Ritualist/Elementalist

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Ok, so, so you think that a ritualist elementalist will become popular with their skill that reduced energy cost for spells, and then one of the attunements? I mean, it seems like a decent deal. You item can't be stripped, so it's probably effienct to use, and then the attune will bring you to about 70% reduction in casting spells of an element.

Just some thoughts. I'd like to see Ritualists used interestingly. I can see how some skills would be useful when paired with other ritualists skills ( like the one that does extra damage when holding an item, then orb, etc).

So, anyone have any thoughts on how to run something like this well?

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

most people play assasins instead of ritualists.. which is kind of sad really.
Ritualist actually requires thinking to use, unlike the assasin.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Why people assume it takes more thought to cast a spell than use an attack skill, I'll never know.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

Well, a big part of the people who play this game are below 16 years old.
Nuff said.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

I don't see how that addresses the point. Playing a melee class doesn't necessarily take less thought than playing a spellcaster. Sure, some people just use Target Closest -> Attack Selected, but some caster just use equally inane strategies like Target Closest -> spam DD spell. Whatever class you play, in order to be truly effective you need to design a build with strong synergy, use skills wisely, and be conscious of what's happening on the battlefield. A statement like "casters take more skill/intelligence to play than melees" applies only to the lowest common denominator, and even then it's questionable.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Could ritualists become the next spikers?

I didn't check all there skills out but i did mess around with Grasping was Kurrong for a bit.

I can see 50-60 AoE damage (at close range) and knockdown pretty nasty used with other skills. They'd pretty much eliminate warrior threats if they grouped together a bit.
I remember they had a skill that does lightning damage + more while holding items which could make em quite powerful.

Any thoughts on it?

ellemnist

Ascalonian Squire

Join Date: Apr 2005

channeled strike... but i never noticed any increase of dmg... even if i was holding ashes and stuff...

other cool aoe is blind was minsong... i think XD blind all around weeeeee

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Actually, I agree that a Ritualist takes more thought to play than an Assassin because a lot of the skills require the placement of spirits and how close you are to them.

As for Rt/E casters? Well... Channeling Magic has several decent lightning damage spells, but they aren't going to replace the elementalist's attacks. They have good energy management, such as Attuned Was Songkai... Keep in mind that your weapons become unequipped while holding urns.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by ibex333
most people play assasins instead of ritualists.. which is kind of sad really.
Ritualist actually requires thinking to use, unlike the assasin. Assassins:It is just like warriors. Anyone can play one. But not anyone can play one WELL. For example, the warriors that aggro everything.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by LifeInfusion
For example, the warriors that aggro everything. There's a difference between very basic competence and "playing well".

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

lol, actually assassin is quite hard to play and takes a LOT of thought. I think most people see them all running around and that the profession must be easy to play, but that isn't the case, furthermore creating builds for the assassin I imagine will cause a lot of controversy and be subject of FoTM the same as the warrior is now. It's really quite sad if you ask me.
Anyhow back on subject, yes a ritualist will take a lot of thought to play well because they have a lot of "conditional" skills.
Example: ... do x more damage if .... OR ... spend/get x energy if ...
So to make the best use of their skills the will have to make sure they are only using the skills when they will get some sort of bonus from it.
Oh and Rt/E rocks they are their own minispike.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

I already did a post like this about Channeling, my experience as Rit/R and what I thought with that. Some ppl has left their comment so, if you want to see some things about Channeling/Air spiker, just go there and check to give you an idea.

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

Ok first of all, below 16 years old doesn't mean you're stupid or some shit. Second, most who use assasin will most likely of course make use of the dagger mastery skills. Now pressing buttons when they light up (as the dagger combos work) does not take as much 'thinking' as strategizing and executing a string of spells. Ok you can spend some time considering which skills in your dagger combo you'd like to use, but spells have much more potential and thus takes more strategy (at least to make an efficient build). I'm not saying assasin sucks, I'm just saying pressing buttons when they light up doens't take that much skill, make some builds that makes YOU THINK.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Xiaxhou of Trinity
Ok first of all, below 16 years old doesn't mean you're stupid or some shit. Second, most who use assasin will most likely of course make use of the dagger mastery skills. Now pressing buttons when they light up (as the dagger combos work) does not take as much 'thinking' as strategizing and executing a string of spells. Ok you can spend some time considering which skills in your dagger combo you'd like to use, but spells have much more potential and thus takes more strategy (at least to make an efficient build). I'm not saying assasin sucks, I'm just saying pressing buttons when they light up doens't take that much skill, make some builds that makes YOU THINK. I've read through alot of the Assassin skills, in preperation to fight them (not intrested in being one... And they are pretty complex. It will require a good deal of thought. All the classes require a good deal of thought.

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

A whole thread about Rt/E and nobody has yet mentioned the uberness that is spirits + wards ?

And Aftershock is useless too, as Ritualists have no kd skills. Nope, nothing to see here.

/whistles

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

It'd be tricky to time Aftershock with the few (really I can only think of one) KD skills. It's a conditional KD, that you have no control over (Wanderlust). It'd be next to impossible (no, scratch that, Impossible) to predict where it was going to knock someone down. Unless of course Aftershock was boosted from Adjacent to All foes in Area.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Grasping Was Kurrong (E)+Aftershock+Crystal Wave

You have your knock down Around build with Rit/E or E/Rit

Or for something else

Grasping Was Kurrong
Whirling
Aftershock
When they stand up. drop Ashes of Kurrong
Crystal Wave

Repeat

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Isn't there a spirit Earthbind ( or something) that increased knockdown duration to at least 3 seconds as well? It'd help with some of the timing.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by TGgold
Isn't there a spirit Earthbind ( or something) that increased knockdown duration to at least 3 seconds as well? It'd help with some of the timing. Yes you can put in for a 3 seconds of KD and it loses 50-30 HP when that happens ( I think it is for each foe for the HP lost)

Shatterstone

Ascalonian Squire

Join Date: Aug 2005

Krypt Keepers

E/Me

Dragon stomp
Aftershock
Grasping was Kuurong
Earthbind
Spirit rift
Channeled strike
Glyph of lesser energy
Ancestors rage
i played around with this in fpe and it worked pretty well. i tried as a rt/e and as a e/rt. it seemed to work better as e/rt due to the larger energy pool.
Combo:cast earthbind, cast grasping was kuurong,cast dragon stomp, aftershock,channeled strike,aftershock,spirit rift, ancestors rage. repeat. worked extreamly well in 12v12 taking dragon roost.(rift and rage were put into the build so that if they have ward of stability i can still do some dmg and their also just nice skills.)
another pure dmg build for either rt/e or e/rt:
Spirit rift
Spirit burn
Ancestors rage
Cruel was daoshen
Chain lightning
Glyph of lesser energy
Channeled strike
clamor of souls
clamor is an ammazing spell for 12v12 (especially when both teams mob the dragon roost ). pretty much just cast cruel was daoshen 15 seconds before battle, then unleash a spirit rift+ancestors+channeled strike+drop ashes+clamor of souls+chain lightning......your target and any foes around it should be pretty much dead.