Skills - Peace And Harmony
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Mav
anyone found this yet?
Studio Ghibli
You get it in Snakedance, near the Rancor side.
kingfencer
yes, agreed with studio, my boss was called mantra doomspeaker, near another boss too.
Elythor
I don't quit see why you'd wanna take this skill as your elite. Word of Healing or Aura of Faith would serve a healing monk much better I think.
Only useful "combo" I can think of is to allow your Protection monks to throw up another Life Bond or something.
Only useful "combo" I can think of is to allow your Protection monks to throw up another Life Bond or something.
venus_dark
Quote:
Originally Posted by Elythor
I don't quit see why you'd wanna take this skill as your elite. Word of Healing or Aura of Faith would serve a healing monk much better I think.
Only useful "combo" I can think of is to allow your Protection monks to throw up another Life Bond or something. This is my favorite elite for my monk. With the protection spells being so cheap to begin with, I can spam skills as needed and not even come close to running out of energy. Not to mention that this can be cast right after it runs out, so you always have +5 energy regen.
With Peace and Harmony, Aegis and all the 5 energy cost skills, it's not very often that I can't keep up with damage. I always have healing breeze along for emergencies anyhow and with +5 regen that energy is made up in no time. I hate running low on energy, so will never be without this little baby.
Oh, as a bonus, you can use this with Divine Boon for the added health per cast, but it will take you back down to +4 regen. If you didn't have Peace and Harmony though you'd be at +3 .
Only useful "combo" I can think of is to allow your Protection monks to throw up another Life Bond or something. This is my favorite elite for my monk. With the protection spells being so cheap to begin with, I can spam skills as needed and not even come close to running out of energy. Not to mention that this can be cast right after it runs out, so you always have +5 energy regen.
With Peace and Harmony, Aegis and all the 5 energy cost skills, it's not very often that I can't keep up with damage. I always have healing breeze along for emergencies anyhow and with +5 regen that energy is made up in no time. I hate running low on energy, so will never be without this little baby.
Oh, as a bonus, you can use this with Divine Boon for the added health per cast, but it will take you back down to +4 regen. If you didn't have Peace and Harmony though you'd be at +3 .
Dead Weight
This spell is suppose to end if you either attack or don't cast a spell that does not target an ally.
I'm curious if this will end for something like Heal Party (your targeting all allies, but maybe not a specific one) or even more likely like Ward of Melee (my elemental secondary skill). Any thoughts?
-Nymph of Light (Mo/El)
I'm curious if this will end for something like Heal Party (your targeting all allies, but maybe not a specific one) or even more likely like Ward of Melee (my elemental secondary skill). Any thoughts?
-Nymph of Light (Mo/El)
Acan Vishnu
Heal party actually uses you as a target, which is why only you get your divine favor bonus (If your a monk primary with DF)
I believe its similar with Wards, etc. and it won't break Peace and Harmony, but thats conjecture -- I haven't tested it.
I believe its similar with Wards, etc. and it won't break Peace and Harmony, but thats conjecture -- I haven't tested it.
theclam
It does not end if you use Heal Party. It also doesn't end if you use Symbol of Wrath, which is basically a Ward, so I doubt Ward against Melee would end it.
Mind Wallaby
This is my favorite elite as a protection monk (Life Bond + Divine Boon). I usually run with 16DF, which grants 94s duration, easily long enough to last through most fights on a single cast.
As an interesting aside, casting Whirlwind does not cancel P&H. I haven't tried Aftershock/Crystal Wave/other PBAOE skills, but presumably they would work too.
As an interesting aside, casting Whirlwind does not cancel P&H. I haven't tried Aftershock/Crystal Wave/other PBAOE skills, but presumably they would work too.
Darth Goal
where can i get this spell ?
Zeru
It's only good because you can keep it on 2-3 monks constantly.
20% enchant staff is of course needed for it.
20% enchant staff is of course needed for it.
Mercury Angel
If you're running an enchant heavy build, I especially like this with Blessed Aura.
You can easily get 2 minutes and 15 seconds duration on it with that, which means no need to recast on yourself unless removed during short fights.
That's exactly enough time to maintain on 3 monks.
