R/Me Solo FoW Forest Farming [video]
remmeh
Quote:
Originally Posted by drupal
Quote:
Originally Posted by Koning
that's what I always do, safer+faster.
btw, I went in sometime without mantra of lighting (forgot it) and I cleared the forest without any further problems. only thing is watch your energy against the shepherds. for the rest when you run low on hp just use trolls. might replace this1 with other skill, any suggestions? if you're gonna take out mantra of lightning... there's always Favorable Winds... *shrug* Koning
For when nightfall comes out:
Forked Arrow 10 e 5r Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. Just make sure (well, you won't die but just waste energy) you don't shoot it while you have iron mist on you (not that you ever have that ofcourse ![]() Love it Loki Seiguro
nicely done. now that i've done it a few times i've gotten used to it and have a total of 100 shards now
thnx a lot - btw i use a 15^50 enternal bow instead of the dragos and i do fine but the range is a little troublesome...( i use 15k studded armor for the lightneing resitance as i see your energy didn't drop below 20 or am i wrong?) drupal
Don't know if the studded leather is such a good idea. The damage received from the lightning attacks is so low that the energy pips from druids is probably the better choice.
Poison Ivy
Quote:
Originally Posted by Scf Blacknight
I use a Flatbow. Does the longbow work better or is it just pref?
Flatbow. They have the same range, but Flatbow shoots faster (2 seconds) instead of the Longbow's (2.5 seconds).
Loki Seiguro
also i don't use dragos flat i use ironwing flat from factions is that ok?
its the req9 15^50 3-1 +30 hp one |pyro|
no its not
Loki Seiguro
no its not???
um ok first of all my 1 year old sister could tell me that. second i was looking for an answer like no its not becuase blah blah (in other words a reason would be nice) |pyro|
of coure its all right, its even better lol, +5 dmg or 20% armor penetration with 205 chance, +5 dmg at an attac it +20% dmg, same as it would be modified to you, + it heals you for 5 dmg, I use vampiric instead of 20/20 when solo fow.
remmeh
Quote:
Originally Posted by Koning
For when nightfall comes out:
Forked Arrow 10 e 5r Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. Just make sure (well, you won't die but just waste energy) you don't shoot it while you have iron mist on you (not that you ever have that ofcourse ![]() Love it that right there is pretty awesome... dual shot without the damage penalty and the old recharge. nice find Spawnkiller
Well im about to start doing this, thx for the post, but im just a little confused wat skills your using now..
could u post what ur bar is now? Tuor Son Of Huor
I use:
Inspiration magic - 9 Expertise - 7+2 Wilderness - 11 + 4 Marksmanship - 10+1 My health is at 411, since i dont use fort mods on either of my bows. For running, i just take along either Ilyana's Staff or Morgriff's Scepter. Poison Arrow Distracting Shot Savage Shot Kindle Arrows Troll Unguent Storm Chaser Mantra of Lightning Physical Resistance Distracting shot makes killing spiders a piece of cake - once they spawn, distract poison, then hit savage shot - you will interrupt Healing spring. Go into PR and cast Troll's and kindle. Use poison arrow every so often, but do no overuse, because you want to catch healing spring/poison the next time u see it (usually when spider is at 20-25% health). Distracting Shot buys you an extra 20 seconds of time. Distracting poison relieves ALOT of pressure from healing, and you end up spending less time casting troll unguent, since you dont loose as much health. Dalimoor_Kalkire
Hmmm, this is quite interesting. Went out and bought Drago's Flatbow, though I'm not sure were she got that -2dmg stance longbow, so I settled for Lorelle's Longbow for the added poison duration and the +7 armor instead. Guess you have to spend money to make money, eh? Heh, well once Europe stops taking our favor I'm off to try it. Thanks for the videos in the initial post, it helps a lot to see it actually done then trying to udnerstand through text alone. =^_^=
Stranger The Ranger
You dont really need a Flatbow imo :\
I've done this many, many times and all I needed was a Poisonous Longbow(15^50/15(stance)) of Fortitude. Drago's Flat is overrated anyway Yeah...ok...interrupting Healing Spring is a little easier with a flatbow...but so what? You've got Savage Shot for a reason :> |pyro|
I use the original above build only that i take Barrage and Sentry armor ( +10 AL in stance) helps more then leather armor
Wacky
After getting lost and dying in FoW a few times,
That running map on the OP isn't there any more, could someone post a map of their run? Wolydarg
http://beacon.wiseelben.com/pve_builds.htm
R/Me FoW solo Still has two handy maps for reference. remmeh
Quote:
Originally Posted by Wacky
After getting lost and dying in FoW a few times,
That running map on the OP isn't there any more, could someone post a map of their run? haha... someone slashdotted my domain or something, so it's down for this month... *shrug* drupal
I have done some FoW Runs with my ranger so far but the drops are really crappy. I just got one shard out of 15 runs.
