Time ban on leavers
Crisis54
I seriously think that if you leave the pvp games, you shouldn't be allowed to pvp for 5 minutes. I HATE IT when we join a 12 vs 12 and people leave within the first 2 minutes. They just go back and retry again wasting everybody's time. Really annoys me.
Here is what I think should happen.
-If a player does not enter the PvP arena successfully (stuck on decompressing or whatever), then that player shall incur NO penalty. They can rejoin another battle. If player does not enter the game within 1 1/2 minutes, that player is replaced by a henchman of the same job.
-If player successfully enters the game but leaves during ANY time of play, then that player shall incur a 5 minute penalty. This means that ALL his characters are banned from participating in PvP for 5 minutes. He/she can not form groups or even join any till the 5 minute penalty is up.
This 5 minute penalty will clock down whether you ARE or ARE NOT in-game. So if you have to go eat, eat for 6 minutes and then you can come play again. If your computer crashes, fix it in 6 minutes and then come play again. This will hopefully discourage people from quitting intentionally.
As for err7, unless Anet can monitor who receives it and gives no penalty, I think this penalty should go to EVERYONE. Quitters can simply disconnect thier cord and be back quickly.
Also, quitters will be replaced by a henchman of the same job.
Here is what I think should happen.
-If a player does not enter the PvP arena successfully (stuck on decompressing or whatever), then that player shall incur NO penalty. They can rejoin another battle. If player does not enter the game within 1 1/2 minutes, that player is replaced by a henchman of the same job.
-If player successfully enters the game but leaves during ANY time of play, then that player shall incur a 5 minute penalty. This means that ALL his characters are banned from participating in PvP for 5 minutes. He/she can not form groups or even join any till the 5 minute penalty is up.
This 5 minute penalty will clock down whether you ARE or ARE NOT in-game. So if you have to go eat, eat for 6 minutes and then you can come play again. If your computer crashes, fix it in 6 minutes and then come play again. This will hopefully discourage people from quitting intentionally.
As for err7, unless Anet can monitor who receives it and gives no penalty, I think this penalty should go to EVERYONE. Quitters can simply disconnect thier cord and be back quickly.
Also, quitters will be replaced by a henchman of the same job.
Cybah
at least a hench should join if anyone parts the game
Rilder
Yea this is getting serious, one person dies and suddenly its rage quit fever, nobody cares if you get faction even if you lose, infact I bet 90% of all of losses are due to these morons who leave, I've had some pretty close near comebacks but these morons are gone so we have no chance... sure were gonna get those "WAAA error 7 makes me lose 10-20 minutes of game time" well if you truly got error 7 then you should be patient enough" at leat make it so you lose like 1k faction each time you leave in 12v12 so if you dont wanna lose hard work you'll stay
Aeris Gainsboroughe
I too think that something needs to be done about all these "leavers". I think it should not only aply to the 12Vs12 but also all PvP. People like the ones who leave all teh time give pvpers a bad name. A name which keeps alot of people away from pvp. I rarely ever pvp only because I hate people like that. So people need to learn to settle down and take the good with the bad(take teh wins with the losses). And I think that adding a penalty for leaving will do exactly that. And for PvE I think adding a henchman in there place would be best. Only because some places take hours and if someone really has to go they shouldn't get a penalty for it. Allthough people should think before they enter an area where it will take a few hours. The whole thing there is that about 50% of people arn't smart enough to think ahead and plan their time wisely.
Symeon
The idea of punishing leavers and filling in gaps in 12v12 battles has been brought up and developed in detail in this thread in Sardelac Sanitarium -
http://www.guildwarsguru.com/forum/s...d.php?t=142996
http://www.guildwarsguru.com/forum/s...d.php?t=142996
The Real Roy Keane
What about people like me, who suffer frequent and frustrating err7's? Should our misery be compounded with bans?
ubrikkean
Quote:
Originally Posted by The Real Roy Keane
What about people like me, who suffer frequent and frustrating err7's? Should our misery be compounded with bans?
|
Crisis54
Quote:
Originally Posted by The Real Roy Keane
What about people like me, who suffer frequent and frustrating err7's? Should our misery be compounded with bans?
|
PvE- If you are not in the mission within 1 1/2 minutes, a hench of the same job is replaced. No time ban on player.
If player leaves while in the mission, hench is replaced and ban on player for 5 minutes.