As a sole form of energy management, it's not that great. (15 seconds to pay for itself, 21 if you're using Divine Boon at the same time [although yes, I realize it's often cast prior to a battle, and the energy loss doesn't matter]. The net energy gain is 25 at 90 seconds duration, which is only 5 extra casts of any 5 cost skill - something Divine Spirit could do for you just as easily without being elite, for all that its long recharge time makes it a bad choice for most builds.)
However, in the context of being cheap and easy to maintain, supplementing other energy management aids, I'd have to say I like it, and often use it when no other elite really catches my eye for a given build.
You can easily get 2 minutes and 15 seconds duration on it with that, which means no need to recast on yourself unless removed during short fights.
That's exactly enough time to maintain on 3 monks.
As a sole form of energy management, it's not that great. (15 seconds to pay for itself, 21 if you're using Divine Boon at the same time [although yes, I realize it's often cast prior to a battle, and the energy loss doesn't matter]. The net energy gain is 25 at 90 seconds duration, which is only 5 extra casts of any 5 cost skill - something Divine Spirit could do for you just as easily without being elite, for all that its long recharge time makes it a bad choice for most builds.)
However, in the context of being cheap and easy to maintain, supplementing other energy management aids, I'd have to say I like it, and often use it when no other elite really catches my eye for a given build.
kuramaroze
I believe smiting skills like symbol of wrath, balths aura, and zealots fire will not deactivate this since they target yourself. Can anyone verify this for me?
coleslawdressin
Verified. I sometimes use this for hunting with my monk. It just depends my setup for whatever area. If you are soloing with hench.. they are stupid and wont attack even if you call a target. You can call a target and start to attack with wand then step off right before you throw your magic ball or w/e... as long as it doesnt hit the target you will keep P&H up.
This is a worthwhile elite.
This is a worthwhile elite.
Maxiemonster
Perfect for a Monk with 16 Healing Prayers. The regenarate time is 45 seconds, the duration is 90 seconds, that means you can keep it almost constantly up for you and another Monk in your party
Fear Is Weekness
wow only +1? ......they shoulda made it the mending for energy. but then that would make 2 much sence.
Mercury Angel
Current skill icon-
Drigon Alele
The only time this spell would be efficient is if your doin a 3 monk build in Tombs. If your not doing Tombs or GvG it is a waste of a slot IMO.
stefan16
it lets you heal for 25% more (Quite good with GvG)
Eonwe
If you're looking for an energy management skill, you're much better off with something like energy drain.
Finch
While playing a monk, i dont like targeting the enemy at all. I like just clicking the red bars in the box and doing my job. Thats why I use P&H.
navy blue chuckz
anyone know a good healing build for this skill?
i've been experimenting with a lot of different builds for this, and for the most part i just spam low cost heal spells, taking advantage of that energy regen... but as is always the case theres always somewhere out there who makes a more efficient build and such... so yeah... any takers?
i've been experimenting with a lot of different builds for this, and for the most part i just spam low cost heal spells, taking advantage of that energy regen... but as is always the case theres always somewhere out there who makes a more efficient build and such... so yeah... any takers?
Mercury Angel
To put it in better perspective, if you're planning on using this yourself;
Glyph of Lesser Energy and Energy Tap both average about 1 additional energy regeneration, which is what this spell gives.
Glyph of Lesser Energy, as long as you have a 15 cost spell to use it on, saves you 10 energy every 30 seconds (31 to be precise, but that makes the numbers too weird. 30 is perfect for the math.), which is 1 energy every 3 seconds- Exactly 1 pip.
At 13 energy stealing from Energy Tap, you get 8 energy every 23 seconds, but we'll say 24 for the sake of evenness. That's 1 every 3 seconds, 1 pip again.
Peace and Harmony actually gives 1 pip of energy regeneration right-out. If you only cast this on yourself, it's like using a non-elite form of energy management with your elite slot.
Glyph of Lesser Energy and Energy Tap both average about 1 additional energy regeneration, which is what this spell gives.
