solutions for pvp "stalemates"? (50 minutes of monotony)

Orbberius

Krytan Explorer

Join Date: Sep 2005

There are two easy fixes to this problem:

1) Quit the game. How many minutes is 25 faction worth to you? Me, not very many. If your group was super-uber, use team chat to set up a meeting place in Team Arena. Unless you had a win streak of more than 15-20 wins, the run was nothing special.

2) Bring a cripple/slow-down-hex to Arena, since running is such a predominant tactic in your opinion.

Simple.

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

My view on the random arenas is that they are for quick skirmishes, battles that last around 5 minutes. Usually a battle will be less than 2 minutes, often due to poorly unbalanced teams. EVery now and then, you get that great match with even teams that last 13 minutes or so. Those are great. I feel that a time limit of perhaps 20-30 minutes should be implemented. I don't think a normal 4v4 would ever extend that long, and if you end up with a runner and don't want to just leave (I do, if I'm dead and my living teammates have no res and no chance of getting the guy. I don't wanna spend extra rounds with those folks anyway) a time limit of 20 minutes where it's a tie and both teams stay together and keep fighting other teams. No end-round bonuses, and it doesn't count as a victory to get you to team arenas.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

what the hell is with you damn runners. it really pisses me off when some1 runs around like crazy. i give it 3 or 4 minutes, and then i quit. god i hate faggots that think theyre good bbecause they can..... run

goldfinger

goldfinger

Frost Gate Guardian

Join Date: Apr 2005

You could have bodyblocked, so on and so forth...

To those defending him, give your heads a shake. This is a build obviously set up for running and running alone. He is not trying to win, or lose, or do anything but grief.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by derrtyboy69
what the hell is with you damn runners. it really pisses me off when some1 runs around like crazy. i give it 3 or 4 minutes, and then i quit. god i hate faggots that think theyre good bbecause they can..... run
Have you ever heard of the word 'snare?' geez your a warrior. You could do a hamstring attack.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by chris_nin00
Have you ever heard of the word 'snare?' geez your a warrior. You could do a hamstring attack.
Ever heard of a build? Not everyone can have a snare and not destroy their own build. The simplest solution is not always, and rarely is, the best. Use your head and stop spamming the same thing over and over.
Runners are annoying something should be done.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Theos
Ever heard of a build? Not everyone can have a snare and not destroy their own build. The simplest solution is not always, and rarely is, the best. Use your head and stop spamming the same thing over and over.
Runners are annoying something should be done.
What he said. Also, there are counters for snares (i.e., condition and hex removal), and someone who intends to run around is going to take them, so it's not nearly as easy as "just snare them".

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

old news look at his Warrior Rune....

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

im confused on how you racked up 8 flawless but yet you couldnt kill 1 person flat

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I don't like runners either, but there shouldn't be drastic changes to Arena just because you can't stop a runner and your ego prevents you from mapping out.

Be practical, if it's faction you're worried about, wasting more than five minutes on an already decided match is a waste. If you're worried about your killer 4v4 party, you can always map out to team arena. Aside from maybe a adding a time limit, there doesn't need to be a change to resolve who's more stubborn contests in the Arena.

If there is weaknesses in your build, roll with the punches and put a little bit more thought in running a snare if you have the choice.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by Sanji
I don't like runners either, but there shouldn't be drastic changes to Arena just because you can't stop a runner and your ego prevents you from mapping out.

Be practical, if it's faction you're worried about, wasting more than five minutes on an already decided match is a waste. If you're worried about your killer 4v4 party, you can always map out to team arena. Aside from maybe a adding a time limit, there doesn't need to be a change to resolve who's more stubborn contests in the Arena.

If there is weaknesses in your build, roll with the punches and put a little bit more thought in running a snare if you have the choice.
Exactly... I love you Sanji.

