if there was a contest to see who could the "Master of Healing" the fastest, would that be PvE because you're not actualy hitting eachother?
If another team's suscess cause my failure then I consider it to be PvP. Actual contact between teams is irrelevent. What is relevent is that the skill of the oposing team effects the mission's difficulty for my team. If that is the case, and if that has some signifigant impact on the results I get out of the mission, then it is PvP. |
Katari, please re-read my post. I never argued that it wasn't competitive. What I argued was that the missions we're reading about in Factions are neither purely PvP nor PvE. They're a combination--a hybrid--that happens to lean more toward PvE, because the enemies you're facing are NPCs. There is nothing more to it than that.
HoH is a similar type of hybrid, if only because it features the Ghostly Hero. But the core of HoH is facing human opponents (unless you happen to face Henchway). You take out the Ghostly Hero, okay, you've stopped the other team from capping the altar. But you haven't beaten them, because there's still one very important detail: the other team's human players are still alive. That's why HoH is a gameplay type that's more a PvP component. Because the player-to-player combat is the focus.
Factions hybrid missions are completely different. You have absolutely no human players to kill. Even if you found some way to kill them, you'd still have one very important detail: the enemy NPCs are still alive. That's why these Factions hybrid missions lean more toward PvE--that's why they're more a PvE component. Because the player-to-computer combat is the focus.
This has been explained ad nauseum multiple redundant times, across close to half a dozen threads at this point, and it is not difficult to understand if you just think about it, instead of wanting something to complain about.
Minus Sign
To answer the OP, PvE, Competitive or not, will doubtless require PvE characters.
I think the real question is: how many missions will be Competitive PvE? If we're just talking about missions that are "linked" to a certain hard PvP/GvG battle or map, then I don't understand the problem. In this context, it is an addition fo content for people who like to PvP but prefer to spend their time killing mobs or middle-of-the-road types like me, neither wholely PvE or hard into PvP. It also increses the replay value to such people, adding another facit of play than just kill other folks/farm your brains out. Now I have another reason to replay the same mission over and over OTHER than just helping my guildies through it.
If the majority of PvE missions are going to be Competitive PvE, then yes, I worry. Instead of adding content to a user base that is well established and, frankly, stinking rich from farming Anet has ostricized their users and many of the best players in Guild Wars PvE. Time to find a new game if thats the case and watch Guild Wars die a slow death over the next year.
But if they have just increased content, keeping plenty of PvE only areas open for the roleplayers who have flocked to Guild Wars and an assortment of PvP arenas for those who want to kill each other while adding Competitive PvE for those who swing both ways (keep your head outa the gutter) then I don't see what all the fuss is about.
I think the real question is: how many missions will be Competitive PvE? If we're just talking about missions that are "linked" to a certain hard PvP/GvG battle or map, then I don't understand the problem. In this context, it is an addition fo content for people who like to PvP but prefer to spend their time killing mobs or middle-of-the-road types like me, neither wholely PvE or hard into PvP. It also increses the replay value to such people, adding another facit of play than just kill other folks/farm your brains out. Now I have another reason to replay the same mission over and over OTHER than just helping my guildies through it.
If the majority of PvE missions are going to be Competitive PvE, then yes, I worry. Instead of adding content to a user base that is well established and, frankly, stinking rich from farming Anet has ostricized their users and many of the best players in Guild Wars PvE. Time to find a new game if thats the case and watch Guild Wars die a slow death over the next year.
But if they have just increased content, keeping plenty of PvE only areas open for the roleplayers who have flocked to Guild Wars and an assortment of PvP arenas for those who want to kill each other while adding Competitive PvE for those who swing both ways (keep your head outa the gutter) then I don't see what all the fuss is about.
=HT=Ingram
Yea they made that mistake back in the beta when several of us (myself included) was able to spawn in presearing with our PvP character from the weekend prior. And suddenly there were PvP characters in the PvE world.. It really wasn't that big a deal as it was just a beta and everything was being reset anyway. But still, They will not make that mistake a second time. Part of the reason PvP got its own map area was to prevent such glitches in the future.
They made a similar error with the Observer mode / Guild hall exploit getting stuff both from and too Presearing... But it was fixed in a matter of days of it being reported with only limited exposure.
They made a similar error with the Observer mode / Guild hall exploit getting stuff both from and too Presearing... But it was fixed in a matter of days of it being reported with only limited exposure.
Vermilion Okeanos
Well, chasing back to the orgin of PvP and PvE.
PvP = Player versus Player
PvE = Player versus Enviorment
Opponent team is filled with Players, who you are competeting against.
Your objective is to kill NPC, which is usually counted as Enviorment... until they are escorted by opponent Players.
So, it is a PvPvE.
PvP = Player versus Player
PvE = Player versus Enviorment
Opponent team is filled with Players, who you are competeting against.
