Guild Halls need Upgrading
CAT
My guild was saving gold for a while to purchase a hall, and when we got it i was severly dissapointed. The halls are a bunch of nothing, there is nothing to do at all. The sole purpose of a guild hall is to do guild vrs guild battles, and I dont think you should have to pay 75p+ just for that.
Guild halls are empty because there is nothing to do, I think they should expand the idea of guild halls a tremendous amount. The game is "Guild Wars", and guilds are nothing but clans that have capes. Here are a few of my suggestions for guild halls.
1. Have the hall you purchased start out very small, and you use large amounts of steel, iron, cloth, wood, ect and you can build sections depending on what you want. That way sigils would be a lot cheaper and lower guilds could battle but the "elite" guilds would have cool halls.
2. There should be some sort of time passing game or small little activity that the guild hall should have. Probably something like checkers or chess that they would have back then.
3. There should be challenged that characters can complete for fun, maybe if they complete all of them they get some sort of badge or item or small amount of gold . A few ideas I had were
--A race, racing another monster or going through a track.
--Trying to inflict as much damage as you can on a monster for a period of time.
--Maybe each character would have a seperate challenge, rangers shoot off a rampart and try to hit oncoming enemies, monks try to heal a NPC while enemies bombard them, warriors try to take on as many enemies as they can.
4. Guilds should have NPCS, merchants skill traders storage ect, that would make it easier if your staying there.
5. There definately should be some area where Guild members can fight eachother. They can 2v2 or 8v8 fight henchmen ect, also you could have 1v1's that would make recruiting new members more accurate.
Those are some of the ideas I had, I know some of them cant work out and my point isnt to have the activities critiqued but i wanted to get the point across the guild halls need to be better.
Guild halls are empty because there is nothing to do, I think they should expand the idea of guild halls a tremendous amount. The game is "Guild Wars", and guilds are nothing but clans that have capes. Here are a few of my suggestions for guild halls.
1. Have the hall you purchased start out very small, and you use large amounts of steel, iron, cloth, wood, ect and you can build sections depending on what you want. That way sigils would be a lot cheaper and lower guilds could battle but the "elite" guilds would have cool halls.
2. There should be some sort of time passing game or small little activity that the guild hall should have. Probably something like checkers or chess that they would have back then.
3. There should be challenged that characters can complete for fun, maybe if they complete all of them they get some sort of badge or item or small amount of gold . A few ideas I had were
--A race, racing another monster or going through a track.
--Trying to inflict as much damage as you can on a monster for a period of time.
--Maybe each character would have a seperate challenge, rangers shoot off a rampart and try to hit oncoming enemies, monks try to heal a NPC while enemies bombard them, warriors try to take on as many enemies as they can.
4. Guilds should have NPCS, merchants skill traders storage ect, that would make it easier if your staying there.
5. There definately should be some area where Guild members can fight eachother. They can 2v2 or 8v8 fight henchmen ect, also you could have 1v1's that would make recruiting new members more accurate.
Those are some of the ideas I had, I know some of them cant work out and my point isnt to have the activities critiqued but i wanted to get the point across the guild halls need to be better.
DrSLUGFly
this thread makes me happy for a very big reason. This is probably about the 100th thread on this very topic here at gwguru, there are as many over at gwonline and that's only 2 forums. If you boiled all the suggestions down to their essences the lack of guild options and guildhall usefulness is probably the single most complained about things.
We complained about casinos and Anet heard us! Praise be to Anet! Complain my brethren! Raise your voices and cry out that a game called GUILD wars will start centering more around guilds!!!
We complained about casinos and Anet heard us! Praise be to Anet! Complain my brethren! Raise your voices and cry out that a game called GUILD wars will start centering more around guilds!!!
johnnylange
Quote:
Originally Posted by DrSLUGFly
this thread makes me happy for a very big reason. This is probably about the 100th thread on this very topic here at gwguru, there are as many over at gwonline and that's only 2 forums. If you boiled all the suggestions down to their essences the lack of guild options and guildhall usefulness is probably the single most complained about things.