Glyph of Lesser Energy, as long as you have a 15 cost spell to use it on, saves you 10 energy every 30 seconds (31 to be precise, but that makes the numbers too weird. 30 is perfect for the math.), which is 1 energy every 3 seconds- Exactly 1 pip.
At 13 energy stealing from Energy Tap, you get 8 energy every 23 seconds, but we'll say 24 for the sake of evenness. That's 1 every 3 seconds, 1 pip again.
Peace and Harmony actually gives 1 pip of energy regeneration right-out. If you only cast this on yourself, it's like using a non-elite form of energy management with your elite slot.
audioaxes
Quote:
Originally Posted by navy blue chuckz
anyone know a good healing build for this skill?
i've been experimenting with a lot of different builds for this, and for the most part i just spam low cost heal spells, taking advantage of that energy regen... but as is always the case theres always somewhere out there who makes a more efficient build and such... so yeah... any takers? sorry but they the new update NERFED an already mediocore Elite.
If you asked this before the update I would have said a divine boon + peace and harmony. A pretty nice combo to use as a protection monk to give your prot skills a healing bonus without putting a strain on your energy regen. Works great atleast in 4v4 arenas, but nothing out of hand to deserve a nerfing.
i've been experimenting with a lot of different builds for this, and for the most part i just spam low cost heal spells, taking advantage of that energy regen... but as is always the case theres always somewhere out there who makes a more efficient build and such... so yeah... any takers? sorry but they the new update NERFED an already mediocore Elite.
If you asked this before the update I would have said a divine boon + peace and harmony. A pretty nice combo to use as a protection monk to give your prot skills a healing bonus without putting a strain on your energy regen. Works great atleast in 4v4 arenas, but nothing out of hand to deserve a nerfing.
Botox Bandit
I actually just unlocked this skill yesterday to try the P&H/divine boon combo...but casting hex breaker ends it...so much for that.
Zeru
Using P&H to offset boons loss is really stupid and shows you didn't do any math at all.
Under QZ it's not strictly terrible because you can put it on 5 or so people which is pretty effecient.
If you are just using P&H on yourself drop it immediately cause it's so not worth it. Pick up Edrain or Offering and never look back.
Under QZ it's not strictly terrible because you can put it on 5 or so people which is pretty effecient.
If you are just using P&H on yourself drop it immediately cause it's so not worth it. Pick up Edrain or Offering and never look back.
Jamski
With near-maxed Divine Favour / 20% enchants wrapping you can run this continuously on yourself and on a fellow monk, while your fellow monk uses OoB for energy. Has to be more efficient than 2 OoB healers.
Keure
Please correct my math if I'm wrong:
OoB (at 10 blood): 16 gained - 5 casting cost = 11 net energy gained every 15 seconds (cooldown)
11 net energy *4 casts per minute = 44 energy per minute
OoB (at 7 blood): 14 - 5 = 9 energy gained every 15 seconds
9*4 = 36 energy per minute
P&H (at 15 DF): 90 seconds duration * 1.2 (+20%) = 108 sec
Assuming it runs its complete duration, 1 pip = 1/3 energy per second, over 108 seconds = 36 energy - 5 (casting cost) = 31 energy
over 60 seconds, 31*(60/108)=17.222 energy per minute
Cast on 2 people = 34.444 energy per minute.
Even under ideal conditions P&H is still crap, it seems. That, and OoB has a 1/4 second casting time (hard to disrupt) and P&H needs to run its *entire duration* without getting removed through, say, a Rend/Lingering on your monk.
OoB (at 10 blood): 16 gained - 5 casting cost = 11 net energy gained every 15 seconds (cooldown)
11 net energy *4 casts per minute = 44 energy per minute
OoB (at 7 blood): 14 - 5 = 9 energy gained every 15 seconds
9*4 = 36 energy per minute
P&H (at 15 DF): 90 seconds duration * 1.2 (+20%) = 108 sec
Assuming it runs its complete duration, 1 pip = 1/3 energy per second, over 108 seconds = 36 energy - 5 (casting cost) = 31 energy
over 60 seconds, 31*(60/108)=17.222 energy per minute
Cast on 2 people = 34.444 energy per minute.
