R/Me Solo FoW Forest Farming [video]

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by drupal
The pulling doesn't always work. If the spawns are really good it's possible to run through without any damage! Or if it really doesn't work just get a Chest running group and run with them through the passage.
pulling is sort of a last-resort thing to do in the event that the groups don't fight each other from the start.

Quote:
Originally Posted by Koning
that's what I always do, safer+faster.

btw, I went in sometime without mantra of lighting (forgot it) and I cleared the forest without any further problems. only thing is watch your energy against the shepherds. for the rest when you run low on hp just use trolls. might replace this1 with other skill, any suggestions? if you're gonna take out mantra of lightning... there's always Favorable Winds... *shrug*

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

For when nightfall comes out:

Forked Arrow 10 e 5r
Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.

Just make sure (well, you won't die but just waste energy) you don't shoot it while you have iron mist on you (not that you ever have that ofcourse )

Love it

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

nicely done. now that i've done it a few times i've gotten used to it and have a total of 100 shards now

thnx a lot

- btw i use a 15^50 enternal bow instead of the dragos and i do fine but the range is a little troublesome...( i use 15k studded armor for the lightneing resitance as i see your energy didn't drop below 20 or am i wrong?)

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Don't know if the studded leather is such a good idea. The damage received from the lightning attacks is so low that the energy pips from druids is probably the better choice.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by Scf Blacknight
I use a Flatbow. Does the longbow work better or is it just pref? Flatbow. They have the same range, but Flatbow shoots faster (2 seconds) instead of the Longbow's (2.5 seconds).

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

also i don't use dragos flat i use ironwing flat from factions is that ok?

its the

req9
15^50
3-1
+30 hp one

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

no its not

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

no its not???

um ok first of all my 1 year old sister could tell me that.

second i was looking for an answer like no its not becuase blah blah (in other words a reason would be nice)

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

of coure its all right, its even better lol, +5 dmg or 20% armor penetration with 205 chance, +5 dmg at an attac it +20% dmg, same as it would be modified to you, + it heals you for 5 dmg, I use vampiric instead of 20/20 when solo fow.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Koning
For when nightfall comes out:

Forked Arrow 10 e 5r
Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.

Just make sure (well, you won't die but just waste energy) you don't shoot it while you have iron mist on you (not that you ever have that ofcourse )

Love it that right there is pretty awesome... dual shot without the damage penalty and the old recharge. nice find

Spawnkiller

Pre-Searing Cadet

Join Date: Jun 2006

Amazon Basin

R/Me

Well im about to start doing this, thx for the post, but im just a little confused wat skills your using now..

could u post what ur bar is now?

Tuor Son Of Huor

Tuor Son Of Huor

Academy Page

Join Date: Jul 2005

The Final Exodus [FX]

R/

I use:

Inspiration magic - 9
Expertise - 7+2
Wilderness - 11 + 4
Marksmanship - 10+1

My health is at 411, since i dont use fort mods on either of my bows. For running, i just take along either Ilyana's Staff or Morgriff's Scepter.

Poison Arrow
Distracting Shot
Savage Shot
Kindle Arrows
Troll Unguent
Storm Chaser
Mantra of Lightning
Physical Resistance

Distracting shot makes killing spiders a piece of cake - once they spawn, distract poison, then hit savage shot - you will interrupt Healing spring. Go into PR and cast Troll's and kindle. Use poison arrow every so often, but do no overuse, because you want to catch healing spring/poison the next time u see it (usually when spider is at 20-25% health). Distracting Shot buys you an extra 20 seconds of time.

Distracting poison relieves ALOT of pressure from healing, and you end up spending less time casting troll unguent, since you dont loose as much health.

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

Hmmm, this is quite interesting. Went out and bought Drago's Flatbow, though I'm not sure were she got that -2dmg stance longbow, so I settled for Lorelle's Longbow for the added poison duration and the +7 armor instead. Guess you have to spend money to make money, eh? Heh, well once Europe stops taking our favor I'm off to try it. Thanks for the videos in the initial post, it helps a lot to see it actually done then trying to udnerstand through text alone. =^_^=

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

You dont really need a Flatbow imo :\
I've done this many, many times and all I needed was a Poisonous Longbow(15^50/15(stance)) of Fortitude. Drago's Flat is overrated anyway
Yeah...ok...interrupting Healing Spring is a little easier with a flatbow...but so what? You've got Savage Shot for a reason :>

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

I use the original above build only that i take Barrage and Sentry armor ( +10 AL in stance) helps more then leather armor

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

After getting lost and dying in FoW a few times,

That running map on the OP isn't there any more, could someone post a map of their run?