We complained about casinos and Anet heard us! Praise be to Anet! Complain my brethren! Raise your voices and cry out that a game called GUILD wars will start centering more around guilds!!! |
Kossan
Quote:
Originally Posted by johnnylange
I agee with both posts on this, we don't have a guild hall yet, but I went on the tours so I know what you're talking about. They're very huge and well designed, but they lack a lot of comforts you're use to having. But your right GW's has listened to a lot of what s been said in these forums. All it is, is just a matter of time, programing and design isn't as fast and easy as we'd like it to be, but GW's hit the ground running and hasn't slowed down yet! I think there's great things yet to come!
|
Deathlord
This would be my first post after watching these fourms since i got GW. Arenanet really does need to focus on this problem as you pointed out with some pretty good reasons. The team sparring idea is definetly awesome as it allows to test out some of the guilds plans. The guild im in doesn't currently have a hall, but I doubt they've changed much since WPE and it was pretty much empty then too. I hope they tackle this issue sometime soon since I'm sure the community is starting to get bored.
ManadartheHealer
If we really want to be heard, we need to collect the best ideas and start a petition to improve the Guild Hall experience. Remember this piece of "stupidity"...
"The squeaky wheel gets the grease"
"The squeaky wheel gets the grease"
Axle_Fieshe
Being able to store an unlimited amount of items at a Guild Hall would be useful too.
u have some great ideas tho.
u have some great ideas tho.
goldfinger
I dunno about the unlimited items idea... that leads to hording of items and ultimately leads to inflation.
I believe that you should be able to have mini pvp matches with members of your guild in the halls. Im talking you design the team, game type, amount of ppl, etc. This would also silence those complaining about no 1vs 1
I believe that you should be able to have mini pvp matches with members of your guild in the halls. Im talking you design the team, game type, amount of ppl, etc. This would also silence those complaining about no 1vs 1
slasc
Quote:
Originally Posted by DrSLUGFly
this thread makes me happy for a very big reason. This is probably about the 100th thread on this very topic here at gwguru, there are as many over at gwonline and that's only 2 forums. If you boiled all the suggestions down to their essences the lack of guild options and guildhall usefulness is probably the single most complained about things.
We complained about casinos and Anet heard us! Praise be to Anet! Complain my brethren! Raise your voices and cry out that a game called GUILD wars will start centering more around guilds!!! |
Paradox
Quote:
Originally Posted by CAT
1. Have the hall you purchased start out very small, and you use large amounts of steel, iron, cloth, wood, ect and you can build sections depending on what you want. That way sigils would be a lot cheaper and lower guilds could battle but the "elite" guilds would have cool halls. 2. There should be some sort of time passing game or small little activity that the guild hall should have. Probably something like checkers or chess that they would have back then. 3. There should be challenged that characters can complete for fun, maybe if they complete all of them they get some sort of badge or item or small amount of gold . A few ideas I had were --A race, racing another monster or going through a track. --Trying to inflict as much damage as you can on a monster for a period of time. --Maybe each character would have a seperate challenge, rangers shoot off a rampart and try to hit oncoming enemies, monks try to heal a NPC while enemies bombard them, warriors try to take on as many enemies as they can. 4. Guilds should have NPCS, merchants skill traders storage ect, that would make it easier if your staying there. 5. There definately should be some area where Guild members can fight eachother. They can 2v2 or 8v8 fight henchmen ect, also you could have 1v1's that would make recruiting new members more accurate. |
Having played other online games, it was slightly odd to switch 'visions' to what guild wars is all about.. but now I'm hopelessly addicted.. but on the same token we have to realize that given this new vision there are some 'luxuries' that we accepted in other games that just wouldn't work here. Unlimited storage is a good example (not trying to be rude). It would affect the balance of power in the game, which is something our kind and innovative devs have worked hard to keep in tact.
Having a sparring arena is a good example of guild wars-style ideas. The ability to intrigue and entertain others, without the feeling of regret or grind if you should happen to perish. That being said, badges are something I used to find quite fun to work towards. It doesn't take hours of grinding, but more a show of skill to obtain. Given out by guild leaders to certain members for achieving tasks. The problem with this however is that we leave it entirely to the guild leader's choice.. which could lead to abuse.. but of course if you aren't happy with your guild leader, you shouldn't be in that guild :P
So, on to my own ideas lol.
I was thinking along the lines of a battleground (explorable area outside of hall) where there would be monsters previously seen by your characters (the ones that entered the BG). No loot (to prevent unintended farming), and no xp (to prevent unintended powerleveling). This would allow you to test your skills against mobs or clumps of mobs that you've already encountered but perhaps never defeated. There'd be no benefit except skill development and learning, which is really what GW is all about. Of course this would require a serious amount of coding, and the idea would have to be modified to be realistic, but the idea of testing skills not only on other PvP'ers, but on the very mobs you're having a hard time killing, would be awesome in my opinion.
