HoH Record - 35 straight!!!

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

Something pretty noteworthy happened last night (5/23/05), an all-star team from various guilds held the Hall of Heroes for 35 straight matches. It's quite an amazing feat considering that every match is about 12 minutes long, so they were in there for over eight hours. About half way through, they had one person drop, survived numerous double-teamings, and still win and win. Just think about what it takes to accomplish this. You need a strong build, strong players, and inhuman endurance. They even faced various strong guilds multiple times, guilds that knew their strategies, developed counters, and they still won.

Here's the roster:



IIIIII IIIIIII (aka golden salmon), Xytl, Blindspot, End Joy (aka Cross), and Bane are from n0. and the support people, Peanut from Fianna, Shisui from K A R M A, and our honory guest, Snipes from Nudist Guild.

So Congratz guys! Awesome job!

Eventually, they lost when another person dropped (or passed out on his keyboard) and eventually lost to a strong guilds, the Valandor. If you could hear the conversation on vent, you wouldn't be able to stop laughing...

Anywayz, if Negative Zero and Fianna come into your vent channel and ask you if you wanna do tombs, don't say that you need to go to sleep :P

BE|Dac

Banned

Join Date: Feb 2005

How many decent pvp teams are there anyways.

like...

War
Kor

(never play tombs hardcore)

the only tombs teams atm..

Fianna, PuG, n0, Karma, Cornerstone (not even sure), Valandor, Te, and... thats about all I can think off the top of my head.

Lots of competition fo sho.

not to mention there arent that many guild groups that can last that long... also 7 people ... man a normal pickup did that with 7 and held it forever one sunday.

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

well, condiering the goal to win in HoH is to survive. obviously a 5 monk team can do that, especially 5 monks who have the right knowledge and skill.

i bet the harder challenge was making it to the hall with 3 damage dealers.

holding it is easy if you're built for it, heck, u guys couldve ran rituals and still wouldve accomplished the same thing.

xaanix

xaanix

Academy Page

Join Date: Jan 2005

Woodbridge NJ

[Nu] Nuclear Launch Detected

W/E

saw you guys pwning it up there for like hours while i was farming. Had me pretty jealous. I kept wondering who IIIIII IIIII was, should have known it was n0

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

yea... HoH is quite messed up honestly in my opinion... body block + fertile season ftw

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

err heh...5 monks != pure defense. in fact, only 2...mebe 3 monks were for defense. their offense was insane :P

dac, there's more good korean teams in tombs now. Good Guild and No1 are pretty decent. No1 even tried to copy what they were using and doing, but forgot some key skills :P

but yea, in a typical HoH streak, only about 1 in four matches pose any sort of challenge whatsoever. but 35 HoH wins (not total wins) is a lot man and is the record atm. they racked up like 1100 or so fame points =)

what's funny is that there were 20+ ppl in our vent channel listening in and as soon as Salmon's team left, me and LuLu started a team and won another 20 or so HoH (tho not consecutive). So like, 75% of all the HoH wins from that day were ppl in our vent channel :P

and fertile season != auto-win. in fact it won't work against experienced teams at all. just try it =)

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

Quote:
in fact, only 2...mebe 3 monks were for defense. their offense was insane :P
now that's intresting...

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

ide like to see someone go to the hoh and keep it with zero defensive monks ;p , now that would be an accomplishment.

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

heck yea that's a lot of endurance!

but i dunno...when you have 16 v 7 and still win, it says something. and during many matches, it would be 16 v 7 because the other two teams would be standing side by side and not attack each other. the game isn't balanced for 16 v 7 :P

anywayz, look at the spike in the picture to get an idea of that offense :P

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Shisui - CALL ME NEXT TIME, Sama sleep is no excuse!!
*sends Shisui every possible way to contact me*

Good job guys, concentrating for that amount of time says a lot about your skill and dedication - truly inspiring :P

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

In other news, after 5000 tombs matches, I have 30 fame.

anti_z3r0

anti_z3r0

Lion's Arch Merchant

Join Date: Feb 2005

Black Rose Assassins [BRA]

W/

was Cross rockin his hammer build?