PvP- If you are not in the match within 1 1/2 minutes (depending on type of pvp), a hench of the same job is replaced. No time ban on player.
If you leave during the match, player is put in time-out for 5 minutes for his account. Cannot join ANY PvP matches.
Cjlr
Don't be an ass, man. If someone errs out, they should not be punished. It's that simple.
SilentAssassin
isn't there a possibility for A.net to see a difference between an error or just ppl that quit ?
dunno, but there should be done something about this, especially in 12v12 this is really important because it changes the total game
dunno, but there should be done something about this, especially in 12v12 this is really important because it changes the total game
Crisis54
Quote:
Originally Posted by Cjlr
Don't be an ass, man. If someone errs out, they should not be punished. It's that simple.
|
Pandora's box
Calm down. This is a testcase for Arenanet too. Most of you probably read the forum posts of pve players who object to do 12 vs 12 missions to complete a pve level. Even if its not really a deathmatch but only about gathering 500 points to win... Banning leavers would only make this worse: Players who already dont like to play these matches become completely stuck this way. The lesson we can learn is: PvP is for dedicated PvP players only!
Dawnspire
What happens when there is a penatly for leaving, so then people just go AFK until the battle is over? The pentalty will do some prevention, I agree, but you cant stop all the morons.
SilentAssassin
no but you can try your best to keep the morons think twice before leaving
Evan The Cursed
That's actually a better idea than a penalty of another sort.
I mean the only valid excuse for leaving early is if you have an emergency or have to go somewhere.
So a 5-20 minute ban (from alliance battles only). So they're not banned from the whole GAME or anything, just where they're likely to cause trouble.
Of course this is under the assumption that Anet knows how to discern the difference between someone who leaves or quits and someone who gets an err7 or the like.
I mean the only valid excuse for leaving early is if you have an emergency or have to go somewhere.
So a 5-20 minute ban (from alliance battles only). So they're not banned from the whole GAME or anything, just where they're likely to cause trouble.
Of course this is under the assumption that Anet knows how to discern the difference between someone who leaves or quits and someone who gets an err7 or the like.
Misa
Quote:
Originally Posted by SilentAssassin
no but you can try your best to keep the morons think twice before leaving
|
It's very annnoying when ppl leaves even before the battle starts.
Phrozenflame
Anet can easily recognise who got error 7, who warped out, who closed the gw window...
with appropriate TCP/IP packet data, it is possible, so they kick those who left intentionaly.
with appropriate TCP/IP packet data, it is possible, so they kick those who left intentionaly.
Eet GnomeSmasher
I get ERR 7's on occassion but I don't mind at all if I have to wait 5 minutes to be able to join a PVP battle again. This would discourage idiots from repeatedly quitting. A lot of these idiots quit because they want to save time and join another battle real quick. But if they have to wait 5 minutes it might make them think twice. I say they should flag repeat offenders and make the time penalty double after a certain amount of quits.
neoteo
wow , this is the best idea for punishment on leaving a team that i ever seen.
i say 10 min , not just pvp , everything , you if leave you stay in coma or something.
/signed
i say 10 min , not just pvp , everything , you if leave you stay in coma or something.
/signed
snikerz
another way is a system like battlefield when someone TK's someone you have the option as a team punishing them.
so my idea is if someone leaves the rest of the team has the option of voting a player punishment, soon as 50% vote, that player will be punished next time he plays.
so my idea is if someone leaves the rest of the team has the option of voting a player punishment, soon as 50% vote, that player will be punished next time he plays.
craz888
the best way wud be a payment for leaving. 1k or somit but this way cud prob be easily got away with i guess like taking no money wid u
but the 5-10 min time ban is great!
PLZ ANET DO THIS!!!!!
but the 5-10 min time ban is great!
PLZ ANET DO THIS!!!!!
insecticide
What I've noticed more today (Saturday) than yesterday, is the amount of people joining battles and quitting and saying like "LUXON SUCKS" or something. Yes, I've been playing for Luxon :P Someone messages me and told me to go the Kurzick side and see why. So I went ahead and went over there, and there were people forming parties to come over to Luxon side to do nothing but quit, or die repeatedly for other teams mm. They need to be able to fix that somehow also. Maybe later on when you get chosen a side, you can only do alliance battles on that side. Because the quitting/flaming is getting rather annoying. Me and some guildies were just in a battle where 6 people quit right at the beginning. Now I don't know if anyone has any ideas for that, but any would be apprecited. Maybe we'll get lucky and Anet will read them
knives
Ok so your saying like if something happened in real life, like say someone couldn't come to a football game because his wifes water broke and is having her baby now, that he should be penalized a $50 fine?