Is the droprate that low or am I just very unlucky? I always go with Chest Running Teams. Koning
I think you are very unlucky
Maybe you farm too much... at least when I have crappy drops I've been farming whole day same spots. Normally its 2-3 shards. (I also go with chest run groups (I pay)) drupal
I made long breaks during my runs. Hm :/
Tomorrow another run and then a break for a few weeks, let's see if it helps. drupal
Hm, I try to do some missions to get the flags removed. So I can see if the Anti Farm Code works.
drupal
Me again. I really don't know what the problem was but now, after I helped in some missions, I got Shards on every run and a golden item dropped on the first run. Seems like it is working.
btw, sorry for spamming this thread. Loki Seiguro
i was thinking with the relase of NF and the avatars...someone could maybe make a build for a dervish solo for the spider cave using malandru's avatar becuase you are not affected my conditions and then maybe combine with like D/ME for the physical resitance things
SHADOW_SLAYE
wow looks great defenitly ganna try it
thnx for the build Midnights Avenger
do u think i can use burning arrow instead of poison arrow? i have both, just dunno what will work better
remmeh
Poison Arrow is for the continuous degen on multiple targets. Burning Arrow would work, but wouldn't be nearly as effective.
oh, and by the way, random thought popped into my head: for the run to forest, has anyone tried Hex Breaker to have an easier time with Deep Freeze? Vexed
I just started running this farm a few days ago - lots of fun!
One thing that gave me trouble, though, is that first spawn of skeletals. I thought about Hex Breaker like Remmeh said, but it's a stance so you're either going to have to overwrite Storm Chaser to use it or keep it on without run speed - and maybe get hit with DF again. So I tried it with an Assassin secondary, running Shadow of Haste as the primary run skill. I don't recommend this unless you've gotten the hang of fighting the mobs in the forest already. Here's the build: 16 Wilderness Survival (12+1+3) 9 Expertise (8+1) 9 Marks (8+1) 7 Shadow Arts Fav. Winds (makes my interrupts easier against Spiders) Distracting Shot (For Woods' Unguent and Spiders' apply poison) Poison Arrow Kindle Arrows Natural Stride (cancel stance for Shadow of Haste and 50% evasion against Woods and Spiders) Troll Unguent Shadow of Haste (main skill for running to the Forest) Optional (I used Shadow Refuge for a bit of extra healing but it's really not necessary - dual shot / forked arrow would be fine) I use +10 armor while in stance and a bow grip of defense. For the run: Shadow of Haste can be kept up indefinitely. With Shadow Arts at 7 the duration is about 44 sec with a recharge of 30. It's only a 15% speed boost but that is still enough to easily shake any mobs chasing you. The catch is that you have to refresh it before it runs out or - surprise - you're back before the group you bypassed. A bit tricky to get used to, but sometimes you can use this mechanic to your advantage. If, like I always seem to, you catch a rough spawn of skeletals, simply put up SoH before the last mob of Shadow Elementals and hoof it towards the skeletals. Either pull the shadows down into the skeles or lure the skeles up towards the shadows, then tag Natural Stride. Bam, you're back up above the skirmish and you can now use Natural Stride to sprint past the brawl. Basically, Natural Stride is your panic button. You can also use this trick to sneak past the skeles at the bridge halfway through the forest, though it's a little trickier: First, use Natural Stride to dash past the mob at the bridge (no hexes in this group so it works fine). Get a good distance past them, then switch to Shadow of Haste and leg it back to the bridge. Once you've cleared the bridge again, hit Natural once more and you'll be back safely on the other side, easily shaking off the agro. The drawback of this, of course, is you don't have Mantra of Lightning or Physical Resistance to deal with the actual fighting, but if you're familiar with the run already, this isn't going to stop you. 50% evade from Natural works great against Woods and Spiders, and it can be kept active almost continuously at 16 WS. Energy gets a little tight against big groups but again, if you're familiar with the run, you should know how to pace yourself and not get in over your head. If you don't have the energy to spam Natural Stride, you could just activate Shadow of Haste for the free +10 in stance if you're wearing stance armor. This might help those of you having trouble with the run ![]() -Vex remmeh