Wagering. I know I'm getting slightly out of the GW ballpark on this one, but, I would love to see an outpost where I could watch other guilds battle, and make wagers on it. I'm not a casino lover (no flaming please), but I'd love to watch other guilds fight, learn strategies, and keep current on how things are developing. Other then being in a guild battle (and it's hard to sit back and observe in the midst) there's no real way to watch PvP action. This could involve some gold betting.. doesn't have to be amazing stakes .. but the odds could be related to the guilds ranks etc etc.. input on this would be greatly appreciated..
That's all for now, as I come up with more, I'll come back to this thread. GW is shaping to be quite possibly the best online game in the history of MMORPGs, and is due largely to the fact that the devs pay attention to what we enjoy (not always what we want) and what would make the game better.
-Paradox
buggsy
For guilds to mean anything you will need the MMORG aspect of a persistant world. This game has diablo game mechanics.
CAT
Wow, I was completely surprised with the positive responses. Although I was positive guild halls need upgrading, a users first post on a forum is always scary .
Anyway, any more ideas that can be contributed to this thread will just make the idea of upgrading more realistic.
Anyway, any more ideas that can be contributed to this thread will just make the idea of upgrading more realistic.
Crom the Conqueror
Quite like the idea. there should also be a training yard in the guild hall. With some money a guild can purchase monsters to add into the tarining yard so the guild member can train on them. The higher level the monster, the higher the cost. This could make the guild hall more like a hangout for guildies.
Galatea
We finally got our hands on a Guild Hall as well. We actually are all pleased with it, since now we have a quiet place we can all meet up if we want to. We had ourselves a tiny /dance party, lol.
But I agree - there should be more. It's such a big space, and there is nothing to do but put together your party for guild matches. There should be a Storage, Trader and Merchant NPCs available, at the very least, so guild members can purchase items, trade items to each other, etc. all in the comfort of their own hall.
I, too, would also love to see small activities that guild members could participate in. Maybe like, "sparring practice", either against each other or against monsters -- not to gain experience or items, but for practicing different build team techniques, strategies, etc.
But I agree - there should be more. It's such a big space, and there is nothing to do but put together your party for guild matches. There should be a Storage, Trader and Merchant NPCs available, at the very least, so guild members can purchase items, trade items to each other, etc. all in the comfort of their own hall.
I, too, would also love to see small activities that guild members could participate in. Maybe like, "sparring practice", either against each other or against monsters -- not to gain experience or items, but for practicing different build team techniques, strategies, etc.
ManadartheHealer
Quote:
Originally Posted by Galatea
..."sparring practice"...against each other...for practicing different build team techniques, strategies, etc.
|
Daflo
Great Ideas CAT
I also think that there needs to be more things added to guildhalls one thing i think they need most is a guild storage that all the guild can use. Of course to stop retards from stealing from it you would need to put something in where maybe in order to take something from the guild the Leader and like 2 officers have to accept there request to take something from it. I dont no how they would do that maybe some command or something. then if the leader wants to take something they also need to have premition like all the others so they just cant steal it all and leave.
just a thought
-GOD
I also think that there needs to be more things added to guildhalls one thing i think they need most is a guild storage that all the guild can use. Of course to stop retards from stealing from it you would need to put something in where maybe in order to take something from the guild the Leader and like 2 officers have to accept there request to take something from it. I dont no how they would do that maybe some command or something. then if the leader wants to take something they also need to have premition like all the others so they just cant steal it all and leave.
just a thought
-GOD
zman_acura
good ideas. someone should email your suggestions to arena net. I dont yet have a guild hall but i always assumed there would be nothing to do in it besides GvG. anyways good thoughts.
Ironsword
they could just have it where the items in the storage box are reserved for whoever the person who put them in the box decides I had made that same suggestion in an earlier post and my hope is that the devs will take note and implement even half of these ideas and i'll be content for now at least
cyberzomby
Well firstly. You should have read more. Than you werent going to be so dissapointed. Secondly, i realy think we need more Guildfeatures. Been saying that a long time. In threads with suggestion this is something I dont realy see much. All about music, balance this balance that, i just want to see more guildfeatures for us Pve or guilds like mine who havent just got a good pvp team yet cause they got most of there players around level 15
kalaris
You know what would be a great killer of all the cash in the economy?