Leavers will leave, even if you punish them. Half the people doing these new things have NEVER pvped at all, and don't know what to do. I hope you get err7 and your computer blows up because you left a 12v12.
Leavers will leave, even if you punish them. Half the people doing these new things have NEVER pvped at all, and don't know what to do. I hope you get err7 and your computer blows up because you left a 12v12.
danakin
This will never work. Imagine this (happened to me today twice):
You are with your alliance, and you are going through a mission. One person has a connection issue, so he has to drop. To be fair to him, the rest of the group drops and reforms. Why should they all be time banned? How much outcry would there be if this went in to effect?
You are with your alliance, and you are going through a mission. One person has a connection issue, so he has to drop. To be fair to him, the rest of the group drops and reforms. Why should they all be time banned? How much outcry would there be if this went in to effect?
Crisis54
Quote:
Originally Posted by danakin
This will never work. Imagine this (happened to me today twice):
You are with your alliance, and you are going through a mission. One person has a connection issue, so he has to drop. To be fair to him, the rest of the group drops and reforms. Why should they all be time banned? How much outcry would there be if this went in to effect? |
I'll agree that the PvE one needs re-working. I am confident about the PvP one however.
UltimaXtreme
Quote:
no but you can try your best to keep the morons think twice before leaving |
Pro-Monk
Leaving groups in PvP and PvE has been an issue since day one with GW. I seriously doubt that Anet is going to change anything, especially since they didn't incorporate it into Factions.
Personally, I don't think anyone should be penalized for leaving. Why should anyone have to suffer being in a group where players are scribbling on the HUD, making rude comments in chat, or exhibiting other idiotic behavior? Players leave for a lot of very valid reasons and shouldn't get a penalty of any kind.
Personally, I don't think anyone should be penalized for leaving. Why should anyone have to suffer being in a group where players are scribbling on the HUD, making rude comments in chat, or exhibiting other idiotic behavior? Players leave for a lot of very valid reasons and shouldn't get a penalty of any kind.
Wyldie
True statement - I myself have done this after some seriously rude behavior by fellow members. It most definately would not be fair for me to get a time ban for exercising my right to not have to deal with that kind of behavior.
BellyFlop
I hear it all Before, was anything done about it? NO, will they listen NO, are we Happy NO.
and this was/and still is a major problem in PvE before it got to PvP.
If people drop in PvP normally on the next duel/arena/fight whatever you want to call it you get a replacement in PvE if someone drops you don’t get a replacement you just have to do the whole mission with 1 person short.
What would you do to the ones that just sit there and do nothing? Like they are AFK they get points in PvP and get rushed in PvE without doing anything.
Well we can only hope that they would do something about it.
and this was/and still is a major problem in PvE before it got to PvP.
If people drop in PvP normally on the next duel/arena/fight whatever you want to call it you get a replacement in PvE if someone drops you don’t get a replacement you just have to do the whole mission with 1 person short.
What would you do to the ones that just sit there and do nothing? Like they are AFK they get points in PvP and get rushed in PvE without doing anything.
Well we can only hope that they would do something about it.
Tuoba Hturt Eht
There are many possible solutions proposed and discussed, in an attempt to fix the issue of massive amount of rage quiters in the 12 vs 12 Alliance Battles.
Click the below link to access the thread:
http://www.guildwarsguru.com/forum/s...d.php?t=142996
Click the below link to access the thread:
http://www.guildwarsguru.com/forum/s...d.php?t=142996
Feloriene Bluewolf
It's not just the err7 disconnections that people have to suffer from. What if their system overheats or just plain crashes. Several people have reported this to happen and I've had my laptop ocassionally cut out for various reasons of it's own. Why should they all be penalised for something outwith their control just cos it was inconvenient for you to lose a member of your team? It's inconvenient that it happens full stop. Adding punishment to the issue just because there are a few perfect elitist idiots out there that think everything's black and white, and their PVP battle is all that's important says just makes it worse.
