GW's Problems
Kiwi
Ok if you guys think I'm gonna insult this game, your wrong.
I've been going to multiple websites and people won't even try out GuildWars because:
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
2) The first time they hear the level 20 cap, they freak out.
3) They complain there will be lag because that everyone plays togethor.
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
5) They say there will be no PvE.
I know ArenaNet has a plan for solving this, but what is it?
I've been going to multiple websites and people won't even try out GuildWars because:
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
2) The first time they hear the level 20 cap, they freak out.
3) They complain there will be lag because that everyone plays togethor.
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
5) They say there will be no PvE.
I know ArenaNet has a plan for solving this, but what is it?
Joysze
Well, it's hard to show people the truth when they're so blinded.
1. Anet has consistently fixed most, if not all the bugs that have been reported. I don't see that changing with game release.
2. I think a lot of them equate skill with level. Thus, level 20 must mean the game suck. Blah to them. Some of the best RPGs out here, ex, Baldur's Gate, NWN, etc have levels capped at around there for their first game. So what? They still kicked butt.
3. Riiiiighto.... like game they pay a monthly fee for don't lag. Enough said.
4. ROFL!!! What else can you say about such near-sightedness?
5. How can there be no PvE when the GW world is so vast and when quests can be redone over and over if they want to kill for the xp and for items?
1. Anet has consistently fixed most, if not all the bugs that have been reported. I don't see that changing with game release.
2. I think a lot of them equate skill with level. Thus, level 20 must mean the game suck. Blah to them. Some of the best RPGs out here, ex, Baldur's Gate, NWN, etc have levels capped at around there for their first game. So what? They still kicked butt.
3. Riiiiighto.... like game they pay a monthly fee for don't lag. Enough said.
4. ROFL!!! What else can you say about such near-sightedness?
5. How can there be no PvE when the GW world is so vast and when quests can be redone over and over if they want to kill for the xp and for items?
Kiwi
Hey, I'm quoteing people. I totally disagree with them.
Joysze
Oooooh, sorry... I know you were quoting them. I didn't mean to imply that you thought that at all. I know you love GW. ^.^
I was just putting an answer to those questions you've quoted.
I was just putting an answer to those questions you've quoted.
Jehuti Enders
Personally, I'd tell em all to go to hell.
-The fact that there is no monthly fee is what first attracted me to the game in the first place. I've been paying $16 bucks a month to play FFXI and most of the time I dont even PLAY the game. Only real reason I havent' cancelled it (i did once before but went back to it cause i missed it) is cause I put too much time in it to just throw it all away.
-Level cap? I'd say take a chance and try something new. If half the ppl that talked smack about this game, actually played it, they would probably like it. I fell in love with it after only 30 mins of play on my first beta back in Feb, and that's just the Beta, so i know the finished product will be even better. The only other MMORPG that i've tried and liked from the get go was FFXI and i only got that one to begin with cause it came out for the PS2. I have a new and better computer now so i tried out CoH, and SWG a couple months ago. I dropped SWG after only an hour of play (maybe). CoH which i heard was like THE BEST didnt even excite me once i played it. But GW kinda took it back to the days of diablo 2 for me. I guess that's why i like it so much.
-as far as the 6-9month expansions. on the gw site itself, it's said you dont need the expansions to keep playing. so if you dont want em, dont get em. you still have to pay for expansion packs for all the other mmorpgs, in addition to the (i think it must be a mmorpg standard) 12-15 bucks or more of monthly fees.
-no pve? hmm the game isnt only about pvp but even if it was, it would still be cool in my book. the satisfaction of beating an opponent down and knowing someone on the other side is cursing you for it, (not some bot that feels nothing) is great
just my 2 or 3 cents
-The fact that there is no monthly fee is what first attracted me to the game in the first place. I've been paying $16 bucks a month to play FFXI and most of the time I dont even PLAY the game. Only real reason I havent' cancelled it (i did once before but went back to it cause i missed it) is cause I put too much time in it to just throw it all away.
-Level cap? I'd say take a chance and try something new. If half the ppl that talked smack about this game, actually played it, they would probably like it. I fell in love with it after only 30 mins of play on my first beta back in Feb, and that's just the Beta, so i know the finished product will be even better. The only other MMORPG that i've tried and liked from the get go was FFXI and i only got that one to begin with cause it came out for the PS2. I have a new and better computer now so i tried out CoH, and SWG a couple months ago. I dropped SWG after only an hour of play (maybe). CoH which i heard was like THE BEST didnt even excite me once i played it. But GW kinda took it back to the days of diablo 2 for me. I guess that's why i like it so much.