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

http://beacon.wiseelben.com/pve_builds.htm

R/Me FoW solo
Still has two handy maps for reference.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Wacky
After getting lost and dying in FoW a few times,

That running map on the OP isn't there any more, could someone post a map of their run? haha... someone slashdotted my domain or something, so it's down for this month... *shrug*

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

I have done some FoW Runs with my ranger so far but the drops are really crappy. I just got one shard out of 15 runs.

Is the droprate that low or am I just very unlucky? I always go with Chest Running Teams.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

I think you are very unlucky

Maybe you farm too much... at least when I have crappy drops I've been farming whole day same spots.

Normally its 2-3 shards. (I also go with chest run groups (I pay))

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

I made long breaks during my runs. Hm :/
Tomorrow another run and then a break for a few weeks, let's see if it helps.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Hm, I try to do some missions to get the flags removed. So I can see if the Anti Farm Code works.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Me again. I really don't know what the problem was but now, after I helped in some missions, I got Shards on every run and a golden item dropped on the first run. Seems like it is working.

btw, sorry for spamming this thread.

Loki Seiguro

Desert Nomad

Join Date: Jun 2006

IGN: Scarlet Test Ace

We play Isketch in [HoH]

E/

i was thinking with the relase of NF and the avatars...someone could maybe make a build for a dervish solo for the spider cave using malandru's avatar becuase you are not affected my conditions and then maybe combine with like D/ME for the physical resitance things

SHADOW_SLAYE

Academy Page

Join Date: Nov 2006

UW

EFC elite farming crew

Rt/Mo

wow looks great defenitly ganna try it
thnx for the build

Midnights Avenger

Pre-Searing Cadet

Join Date: Oct 2006

Legion of Meecrob

Mo/Me

do u think i can use burning arrow instead of poison arrow? i have both, just dunno what will work better

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Poison Arrow is for the continuous degen on multiple targets. Burning Arrow would work, but wouldn't be nearly as effective.

oh, and by the way, random thought popped into my head: for the run to forest, has anyone tried Hex Breaker to have an easier time with Deep Freeze?

Vexed

Vexed

Frost Gate Guardian

Join Date: Dec 2006

Mo/

I just started running this farm a few days ago - lots of fun!

One thing that gave me trouble, though, is that first spawn of skeletals. I thought about Hex Breaker like Remmeh said, but it's a stance so you're either going to have to overwrite Storm Chaser to use it or keep it on without run speed - and maybe get hit with DF again. So I tried it with an Assassin secondary, running Shadow of Haste as the primary run skill.

I don't recommend this unless you've gotten the hang of fighting the mobs in the forest already.

Here's the build:

16 Wilderness Survival (12+1+3)
9 Expertise (8+1)
9 Marks (8+1)
7 Shadow Arts

Fav. Winds (makes my interrupts easier against Spiders)
Distracting Shot (For Woods' Unguent and Spiders' apply poison)
Poison Arrow
Kindle Arrows
Natural Stride (cancel stance for Shadow of Haste and 50% evasion against Woods and Spiders)
Troll Unguent
Shadow of Haste (main skill for running to the Forest)
Optional (I used Shadow Refuge for a bit of extra healing but it's really not necessary - dual shot / forked arrow would be fine)

I use +10 armor while in stance and a bow grip of defense.

For the run:
Shadow of Haste can be kept up indefinitely. With Shadow Arts at 7 the duration is about 44 sec with a recharge of 30. It's only a 15% speed boost but that is still enough to easily shake any mobs chasing you. The catch is that you have to refresh it before it runs out or - surprise - you're back before the group you bypassed. A bit tricky to get used to, but sometimes you can use this mechanic to your advantage.

If, like I always seem to, you catch a rough spawn of skeletals, simply put up SoH before the last mob of Shadow Elementals and hoof it towards the skeletals. Either pull the shadows down into the skeles or lure the skeles up towards the shadows, then tag Natural Stride. Bam, you're back up above the skirmish and you can now use Natural Stride to sprint past the brawl.