The fair way to remedy it all? If someone's thrown out for any reason, err7 disconnection, overall closing of the GW client when their PC crashed OR if they chose to leave, the only thing that should happens is that the facility be there to add a henchie of your choice. The group leader could have an option panel be enabled if the group drops a member at any time so they can choose the henchie they want to replace that member with until the end of the battle (or until they're replaced by a real person in a town/outpost/arena). It could be quick, it could be simple, and it won't have to be some sort of blanket punishment that catches the innocent caught in the middle.
Ideally a not-too-difficult-to-implement solution that keeps the GW community together and not one that segregates those with PC or client issues from those lucky enough to have perfect gaming sessions.
...or am I just too fairly minded? *blink*
The fair way to remedy it all? If someone's thrown out for any reason, err7 disconnection, overall closing of the GW client when their PC crashed OR if they chose to leave, the only thing that should happens is that the facility be there to add a henchie of your choice. The group leader could have an option panel be enabled if the group drops a member at any time so they can choose the henchie they want to replace that member with until the end of the battle (or until they're replaced by a real person in a town/outpost/arena). It could be quick, it could be simple, and it won't have to be some sort of blanket punishment that catches the innocent caught in the middle.
Ideally a not-too-difficult-to-implement solution that keeps the GW community together and not one that segregates those with PC or client issues from those lucky enough to have perfect gaming sessions.
...or am I just too fairly minded? *blink*
Minus Sign
/signed so many times that if I typed them all out my fingers would start to bleed! And its not like this would be hard to do: when someone mapzones from an RA or RA style map they're sending a command to the server. have the server send the lockout as part of the "Map zone request recieved" bundle.
xiv
well theres a big problem with doing this. heres an example:
a lil kid is on and hes playing the 12 v 12 next thing you know his
mom yells "son time to eat"
son "ok mom one minute"
mom" i said time to eat dammit now git ur RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOn ass at the table"
son " but mom"
mom "YOU GROUNDED GIT OFF GUILDWARS RIGHT NOW"
etc
so umm yeah u catch my drift?
a lil kid is on and hes playing the 12 v 12 next thing you know his
mom yells "son time to eat"
son "ok mom one minute"
mom" i said time to eat dammit now git ur RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOn ass at the table"
son " but mom"
mom "YOU GROUNDED GIT OFF GUILDWARS RIGHT NOW"
etc
so umm yeah u catch my drift?
KESKI
Quote:
Originally Posted by xiv
well theres a big problem with doing this. heres an example:
a lil kid is on and hes playing the 12 v 12 next thing you know his mom yells "son time to eat" son "ok mom one minute" mom" i said time to eat dammit now git ur RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOn ass at the table" son " but mom" mom "YOU GROUNDED GIT OFF GUILDWARS RIGHT NOW" etc so umm yeah u catch my drift? |
Eating too fast is not good for you anyway
same goes to all those who say "what if its something important need to take care of??"
ITS 5 MIN....go take care of those "important" stuff of yours then come back, you wont even know you are banned
XX Deathwish Warrior XX
leavers is the danger of pugs.... sorry guys... but just get in a guild group, or in a group with friends and you wont have leavers
right?
right?
Crisis54
Quote:
Originally Posted by Feloriene Bluewolf
It's not just the err7 disconnections that people have to suffer from. What if their system overheats or just plain crashes. Several people have reported this to happen and I've had my laptop ocassionally cut out for various reasons of it's own. Why should they all be penalised for something outwith their control just cos it was inconvenient for you to lose a member of your team? It's inconvenient that it happens full stop. Adding punishment to the issue just because there are a few perfect elitist idiots out there that think everything's black and white, and their PVP battle is all that's important says just makes it worse.
The fair way to remedy it all? If someone's thrown out for any reason, err7 disconnection, overall closing of the GW client when their PC crashed OR if they chose to leave, the only thing that should happens is that the facility be there to add a henchie of your choice. The group leader could have an option panel be enabled if the group drops a member at any time so they can choose the henchie they want to replace that member with until the end of the battle (or until they're replaced by a real person in a town/outpost/arena). It could be quick, it could be simple, and it won't have to be some sort of blanket punishment that catches the innocent caught in the middle. Ideally a not-too-difficult-to-implement solution that keeps the GW community together and not one that segregates those with PC or client issues from those lucky enough to have perfect gaming sessions. ...or am I just too fairly minded? *blink* |
Ghost Recon
Quote:
Originally Posted by Minus Sign
/signed so many times that if I typed them all out my fingers would start to bleed! And its not like this would be hard to do: when someone mapzones from an RA or RA style map they're sending a command to the server. have the server send the lockout as part of the "Map zone request recieved" bundle.
|
nomed
People will just go afk and when you win they did nothing and still get the points. If that makes you feel better...