If you had to BUY the Merchants, Storage NPCs, Dye Traders, Material Traders...
If they cost like 50-75+k per NPC that would be awesome, It would also add a the Feeling that your Guild was a bit more powerful I mean comon we have a Xulani storage Agent on Retainer! , it doesn't make you more uber, but its a convience.
The idea of building up the guild hall is kinda eh... I think they want the game to be about skill not who has more money to make their hall harder to siege... then the Ebayers and 56bazillion hour playing guys win all the time.
I've been a big supporter of 1 on 1 duels that are "just for fun" for a long time.
If you had to BUY the Merchants, Storage NPCs, Dye Traders, Material Traders...
If they cost like 50-75+k per NPC that would be awesome, It would also add a the Feeling that your Guild was a bit more powerful I mean comon we have a Xulani storage Agent on Retainer! , it doesn't make you more uber, but its a convience.
The idea of building up the guild hall is kinda eh... I think they want the game to be about skill not who has more money to make their hall harder to siege... then the Ebayers and 56bazillion hour playing guys win all the time.
I've been a big supporter of 1 on 1 duels that are "just for fun" for a long time.
Sam Katha
Quote:
Originally Posted by kalaris
You know what would be a great killer of all the cash in the economy?
If you had to BUY the Merchants, Storage NPCs, Dye Traders, Material Traders... |
Are you listening Anet?
Alzyre
I read through a lot of the suggestions but I didn't read them all and didn't notice this...
As a Ranger it would be good to have a Kennel for animals, I have a 17 lvl lynx, but would like a warthog, or other animals I saw.
Also, in Keeping with the game mentality...
it would make sense that a Snow wolf would fare better in the snow and not so well in the desert, as a jungle cat would not do too well in the mountains, thus it would make sense to want to arm yourself with the appropriate companion without selling them and leveling up from 5 when you are in the higher levels.
I really do enjoy the game and look forward to whats coming next.
As a Ranger it would be good to have a Kennel for animals, I have a 17 lvl lynx, but would like a warthog, or other animals I saw.
Also, in Keeping with the game mentality...
it would make sense that a Snow wolf would fare better in the snow and not so well in the desert, as a jungle cat would not do too well in the mountains, thus it would make sense to want to arm yourself with the appropriate companion without selling them and leveling up from 5 when you are in the higher levels.
I really do enjoy the game and look forward to whats coming next.
Rhombus
I agree with all of the above, but would like to see something else implemented: I like making cool screenshot, and showing them off to my guild. I would like to see that, inside the hall, there are paintings, with a number next to them (or only when u hover ur mouse over them). when u double click on it, u would see the screenshot assigned to this painting, by typing something like /screen2 14 (this would upload your 14th screenshot (called gw014 in your screens folder) to painting 2 on the wall, so everybody can see your art. I know this will probably never be implemented, but who dares, wins.
Dahl
Now, think of what you're saying though. That means that only the people who farm constantly and make money that way will have the good halls, encouraging it even more (directed to the buying of npcs idea). But I do have an idea myself. What if there was a storage, very large, that the entire Guild Shares, but the leader has to enable the account to be able to access it so that new recruits don't go in and steal and take off. Or maybe like some sort of a donation bank, where everyone can deposit, and the only the leader can withdraw. That would help Guilds save up easier. Extra gold? Just toss it into the donation bank!
R F O X
Well instead of just offering it to guild halls.
They should put ghost in guilds halls that have mission only for the guild.
Each Mission or quest could be set up like the uw/fissure to where the guild has to pay like 5k to do the mission and if you beat it then the guild gets a reward.
Examples
1.storage in guild halls
2.merchant in guild halls
3.dye traders in guild halls
4.weapons crafters in guild halls
5.so on & so on...........
The makers of GW could go to a endless amounts of missions just for the guild beefing up there guild hall into a small town.
They could even make missions to where the guild hall could enable
1v1
2v2
3v3
4v4
5v5
6v6
7v7
8v8
so that the guild hall can get together and work on tactics and test certain builds.
i could keep going and going on this but i think you get the general idea of what could be done for those that either worked so hard to the 80k to get a guild hall or worked so hard to earn it from the HoH.
They should put ghost in guilds halls that have mission only for the guild.