Eclair

Desert Nomad

Join Date: Apr 2005

Does that mean you have some Sigils for sale? XD

General Bashalot

General Bashalot

Ascalonian Squire

Join Date: May 2005

Vancouver BC

Army of Ascension

W/Mo

I hope you kids are doing just as well in school

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

Quote:
Originally Posted by sama
err heh...5 monks != pure defense. in fact, only 2...mebe 3 monks were for defense. their offense was insane :P
Ah, Balthazar's Aura stacking

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

Quote:
Originally Posted by Darc.Syde
ide like to see someone go to the hoh and keep it with zero defensive monks ;p , now that would be an accomplishment.
Kind of reminds me of fighting a bunch of seeds in PvE, kind of cheap in my opinion.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

balthazar's aura shows that warriors are out of job

Klael

Klael

Academy Page

Join Date: Feb 2005

Singapore

So it was you guys. I'm the lone dancing N/W in one of your matches before the HoH if you can recall..

worker

Lion's Arch Merchant

Join Date: Apr 2005

Orange County, CA

W/

That's hot, I was there when the group was made but no room.. sucks..

but I'm sitting in HoH with them riggnow.

evrqst123

Ascalonian Squire

Join Date: Apr 2005

In a related lots of monk party winning in a row. I found myself into a group with 3 monks and a warrior/monk, and we won 29 times in a row at the Ascalon Arena. I know its no HoH, but it was amazing, about 25 of those times were flawless victories.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Vermilion Okeanos
balthazar's aura shows that warriors are out of job
No, it makes them even more effective to a point. It's just that warriors no longer can be self-sufficient in damage. Now it takes a support caster. But the rewards are gigantic, and ridiculous in the HoH style play, as holding the altar allows you to rush in with 3-4 warriors with Balthazzars and near-instantly vaporize any moron stuck there. The ghost is just a sitting duck, and if you give proper lockdown, that ghost is gone in mere seconds. And since they are warriors, they ain't dieing anytime soon. Not the mention you don't even need to severe/gash or even galraths at all, by the time Balthazzars is done, that 1 final thrust is all you need.

Molotok

Pre-Searing Cadet

Join Date: Apr 2005

Just a little question to clear up some things which we discuss on our guild-forum...
Sama, can you answer please, was this your build (classes, skills, people, teamplay, strategy etc.) 100% worked out, carefully thought over, balanced etc? or you just took 5 relatively random monks, added some other classes and so on?

Willow

Willow

Lion's Arch Merchant

Join Date: May 2005

I'm suprised that no one's pointed out that it's not just five monks... it's four Monk/Mesmers! Now that's a lopsided build! I love it.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

The HoH leads to some really odd strategies as it really lives and dies on stationary defense / massive AoE offense to both kill heroes, and clear out blockers / interrupters quickly. I don't think that Warriors are overly valuable in the HoH at all - all they can hit is one target, and they *have* to get up into that mess if they want to try and take the dais - setting themselves up to lose to those AoE bombs. I'm not saying you shouldn't run them, but that you need to seriously re-evaluate your tactics on a Warrior-heavy build.

I guess I wasn't online for this run as I missed it, but I think the strategy is pretty clear - Fertile Season plus massive, armor ignoring AoE spam on the dais, backed up with Putrid Explosion chains. For those of you looking for an excuse to play an primary Necromancer in PvP, that's a great one - there is inevitibly a crush of people on that dais at the two minute mark, someone always dies on one team or another, and with a rune-powered Putrid Explosion you can pull off some ridiculous chains to clear out the dais. Soul Reaping plays into this beautifully, even, as the first death gives you the power to cast an Explosion, which takes someone out and gives you the energy for the next one...it's a beauty to behold.

In any case, congrats guys, and be sure to come back, we need better competition in tombs.

Peace,
-CxE

Elythor

Lion's Arch Merchant

Join Date: Mar 2005

Elysium Protectorate [EP]

Yeah, my guild fought against them in Tombs on Sat night. After we finished off the first team, the dias was empty and we decided to capture it. Seeing two teams are still fighting each other and one team sitting around idle. We decided to take offensive and attack them.

Lets say we were quite "surprised" that we got wiped out within 5s. I was playing a monk during that time...you can imagine my surprise seeing all those health bars dropping like mad.

We quickly regrouped with only 3 ppl left on our team. 2 min mark came in and the rest rezzed at the dias. Last 2 min....IIIIII IIIII's party rushed us and we were totally defenseless


Good game folks!