OverlordTyrael

OverlordTyrael

Wilds Pathfinder

Join Date: Jun 2005

#amplitudestudios

Xen of Onslaught [XoO]

W/Mo

Those screenshots are quite small. I've had the same problem with players and I just quit when that happens. GW definitely needs a mechanism to defeat this kind of poor sportsmanship. I would suggest just killing if any player is the last one left alive on their team, they have no res sig, and they're not actively dealing damage, then that player should be automatically struck down.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Deal with it; theres things you have to live with. and that screen shot is old news; and i bet that 20 faction was soo worth it. back then it was 10 faction per win; then 10 if flawless = /

We all rember the "we hate runners" once everyone was PvP'n in the Yaks Bend arena's...
everyother ranger was Pin down, Dodge and run away. and thats why you need to think of everything, not how much dmg ull putout. if you melee of course...

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
I mean, it was your 32 skills vs. his 8.
Nope it was 32 vs 32. Their 32 skills elimated 24 of them. Now its down to 8.

Second - he had no chance to win. No res sig. So it is griefing. At best it is poor sportmanship, at its worst? Immature and childish.
Hell I can sell a sundering hilt for 120K in the market - it does not make it right. Same with running for no reason but to grief.

And seriously - whoever said you should always bring a slowdown skill is unrealistic. Each profession has several possible builds. Trying to bring a counter for each is unrealistic. Between self healing and counter for actual skilled players bringing a slowdown skill is not a priority to serious 4x4 PvP player.

Smite, posion, interupt, Tiger Fury, Frag Mes, KD/AS, etc.
Hell if I bring just the one skill for each of this popular builds I wont have room for self heal.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I don't like the idea of adding NPCs to every map of 4v4 Arena. If you have a weakness in your build, then you have a weakness in your build. Suck it up and accept the fact that sometimes Random Arena gives you a lemon team. Snare and knockdown skills exist for a reason.

If you're playing something whose damage output is ruined when your target is moving, then you've only yourself to blame for not bringing a slowdown.

If you're playing a Smiter, well... that's just a risk you have to take, isn't it?

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

The point isnt that people ARENT bringing slowdown or snare skills, in a lot of cases people DO, but that there are people who make builds that specifically counter all that so they can run almost infinately.

Ranger builds that have Storm Chaser, Pindown, Dodge, some hex and condition removal with barbed trap can EASILY run in circles around 4 opponents indefinately. You people that keep saying "Bring hamstring" obviously have not encountered builds that were specifically made for grief running.

I personally will quit if I have to chase someone for more than 5 minutes, but why the heck did it have to come to that? People play random arenas to fight...not to play a childish game of tag.


EDIT: If I were a jackass and if I had enough time to waste, I could make a build right now and run circles around random teams indefinately and take screenshots and win every freaking match just by making the other team quit. It won't matter if they have hamstring or snares. I'd just remove them. And with barbed traps all over the place, the warriors won't even get near me to even use hamstring on me.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Sure, if someone wants to make a retarded Ranger/Monk that devotes his entire skill bar to running and not being crippled, sure. That'll a little bit more of a complex beast.

However, that does not stop the fact that being griefed by a runner is consensual. He keeps you there because you let him.

Bingley Joe

Lion's Arch Merchant

Join Date: May 2005

Philosophers of Denravi

Quote:
Originally Posted by Sanji
Sure, if someone wants to make a retarded Ranger/Monk that devotes his entire skill bar to running and not being crippled, sure. That'll a little bit more of a complex beast.

However, that does not stop the fact that being griefed by a runner is consensual. He keeps you there because you let him.

YES! Exactly right.

There is no such thing as a bruised ego, and yet so many people let it prevent them from having fun

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

I am sorry the discussion is not really about bringing a slowdown. That misses the point. Anyways, it brings the burden of ending a unsportsman conduct to the fair fighter when it should be on the griefer.

The point is he is using the skill NOT to win but to grief. Winning is secondary. If it was primary he would have brought a res.


Quote:
He keeps you there because you let him.
That argument sounds like 'You got raped because you wear a mini skirt'
Childish and immature behavior is the fault of the griefer - and his alone.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by crimsonfilms
That argument sounds like 'You got raped because you wear a mini skirt'
Childish and immature behavior is the fault of the griefer - and his alone.
That's an awful comparision. Rape is a tramatic experience, having someone be a jerk to you in an online game isn't.