-as far as the 6-9month expansions. on the gw site itself, it's said you dont need the expansions to keep playing. so if you dont want em, dont get em. you still have to pay for expansion packs for all the other mmorpgs, in addition to the (i think it must be a mmorpg standard) 12-15 bucks or more of monthly fees.
-no pve? hmm the game isnt only about pvp but even if it was, it would still be cool in my book. the satisfaction of beating an opponent down and knowing someone on the other side is cursing you for it, (not some bot that feels nothing) is great
just my 2 or 3 cents
Chev of Hardass
Who cares about everyone else.
-I know there are already enough diehard players waiting for A.Net to unlock the world of Gulid Wars to start a serious fill of the land.
-Several of the WoW players will try Guild Wars when their friends move to Guild Wars, they will be hooked.
-Several WoW players will see everyone not coming back and try to figure out where everyone went and find them here.
-Hopefully the people that are only concerned with gouging prices of trade goods, and power leveling will stay at WoW since they will have a "bank" to store items and a way to level until eternity runs out.
I am a diferent class of gamer, I am not a hardcore gamer. I do not like to play against people that can beat me based on the number of hours played. I like to use skill, tactics, and teamwork to win. I believe that the real market for A.Net is not the button pusher gamers of the world. The market is the thinkers of the world. Look around here, everyone agrees that the level cap/ balance act/ PvE is great. I see a group of thinkers that have learned the ways against "grinding" to greatness. I also see a trend of logical thinking from people on everything from methods of play to building styles.
As much as I hate to say this I almost feel like I am playing the game now trying to learn about the different build styles and methods. So, either A.Net puts the game out now and I start to work at it, or I continue to learn and when the came comes out, plus my time in the BWEs, I will be able to play at a new level of competition.
A.Nets plan for solving your points should be nothing. The game is great right now except for some minor bugs. If A.Net changes nothing else, this will still be a difinative game. If A.Net changes everyhing to accomidate the button pushers, then we, the thinking community, wil either have to learn to push buttons mindlessly, or leave ourselves.
The real question is: Can ArenaNet eliminate WoW as competition? Or, Do they want to? Is there enough market for both? If Guild Wars was The only game played of this style would we still want to play it? Or is knowing that we are playing a better game than WoW one of the main reasons we come back?
The world, according to Zack
-I know there are already enough diehard players waiting for A.Net to unlock the world of Gulid Wars to start a serious fill of the land.
-Several of the WoW players will try Guild Wars when their friends move to Guild Wars, they will be hooked.
-Several WoW players will see everyone not coming back and try to figure out where everyone went and find them here.
-Hopefully the people that are only concerned with gouging prices of trade goods, and power leveling will stay at WoW since they will have a "bank" to store items and a way to level until eternity runs out.
I am a diferent class of gamer, I am not a hardcore gamer. I do not like to play against people that can beat me based on the number of hours played. I like to use skill, tactics, and teamwork to win. I believe that the real market for A.Net is not the button pusher gamers of the world. The market is the thinkers of the world. Look around here, everyone agrees that the level cap/ balance act/ PvE is great. I see a group of thinkers that have learned the ways against "grinding" to greatness. I also see a trend of logical thinking from people on everything from methods of play to building styles.
As much as I hate to say this I almost feel like I am playing the game now trying to learn about the different build styles and methods. So, either A.Net puts the game out now and I start to work at it, or I continue to learn and when the came comes out, plus my time in the BWEs, I will be able to play at a new level of competition.
A.Nets plan for solving your points should be nothing. The game is great right now except for some minor bugs. If A.Net changes nothing else, this will still be a difinative game. If A.Net changes everyhing to accomidate the button pushers, then we, the thinking community, wil either have to learn to push buttons mindlessly, or leave ourselves.
The real question is: Can ArenaNet eliminate WoW as competition? Or, Do they want to? Is there enough market for both? If Guild Wars was The only game played of this style would we still want to play it? Or is knowing that we are playing a better game than WoW one of the main reasons we come back?
The world, according to Zack
Loviatar
maybe real competition will spur wow to better efforts and then GW will have to come back with even better yet
either way the gamer wins
either way the gamer wins
Aria
Quote:
Originally Posted by Kiwi
Ok if you guys think I'm gonna insult this game, your wrong.
I've been going to multiple websites and people won't even try out GuildWars because: 1) They think no monthly fee will cause problems, and it will be full of bugs and hackers. 2) The first time they hear the level 20 cap, they freak out. 3) They complain there will be lag because that everyone plays togethor. 4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW. 5) They say there will be no PvE. I know ArenaNet has a plan for solving this, but what is it? |
But well, from what I've seen, the fansites have been growing frighteningly fast, and so far, the tide of idiocy has been more like a trickle rather than a wave. Yes, I'm being mean, but I still have the opinion that the type of people GW is trying to draw will rather quickly see the merits of everything that ANet is trying to do. Some of them might hear a little late, but I've no doubt that many of them will realize that GW is what they've been waiting for. Namely, an online rpg that operates on the principle that grind does not equal fun.