Riddick

Riddick

Pre-Searing Cadet

Join Date: Apr 2005

Now i remember when everybody was crying in the BWE because rangers were so powerfull because daze was so much and poor monks can't heal, ok here you have monks are the best and nobody can stop this. Welcome to a pacient world with battles of six monks vs six monks.

If the gamepaly can't solve that the same group win during eight hours something is wrong.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Blackace
Finals are almost over, I'm coming back too
Let the farming begin!!!
Just unlock the skills, we can twink you with just about anything else you might need. The Hall of Heroes is still the best pharming spot in the game, fortunately.

Peace,
-CxE

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

Quote:
Originally Posted by Riddick
Now i remember when everybody was crying in the BWE because rangers were so powerfull because daze was so much and poor monks can't heal, ok here you have monks are the best and nobody can stop this. Welcome to a pacient world with battles of six monks vs six monks.

If the gamepaly can't solve that the same group win during eight hours something is wrong.
not sure what you're basing this on. but perhaps this team won a lot because these are some of the best players in the game...

and this wasn't build. i think salmon came up with it. i don't know all the skills they used, but i know their overall strat.

i think there's better places to farm than HoH...well in terms of unlocking weapons. but in terms of already put together great weapons than hoh is a nice place. the random drop system isn't that random tho...

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Did it 25 times with a 7 player PUG. I took a special Fianna build to beat us.

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

yea, u had a nice run too nash.

but fianna didn't bring a special build. they just brought what they've been normally using for tombs.

BE|Dac

Banned

Join Date: Feb 2005

I just think it is ridiculous anyone thinks this was amazing or omfg they held it 35 times!

We all know WAR raped everyone but Valandor. (who i think only stayed alive 20 min to get the auto win).

The skill level is nowhere in the game atm and more competition was found pre release.

HoH is the biggest joke on the planet and creates stupid scenarios where all the excitement is built around a stupid NPC character running around and with the pathfinding of a blind baby.

I think tombs is great and all but seriously the PvP is retarded with the grind, and I think if you notice people are playin less and less.

Also some of the gametypes in tombs get really annoying, CTF, KOTH, 3 ways.

Skillful Slayer

Pre-Searing Cadet

Join Date: May 2005

wow..... good job guys

der kur

Ascalonian Squire

Join Date: May 2005

wow how lame. 5 monks anyone could hold it 35 times with that.

worker

Lion's Arch Merchant

Join Date: Apr 2005

Orange County, CA

W/

Quote:
Originally Posted by der kur
wow how lame. 5 monks anyone could hold it 35 times with that.
Try it.

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

Quote:
Originally Posted by der kur
wow how lame. 5 monks anyone could hold it 35 times with that.
Not really. 3+ mo/me abusing broken game mechanics can hold the hall for as long as people can maintain attention. 5 healing monks won't keep you there for too long. 35 wins in a row is more a triumph of stamina than skill

der kur

Ascalonian Squire

Join Date: May 2005

oh no let me rephrase that.. 4 mon/mes can hold it np. each one taking turns spaming spell breaker,interrupts,heals. that's why only 1 warrior is needed because no matter what you unleash on a group like that, the health bar won't be moving much. i say gw should LIMIT the ammount of monks per team and finally elliminate spell breaker. if not it'll probably the quick death of this game.

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

most likely the balthazar's aura bug. you can stack it easy and kill everyone in the middle that way.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

...Spell Breaker?

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

limiting the amount of monk would mean to completely throw smiting monks down into the garbage dump... You got no room for none healing monks...

spell breaker is annyoing... but should not be eliminated even if it is paired with arcane echo with +15% longer enchantment stuffs. But a whole team of spell breaker + ward is indeed going to be almost unbeatable... nature's renewal is your best chance. But fast target switch still can make a hole out of it.

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

The problem doesn't really lie with Spell Breaker. It's more to do with being able to put spell breaker on someone who's putting out 200+DPS in a decent mobile AoE.

Honestly, every man and his dog is running some form of massive enchantment abuse to hold the hall these days. I cast a rend the other day and took 300+ damage. Stupid on my part, but symptomatic of what's happening in the Tombs at the moment. Nature's Renewal is bugged to the point where it's not worth bringing, Rend will kill the caster, and Well of the Profane is hideously expensive, and a lot of teams are now bringing cheap corpse exploitation spells so even that isn't an option.