Quote:
Originally Posted by Vexed
I just started running this farm a few days ago - lots of fun!
One thing that gave me trouble, though, is that first spawn of skeletals. I thought about Hex Breaker like Remmeh said, but it's a stance so you're either going to have to overwrite Storm Chaser to use it or keep it on without run speed - and maybe get hit with DF again. So I tried it with an Assassin secondary, running Shadow of Haste as the primary run skill. I don't recommend this unless you've gotten the hang of fighting the mobs in the forest already. Here's the build: 16 Wilderness Survival (12+1+3) 9 Expertise (8+1) 9 Marks (8+1) 7 Shadow Arts Fav. Winds (makes my interrupts easier against Spiders) Distracting Shot (For Woods' Unguent and Spiders' apply poison) Poison Arrow Kindle Arrows Natural Stride (cancel stance for Shadow of Haste and 50% evasion against Woods and Spiders) Troll Unguent Shadow of Haste (main skill for running to the Forest) Optional (I used Shadow Refuge for a bit of extra healing but it's really not necessary - dual shot / forked arrow would be fine) I use +10 armor while in stance and a bow grip of defense. For the run: Shadow of Haste can be kept up indefinitely. With Shadow Arts at 7 the duration is about 44 sec with a recharge of 30. It's only a 15% speed boost but that is still enough to easily shake any mobs chasing you. The catch is that you have to refresh it before it runs out or - surprise - you're back before the group you bypassed. A bit tricky to get used to, but sometimes you can use this mechanic to your advantage. If, like I always seem to, you catch a rough spawn of skeletals, simply put up SoH before the last mob of Shadow Elementals and hoof it towards the skeletals. Either pull the shadows down into the skeles or lure the skeles up towards the shadows, then tag Natural Stride. Bam, you're back up above the skirmish and you can now use Natural Stride to sprint past the brawl. Basically, Natural Stride is your panic button. You can also use this trick to sneak past the skeles at the bridge halfway through the forest, though it's a little trickier: First, use Natural Stride to dash past the mob at the bridge (no hexes in this group so it works fine). Get a good distance past them, then switch to Shadow of Haste and leg it back to the bridge. Once you've cleared the bridge again, hit Natural once more and you'll be back safely on the other side, easily shaking off the agro. The drawback of this, of course, is you don't have Mantra of Lightning or Physical Resistance to deal with the actual fighting, but if you're familiar with the run already, this isn't going to stop you. 50% evade from Natural works great against Woods and Spiders, and it can be kept active almost continuously at 16 WS. Energy gets a little tight against big groups but again, if you're familiar with the run, you should know how to pace yourself and not get in over your head. If you don't have the energy to spam Natural Stride, you could just activate Shadow of Haste for the free +10 in stance if you're wearing stance armor. This might help those of you having trouble with the run ![]() -Vex wow, I am impressed. Shadow of Haste makes the run there almost too easy... I used the same bar you had above but subbed in Forked Arrow for the Optional slot: Forked Arrow Poison Arrow Distracting Shot Kindle Arrows Shadow of Haste Natural Stride Troll Unguent Favorable Winds 8+1 Expertise 10+3+1 Wilderness Survival 12+1 Marksmanship 2 Shadow Arts I put 14 WS to hit the breakpoint for +10 Unguent, and put the rest of the points in Marksmanship. Shadow of Haste really makes the run past the tricky part pretty easy... if you fail, you cancel stance and try again. ![]() Never thought about using SoH. Mad props ![]() Vexed
Yeah, after playing around with the assassin secondary I kinda prefer it just because it makes the run itself much more reliable, and that's where I lose most of my money.