Your objective is to kill NPC, which is usually counted as Enviorment... until they are escorted by opponent Players.
So, it is a PvPvE.
torquemada
Hmm...I'd say broaden the view people!
Competitive PvE is something I really look forward to.
Reasons are:
1. I don't do much PvP besides CA/TA and even that only occasionaly (as said before, I believe in "play to win" motto - and I don't have time, TS/vent, guild support etc.) So I'm stuck because I don't have time and will to go rank farming. I don't want to be half-a-pvp player, if you get my meaning. If I go pvp, I wanna go all the way and the fact is I just can't.
2. Sounds like loads of fun!
3. Experienced PvE players get to shine in actual competitive play where you don't play in somewhat (please don't get me wrong) sterile 4v4/8v8 microcosmos. There's lots of lore to be used when not concentrating to annihilate super-tweaked survival builds but how to annihilate huge loads of stupid but overpowering mobs. Farming some areas got a little competitive on the boards already, don't ya think? Whos farming what with minimal players and maxed out builds.I think it will be excellent for PvE'ers - not actually combating other players but competing in PvE objectives. REALLY looking forward to that one! Also, you get some great replay value (similar to pvp), IMO.
Competitive PvE is something I really look forward to.
Reasons are:
1. I don't do much PvP besides CA/TA and even that only occasionaly (as said before, I believe in "play to win" motto - and I don't have time, TS/vent, guild support etc.) So I'm stuck because I don't have time and will to go rank farming. I don't want to be half-a-pvp player, if you get my meaning. If I go pvp, I wanna go all the way and the fact is I just can't.
2. Sounds like loads of fun!
3. Experienced PvE players get to shine in actual competitive play where you don't play in somewhat (please don't get me wrong) sterile 4v4/8v8 microcosmos. There's lots of lore to be used when not concentrating to annihilate super-tweaked survival builds but how to annihilate huge loads of stupid but overpowering mobs. Farming some areas got a little competitive on the boards already, don't ya think? Whos farming what with minimal players and maxed out builds.I think it will be excellent for PvE'ers - not actually combating other players but competing in PvE objectives. REALLY looking forward to that one! Also, you get some great replay value (similar to pvp), IMO.
mqstout
But, our success or failure still is determined not by us, but by the other player team(s) involved in the mission. That is not at all PvE gameplay, no matter how you spin it.
Guardian of the Light
A new breed of players is born! The PvPvEers.
Mordakai
Well, I gotta say, I'm really excited. I'm not a hardcore PvPer, but this sounds like a great way to make missions fun to do over and over again.
Siren
Quote:
Originally Posted by mqstout
But, our success or failure still is determined not by us, but by the other player team(s) involved in the mission. That is not at all PvE gameplay, no matter how you spin it.
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A) A waste of life.
or
B) Completely braindead.
Other people in this thread are getting the hybrid nature of these missions. So that means it's not some bizarre, outlandish, inaccessible idea. Which means mgstout understands it, but he just doesn't want to say he understands it.
And torguemada makes a nice point regarding competitiveness in PvE already. Why do PvErs like FoW armor? Or 15k armor? Because it's something shiny that sets them apart from everyone else. And what is that? That's a competitive streak!
torquemada
I agree, but let's not get negative, please.
Look, mqstout, let's put it in different perspective, ok?
I know PvP community is somewhat less then friendly to the casual player. And I know it's an understatement. I know you're afraid these type of gameplay will ruin your, presumably, leisure style of play.
But what really really changes?
If you join a bad team you gonna lose missions even in existing GW. We all know how many god-forsaken crap PUG's there are out there screaming for mission failure.
Why do you think it's going to be otherwise for Factions? If you join a good team it's gonna be rewarding (even if you lose - and if you say it's not rewarding if you lose then you are competitive already). If you get a bad team, you'll lose. Just see how many griefers THK generates...
It's PvE with different measurements, similar to hard (WARNING:definition of hard mission may vary). If you lose to ultrafreaky experienced team you'll try again and chances are another team you'll face will suck at it. Similar to finding an ordinary PUG nowdays. From what I gather, you'll be less then likely to engage them in real PvP.
Since this kind of missions do not promote direct PvP (no DP I think, and I'm thinking, if enemy team just wants to stand by res point and grief you I can bet there is mechanism to punish that) it's more replayable PvE. + GG and all of that.
Just put it in different perspective, and remember what ole Ben Gesserit wenches never fail to mention - Fear is the mind-killer.
Look, mqstout, let's put it in different perspective, ok?
I know PvP community is somewhat less then friendly to the casual player. And I know it's an understatement. I know you're afraid these type of gameplay will ruin your, presumably, leisure style of play.
But what really really changes?
If you join a bad team you gonna lose missions even in existing GW. We all know how many god-forsaken crap PUG's there are out there screaming for mission failure.