So, it's rather unfortunate that those people are stuck with those five mentalities. But I say that they're just not ready for GW. Let them grind for 5 more years, and then when they finally reach the conclusion that clicking your mouse mindlessly 10 times a second is not only fatally boring, but also causes carpal tunnel syndrome, they might then be ready. There is very little reward to trying to convince people who don't want to be convinced, at all. Trust me, I tried. In a game which had awful, terrible grind, I spent hours and days trying to convince people using every single argument I could. In the end, they still stayed no matter how much they complained about their current game.
Now, four months later, they all rush into GW and cry that the system is wonderful. People need to find their own conclusions.. and well, sometimes, the most stubborn people you'll ever meet lurk between the pages of the internet.
lllCo2lll
No worries everyone. Let us be proud that we are the first to understand the potential of guildwars. It will defenitely feel good when "others" will look at us and say. "OMG you were right! GuildWars is the Sh**!" MUAHAHA I always feel good being one of the first to find such great potential.
Halfy
Just one comment on the first one:
I think many people will end up purchasing more than one account which will definately help out any financial issues that people may have worried about. I'll be honest with you, I wondered myself if I would be playing this game a year from now. Then I thought of how crammed my 4 character limit account was becoming, and realized that I would not mind purchasing another account for solo, non guild characters to goof around with. I think in the end, many people will find the 4 character limit restricting and do the same. With that kind of spending, who knows maybe it will be enough.
I have enough confidence that Anet has done their homework on all the diverse market outcomes of their product and whether it will be enough to fuel the bandwidth and servers and pay everyone at the same time.
In the end, I will just enjoy the game as long as it lasts, which hopefully will be for awhile.
I think many people will end up purchasing more than one account which will definately help out any financial issues that people may have worried about. I'll be honest with you, I wondered myself if I would be playing this game a year from now. Then I thought of how crammed my 4 character limit account was becoming, and realized that I would not mind purchasing another account for solo, non guild characters to goof around with. I think in the end, many people will find the 4 character limit restricting and do the same. With that kind of spending, who knows maybe it will be enough.
I have enough confidence that Anet has done their homework on all the diverse market outcomes of their product and whether it will be enough to fuel the bandwidth and servers and pay everyone at the same time.
In the end, I will just enjoy the game as long as it lasts, which hopefully will be for awhile.
Kraav
I am not a full time tester but I have played many mmorphs to date.
1. Anet seems to be willing to not only listen to the full time testers but actually makes changes to the game based on the test feedback (I know you are shocked too bad WoW didnt learn this neat trick) As for hacks, you are living in a dream world if you think any game can be made "un-hackable", that being said Anet is using streaming tech to help limit hacks. Guild Wars can be updated and patched while the game remains up, meaning once they learn of an exploit the programers can fix it immediately, they dont have to bring down the servers to do it. (That is brilliant btw)
2. Level cap of 20 does alot for the game. Limiting endless or pointless leveling just to get to a competitive level. Allowing players to try multiple toons and have them all become well geared, remain competitive and it leaves opitons open for the players. Want to get on and go max offense? Log in with your damage-dealer. Want to heal/buff or do support log in with a different (just as well geared) toon and play that today. I was never a fan of alts in other more time consuming games due to the heavy investment of time just to keep your primary toon uber. With Guild Wars it should be rather easy to maintain a stable of well equipped individual toons with little difficulty.
That being said no more "raiding" will be nice. The need to rely on 20-70 peeps in order to get some phat loot for a few of the raid force gets annoying fast. It also forces guilds to use some form of DKP system and further forces you the player to log in and raid or fall behind the rest of the guild and its gear level.
3. Lag. I am quite happy with the current amount. There will always be room for improvement and hopefully Anet continues to limit the amout of lag this game produces. I find it less laggy then any other mmorph I have ever tested.
4. Hah! Most mmorphs out there are pumping out bullshit expansions every 6-8 months as it is, and guess what you STILL get to pay a monthly fee to boot. As long as Anet puts out small quality expansions very 6-8 months, I will be pleased.
5. PVE who cares? Yes some pve will be required but at the moment there are so many lame boring pve only games. Guild Wars is about guild, team and hopefully solo pvp. The trick with Guild Wars is that it is not like most other pvp mmorphs. You will be fighting peeps that WANT to fight not running around ganking newbs or afk-bot tards or peeps farming or xping only. You will be fighting peeps that will fight back, that alone makes this games pvp 1,000,000 times better then most pvp out there.