People who are raped do not have a choice in the matter, you have the choice to map out when someone is running.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

/is a problem
Tombs, Team Areanas and GvG, a statemate option should be availbule.
Random teams, I agree that if one person lives past a certain duration that he should just loses.
Its random teams.
Your going to get a team with not enchanment brakers, no rez, or no stares sometimes.
Making a R/W and hoping that you land a team with enchanment brakers, or creating a E/Mo healer/smiter hoping your team will have a snare is not fair and to easy for a griefer to chance an oppurtunity to grief someone in this fashion.

This may not be the most serious of problems, but its griefing non the less.
And personally, If griefing of any kind can be addressed, Im in favor for it.
Ignoring it is agreeing that its ok, and; it will never stop because so.

Gwenhywar

Gwenhywar

Lion's Arch Merchant

Join Date: Jul 2005

Shameful Spirits [SsP]

Mo/

Quote:
Originally Posted by Kymber
You should've baited him into a place with no exits, blocking him off so he couldn't run away anywhere. (...)If he managed to evade 4 people for 50 minutes, then that definitely describes a lack of efficient communication and tactical ability on the winning team.
- Kymber
exactly ... I'm not doing random arenas often (and when I do, I'd certainly not waste even 10 minutes watching someone run around the arena o.O), but I had not yet seen a guy that the other team was not able to somehow trap in a corner, by cutting his way, etc ... in a matter of a few minutes.

Mhydrian

Academy Page

Join Date: Jul 2005

R/Me

I wish ANET would ban these idiots from the arena personally. But they do nothing. There are alternatives, I wish something would be done.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Bah, just dont follow someone else build. I carry hamstring because I think that I might need it. Not because some build guild tells me to.

That being said, I hate runners. They are not good players only griefers.

Mhydrian

Academy Page

Join Date: Jul 2005

R/Me

Quote:
Originally Posted by Gwenhywar
exactly ... I'm not doing random arenas often (and when I do, I'd certainly not waste even 10 minutes watching someone run around the arena o.O), but I had not yet seen a guy that the other team was not able to somehow trap in a corner, by cutting his way, etc ... in a matter of a few minutes.
Um I try this all the time. It's easy to say this but it's not practical in apllication. For one, one man will not be able to trap a runner. It would be a rare sight indeed, as there are not but a few places one man can block another. And most runners are not that stupid.

And rememer this is random arena, getting your teamates to listen to you when coming up with a blocking plan doesnt work. There are simply too many morons who cant think but want to lead anyways. And I can tell you that even 4 people working together to block a runner wont catch him if he knows what they are doing.

Without a snare type skill you are simply screwed in random arenas. And alot of runners can mend cripple. So basically everytime I choose to play a class who cannot snare or a build w/o snare I am potentially leaving myself open to this kind of griefing.

One of many reasons why PVP in guildwars is subpar, especially in random arenas.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Sanji
However, that does not stop the fact that being griefed by a runner is consensual. He keeps you there because you let him.
You're only half right. Yes, people should just leave if there's a griefing runner but as soon as the match starts that griefer has already wasted everyone's time, including his own team. There is no consent here. No ones asks to get griefed...

As for trying to box in runners, you can't even get near some of these dedicated griefing builds let alone try to surround him...

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Eet GnomeSmasher
You're only half right. Yes, people should just leave if there's a griefing runner but as soon as the match starts that griefer has already wasted everyone's time, including his own team. There is no consent here. No ones asks to get griefed...
Arena Griefers do not do anything game breaking and there are simple player solutions with dealing with them.

There is little that can be done to stop people from being a drain on their team without running the risk of having a serious flaw in implementation. Not to mention the fact that Anet would be better served focusing on the problems in GvG and Tombs before worrying about Random and Team Arena.

Black Helll

Black Helll

Academy Page

Join Date: Jun 2005

Unholy Nirvana ( UHN )

N/Mo

that sucks that u had to wait but 2 things (1) its just a random match y would u waits ur time and not leave (2) if u care so much bring a skill that inproves ur speed or nukers.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

Quote:
Originally Posted by con_ritmo

In my conversation with Leet, he knew he couldn't beat us, but he wanted
one of us to quit before he'd quit....just to give himself the satisfaction I imagine.

...so our team decided to wait.

