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Originally Posted by CAT
1. Have the hall you purchased start out very small, and you use large amounts of steel, iron, cloth, wood, ect and you can build sections depending on what you want. That way sigils would be a lot cheaper and lower guilds could battle but the "elite" guilds would have cool halls.
2. There should be some sort of time passing game or small little activity that the guild hall should have. Probably something like checkers or chess that they would have back then.
3. There should be challenged that characters can complete for fun, maybe if they complete all of them they get some sort of badge or item or small amount of gold . A few ideas I had were
--A race, racing another monster or going through a track.
--Trying to inflict as much damage as you can on a monster for a period of time.
--Maybe each character would have a seperate challenge, rangers shoot off a rampart and try to hit oncoming enemies, monks try to heal a NPC while enemies bombard them, warriors try to take on as many enemies as they can.
4. Guilds should have NPCS, merchants skill traders storage ect, that would make it easier if your staying there.
5. There definately should be some area where Guild members can fight eachother. They can 2v2 or 8v8 fight henchmen ect, also you could have 1v1's that would make recruiting new members more accurate.
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some excellent ideas, but I just thought, in accordance with what else was said above, I should add some of my own (lets get a big list compiled!)
Having played other online games, it was slightly odd to switch 'visions' to what guild wars is all about.. but now I'm hopelessly addicted.. but on the same token we have to realize that given this new vision there are some 'luxuries' that we accepted in other games that just wouldn't work here. Unlimited storage is a good example (not trying to be rude). It would affect the balance of power in the game, which is something our kind and innovative devs have worked hard to keep in tact.
Having a sparring arena is a good example of guild wars-style ideas. The ability to intrigue and entertain others, without the feeling of regret or grind if you should happen to perish. That being said, badges are something I used to find quite fun to work towards. It doesn't take hours of grinding, but more a show of skill to obtain. Given out by guild leaders to certain members for achieving tasks. The problem with this however is that we leave it entirely to the guild leader's choice.. which could lead to abuse.. but of course if you aren't happy with your guild leader, you shouldn't be in that guild :P
So, on to my own ideas lol.
I was thinking along the lines of a battleground (explorable area outside of hall) where there would be monsters previously seen by your characters (the ones that entered the BG). No loot (to prevent unintended farming), and no xp (to prevent unintended powerleveling). This would allow you to test your skills against mobs or clumps of mobs that you've already encountered but perhaps never defeated. There'd be no benefit except skill development and learning, which is really what GW is all about. Of course this would require a serious amount of coding, and the idea would have to be modified to be realistic, but the idea of testing skills not only on other PvP'ers, but on the very mobs you're having a hard time killing, would be awesome in my opinion.
Wagering. I know I'm getting slightly out of the GW ballpark on this one, but, I would love to see an outpost where I could watch other guilds battle, and make wagers on it. I'm not a casino lover (no flaming please), but I'd love to watch other guilds fight, learn strategies, and keep current on how things are developing. Other then being in a guild battle (and it's hard to sit back and observe in the midst) there's no real way to watch PvP action. This could involve some gold betting.. doesn't have to be amazing stakes .. but the odds could be related to the guilds ranks etc etc.. input on this would be greatly appreciated..
That's all for now, as I come up with more, I'll come back to this thread. GW is shaping to be quite possibly the best online game in the history of MMORPGs, and is due largely to the fact that the devs pay attention to what we enjoy (not always what we want) and what would make the game better.
-Paradox