There will always be problems with random teams and sometimes you get really bad teams, can't blame people who want to save their time when they know that there's a loss coming up (altough I agree that most of them leave too early to even tell the outcome).
There will always be problems with random teams and sometimes you get really bad teams, can't blame people who want to save their time when they know that there's a loss coming up (altough I agree that most of them leave too early to even tell the outcome).
LivingDeadGrrl
Last night was the first night I had a chance to do the mission at Etnaron (i.e. 500 points or bust!). I was playing for the Luxons, and the end score was, no lie, 47 to 500. With that said, it was a good match, I felt like I was learning a lot.
Today, I join to do it again, figuring that I can perhaps try a new strategy or something, and we end up with a guy on our team that you're all familiar with - Angry Know-It-All Guy. He's drawing on the map, cursing, angry because he's wanting people to go to a certain point and not having enough sense to realize, since this is all NEW to everyone, that some people might not know what he's talking about. He's typing in capital letters, and no one is saying anything to him because... we were all fighting the opposing team. Finally I spoke up, because I knew everyone was getting annoyed with him, and then he proceeds to swear at me, and calling everyone, basically, morons. I was || this close to leaving the game.
Then I thought about it... that's probably one of the many things that happens to people to make them leave before the match is over. So I agree with a lot of what people are saying, but I think a few things need to be in place. Somehow, it should be a group decision if the person is penalized. Like.. if someone bolts, at the end of the match, a box should pop up, and everyone remaining on the team gets a vote - give the quitter a penalty or not. I like the idea of a replacement being able to come in immediately upon such a game interruption, too.
The other thing I'd like to see, if a penalty is implemented, is that you should be able to boot someone from your team by majority vote, and also have them replaced by a henchman. That way, even in the random arenas, you won't get stuck with someone on your team that isn't pulling their weight, or causing some other disturbance.
It's a shame, because since having GW I've only played PvE, and now that I want to learn PvP/GvG, I run into people like the above example all the time, and all they do, really, is make you not want to play with anyone. It's a shame.. my sis and I have pre-ordered Factions, and people keep giving me reasons to sell it on eBay.
Today, I join to do it again, figuring that I can perhaps try a new strategy or something, and we end up with a guy on our team that you're all familiar with - Angry Know-It-All Guy. He's drawing on the map, cursing, angry because he's wanting people to go to a certain point and not having enough sense to realize, since this is all NEW to everyone, that some people might not know what he's talking about. He's typing in capital letters, and no one is saying anything to him because... we were all fighting the opposing team. Finally I spoke up, because I knew everyone was getting annoyed with him, and then he proceeds to swear at me, and calling everyone, basically, morons. I was || this close to leaving the game.
Then I thought about it... that's probably one of the many things that happens to people to make them leave before the match is over. So I agree with a lot of what people are saying, but I think a few things need to be in place. Somehow, it should be a group decision if the person is penalized. Like.. if someone bolts, at the end of the match, a box should pop up, and everyone remaining on the team gets a vote - give the quitter a penalty or not. I like the idea of a replacement being able to come in immediately upon such a game interruption, too.
The other thing I'd like to see, if a penalty is implemented, is that you should be able to boot someone from your team by majority vote, and also have them replaced by a henchman. That way, even in the random arenas, you won't get stuck with someone on your team that isn't pulling their weight, or causing some other disturbance.
It's a shame, because since having GW I've only played PvE, and now that I want to learn PvP/GvG, I run into people like the above example all the time, and all they do, really, is make you not want to play with anyone. It's a shame.. my sis and I have pre-ordered Factions, and people keep giving me reasons to sell it on eBay.
Wretchman Drake
Something must be done about leavers and they should recieve penalties for leaving intentionally. Perhaps you lose faction AND have to wait a cirtain amount of time. You should be able to leave after the match is over or they should add a feature where you can form a party and send global invites to anyone on your guild/friend's list. This way, you can accept a game invite and be excused from the match without any penalty.