Each Mission or quest could be set up like the uw/fissure to where the guild has to pay like 5k to do the mission and if you beat it then the guild gets a reward.
Examples
1.storage in guild halls
2.merchant in guild halls
3.dye traders in guild halls
4.weapons crafters in guild halls
5.so on & so on...........
The makers of GW could go to a endless amounts of missions just for the guild beefing up there guild hall into a small town.
They could even make missions to where the guild hall could enable
1v1
2v2
3v3
4v4
5v5
6v6
7v7
8v8
so that the guild hall can get together and work on tactics and test certain builds.
i could keep going and going on this but i think you get the general idea of what could be done for those that either worked so hard to the 80k to get a guild hall or worked so hard to earn it from the HoH.
primal98
I just had a post about this a few days ago, and it seemed in general the idea was not like. I'm glad to see someone continue on!
Yes, the Guild Hals need some sort of "face lift", like for one..... somehow to get the Storage Agent in a guild hall
I really like that guild-only mission idea Rfox!
~prime
Yes, the Guild Hals need some sort of "face lift", like for one..... somehow to get the Storage Agent in a guild hall
I really like that guild-only mission idea Rfox!
~prime
R F O X
ty
and that is why i stress this:
guild halls = guild members
guild members= guild wars
I also have other ideas as well for the guild halls example:
1.missions to get each staue in temple of ages. That way your guild can get together and goto the UW or Fissure. (only when your country has the favor)
2.more missions to upgrade your upgrades example:
start off with mission to earn a storage vault that holds 20 items.
the next storage mission if you beat it will give your guild hall 30 item storage
and so on and so forth.
But PLEASE areanet if you read this plz plz plz make the mission challaging not like the new mission you put in the temple of ages. that mission was way way way to easy.
and that is why i stress this:
guild halls = guild members
guild members= guild wars
I also have other ideas as well for the guild halls example:
1.missions to get each staue in temple of ages. That way your guild can get together and goto the UW or Fissure. (only when your country has the favor)
2.more missions to upgrade your upgrades example:
start off with mission to earn a storage vault that holds 20 items.
the next storage mission if you beat it will give your guild hall 30 item storage
and so on and so forth.
But PLEASE areanet if you read this plz plz plz make the mission challaging not like the new mission you put in the temple of ages. that mission was way way way to easy.
Snowman
If this was a petition by now I would have opened 100 GWGuru forum accounts and petitioned at least twice on each one!! (this is a joke, dont try it at home)
But seriously, you couldnt be any more correct about the Halls...
I seriously feel pity for those who have enterd the SIGIL CONTEST.. Imaging the excitment of winning your own hall... only to realise that they dont do a thing!.. even when you do guildbattles.. the chances of you fighting on your own island is pretty remote (from my experience)
If you want to meet up its best to meet up at Lions arch by the fountain, at least when there you may get a bit of recognition.. but only if someone notices the same cape a few times.
But its not just about the Guild Halls is it really?
The game is CALLED Guild wars... the emphasis is on GUILDS, but there is nothing.. nothing at all apart from the rankings which alows you any kind of guild fame or individuality.
consider the Guild 'TAG'... you cant tell what the name of the guild is unless you ask!
When you step into any city you dont get the feeling that you are in a bustling envoiroment of competing Guilds.. some famous some not.. I dont look at a cape and think to myself... omg thats Blardy Blah Guild... they own! Would love to challenge them!!..
Guilds at the moment just seem to be a collection of friends from previous games.. I find it near enough impossible to get ALL of our guild members to join up for guild battles, if the Guildhalls had even HALF of the suggestions in this thread then members would start taking PRIDE in their guild, and Fight FOR THE GUILD and not just something to do inbetween unlocking runes and skills.
so YES... BETTER GUILD HALLS PLEASE (even if you put noughts and crosses in there ffs)
The Snowman
But seriously, you couldnt be any more correct about the Halls...
I seriously feel pity for those who have enterd the SIGIL CONTEST.. Imaging the excitment of winning your own hall... only to realise that they dont do a thing!.. even when you do guildbattles.. the chances of you fighting on your own island is pretty remote (from my experience)
If you want to meet up its best to meet up at Lions arch by the fountain, at least when there you may get a bit of recognition.. but only if someone notices the same cape a few times.
But its not just about the Guild Halls is it really?
