
Yes monks are usually good. little hint for the bonder... bring essence bond to throw on gear/keg tank
healer can use this too.
i love playing bonder there and having my energy bar full during a fight 

healer can use this too.
i love playing bonder there and having my energy bar full during a fight 
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Originally Posted by UltimateWarrior101
Minion Master:
.... Your elite skill should be Offering of Blood or Tainted Flesh. .... Put as many points in soul reaping as you have leftover from death. |
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Originally Posted by floplag
see threads like this are, to me, part of whats wrong in the game right now.
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Originally Posted by MistressYichi
im still amazed at how many ppl thing that a mm has to be n/mo... echo is such a useful skill on veritas...
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Originally Posted by Carinae Dragonblood
Cause your saccing a LOT of health without self-healing. Then the monk has to cover you doing your job, as well as mitigate team damage.
And when he doesn't.... they yell at the monk, not the MM who caused the problem. |
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Originally Posted by Carinae Dragonblood
Cause your saccing a LOT of health without self-healing. Then the monk has to cover you doing your job, as well as mitigate team damage.
And when he doesn't.... they yell at the monk, not the MM who caused the problem. |





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Originally Posted by bobrath
SO once you're in the forge and the tank has the gear... how difficult is it to toss a breeze on the MM every once in a while? Come on now. Once a MM gets his army rolling, monks tend to be almost as bored as the tank.
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Originally Posted by Bob of Maple Ave
Despite a couple of apparent rough spots (I wouldn't know), this is a very useful thread IMO. I've decided to shelve my (apparently) useless Ele for these higher missions and am working on a Necro specifically for farming SF and other places.
Hopefully, this will go a long way towards saving me from a lot of "You Idiot!" and "WTF! N00B!" type comments. Thanks ![]() |
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Originally Posted by BigTru
I love how PvErs feel they are doomed to failure or inefficient if they don't have the exact same build, skill-for-skill, attribute-for-attribute or if they try something differant.
Amusing. |

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Originally Posted by UltimateWarrior101
Minion Master:
16 Death Magic is a must. Your role is to make minions and keep them alive. You do not need to bring attack skills. Deathly swarm should not be on your skillbar. Bring fiends and horrors. Your elite skill should be Offering of Blood or Tainted Flesh. There's no need for you to bring spiteful spirit. Put as many points in soul reaping as you have leftover from death. |
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Originally Posted by UltimateWarrior101
Spiteful Spirit:
16 Curses a must. You must be a Necromancer/mesmer. Don't bother arguing, N/Me is the most effective SS build. You MUST bring Spinal Shivers. Without that, killing monk bosses is going to take forever, or it will be impossible. Other than spiteful spirit and spinal shivers and arcane echo, you're pretty much free to bring whatever you want. I like to bring malaise, parasitic bond, and weaken armor, a hex removal from the mesmer skillbase, mantra of resolve, and rez sig or blood ritual. There is no need for you to bring any attack skills, and do not bring Mark of Pain. It causes enemies to scatter, making Spiteful less effective. |