Basically, Natural Stride is your panic button. You can also use this trick to sneak past the skeles at the bridge halfway through the forest, though it's a little trickier:
First, use Natural Stride to dash past the mob at the bridge (no hexes in this group so it works fine). Get a good distance past them, then switch to Shadow of Haste and leg it back to the bridge. Once you've cleared the bridge again, hit Natural once more and you'll be back safely on the other side, easily shaking off the agro.

The drawback of this, of course, is you don't have Mantra of Lightning or Physical Resistance to deal with the actual fighting, but if you're familiar with the run already, this isn't going to stop you. 50% evade from Natural works great against Woods and Spiders, and it can be kept active almost continuously at 16 WS. Energy gets a little tight against big groups but again, if you're familiar with the run, you should know how to pace yourself and not get in over your head. If you don't have the energy to spam Natural Stride, you could just activate Shadow of Haste for the free +10 in stance if you're wearing stance armor.

This might help those of you having trouble with the run

-Vex

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Vexed
I just started running this farm a few days ago - lots of fun!

One thing that gave me trouble, though, is that first spawn of skeletals. I thought about Hex Breaker like Remmeh said, but it's a stance so you're either going to have to overwrite Storm Chaser to use it or keep it on without run speed - and maybe get hit with DF again. So I tried it with an Assassin secondary, running Shadow of Haste as the primary run skill.

I don't recommend this unless you've gotten the hang of fighting the mobs in the forest already.

Here's the build:

16 Wilderness Survival (12+1+3)
9 Expertise (8+1)
9 Marks (8+1)
7 Shadow Arts

Fav. Winds (makes my interrupts easier against Spiders)
Distracting Shot (For Woods' Unguent and Spiders' apply poison)
Poison Arrow
Kindle Arrows
Natural Stride (cancel stance for Shadow of Haste and 50% evasion against Woods and Spiders)
Troll Unguent
Shadow of Haste (main skill for running to the Forest)
Optional (I used Shadow Refuge for a bit of extra healing but it's really not necessary - dual shot / forked arrow would be fine)

I use +10 armor while in stance and a bow grip of defense.

For the run:
Shadow of Haste can be kept up indefinitely. With Shadow Arts at 7 the duration is about 44 sec with a recharge of 30. It's only a 15% speed boost but that is still enough to easily shake any mobs chasing you. The catch is that you have to refresh it before it runs out or - surprise - you're back before the group you bypassed. A bit tricky to get used to, but sometimes you can use this mechanic to your advantage.

If, like I always seem to, you catch a rough spawn of skeletals, simply put up SoH before the last mob of Shadow Elementals and hoof it towards the skeletals. Either pull the shadows down into the skeles or lure the skeles up towards the shadows, then tag Natural Stride. Bam, you're back up above the skirmish and you can now use Natural Stride to sprint past the brawl.

Basically, Natural Stride is your panic button. You can also use this trick to sneak past the skeles at the bridge halfway through the forest, though it's a little trickier:
First, use Natural Stride to dash past the mob at the bridge (no hexes in this group so it works fine). Get a good distance past them, then switch to Shadow of Haste and leg it back to the bridge. Once you've cleared the bridge again, hit Natural once more and you'll be back safely on the other side, easily shaking off the agro.

The drawback of this, of course, is you don't have Mantra of Lightning or Physical Resistance to deal with the actual fighting, but if you're familiar with the run already, this isn't going to stop you. 50% evade from Natural works great against Woods and Spiders, and it can be kept active almost continuously at 16 WS. Energy gets a little tight against big groups but again, if you're familiar with the run, you should know how to pace yourself and not get in over your head. If you don't have the energy to spam Natural Stride, you could just activate Shadow of Haste for the free +10 in stance if you're wearing stance armor.

This might help those of you having trouble with the run

-Vex wow, I am impressed. Shadow of Haste makes the run there almost too easy...

I used the same bar you had above but subbed in Forked Arrow for the Optional slot:

Forked Arrow
Poison Arrow
Distracting Shot
Kindle Arrows
Shadow of Haste
Natural Stride
Troll Unguent
Favorable Winds

8+1 Expertise
10+3+1 Wilderness Survival
12+1 Marksmanship
2 Shadow Arts

I put 14 WS to hit the breakpoint for +10 Unguent, and put the rest of the points in Marksmanship.