I think Anet is doing a great job (except at having me full time test) I have said this all along, I would have payed money for the alpha version of Guild Wars last spring. I thought this game was great back then, and it has only gotten better.
1. Anet seems to be willing to not only listen to the full time testers but actually makes changes to the game based on the test feedback (I know you are shocked too bad WoW didnt learn this neat trick) As for hacks, you are living in a dream world if you think any game can be made "un-hackable", that being said Anet is using streaming tech to help limit hacks. Guild Wars can be updated and patched while the game remains up, meaning once they learn of an exploit the programers can fix it immediately, they dont have to bring down the servers to do it. (That is brilliant btw)
2. Level cap of 20 does alot for the game. Limiting endless or pointless leveling just to get to a competitive level. Allowing players to try multiple toons and have them all become well geared, remain competitive and it leaves opitons open for the players. Want to get on and go max offense? Log in with your damage-dealer. Want to heal/buff or do support log in with a different (just as well geared) toon and play that today. I was never a fan of alts in other more time consuming games due to the heavy investment of time just to keep your primary toon uber. With Guild Wars it should be rather easy to maintain a stable of well equipped individual toons with little difficulty.
That being said no more "raiding" will be nice. The need to rely on 20-70 peeps in order to get some phat loot for a few of the raid force gets annoying fast. It also forces guilds to use some form of DKP system and further forces you the player to log in and raid or fall behind the rest of the guild and its gear level.
3. Lag. I am quite happy with the current amount. There will always be room for improvement and hopefully Anet continues to limit the amout of lag this game produces. I find it less laggy then any other mmorph I have ever tested.
4. Hah! Most mmorphs out there are pumping out bullshit expansions every 6-8 months as it is, and guess what you STILL get to pay a monthly fee to boot. As long as Anet puts out small quality expansions very 6-8 months, I will be pleased.
5. PVE who cares? Yes some pve will be required but at the moment there are so many lame boring pve only games. Guild Wars is about guild, team and hopefully solo pvp. The trick with Guild Wars is that it is not like most other pvp mmorphs. You will be fighting peeps that WANT to fight not running around ganking newbs or afk-bot tards or peeps farming or xping only. You will be fighting peeps that will fight back, that alone makes this games pvp 1,000,000 times better then most pvp out there.
I think Anet is doing a great job (except at having me full time test) I have said this all along, I would have payed money for the alpha version of Guild Wars last spring. I thought this game was great back then, and it has only gotten better.
Aria
Quote:
Originally Posted by Kiwi
I've been going to multiple websites and people won't even try out GuildWars because:
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers. 2) The first time they hear the level 20 cap, they freak out. 3) They complain there will be lag because that everyone plays togethor. 4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW. 5) They say there will be no PvE. I know ArenaNet has a plan for solving this, but what is it? |
I know that I'm being mean, but I'm rather grateful that the seething mass of degeneracy boiling just around the corner hasn't moved to GW. In my firm belief, those who eagerly flock to GW have had this wish and dream of a game where grind does not equal fun for ages -- even if it was a subconsious, previously unvoiced wish. And yes, I know that some of the people with those five mentalities might actually harbor some deep, inner wish for a game like GW, but aren't willing to research. Well, if they want it bad enough, why don't they? It's because they don't want it badly enough. Yet.
Yes, it's rather unfortunate that those people are stuck with those five mentalities. But I say that they're just not ready for GW. Let them grind for 5 more years, and then when they finally reach the conclusion that clicking your mouse mindlessly 10 times a second is not only fatally boring, but also causes carpal tunnel syndrome, they might then be ready.
My main point that I do want to drill home is that there is very little reward to trying to convince people who don't want to be convinced, at all. Trust me, I tried. To give you a concrete example, I knew people in another game based around terrible, endless grind who were also absolutely disgusted with the game. However, they weren't ready to leave. I spent hours and days trying to convince people using every single argument I could. In the end, they still stayed no matter how much they complained about their current game. There is only so much that you can do with arguments, and even if you physically force them to research GW and to read into the GW system, their minds won't be into it, and so obviously, neither will their bodies follow. If you don't want to do it, you can -always- find an objection, no matter how perfect the game.
To close the example, now, four months later, of course, those people from that old game all rush into GW and cry that the system is wonderful. They did this by themselves because they finally reached the point where they couldn't stand it anymore. They had to give up that last link for themselves -- I couldn't break it no matter how hard I tried. People need to find their own conclusions.. and well, sometimes, the most stubborn people you'll ever meet lurk between the pages of the internet.
All that we can do now is spread word of the game. But those who are stuck entrenched in those beliefs are stuck for good unless they pull themselves out. To me, it's simply a grand waste of energy that would be better spent elsewhere to argue with those that have already made their decision. For good.
Dreamsmith
Quote:
Originally Posted by Kiwi
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
|
Quote:
2) The first time they hear the level 20 cap, they freak out. |
Computer RPG's are behind the curve, always have been. By the time traditional RPGs were evolving towards more mature gameplay, computer RPGs were basically just duplicating D&D poorly. It'll take computer RPGs a while to catch up, but this is the first step towards it. "Levels" are a primitive and poor way to handle character advancement, and the more they are marginalized, the better an RPG is going to be. They ought to be done away with entirely, we shouldn't have levels at all, but making them irrelevant beyond a short initial period with a level 20 cap is a good first step.
But if some people really want to wallow around in more primitive RPGs, so be it.
Quote:
3) They complain there will be lag because that everyone plays togethor. |
Quote:
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW. |
Quote:
5) They say there will be no PvE. |
Death Goddess Frost
my main problem with guildwars is the pvp unbalance. when u go into pvp its allway mo/XX or XX/mo builds....doesnt that cut 2/3 of the stratagies out of the game? im sorry i love guildwars but the point of pvp is to give all skills balance and knowing that i HAVE TO HAVE A MONK BUILD to compete is very sad. for a game that is trying so hard to make things fair....and now i have to roleplay a monk build to have the skills i need for a lvl 20 pvp char....
seems way to unbalanced to me. lets face it monks are over powered in pvp and its hurting the gameplay, and thats way more of a prob then anything i have seen listed here
seems way to unbalanced to me. lets face it monks are over powered in pvp and its hurting the gameplay, and thats way more of a prob then anything i have seen listed here
Aria
Quote:
Originally Posted by Death Goddess Frost
my main problem with guildwars is the pvp unbalance. when u go into pvp its allway mo/XX or XX/mo builds....doesnt that cut 2/3 of the stratagies out of the game? im sorry i love guildwars but the point of pvp is to give all skills balance and knowing that i HAVE TO HAVE A MONK BUILD to compete is very sad. for a game that is trying so hard to make things fair....and now i have to roleplay a monk build to have the skills i need for a lvl 20 pvp char....
|
I really don't wish to be mean, but the fact that monks seem overpowered might be more due to the fact that you're not bringing the necessary counters. I can try to put out a fire using paper, and cry that fire is overpowered.. but the truth is that I should've been using water, or oxygen deprivation methods instead.
And no, you don't need a monk build. You don't need a monk primary or a monk secondary. You need around two monks. That means you have 6/8 spots that don't need monk secondaries. That's 75% of the team freed for non-healer duties. Of course, it varies with the team build.. but in all, I don't see where you're coming from.
P.S.. If you mean arena.. Arena is random. It takes more luck than skill. So no, it doesn't count.
Curlyfry
as for the complaints about laggage because of no monthly fee, i say MORONS!!! When I played FFXI there was laggage, and it got boring after only about a month. I have played WoW, and I have never seen a game that lags as much as that . Beta ran so smoothly on my computer, it did not lag at all. Also, the level cap makes the game alot more fun!!! It makes the game about skill, and so people who only play on weekends will not be considered terrible compared to wack people who play all the time. THe quests kept me intrested and expansions that come every few months keeps the game fresh and new. I am beyond psyched to be one of the people who are playing the best MMORPG ever
lllCo2lll
Well it all depends on the strategy of your guild fighting. I've heard rumors of a group consisting purely of mesmers and they are probably a mix bunch of IW mesmers and what not. I have no idea how their builds are, but I heard they kicked ass. (Rumor only) I have no facts nor proofs to back it up. I believe depending on your guild strategy you may be focused purely without a monk primary nor secondary.
Loviatar
even if a year from now GW shuts its doors after only one new chapter i will have gotten much more than my moneys worth in my opinion
hopefully 5 years from now it will be in places we cant imagine at the present
hopefully 5 years from now it will be in places we cant imagine at the present
Kirbie
Quote:
Originally Posted by Kiwi
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
|
if all monthly fee goes for bug fix and punishing hackers, they dont need to add new content...which then at some point of time, you can "beat" the game.
why other mmorpg has endless story?...because people pay money, that is why.
Quote:
Originally Posted by kiwi
2) The first time they hear the level 20 cap, they freak out.
|
=your character has 5000 health. but you received 500 damage from high level opponent. you lose 1/10 of your health.(other mmorpg)
=in guildwars, you have 400 health. but you recieved 40 damage from other opponent. you lose same 1/10 of your health.
=magic applies same deal...hence you get lots of useless magics. if my level 500 healing can heal me with 250 health point...im not gonna carry and use level 1 healing magic, which will heal me for 10 health point.