And yeah, dumping 7 into SA is a bit overkill, but it's nice to have a few extra seconds without getting that surprise warp back across the zone. I also keep playing with Shadow Arts skills in slot 8 - Feigned Neutrality if I mess up and get in spellcasting range or get in over my head with a spider is my top choice at the moment - so having SA up a little bit is helpful, but hey, that's why we call it an optional slot. I'm getting so used to the timing that I almost feel I don't need FW anymore but I don't really know what else to bring. I rotate targets so that when one drops, EoE drops the rest, so I really don't need the Forked Arrow. Maybe work in the new NF spirit Toxicity to increase the pain from Poison Arrow, but that requires some BM to get any worthwhile duration out of it. For now, the build is working really well. Glad to see it worked for somebody else, too. ![]() gavin456
hey does this run still work? do i use a flate bow or a long bow to stay out of spell castor range?
Vexed
Yep, still works.
Flatbows and Longbows both work to keep you out of spellcasting range - most people use Flatbows for the faster refire rate. MMSDome
make sure to cycle thorugh groups of 2 like spirit shephards and wurms like in the video, your run will go faster. You can go one by one, i just cycle through because im lazy.
TheLordOfBlah
Your link just takes me to the mail filefront page
drupal
Maybe someone is interested in an easier run to the forrest. I lately take koss with me to support (just give him Charge, Shields up, endure pain, a hardres and running stances). I use him to help me get through the skeletals and to res me if I screw up
![]() The downside is that you have to share your gold drops, other drops aren't affected if you flag him out of range into a safe spot. I have made better experiences with Koss than with uber wammos for a free CR. Losttoapathy
Quote:
Originally Posted by remmeh
Poison Arrow is for the continuous degen on multiple targets. Burning Arrow would work, but wouldn't be nearly as effective.
oh, and by the way, random thought popped into my head: for the run to forest, has anyone tried Hex Breaker to have an easier time with Deep Freeze? I tried hex breaker with deep freeze and it didn't seem to make a difference. Because I have 551 health though sometimes I JUST manage to survive because they stop chasing me in the nick of time. Risky strategy though! Grace Paragon
didnt know there was an update to this. was hope'n to retrieve the old map for the run I some how lost. oh well, thx for the newer one.
ps, your links to lams3k and your video dont work anymore, though his thread for r/mo is still here. and I dont dont if filefront holding your video anymore.. i have it but other may not and I personally love the music with the run. ![]() wilko is here
ummmm not meaning to sond stupid
![]() RhanoctJocosa
Yes it can.
EDIT: Btw remmeh do you think you could host the rangerfow video again?. If you can't it's cool 3246251196
Okay, I just spent the last hour getting my Ranger ready for this build. I have everything you say, though, I have a Superior Rune of Vigor. And I assume that you use 3 Minor Attribute Runes for Marks, Exp and WS. So, this I have done.
The only difference is that I am sticking with my Sundering Destroyer Longbow of Fortitude. (This is all in reply to the original poster and message) Does this build work for Underword? |