50 minutes.
LMAO!!! That part just made me laugh

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Griefers ruin the game for their teammates and the other team. There are plenty purely defensive builds that can be designed and you cannot account for all the possibilites of griefing in a single build. The arenas were designed to be quick matches.

The easiest solution is to add a maximum time limit and call a winner at that point. Arena matches aren't meant to last forever. If wisely chosen it won't affect a majority of matches (which rarely exceed 5 minutes.) This also solves the problem when two stalemate teams meet (usually two monk heavy teams) and no one can kill the other team off. There comes a point where it is better to just let the game declare a winner.

Additionally runners in the arenas break Arena.net's golden rule. They take the fun out of the game. 1hr+ Tombs matches being no fun is one of the major reason spirits got nerfed. For this alone they should be accounted for a dealt with.

Sainte

Sainte

Ascalonian Squire

Join Date: Aug 2005

Anyone who even tried to defend griefers in Random Arena should go delete GW off thier comp and rid the community of thier stupidity.

Yea, you can say "Oh, bring snares, if you dont, you suck and your build blows." That arguement is weak beyond belief. How stupid must you be to miss the fact that this happens in RANDOM ARENA. You CANT have a balanced group, its all random, hence RANDOM ARENA. Its retarded saying its your fault about not having snares. Why the hell should EVERY single person screw up thier build to bring a knockdown/pin down, just to finish off some lamer who needs to get a life?

Oh yea, I mean hell, its so easy for a Frag mesmer or a Heal monk to bring some KD/Slow skills right? I mean, a monk has a great total amount of 2 CONDITIONAL KD spells, Bane Sig and Sig of J, which dont work unless you are smite. Granted, a mesmer has more, but a hex can easily be removed. Perhaps an Elem, or even a Necro? Only War/Ranger have real Pindown/KD skills.

Also, leaving is NOT an option. 95% of the random groups you are full of rambo-freaks who charge 4v1 and die, curse then leave, leaving you to die. Its rare you find a good team, and to waste another 20 minutes going through noob groups to get another good team is lame. Why should everypone suffer because some low-life prick gets off on ruining the game for people.

So far, all the arguements about how griefers are justified are pathetic. Get some better arguements before trying to defend an act that would reseble that of a 3 year old kid.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

i ALWAYS bring a snare and condition/hex removal into random...its just good strategy

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Sainte
Anyone who even tried to defend griefers in Random Arena should go delete GW off thier comp and rid the community of thier stupidity.

Nah.

Quote:
Originally Posted by Sainte
Yea, you can say "Oh, bring snares, if you dont, you suck and your build blows."
Didn't say that. Lack of snare skill don't make a build blow, but they do help. If you are a Warrior, you should have a snare since your damage is dependent on your target being close to you. I can understand a Ranger not bring pin down, but even then, it's helpful for those who dart out of line of sight.

Quote:
Originally Posted by Sainte
That arguement is weak beyond belief. How stupid must you be to miss the fact that this happens in RANDOM ARENA. You CANT have a balanced group,
Hence why it's best to bring goofy one trick pony builds into random as opposed to well balanced ones.

Quote:
Originally Posted by Sainte
Its retarded saying its your fault about not having snares. Why the hell should EVERY single person screw up thier build to bring a knockdown/pin down, just to finish off some lamer who needs to get a life?
There's more reason to bring snares than dealing with runners.

Quote:
Originally Posted by Sainte
Oh yea, I mean hell, its so easy for a Frag mesmer or a Heal monk to bring some KD/Slow skills right? I mean, a monk has a great total amount of 2 CONDITIONAL KD spells, Bane Sig and Sig of J, which dont work unless you are smite. Granted, a mesmer has more, but a hex can easily be removed. Perhaps an Elem, or even a Necro? Only War/Ranger have real Pindown/KD skills.
Mesmer, Elementalists, and Necros have plenty of long range spells that benefit of being able to do damage without having to be next to the target like Warrior or having line of sight/missing issues like Rangers. If a Ranger brings a Hex removal spell, he's going to have to stop to cast it.

Quote:
Originally Posted by Sainte
Also, leaving is NOT an option. 95% of the random groups you are full of rambo-freaks who charge 4v1 and die, curse then leave, leaving you to die. Its rare you find a good team, and to waste another 20 minutes going through noob groups to get another good team is lame. Why should everypone suffer because some low-life prick gets off on ruining the game for people.
I hear there's this place called random Arena. You might want to check it out.