Quote:
Originally Posted by Kiwi
3) They complain there will be lag because that everyone plays togethor.
|
Quote:
Originally Posted by Kiwi
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
|
-if i play other mmorpg, i would feel bad if i quit after like a year or 2. $180($360) for nothing.
Quote:
Originally Posted by Kiwi
5) They say there will be no PvE.?
|
Quote:
Originally Posted by Kiwi
I know ArenaNet has a plan for solving this, but what is it?
|
William of Orange
My guess is that after a few months of Guild Wars being released and hearing about how wildly popular the game is, those same people who are ripping on it now will end up crawling to the game to see what all the buzz is about. And then they'll realize, "Holy crap!! I was flaming a game without even looking into what the game was actually about, and now I play it nonstop!! Isn't that ironic?"
Taranis
Quote:
Originally Posted by Kiwi
1) They think no monthly fee will cause problems, and it will be full of bugs and hackers.
|
Quote:
Originally Posted by Kiwi
2) The first time they hear the level 20 cap, they freak out.
|
Quote:
Originally Posted by Kiwi
3) They complain there will be lag because that everyone plays togethor.
|
Quote:
Originally Posted by Kiwi
4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW.
|
Quote:
Originally Posted by Kiwi
5) They say there will be no PvE.
|
Nova
Quote:
Originally Posted by Kiwi
Ok if you guys think I'm gonna insult this game, your wrong.
I've been going to multiple websites and people won't even try out GuildWars because: 1) They think no monthly fee will cause problems, and it will be full of bugs and hackers. 2) The first time they hear the level 20 cap, they freak out. 3) They complain there will be lag because that everyone plays togethor. 4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW. 5) They say there will be no PvE. I know ArenaNet has a plan for solving this, but what is it? |
Kiwi
Uhhh...no.
It wont help in any way recruiting. The best way is to nicely ask them to check out a website.
They will just respond saying, "WoW is better! :P"
It wont help in any way recruiting. The best way is to nicely ask them to check out a website.
They will just respond saying, "WoW is better! :P"
Nova
Well, you could be nice and ask them nicely to please here you out and check it ou before they judge because it IS alot better then World or WarCraft. World of WarCraft isn;t bad. Guild Wars is just better.
Aria
Quote:
Originally Posted by Nova
Well, you could be nice and ask them nicely to please here you out and check it ou before they judge because it IS alot better then World or WarCraft. World of WarCraft isn;t bad. Guild Wars is just better.
|
Nova
Yes, its like EverQuest, you'll enver be able to do anything but grind for experience and THEN you can do stuff. Most people only grind and thats what they think the game is, improving your character.
Davion
The new spotlight article says it all...without anything else needing to be said....oh and PvE IS integral..denying it is lying to yourself and to players like me
http://www.mmorpgitalia.it/guildwars...=inc_ff_38.htm
http://www.mmorpgitalia.it/guildwars...=inc_ff_38.htm
mostro
Quote:
Originally Posted by Kiwi
Uhhh...no.
It wont help in any way recruiting. The best way is to nicely ask them to check out a website. They will just respond saying, "WoW is better! :P" |
Well, GW is pretty easy to get into and does not require a lot of time between sessions. I can see GW co-existing with other games, even with other traditional mmorpgs. Even if they don't like the game after they bought it, it's not like they are locked into paying a yearly subscription fee or anything. But if they are not even willing to try the game out then it is really their loss.
Vermilion Okeanos
You know why GW is so awesome?
Because all those people wouldn't play it, and those people = mostly immature kids... Remember a topic somewhere around in Guru saying "everyone in GW seem to be more mature"... and this is why =P
Well... at least we got a few more months to enjoy our mature community =/
Because all those people wouldn't play it, and those people = mostly immature kids... Remember a topic somewhere around in Guru saying "everyone in GW seem to be more mature"... and this is why =P
Well... at least we got a few more months to enjoy our mature community =/
Nova
Yes, I am very glad that the crowd that is drawn to this excelent game aren't immatrue children. Lots of kids plz, hell I am one of them! (I'm 14 ) But at least they aren't immature and are fun to play with.
mostro
Quote:
Originally Posted by Death Goddess Frost
my main problem with guildwars is the pvp unbalance. when u go into pvp its allway mo/XX or XX/mo builds....doesnt that cut 2/3 of the stratagies out of the game? im sorry i love guildwars but the point of pvp is to give all skills balance and knowing that i HAVE TO HAVE A MONK BUILD to compete is very sad. for a game that is trying so hard to make things fair....and now i have to roleplay a monk build to have the skills i need for a lvl 20 pvp char....
seems way to unbalanced to me. lets face it monks are over powered in pvp and its hurting the gameplay, and thats way more of a prob then anything i have seen listed here |
Lately I think I am seeing a lot of people complaining about the importance of monks in the party and that too many people are using either primary or secondary monk in their builds. The funny thing is, people also complained about the same thing back in October 2004 after the first BWE. Except that they were complaining about warriors. Warriors (especially wa/mo) were the flavor of the month back then and that every team had to have at least 4 wa/mo to compete. If the enemy had 4 wa/mo then you had to have 5 wa/mo to beat them.