The game is CALLED Guild wars... the emphasis is on GUILDS, but there is nothing.. nothing at all apart from the rankings which alows you any kind of guild fame or individuality.
consider the Guild 'TAG'... you cant tell what the name of the guild is unless you ask!
When you step into any city you dont get the feeling that you are in a bustling envoiroment of competing Guilds.. some famous some not.. I dont look at a cape and think to myself... omg thats Blardy Blah Guild... they own! Would love to challenge them!!..
Guilds at the moment just seem to be a collection of friends from previous games.. I find it near enough impossible to get ALL of our guild members to join up for guild battles, if the Guildhalls had even HALF of the suggestions in this thread then members would start taking PRIDE in their guild, and Fight FOR THE GUILD and not just something to do inbetween unlocking runes and skills.
so YES... BETTER GUILD HALLS PLEASE (even if you put noughts and crosses in there ffs)
The Snowman
theclam
I've been to my guild hall about two times and it has seemed like there is no purpose to it . There should be other stuff to do there then just look at the scenery, and look at the henchmen.
I support having a guild storage agent, but I think there would be people who would join a guild just to camp it and get all the items.
I also think having guild missions would be very fun, although if it would have the whole guild participating then it would be impossible as whole guilds can never be on at the same time.
I support having a guild storage agent, but I think there would be people who would join a guild just to camp it and get all the items.
I also think having guild missions would be very fun, although if it would have the whole guild participating then it would be impossible as whole guilds can never be on at the same time.
R F O X
my only suggestion is to get to know ppl before you let them you guild
through a recruitment process or trial period instead of just letting any ol tom dick and harry in your guild
through a recruitment process or trial period instead of just letting any ol tom dick and harry in your guild
Gf Diablos
I also agree with these suggestions, especially the inclusion of mini games and traders inside guild halls, maybe even at a stretch a materials only storage bay that your whole guild can access and share, limit it to say 500 to stop too severe hoarding. I would also like to see more of my guold in the guild hall, and by that I mean I want our banner and stuff flying from the roof so it looks like our guld hall not a guild hall.
The guild hall just needs to be more end of story.
The guild hall just needs to be more end of story.
The_difference
What I think would be simple and great for the guild hall would be adding storage. Too many times do I have to warp to another location just to get out items I need to trade w/ guild members at the hall.
arnansnow
storage could be abused to easily
ShadowWrath
I love the idea of being able to test skills and have fun PvP battles with Guild Mates.
TrueLoki
I fully agree with just about everything in this thread. I do however see a small probelm in its implementation from the a-net point of view. Lets say my guild buys the merchants for my island, We have the rune and dye vendors, we have the weapons customize guy. But I seriously doubt they could let a guild have an armor crafter. Think, runsh yourself out of pre searing jump to your guild hall where you have waiting all the money and materials you need to make your newbie monk a full set of platemail. would cause a disadvantage to the less fortunate guilds, so i don't see armor crafters on guild islands but almost everything else should be able to go smoothly.
Also a solution to the guild vault senario. Have 3 levels of vaults. Member vault which is where you throw the whoever wants it grab it items. Officer vault where some of the more valuable and tempting to steal items would go(ie that nice crystal sword we picked up in our last dragon cave run) and the Guild Master Vault which hold things like Sup runes of vigor and the " this would probally sell for 150k" items.
Member vault would be freely accessible by all. someone abuses it they get kicked out no big deal no guild wants someone they cant trust.
Officer Vault would be only available to the officers and guild leader. i say this because in a guild the guild leader recuits people he gets along with, some of those people he comes to trust and decides to place them in a position of leadership by making them officers. The guild leader only vault is as such because if someone is willing to place an item in the guild leader vault then they themselves dont want it and the guild leader can say hold a competition for who actually gets it. I only suggest this becausein a guild if you cant trust your officers and your guild leader .. why are you in the guild???
Also a solution to the guild vault senario. Have 3 levels of vaults. Member vault which is where you throw the whoever wants it grab it items. Officer vault where some of the more valuable and tempting to steal items would go(ie that nice crystal sword we picked up in our last dragon cave run) and the Guild Master Vault which hold things like Sup runes of vigor and the " this would probally sell for 150k" items.
Member vault would be freely accessible by all. someone abuses it they get kicked out no big deal no guild wants someone they cant trust.
