Earlier this evening I joined an Arena PvP random 4vs4 game.
Our team was pretty good, and we quickly racked up 8 consecutive wins,
just about all of them without a single party member death (flawless).
At this point we wanted to see how long of a run we could go on...
In our ninth battle, we quickly dispatched 3 out of the 4 opposing members
in a few minutes. However, the fourth member, Leet Runna Zooooom [CR],
made it a point to to live up to his namesake and keep on runnning away.
He had no res, and his dead teammates all logged out knowing that there
was realistically no way he'd be able to win.
OTOH, our team makeup was such that two of us had no offense...only
heals/prots, one of us smiting, and one melee. None of us had
slow/knockdown skills/spells...and we didn't have enough spike offense to
take him down before he'd run away.
In my conversation with Leet, he knew he couldn't beat us, but he wanted
one of us to quit before he'd quit....just to give himself the satisfaction I imagine.
...so our team decided to wait.
50 minutes.
It took 50 minutes before Leet Runna Zoooooom decided he had enough "fun"
and logged out. It could've gone on for hours, days, weeks, months...
Our hope was that through this example, and other examples, Areanet can
come up with a solution to STOP these stalemates. A time limit perhaps,
which takes into account the remaining amount of members left?
We were never able to see how long our run could last as half the team went
afk after about thirty minutes of this madness.
I know many will cry that we didn't have enough skill to take him down...
nevertheless, there has to be some solution to a true stalemate that could go
on for eternity. Otherwise a few people can ruin what is otherwise an
awesome gameplay experience.
So what do you think Areanet could implement to curb situations such as
this?
screenshots: