What is it about PUGs..

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

.. that makes them behave the way they do?

I'm not sure if it's the randomness of the situation or the fact that no one knows anyone else or what, but I run into the worst sort of parties with PUGs. People charge blindly ahead (and die, usually take at least two other people with them in the process), fail to obey orders (even if spammed by more than one person), and, more often than not, prove less reliable than henchman (who listen to how I direct them).

Earlier this week, I attempted 'Eye for Profit' with a PUG, and we were stumbling all the way, dying repeatedly, everyone refusing to obey the other person. Disgusted with it all, I left and ran the damn thing with henches--and made it as far as the inside lagoon before we ended up dying.

Just about FIVE MINUTES AGO, while doing Thirsty River, my PUG decided it'd be the best idea in the world to CHARGE STRAIGHT INTO THE PRIEST ROOM right after the turn of the clock.

I don't know why. Honestly. We had two minutes. The last group. The last battle. In the damn Thirsty River mission. Against the ones that heal themselves.

I hope people read this and take with them not to be an idiot when it comes to PUGs.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

The PUG is a mystical creation. It takes between 6 and 8 people, mixes them together, and produces an entity of pure stupidity. After having beaten the game twice, I can tell you this. PUGs are never, ever worth it. On my third character now, I do every mission and quest, no exception, with henchies. For missions that can't be done with henchies (they aren't infused, the ether seals, a desert mission or two) I deal exclusively with my guild. I don't have the patience for PUGs, to be honest, and I don't understand how any literate people do. There is never a need to finish a mission or quest right NOW that would justify a PUG. Oh, and about that eye for profit thing, if it's a quest, ALWAYS use henchies. Who cares if you die? Just zerg the damn thing, even if you're all running with 60 DP, it's still going to be a hell of a lot better than a PUG.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

i think the problem is that the average person tends to be very stupid. that's just human nature.

Guild Wars PVE requires a very high level of skill (compared to most other PC games) and common sense.

tragically, most players simply do not possess that

Tala

Academy Page

Join Date: Apr 2005

SF, California

Just came out of my first one for the Bloodfen mission. Not too many deaths.

However, there was zero leadership. Zero. I asked who was going to call targets? Silence. From both warriors in the group running pell mell into the fray.

I ended up calling targets just to give the casters something to pick easily. I'm a Ne/Mo.

We did it. Did it fairly fast. But I swear hardly anyone said 3 words.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

Once you're crazy enough, you can hold conversation with your henchies. Besides, I find PUG conversation to be, uh, less than scintillating...

Chance Folly

Frost Gate Guardian

Join Date: Apr 2005

E/Mo

Uh... I stay away from PUG. I deal exclusively with my Guild and people on by Buddy List for missions, and Henchmen for quests.

Kershent

Lion's Arch Merchant

Join Date: Apr 2005

I generally have good luck with PUGs. Pick your members wisely (never join somebody else's group, that's ASKING for an idiot group), take a balanced group in, and let everyone know the plan before starting the mission. Make sure everyone is ready, and start.

About 1/3 of the time, I get an amazing group that I can usually do the next couple missions with before everyone has to go.

luis cruz99

Banned

Join Date: May 2005

any one got a access key used or a player not want or i could play on plz i will do any thing

Gear853

Gear853

Frost Gate Guardian

Join Date: May 2005

Great White North

The Fishers Of Men

N/Me

uh...what's PUG?

*noob*

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

pick up group

luis cruz99

Banned

Join Date: May 2005

i am not a noob cuz i do not have a player yet but plz i just want to see how it is plz plz plz i am beging

Axehilt

Academy Page

Join Date: May 2005

Quote:
Originally Posted by luis cruz99
any one got a access key used or a player not want or i could play on plz i will do any thing
Okay, I will.

Since you will do 'anything', please send $100 to me. IM me if you need my address.

You will receive your CDKey within 8 hours of my receiving the money.

DismalClown

DismalClown

Frost Gate Guardian

Join Date: May 2005

I find good pick up groups now and then, to say they are all bad and they should be avoided at all costs is a going a little overboard.

Perhaps time a day matters, I play very late at night when the population has died down a bit.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

after getting myself killed over 5 times in Ring of Fire, I was quite pissed.
luckily, I always add decent players to my friendlist, so i have a list of decent players to call upon. major help, as I know have a small group of friends that I can call upon for some quests.
and I agree, make your own groups.
and let them know that you are the leader of this group. and talk things over before starting mission. take the time to wait for a second monk. if players don't have the patience to wait for that and leave your PUG, then they probably don't have the patience to pick fights in the game either and probably aren't the greatests players alive.

-(Hyper)-

Ascalonian Squire

Join Date: May 2005

Well, usually the complete opposite of what you say happen to me. I only take henchman if I'm unable to find more people, or if the quest is very hard in which case I take Alesia.

Basically I don't see the logic in playing multiplayer online if you're going to play with computers anyway. In my opinion, dealing with REAL people is much more entertaining. Sure, every once in a while someone does something completely wrong, but that doesn't necessarily mean that they're stupid. Maybe they don't understand English or whatever. Hey, shit happens, right? Besides, it's only a game.

I've found that PUGs come in three sorts. The talkative PUG, the not so talkative PUG and the arguing PUG. The talkative PUG is of course the friendliest, people talk to each other and have fun and so on. The not so talkative PUG has a kind of "routine" atmosphere. You know what you have to do to complete the quest, and you just do it. No talking, just slashing. The arguing PUG is usually a PUG which has fallen into disorder. The disorder can be a result of many things, but most of the time it has something to do with the quest. For example, yesterday I found myself in a PUG where one half of the group wanted to go one way and the other half wanted to go another way. Heh, it all resulted in a big argument about who had done the quest before and who hadn't, and while it didn't seem fun at the time, I can now look back at it and laugh. At the end of the day, it was just silly.

I understand how people would rather take henchmen instead of real people, because you're spared the hassle of dealing with personal issues, but I still encourage new people to use PUGs. In my opinion, they make the game much more interesting.

Aetherfukz

Aetherfukz

Academy Page

Join Date: May 2005

My own private hell

none

E/Mo

I almost only made good experience with PUGs in the game. That's maybe because I only join and make groups which have a grasp at basic language and care to type out the words they want to say. So none "monk LFG" here. Basically when you say like "Experienced healer looking for a nice party to join for this mission and maybe the next" you will only find nice people because the other will just ignore your text because it is more than 10 letters.

At least that's it for me.

Mordread

Mordread

Ascalonian Squire

Join Date: May 2005

The number one thing that is driving me nuts about PUG's is the seeming inability of the majority of players to simply follow called targets. It makes all the difference between winning and losing, especially in pvp. They need to add the instructions on how to call and follow targets somewhere in the beginning of the game so I dont have to try to explain it to every retard who runs off and trys to take on the W/Mo when the primary Monk is still alive. /sigh

Mav

Academy Page

Join Date: May 2005

It's sadly the nature of the beast.

With any game, especially one with no monthly fee (I tend to notice a regular fee weeds out the riftraff), you are going to just get some of the lower common denominators. People that don't listen, people that just wanna sit there and trash talk, people that can't accept the group's decisions, hell people that don't speak english at times.

Only thing you can do is really, grin and bear it. If you enjoy GW, keep trying. Reform a new party, or join one. Find people who are similarly frustrated as you, stuck on the same mission, usually these parties tend to have more fun cause they've had similar experiences (of past tries at the mission or quest and failing). Or give that character a break, do some PvP or role a new class and give it a try.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

Don't get me wrong.

I've met some real swell people from PUGs.

It just blows my mind how.. "dur hur" some people can be.

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

I've had pretty good luck with PUGs (didn't know that acronym til now) overall. Sure, I've had a couple of bad groups, they got killed. But I've also had great pick up groups, that covered my ass when I made mistakes and I did the same for them.

Some of those folks are now in my guild because I had so much fun gaming with them. One leader of another guild, last night, was a total hoot and I invited him (not knowing he is a leader) and he invited me (not knowing I was a leader) simutaneously. It was pretty funny. He is on my friends list though. I hope to run into him again.

As for nailing the same target and following target commands. I have trouble getting the command to work sometimes. i have a much easier time followign the command. Often, my monk is so embroiled in keeping everyone alive, targeting is not super important to me at that moment. As the warrior, I often prefer to intercept the monster who is beelining for the monk and I have conciously broken off the targeted monster. I've won many of those fights... so it is a judgement call... just pointing out. I've just started playing the warrior... so I"m a noob there, I admit,.... but I've had good success with him.

I'll play with henchies when I'm not sure if I've got the time to do the mission/quest with other players. That way, if I have to drop out, I'm not abandoning anyone or pissing anyone off.

Kostabi

Ascalonian Squire

Join Date: May 2005

R/Me

Every PUG has hiccups during a mission or quest that could be avoided, but if we all played perfectly I doubt the game would be as much fun. Yes, people screw up but when you get the uptight players spamming "retard" or "idiot" afterwards it doesn't help matters, it more than likely just angers the guy and encourages him to keep doing it.

Messing up is frustrating, for sure, but it's only a game and everything can be re-done. I'd say 80% of the PUGs I've been a member of have been excellent, I'm generally more annoyed by the rude players rather than the Monks who charge into a mob or whatever.

Kershent

Lion's Arch Merchant

Join Date: Apr 2005

Hmm...I'm torn on the target calling thing. If I'm playing my mesmer, and someone targets a melee character and I'm fleshed out for anti-casting, do you guys think it's wrong that I would instead try to keep a caster pinned down, even though it's not directly contributing to the target? It's a matter of doing my job vs. doing what the group wants. I really get into these conflicts pretty often. What do you guys think?

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Kershent
Hmm...I'm torn on the target calling thing. If I'm playing my mesmer, and someone targets a melee character and I'm fleshed out for anti-casting, do you guys think it's wrong that I would instead try to keep a caster pinned down, even though it's not directly contributing to the target? It's a matter of doing my job vs. doing what the group wants. I really get into these conflicts pretty often. What do you guys think?
If you are targeting a Monk that is healing the called melee target, then you are directly contributing...

And even if you are just attacking a random caster, if you are not equipped to attack melee, then don't. Go where you are most useful, because if you don't attack that caster it could kill your group

Jab

Frost Gate Guardian

Join Date: May 2005

I've made it a little rule of mine to always be the leader of my pugs. That way I can sorta used the "I'm the leader so listen up" tone with them. If they don't like it they can leave and find a group that can put up with them. Oh boy the morons I've ran into while playing guild wars. So many stories ... , still thou I've had some really really great groups. Guys who listen and the mission filies by.

Keesa

Frost Gate Guardian

Join Date: May 2005

Hotlanta

Pink Fluffy Bunniez

Mo/Me

Quote:
Originally Posted by Aetherfukz
I almost only made good experience with PUGs in the game. That's maybe because I only join and make groups which have a grasp at basic language and care to type out the words they want to say. So none "monk LFG" here. Basically when you say like "Experienced healer looking for a nice party to join for this mission and maybe the next" you will only find nice people because the other will just ignore your text because it is more than 10 letters.

At least that's it for me.
QFE (Quoted For Emphasis ). I've had pretty good luck with PUGs when I take my time to read the chat channels and don't just accept the first invite that comes my way. It takes a little more time to get set up but the benefits are numerous... more efficiency, more fun, more friends on the list.

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

I just had an AWESOME experience with a PUG this morning... actually two PUGs.

Trying to do Galanth villainy quest. Which is damn, damn long. First PUG, we got our asses handed to us over and over, despite trying to cooperate. I had no idea that we would be facing hordes of poison and undead... and my monk's skills didn't help there.

We disbanded, I and one other formed up again in Lion's arch, clawed our way to the Springs, formed a new group there. Moved some skills around. This group rocked, 2 monks, 2 warirors, 1 necro, 1 mes.... we just chewed thru some really bad stuff. Til right toward the end, one mob surprised us as we were fighting another, we got hammered. But managed to always keep on monk up.

Long story short, completed the quest with only 3 intact... being cheered on by the dead guys (who were SO dead, standing in 3 mobs worth of 20th lvl bad guys).

Everyone was laughing and planning and trying different tactics. We had a great Res/Heal combo going on. I got pinned by 4 monsters, couldn't move, I just kept healing and healing and healing til help arrived, which in did, in the nick. I died several times druing the finale, as did everyone, but we managed to solider on, never a total party kill. It was fun.

It was awesome. Totally pick up. Here is where i hope y'all's mileage doesn't vary. Great group.

Hell Marauder

Krytan Explorer

Join Date: May 2005

It's unreasonable to expect any PUG to succeed in a mission most of times. Remember there are members in a PUG that haven't played the mission yet. And I agree that it's fun even in failing the mission. It's just a game and making a mistake is human nature, part of learning as well. To me the worst experience comes not from mistakes, but from verbal abuses some ppl throw at others and those impatient quitters who left the team to fend for themselves. A team with all noobs is more fun than a team with some arrogant players telling others what they supposed to do and verbally insult them if they don't. As for leadership, only the leader of a group has the right to decide course, whether he/she is a noob or not, others can only make suggestions. I prefer being part of adventurous PUG over a discipline army unit. That's the charm and fun part of being in a PUG, playing with ppl you don't know, with outcome you can't predict.

psycore

psycore

Krytan Explorer

Join Date: May 2005

I find that PUG's get much better towards the end game content. Why? Because only people who can work together and have skill actually make it there. It's quite funny as you progress through the game the amounts of people get filtered out especially around ascension where co-operation is tantamount to success. (This also has the nice side effect of training players who have reached the end game content to be good team players when they start new characters.)

Lions Arch every district is crowded... get to Ring of Fire, when I did it only a few people maybe 9 or 10 in district 1, got a team together had a great leader and did it first go. Was all about teamwork and cooperation and tactics work.

I think earlier in the game people's ego's are a little too inflated and they think they are almost invincible, which leads to conceited players who all think they are the best and the concept of cooperation to a mutual end escapes them. It will take a feast of humble proportions for them to actually function correctly in a team (like maybe getting flattened several times in certain missions).

Though of course there ARE players out there who just like to grief people, or are just plain immature which is quite disapointing.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

From my experience, just don't make a full PUG. Get a few other players, then fill the rest out with henches.

I've only ever had one good full group that wasn't at least half guildmates. But I've had plenty of really good 3-player, 3-hench groups.

I seriously think many people just get lazy-stupid when there's a full group of people. Like they think everyone else can pick up the slack if they don't do their job.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

I've had half and half with the PUG's, sometimes we had ONE player out of the entire full group of non henchies, except maybe one, that really didn't do much to help us, instead they made things more difficult.

We've had other PUG's with me and Corwin and one other friend of ours that had about four or five other players that worked well together and got things done until we finally figured we were done for the day.

When we did the Lornar's Run or tried, it was all players, Corwin, Myself and another guildmate and the rest were picked up in Beacons' that worked til we got a quarter of the way through the ... one area with the word Snake in it? Then half of us had to leave so it got stuck there.

Overall I avoid PUG's unless there aren't enough guildmates to run a mission, or when henchies just cannot do the job right.

Xight

Ascalonian Squire

Join Date: May 2005

Maui, Hi

Legio Noctis

N/Mo

I like bad groups. More minions for me

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

I think Pick-Up Groups (PUG's) are fascinating. Just the fact that 2-8 more-or-less randomly picked people have to work together, with different skill sets, is a fascinating challenge. I simply see it as a management problem, not very much unlike management issues you would have in your real-life job.

In Guild Wars, even if the PUG can not work together at all, I always try to figure out why that it so, and what could be done to improve on this. PUG's, with all their surprises, are a big part of the charm of online games, and, in my opnion, shouldn't be avoided at all.

Banned

Ascalonian Squire

Join Date: May 2005

Santa Cruz, California

Clan of the Bone Dragon

Mo/Me

I'm often forced to group with PUG's and I've had both good and bad experiences. If I knew more people online to team with I would, but mainly my guild mates are not online or we cannot form a complete team. Also, since my main character is a monk and I've finished off all the main missions i'm always being called on to help someone out. I'm trying to work on new characters but keep having to redo missions and quests for others, so it slows my progress with my other characters.

I guess I don't mind PUG's, but sometimes there is no cooperation or even rational tactics involved, which irkes me to no end. Henches are great for lower level quests and missions but once you reach 15+ it usually isn't so rosy.

I dont necessarily agree with a poster who said PUG's get better as you level. Try the pre-ascension trials, the River, Dunes and Elona? I've run into groups time and again who fail the mission because people don't know what their doing, rushing, over-aggroing, etc. I mean, I passed each one the first time with my monk and a good team. Now with my warrior it seems every team I'm on we fail because of the lack of direction and cooperation, everyone thinks he/she knows how to do it and ignores everybody else:-(

-(Hyper)-

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by BrokenSymmetry
I think Pick-Up Groups (PUG's) are fascinating. Just the fact that 2-8 more-or-less randomly picked people have to work together, with different skill sets, is a fascinating challenge. I simply see it as a management problem, not very much unlike management issues you would have in your real-life job.

In Guild Wars, even if the PUG can not work together at all, I always try to figure out why that it so, and what could be done to improve on this. PUG's, with all their surprises, are a big part of the charm of online games, and, in my opnion, shouldn't be avoided at all.
I agree.

DismalClown

DismalClown

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Kershent
Hmm...I'm torn on the target calling thing. If I'm playing my mesmer, and someone targets a melee character and I'm fleshed out for anti-casting, do you guys think it's wrong that I would instead try to keep a caster pinned down, even though it's not directly contributing to the target? It's a matter of doing my job vs. doing what the group wants. I really get into these conflicts pretty often. What do you guys think?
I would say mesmers are somewhat exempt to the everyone on the same target rule. You may be doing a few different things on a few targets. Burden one, empathy another, and backfire another.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I would avoid a PUG for the simple reason that it takes forever to make one... :/

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

Yes people that do not listen and charge into battle annoy me greatly. We try to get people that have TeamSpeak Client and let them use our server as a guest. However, within these PUGs (New term to me as well) I have found some really fun/smart players that I have added to my friends list. I try to be kind and nice to other players I do not know. Before you know it you are playing again on other missions/quests.

I personally like to stop after a major battle and PLAN the next move, let people recharge and make a wise choice on which way to attact the next group. Watch the patrols...draw out the smaller groups. And with Teamspeak it is fun. You get to know people a little better and crack jokes,flirt,praise,etc. There is an old old joke about a Old Bull and a Young Bull sitting on a hill looking at the cows. The Young Bull says: "Let's run down and Do one". The Old Bull says: "Let's walk down and Do them All" (I cleaned it up some.) I am an Old Bull by the way.

Jia Xu

Jia Xu

Frost Gate Guardian

Join Date: Apr 2005

England

Dynasty Warriors

Mo/E

here is my tip for forming a good PUG.

Firstly, state what group you want, what mission you are going to do, and hwo you are going to do it. example being:
"I'm looking for a group to do Thirsty River, slowly and carefully."

Secondly, discount people who dont reply properly, for example:
"I ned 2 du that one yeah yeah take me ace healing elementalist!!"

Thirdly, as team leader, talk to your whole team before starting the mission. Remove any who refuse to engage in pre-mission basics, such as target calling and objectives, and secondly remove any who want to do things other than what the overall group objective is.

I know these rules sound a bit uncompromising, but these rules will garner you a good group out of the people in the area. The best solution however is to build up a friends list of people as well as your guild, and then try to get people from there.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

Quote:
Originally Posted by Jia Xu
than what the overall group objective is.

I know these rules sound a bit uncompromising, but these rules will garner you a good group out of the people in the area. The best solution however is to build up a friends list of people as well as your guild, and then try to get people from there.

No it is a great idea. I always TRY to explain a few ground rules before starting. Some people just simply do not care. But you do meet the "good" ones in that mission win or lose that you carry with you later on. Actually, I have found that women play smarter over all. Maybe it is there are many more males(not all are MEN) that it seems like the males are out to prove something and make the other males look bad. The women/ladies want to plan it out and think it through. I have many nice women on my friends list.

Disclaimer: There are many great males that play too.

BlaineTog

BlaineTog

Frost Gate Guardian

Join Date: Apr 2005

California

Broken Blades

E/Mo

I dunno, I've usually had good luck with PUGs.