Quote:
Originally Posted by Sainte
So far, all the arguements about how griefers are justified are pathetic. Get some better arguements before trying to defend an act that would reseble that of a 3 year old kid.
I will when you stop throwing a 3 year old temper tantrum about said act.

Seriously though, it's not a big enough issue to do much more to 4v4 than add a time limit.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

PVP is player vs player not player run away from player.

Some of you belive that simply running around untill the other team quits is a valid strategy.

riiiiiiiiiiiiiiight.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Sanji
Arena Griefers do not do anything game breaking and there are simple player solutions with dealing with them.

There is little that can be done to stop people from being a drain on their team without running the risk of having a serious flaw in implementation. Not to mention the fact that Anet would be better served focusing on the problems in GvG and Tombs before worrying about Random and Team Arena.
I agree that it's not game breaking. But you cant just say that there's other bigger things to worry about and that we should ignore the "little" things. Sometimes the little things are the things that we deal with the most often and it makes a difference.

Besides, I dont think anyone has said that this is a priority over every other problem. This is a forum where people express and bring up problems in the game and make suggestions. Just because it doesnt bother you doesnt mean that it doesnt bother other people. And so far, the better suggestions dont require a "serious flaw in implementation"

Lord Kibinto

Ascalonian Squire

Join Date: Jul 2005

Why do some of you people bother to defend runners? Honestly? If i want do random arena, its to learn a bit about a build, or just have some good quick fun. I don't want to spend ages trying to chase down a runner or try to prevent him form running (and a lot of runners will have builds to stop this) if all i want is some good quick fun. By playing random arena to learn a bit about a build, eg get timing right for interrupts for ranger, doesn't mean that you will have a snare with you to try prevent runners.

Griefing is just sad, plain and simple, and anybody who does it for 50 minutes or 3 hours long should be warned to stop and banned if they continue to do it (provided sufficent evidence is available). All it does is ruin peoples fun. I don't want to have to map out every other random arena battle just because some loser has decided that he wants to be a jerk and run the whole time.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

No apparatly were all supposed to adjust our builds to counter griefers not for FIGHTING IN THE PVP ARENA.

GOD FORBID.

Gwenhywar

Gwenhywar

Lion's Arch Merchant

Join Date: Jul 2005

Shameful Spirits [SsP]

Mo/

Quote:
Originally Posted by Mhydrian
Um I try this all the time. It's easy to say this but it's not practical in apllication. For one, one man will not be able to trap a runner. It would be a rare sight indeed, as there are not but a few places one man can block another.
The OP was about a 3 vs 1 situation, I dont see why 3 people cannot trap a sole runner next to a wall, or something. There are corners on every map.

I really don't see the fuss here. If you random team is really THAT good, you should be able to coordinate to catch the runner. If they aren't, what's the point of staying there for 50 mins, 20 faction?! I thought people were doing random arenas for fun! Just map out and get another group.

There are also those dumb wamos that go to the arena with a full skillbar of useless skills for his team, good only to prevent others from killing him (like healing hands). The kind of skillbar that will not land him into any Tombs or even 4v4 group because he's not doing any damage besides griefing the other team (if they don't happen to have anyone who can interrupt). Apparently it's fun for some people to go and create 30 min battles, although I fail to see the point ...

They could put some timer on the random battles. But how would the winner be determined in cases when 2 wamos with healing hands and mending, but no res are last alive? And when 2 running rangers are the only ones alive, noone being able to kill the other?

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
I dont see why 3 people cannot trap a sole runner next to a wall, or something. There are corners on every map.
Because its not some dumb sheep (or alisa), these people enter the areana with skills dedicated to running.


Quote:
They could put some timer on the random battles. But how would the winner be determined in cases when 2 wamos with healing hands and mending, but no res are last alive? And when 2 running rangers are the only ones alive, noone being able to kill the other?
That would be called a draw.

warban

warban

Ascalonian Squire

Join Date: Apr 2005

My god! Take a snare. Its not that hard. Next you will be whining because they are using res sigs.