Relax. ANet is still balancing the game and they will make any adjustment necessary to keep the game balanced, even after release. I personally think that the monk class is pretty balanced already. 2 - 2.5 healers seem to be the sweet spot for most groups. Likewise, having 1 - 2 mesmers on your team to mess up the enemy's healers is always a good measure.
Lews
All these immature children ruining lots of online games though. Not at you, just at kids in general.
Nova
Heh, well adults play too. This one guy, I am not sure as you never can be, left my group because he didn't want to play with kids. he didn't even play with us really. It sucks when you are judged because of your age. I am not immature at all.
But on the other point, I find it neccesary to have at least 1 monk in my party. It is for some reason hard for me to find one. I need a Warrior/Monk because my friend is a ranger/mesmer like me and my other friend is a Warrior Monk but not always on and not that great at his profession(s). Hehe... so yeah. I love a good Warrior/Monk. Actually a good melee person in general because I usually need one being a Ranger and all.
But on the other point, I find it neccesary to have at least 1 monk in my party. It is for some reason hard for me to find one. I need a Warrior/Monk because my friend is a ranger/mesmer like me and my other friend is a Warrior Monk but not always on and not that great at his profession(s). Hehe... so yeah. I love a good Warrior/Monk. Actually a good melee person in general because I usually need one being a Ranger and all.
Lews
I enjoy 2 or more monks primary or secoundary.
Oh, when I was that age I felt that way about people treating me too. People always treating you bad because of your age. They'll stop... I guess.
Oh, when I was that age I felt that way about people treating me too. People always treating you bad because of your age. They'll stop... I guess.
Nova
I hope.. but yes Monks are very helpful. They are... Uber over all that cannot heal you.
(Inside joke with Lews and I )
(Inside joke with Lews and I )
Genosha
Quote:
Originally Posted by Kiwi
Ok if you guys think I'm gonna insult this game, your wrong.
I've been going to multiple websites and people won't even try out GuildWars because: 1) They think no monthly fee will cause problems, and it will be full of bugs and hackers. 2) The first time they hear the level 20 cap, they freak out. 3) They complain there will be lag because that everyone plays togethor. 4) They uh aren't willing to buy exspansions every 6~8 months, but then they will pay $15.00 a month for WoW. 5) They say there will be no PvE. I know ArenaNet has a plan for solving this, but what is it? |
BEING BLUNTiablo, Diablo2, Star Craft, Startup WOW, & Expansions.
Everything that was wrong with these games have already been addressed with GW or did we all miss something Not likely!
Look at it like this I have talked with everyone I know on WOW and the biggest problem they have right now is servers going down. Have we seen this yet?
EQO has the highest fee. No Fee here!
While the others have nothing special that makes them noticeilble. GW has some of the most impressive graphics ever and with Multiplayers. (NOTE: That do not look like cartoons).
I have personally mapped a BIG chunck of the world and the funny thing is I have a bad feeling I haven't scratched the surface.
Free play what did I miss? You like paying $15 a month? If level caps are a worry then they are not up to the challenge. Lag is not noticable even when I play with 4 dial-up's and 2 broadband. The game can be played together with the expansion or without. No need to expand, but you know you will. Hey here's an incentive maybe you should save the $90 you pay every 6mo. and buy the expansion or upgade your comp? No PvE? I'm not even going to bother with that one it's on almost every fourm I'd waste my breath.
Now tell me what did I miss? I know I did it's an endless circle of negatives to a game that has it all! Okay they did away with PK's Thank the GOD'S!!!
Elonis
Problem is they only read a breif game description on most of these sites if they even do that(ones who complain and wont try it out). I looked at this and said to myself.. hmm this looks uniquely odd i think ill try it.. tried it.. loved it.. props yo to arena.net for going out side of the box where we all like to be.
Nova
Yes, great description to make all of our point to anti-Guild Wars people. Hopefully now thise who read that will see....
And yes, they probably read a breif discription and have not even the slitest clue as to what they are missing!
And yes, they probably read a breif discription and have not even the slitest clue as to what they are missing!
Sir Swift Fire
Hello people. I am new to these forums and was directed here by AmazonBasin.
I am an Alpha tester and have been since March 2004. Many fansites are now based upon GW which is good to see. When I come to some of these I try to view specific concerns, ideas or comments you have and take these back to our developers and Alpha boards. After all thier are many more betas than us Alphas
On this post by Kiwi, I want to try and dispell some myths, worries you may have. Much I cannot divulge since it would be in violation of the NDA (non-dilosure agreement) I signed. So please don't ask.