Officer Vault would be only available to the officers and guild leader. i say this because in a guild the guild leader recuits people he gets along with, some of those people he comes to trust and decides to place them in a position of leadership by making them officers. The guild leader only vault is as such because if someone is willing to place an item in the guild leader vault then they themselves dont want it and the guild leader can say hold a competition for who actually gets it. I only suggest this becausein a guild if you cant trust your officers and your guild leader .. why are you in the guild???
EmperorTippy
Great ideas. someone needs to make a petition out of the good ones and post it. If no one does by the end of the day i will prolly do it. So please message me threads that you no of where this has been discussed so I can organive them better and make a petition out of it.
nidy
Indeed. Guild members want to be able to fight eachother, thats the most major thing i want.
Junocdx
Digging an older post out of the grave to keep it active...
RFox's ideas about the Guild-only missions is the best I've seen so far. Not only would it add to your guild hall... you'd also gain experiance, loot, and it creates a reason for guild members to be on at the same time. Someone that isnt as lazy as me needs to make a petition out of those ideas.
TrueLoki: Arent armor crafters restricted by your level also? If you got out of presearing at lvl3 and went to your guild hall, you still wouldnt even be able to buy the lvl5 armor, correct? Not sure if it still works like that.
Also... Loki's version of the storage system sounds great also. Keeps the random people from joining your guild just to horde your stuff.
I'm all for the additions to Guild Halls. They could have atleast made the flags look like our capes.
RFox's ideas about the Guild-only missions is the best I've seen so far. Not only would it add to your guild hall... you'd also gain experiance, loot, and it creates a reason for guild members to be on at the same time. Someone that isnt as lazy as me needs to make a petition out of those ideas.
TrueLoki: Arent armor crafters restricted by your level also? If you got out of presearing at lvl3 and went to your guild hall, you still wouldnt even be able to buy the lvl5 armor, correct? Not sure if it still works like that.
Also... Loki's version of the storage system sounds great also. Keeps the random people from joining your guild just to horde your stuff.
I'm all for the additions to Guild Halls. They could have atleast made the flags look like our capes.
Drakron
Quote:
Originally Posted by arnansnow
storage could be abused to easily
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MoldyRiceFrenzy
Quote:
Originally Posted by CAT
My guild was saving gold for a while to purchase a hall, and when we got it i was severly dissapointed. The halls are a bunch of nothing, there is nothing to do at all. The sole purpose of a guild hall is to do guild vrs guild battles, and I dont think you should have to pay 75p+ just for that.
Guild halls are empty because there is nothing to do, I think they should expand the idea of guild halls a tremendous amount. The game is "Guild Wars", and guilds are nothing but clans that have capes. Here are a few of my suggestions for guild halls. 1. Have the hall you purchased start out very small, and you use large amounts of steel, iron, cloth, wood, ect and you can build sections depending on what you want. That way sigils would be a lot cheaper and lower guilds could battle but the "elite" guilds would have cool halls. 2. There should be some sort of time passing game or small little activity that the guild hall should have. Probably something like checkers or chess that they would have back then. 3. There should be challenged that characters can complete for fun, maybe if they complete all of them they get some sort of badge or item or small amount of gold . A few ideas I had were --A race, racing another monster or going through a track. --Trying to inflict as much damage as you can on a monster for a period of time. --Maybe each character would have a seperate challenge, rangers shoot off a rampart and try to hit oncoming enemies, monks try to heal a NPC while enemies bombard them, warriors try to take on as many enemies as they can. 4. Guilds should have NPCS, merchants skill traders storage ect, that would make it easier if your staying there. 5. There definately should be some area where Guild members can fight eachother. They can 2v2 or 8v8 fight henchmen ect, also you could have 1v1's that would make recruiting new members more accurate. Those are some of the ideas I had, I know some of them cant work out and my point isnt to have the activities critiqued but i wanted to get the point across the guild halls need to be better. |
WOW this is exactly what i was about to say... i was gona right a post exaclty like this, my friends and i have been saving up for a guild hall and once we bought one it ended up being some lame piece of crap. we knew it was for fighting but i thought u were able to do thigns like 1v1 or buy furniture... this is like the millionths post of this, yet a nets not changing anyhting.... argggggg they should do it now fix it!!! we need things in the guild hall ... the battles are fun but u need alot more people in the guild to do them,....hmm the snow place isnt so great.. there are like 4 openings to get in when fighting and all the doorws can be unlocked from the outside in.... lame. no security but i guess no security for oposing team either