Shadow of Haste really makes the run past the tricky part pretty easy... if you fail, you cancel stance and try again. The only thing is that with only 2 Shadow Arts, your SoH lasts 34 seconds, giving you a 4-second window in which you have to decide whether to renew or cancel SoH.

Never thought about using SoH. Mad props

Vexed

Vexed

Frost Gate Guardian

Join Date: Dec 2006

Mo/

Yeah, after playing around with the assassin secondary I kinda prefer it just because it makes the run itself much more reliable, and that's where I lose most of my money.

And yeah, dumping 7 into SA is a bit overkill, but it's nice to have a few extra seconds without getting that surprise warp back across the zone. I also keep playing with Shadow Arts skills in slot 8 - Feigned Neutrality if I mess up and get in spellcasting range or get in over my head with a spider is my top choice at the moment - so having SA up a little bit is helpful, but hey, that's why we call it an optional slot.

I'm getting so used to the timing that I almost feel I don't need FW anymore but I don't really know what else to bring. I rotate targets so that when one drops, EoE drops the rest, so I really don't need the Forked Arrow. Maybe work in the new NF spirit Toxicity to increase the pain from Poison Arrow, but that requires some BM to get any worthwhile duration out of it. For now, the build is working really well.

Glad to see it worked for somebody else, too.

gavin456

Banned

Join Date: Dec 2006

hey does this run still work? do i use a flate bow or a long bow to stay out of spell castor range?

Vexed

Vexed

Frost Gate Guardian

Join Date: Dec 2006

Mo/

Yep, still works.

Flatbows and Longbows both work to keep you out of spellcasting range - most people use Flatbows for the faster refire rate.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

make sure to cycle thorugh groups of 2 like spirit shephards and wurms like in the video, your run will go faster. You can go one by one, i just cycle through because im lazy.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Your link just takes me to the mail filefront page

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Maybe someone is interested in an easier run to the forrest. I lately take koss with me to support (just give him Charge, Shields up, endure pain, a hardres and running stances). I use him to help me get through the skeletals and to res me if I screw up

The downside is that you have to share your gold drops, other drops aren't affected if you flag him out of range into a safe spot. I have made better experiences with Koss than with uber wammos for a free CR.

Losttoapathy

Losttoapathy

Frost Gate Guardian

Join Date: Apr 2006

Glasgow, UK.

The Cult of Weegie [Cow]

R/

Quote:
Originally Posted by remmeh
Poison Arrow is for the continuous degen on multiple targets. Burning Arrow would work, but wouldn't be nearly as effective.

oh, and by the way, random thought popped into my head: for the run to forest, has anyone tried Hex Breaker to have an easier time with Deep Freeze? I tried hex breaker with deep freeze and it didn't seem to make a difference. Because I have 551 health though sometimes I JUST manage to survive because they stop chasing me in the nick of time. Risky strategy though!

Grace Paragon

Grace Paragon

Ascalonian Squire

Join Date: Mar 2006

We Farm Your [트두므s]

R/

didnt know there was an update to this. was hope'n to retrieve the old map for the run I some how lost. oh well, thx for the newer one.

ps, your links to lams3k and your video dont work anymore, though his thread for r/mo is still here. and I dont dont if filefront holding your video anymore.. i have it but other may not and I personally love the music with the run. laters.

wilko is here

wilko is here

Academy Page

Join Date: Jan 2007

none

R/Mo

ummmm not meaning to sond stupid but can it be done with 2 peeps ??

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Yes it can.

EDIT: Btw remmeh do you think you could host the rangerfow video again?. If you can't it's cool

3246251196

3246251196

Frost Gate Guardian

Join Date: Aug 2007

North East England; Sunderland

A/

Okay, I just spent the last hour getting my Ranger ready for this build. I have everything you say, though, I have a Superior Rune of Vigor. And I assume that you use 3 Minor Attribute Runes for Marks, Exp and WS. So, this I have done.

The only difference is that I am sticking with my Sundering Destroyer Longbow of Fortitude.

(This is all in reply to the original poster and message)

Does this build work for Underword?