Why do you think it's going to be otherwise for Factions? If you join a good team it's gonna be rewarding (even if you lose - and if you say it's not rewarding if you lose then you are competitive already). If you get a bad team, you'll lose. Just see how many griefers THK generates...
It's PvE with different measurements, similar to hard (WARNING:definition of hard mission may vary). If you lose to ultrafreaky experienced team you'll try again and chances are another team you'll face will suck at it. Similar to finding an ordinary PUG nowdays. From what I gather, you'll be less then likely to engage them in real PvP.
Since this kind of missions do not promote direct PvP (no DP I think, and I'm thinking, if enemy team just wants to stand by res point and grief you I can bet there is mechanism to punish that) it's more replayable PvE. + GG and all of that.
Just put it in different perspective, and remember what ole Ben Gesserit wenches never fail to mention - Fear is the mind-killer.
TimeCatalyst
The fact that this is even up for discussion baffles the hell out of me...
His point relates directly to what everyone is talking about. He's drawing an example to illustrate what competition is. There's no such thing as a PvP PvE hybrid. PvP doesn't strictly mean "directly fight each other." You compete with others, it's PvP... period. You can't rationalize an existence of a hybrid system. It's impossible. The moment you add any form of player competition, it's PvP and ceases to be PvE.
Under the definition of what you say a "hybrid system" is; Unreal Tournament's Capture the Flag and Double Domination matches would be considered "hybrid." And I'm 100% sure that nearly everyone here would agree they definitively ARE PvP modes.
Being a PvP enthusiast is perfectly fine. I prefer PvP in WoW, but PvE in GW myself. I'm just trying say that PvEers are pissed because they are forced to compete inspite of the fact that they were drawn to GW with promises that this would never happen. Just cut them/us some slack. Not everyone is out for cyber-blood.
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Now we're talking about downhill skiing being not competitive? What kinds of counter-arguments are these, seriously? Are people here running out of counters that quickly that they need to reply with something that doesn't even remotely relate at all to previous points? |
Under the definition of what you say a "hybrid system" is; Unreal Tournament's Capture the Flag and Double Domination matches would be considered "hybrid." And I'm 100% sure that nearly everyone here would agree they definitively ARE PvP modes.
Being a PvP enthusiast is perfectly fine. I prefer PvP in WoW, but PvE in GW myself. I'm just trying say that PvEers are pissed because they are forced to compete inspite of the fact that they were drawn to GW with promises that this would never happen. Just cut them/us some slack. Not everyone is out for cyber-blood.
Siren
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Originally Posted by TimeCatalyst
The fact that this is even up for discussion baffles the hell out of me...
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His point relates directly to what everyone is talking about. He's drawing an example to illustrate what competition is. |
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There's no such thing as a PvP PvE hybrid. |
See, here's where the fun is in this thread. People are trying to deny the existence of a new gameplay type, even though it's clear as hell that the new gameplay type exists. You can listen to the interview with Jeff Strain and he explains it. Will people here come to their senses and remove their heads from the sand?
TimeCatalyst
I meant I was baffled that there was angrument about the definition of PvP.
I'm talking about how you said his point was completely unrelated when clearly it is VERY related. And please curtail the demeaning remarks.
No, there is not. My previous UT explaination stands. You're drawing conclusions from someone's public statement who's job it is to dress up the product he's promoting. Fundamentally, there's nothing here that no one's ever done before. It can be conceptually reduced to Capture the Flag or King of the Hill. And if you can't see that, then who's head's in the sand?
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And what did I say in my previous post? I never argued anything relating to competition. Are people just not reading these days? |
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Yes there is, and we'll see it in Factions. Gasp! |
MSecorsky
You all missed the most important point.
There's going to be amber.
There's going to be amber.
CKaz
I just wish the FPE (or like everything ANet says/does) was clearer or had more information. So now that I've decided to kill my Monk can I still do what I want to this weekend or not? Or to experience it in full do I need a PvE slot for the Cantha content and then a PvP slot to try the new BattleIsle experience. Or are we saying there isn't anything new there? Can the new classes go/any of the new skills/any of the new battle types -there-? I had that impression - perhaps it's a bad one. Guess I'll find out in a couple days.
Guess I'll focus on one then the other if so but lordly they like spreading us thin - IMO.
Guess I'll focus on one then the other if so but lordly they like spreading us thin - IMO.
Mordakai
I guess the ultimate question is: Do people who don't want to play these new hybrid missions have to? And when I say have to, I mean in order to unlock skills or advance the storyline.
Or are these just Faction Gathering (and Amber Gathering ) sub-missions, with cosmetic effects, but not necessary to play to enjoy the game.
Of course, I would urge all to try the missions first before deciding they are not fun to play...
Or are these just Faction Gathering (and Amber Gathering ) sub-missions, with cosmetic effects, but not necessary to play to enjoy the game.
Of course, I would urge all to try the missions first before deciding they are not fun to play...