1. The non subscription fee was placed with well intent thoughts in mind. Call it marketing present or future, what have you. It may come to past that if you want to open up a new charachter slot you may have to buy one. Thats IMO. But this game will hit the market with uch impact that...well no worries. As far as hackers go, upon your initial downloads, you will be downloading a "game guard". This to some extent will provide adequate safety.
2. You must remember that GW is NOT level driven. Other games where you spend countless sleepless hours in hopes of leveling. Here its not how long you play but how well you play
3. Until this hits the Euro-America market, AN (arenanet) does no know the impact it will have on the servers. If it becomes too overwhelming they will bring other servers on line. I play lineage 2, thier we have 9 servers going.
4. Thats thier loss. GW was well thought out and written (lore) by the top developers in the gaming industry. Blizzard lost 3 of thier top Devs to arenanet, and you know what Blizzard makes . Also, NCSoft is partners with Arenanet (makers of Lineage games). Those games are the highest played mmrpg games ever.
5. There is PvE as well as PvP but to date no PK (people killing).
In closing, I have seen this game go through a metamorphasis like you cannot believe. So much present and future to come. Even on your Beta weekends, you have yet to SEE all there is. Stay tuned
I am an Alpha tester and have been since March 2004. Many fansites are now based upon GW which is good to see. When I come to some of these I try to view specific concerns, ideas or comments you have and take these back to our developers and Alpha boards. After all thier are many more betas than us Alphas
On this post by Kiwi, I want to try and dispell some myths, worries you may have. Much I cannot divulge since it would be in violation of the NDA (non-dilosure agreement) I signed. So please don't ask.
1. The non subscription fee was placed with well intent thoughts in mind. Call it marketing present or future, what have you. It may come to past that if you want to open up a new charachter slot you may have to buy one. Thats IMO. But this game will hit the market with uch impact that...well no worries. As far as hackers go, upon your initial downloads, you will be downloading a "game guard". This to some extent will provide adequate safety.
2. You must remember that GW is NOT level driven. Other games where you spend countless sleepless hours in hopes of leveling. Here its not how long you play but how well you play
3. Until this hits the Euro-America market, AN (arenanet) does no know the impact it will have on the servers. If it becomes too overwhelming they will bring other servers on line. I play lineage 2, thier we have 9 servers going.
4. Thats thier loss. GW was well thought out and written (lore) by the top developers in the gaming industry. Blizzard lost 3 of thier top Devs to arenanet, and you know what Blizzard makes . Also, NCSoft is partners with Arenanet (makers of Lineage games). Those games are the highest played mmrpg games ever.
5. There is PvE as well as PvP but to date no PK (people killing).
In closing, I have seen this game go through a metamorphasis like you cannot believe. So much present and future to come. Even on your Beta weekends, you have yet to SEE all there is. Stay tuned
Kiwi
Quote:
Originally Posted by Sir Swift Fire
Hello people. I am new to these forums and was directed here by AmazonBasin.
I am an Alpha tester and have been since March 2004. Many fansites are now based upon GW which is good to see. When I come to some of these I try to view specific concerns, ideas or comments you have and take these back to our developers and Alpha boards. After all thier are many more betas than us Alphas On this post by Kiwi, I want to try and dispell some myths, worries you may have. Much I cannot divulge since it would be in violation of the NDA (non-dilosure agreement) I signed. So please don't ask. 1. The non subscription fee was placed with well intent thoughts in mind. Call it marketing present or future, what have you. It may come to past that if you want to open up a new charachter slot you may have to buy one. Thats IMO. But this game will hit the market with uch impact that...well no worries. As far as hackers go, upon your initial downloads, you will be downloading a "game guard". This to some extent will provide adequate safety. 2. You must remember that GW is NOT level driven. Other games where you spend countless sleepless hours in hopes of leveling. Here its not how long you play but how well you play 3. Until this hits the Euro-America market, AN (arenanet) does no know the impact it will have on the servers. If it becomes too overwhelming they will bring other servers on line. I play lineage 2, thier we have 9 servers going. 4. Thats thier loss. GW was well thought out and written (lore) by the top developers in the gaming industry. Blizzard lost 3 of thier top Devs to arenanet, and you know what Blizzard makes . Also, NCSoft is partners with Arenanet (makers of Lineage games). Those games are the highest played mmrpg games ever. 5. There is PvE as well as PvP but to date no PK (people killing). In closing, I have seen this game go through a metamorphasis like you cannot believe. So much present and future to come. Even on your Beta weekends, you have yet to SEE all there is. Stay tuned |