Even under ideal conditions P&H is still crap, it seems. That, and OoB has a 1/4 second casting time (hard to disrupt) and P&H needs to run its *entire duration* without getting removed through, say, a Rend/Lingering on your monk.
Eonwe
Quote:
Originally Posted by Keure
Even under ideal conditions P&H is still crap, it seems.
Nah, you're not wrong. That statement is like 150% correct.
Jamski
Nah, in the comparison with OoB above it comes off quite well. Only 1 and a half energy less per minute, and for 2 less spell castings, and without having to sacrifice health 4 times on the most targeted party member - health sacrifices that cost more than that 1.5 energy to heal.
I'll stick with Energy Drain myself though thanks.
I'll stick with Energy Drain myself though thanks.
furby
off the top of my head, I would recommend two balance changes for this skill:
1. make it a stance so it doesn't get stripped so easily... although you sacrifice the ability to cast it on others here.
-OR-
2. Reduce cooldown and reduce duration. I'd say 10 second cooldown with a 30 secon duration is about right. This way the P&H'er can truly be a mana battery for the team, as that +1 energy regen can be maintained on the monks. If it is stripped, at least, you can re-cast it soon.
I like #2 better. Maybe I'm missing some imbalance issues here with the suggested changes, but as it is right now, this is really a weak skill for PvP.
1. make it a stance so it doesn't get stripped so easily... although you sacrifice the ability to cast it on others here.
-OR-
2. Reduce cooldown and reduce duration. I'd say 10 second cooldown with a 30 secon duration is about right. This way the P&H'er can truly be a mana battery for the team, as that +1 energy regen can be maintained on the monks. If it is stripped, at least, you can re-cast it soon.
I like #2 better. Maybe I'm missing some imbalance issues here with the suggested changes, but as it is right now, this is really a weak skill for PvP.
Keure
Quote:
Originally Posted by Jamski
Nah, in the comparison with OoB above it comes off quite well. Only 1 and a half energy less per minute, and for 2 less spell castings, and without having to sacrifice health 4 times on the most targeted party member - health sacrifices that cost more than that 1.5 energy to heal.
I'll stick with Energy Drain myself though thanks. You compared the (relatively weak) 7 blood OoB with its health drawback and then the max theoretical P&H without any of its drawbacks - a very biased comparison and you know it.
First, the 10 blood OoB is easy to get and completely blows this max theoretical no drawback two-person P&H out of the water.
Second, in real match scenarios OoB is basically unconditional energy with a small health hit attached and the opportunity cost of a good Monk elite. P&H shares the same opportunity cost of a good Monk elite and has some very significant drawbacks, ignored in the above comparison, that will be (re)introduced here:
1) Any monk P&H is cast on cannot use Energy Drain/Drain Enchantment/any enemy targeted skill (Mo/Me, one of the strongest monk combinations, doesn't mix well with P&H).
2) Getting hit with a Rend/Lingering at any time during the 100+ second duration *severely* cuts down on the already subpar energy gained from this skill. Let's say 30 seconds after you cast it on yourself, you get hit with a Rend. Great - 5 net energy for you and you lose the 72.22% of the rest of the energy you would have gained from the skill.
This skill's usefulness is severely limited by the conditions above - it's already a weak choice for your elite skill - but add in the following that was recently introduced in the patch:
3) Any monk P&H is cast on cannot use Divine Boon/Aegis/Zealot's Fire/GLE/Blessed Aura/Heal Area/many other self-targeted skills without killing either the utility of the skill or the utility of P&H.
Now this skill goes from crap to absolutely abysmal.
I'll stick with Energy Drain myself though thanks. You compared the (relatively weak) 7 blood OoB with its health drawback and then the max theoretical P&H without any of its drawbacks - a very biased comparison and you know it.
First, the 10 blood OoB is easy to get and completely blows this max theoretical no drawback two-person P&H out of the water.
Second, in real match scenarios OoB is basically unconditional energy with a small health hit attached and the opportunity cost of a good Monk elite. P&H shares the same opportunity cost of a good Monk elite and has some very significant drawbacks, ignored in the above comparison, that will be (re)introduced here:
1) Any monk P&H is cast on cannot use Energy Drain/Drain Enchantment/any enemy targeted skill (Mo/Me, one of the strongest monk combinations, doesn't mix well with P&H).
2) Getting hit with a Rend/Lingering at any time during the 100+ second duration *severely* cuts down on the already subpar energy gained from this skill. Let's say 30 seconds after you cast it on yourself, you get hit with a Rend. Great - 5 net energy for you and you lose the 72.22% of the rest of the energy you would have gained from the skill.
This skill's usefulness is severely limited by the conditions above - it's already a weak choice for your elite skill - but add in the following that was recently introduced in the patch:
3) Any monk P&H is cast on cannot use Divine Boon/Aegis/Zealot's Fire/GLE/Blessed Aura/Heal Area/many other self-targeted skills without killing either the utility of the skill or the utility of P&H.
Now this skill goes from crap to absolutely abysmal.
Kassad
Quote:
Originally Posted by Blackace
this skill is shit
So True.
Charles Vrike
i would not use OoB just because i would not want to bring attention to my self as a monk when just being in pvp is attention bringing within its self. Also you could use this skill for the other healing that you give with the attribute. if you use this one and then use divine boon you could use blessed sig to get 3 pluse the 1/s energy gain. Its easyer to use this skill insted of oob, or drain energy becuase I already use this attribute so i just use this one wich i already use the attribute and then put a rune too.
(reature111
i love all the newbs who said PnH is shit. thats hilarious, please feel free to stick to your word of healing LOL. Anyhow, this is one badass skill. Like stated above, it forces monks to focus 100% on healing/protecting, which is good for everyone else involved. Secondly, you are wrong about it not ending when casting spells like Heal Party, I suggest you test before you attempt to confirm something. Heal Party, as with every other skill iv'e tested that isn't DIRECTLY cast on an ally, Voids Peace and Harmony. But on the flip side, leaving behind heal party or divine healing or anything that voids Peace and Harmony is not a big loss. Also any healer should have 12-16 divine, which will give this a duration of nearly 90 seconds. Lets not forget that recharge is only half of that. Combined with decent divine favor and a decent +Enchant item, you can maintain this +1 regen on 2 monks in ur party 100% of the time with ease. Now thats Elite.
entropy
Quote:
Originally Posted by (reature111
i love all the newbs who said PnH is shit. thats hilarious, please feel free to stick to your word of healing LOL. Anyhow, this is one badass skill. Like stated above, it forces monks to focus 100% on healing/protecting, which is good for everyone else involved. Secondly, you are wrong about it not ending when casting spells like Heal Party, I suggest you test before you attempt to confirm something. Heal Party, as with every other skill iv'e tested that isn't DIRECTLY cast on an ally, Voids Peace and Harmony. But on the flip side, leaving behind heal party or divine healing or anything that voids Peace and Harmony is not a big loss. Also any healer should have 12-16 divine, which will give this a duration of nearly 90 seconds. Lets not forget that recharge is only half of that. Combined with decent divine favor and a decent +Enchant item, you can maintain this +1 regen on 2 monks in ur party 100% of the time with ease. Now thats Elite.
PvE or PvP. In PvE you can run shit and it works. Pfft running this in pvp sucks. 1 enchant removal and I believe it has a 45 second recharge. 45 second recharge if it gets stripped. Now lets compare this to other NON-elite energy management elites. I believe glyph of energy is 1 pip of regen. This is 1 pip of regen.... That just shows how much it sucks with more conditions attached to it. Compare that to elite energy management skills such as offering which offer 2 pips. Seriously this elite sucks really bad. Almost as much as Dwarven battle stance with all the conditions attached to it.
Age
How good is this skill and is it worth capping it sort of sounds like bonetti's if you use a skills it ends am I right?I would just like to know if I were to use this if I cas say orisons on someone would it end?
onigiri
WTF... I cant cap from Marnta Doomspeaker .
"today's patch" has toooo manyyy baggggggs =(
"today's patch" has toooo manyyy baggggggs =(
Epinephrine
Even with the updates this skill will not see play - it is just too weak for PvP use, and sure, you can use it in PvE, but you can use Meteor Shower W/E in PvE.