Stop Blaming Healers, Blame Yourself

shazbawt

shazbawt

Ascalonian Squire

Join Date: May 2005

Oakland, CA

Chocobo Knights

Mo/W

The Video Speaks for itself but here is some background

After about 10 wipes and 2 hours of treking, we finally made it to the objective.

At this point rezing ppl was better than healing them cuz they just kept going off and dying

Blame yourselves and your strategies, not your healers.

Death due to newbieness

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

For the record, the only healer I've ever blamed is Alesia.
She's suicidal.

FluidFox

FluidFox

Banned

Join Date: Feb 2005

In a box with a Keyboard. (cst)

Well those guys obviously don't understand the fine art of pulling (or survival for that matter)


It has gotten to the point where I will only enter fissure with my guild because of people like that. You need people who know what they're doing or you're set up for failure.

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

From 0 to Pwned in 2 seconds.

Dirkiess

Wilds Pathfinder

Join Date: May 2005

Uk, England.

E/Mo

I've never gotten that far but it was hilarious to watch. You gotta love people like they. That make some funny Comedy Sketches.

ROFL

Gear853

Gear853

Frost Gate Guardian

Join Date: May 2005

Great White North

The Fishers Of Men

N/Me

LOL!!! I love when you said "I love how n00b you guys are" that's awesome dude.

fleeb

fleeb

Ascalonian Squire

Join Date: May 2005

Maryland, United States

Carefree Drunks

Mo/E

Drat... bandwidth quota reached. I won't get to see this.

Spirit Firefly

Spirit Firefly

Frost Gate Guardian

Join Date: May 2005

LFG

Mo/N

Almost as funny as watching my group try to work the teleporter in crystal desert i went to make my dinner came back 20 mins later they were still tryin to work it out. They wouldn't listen to me when i told em that pressing the switches randomly didn't work and that they should follow the lights.

Garric

Banned

Join Date: Apr 2005

Link doesnt work.

Ukion Monkey Jumper

Ascalonian Squire

Join Date: May 2005

Link was not found canu re post it ?

shazbawt

shazbawt

Ascalonian Squire

Join Date: May 2005

Oakland, CA

Chocobo Knights

Mo/W

I exceded 40 gigs of transfer in a day and my company shutdown the site for 24 hours

Sorry its down for a lil bit

Mimu

Lion's Arch Merchant

Join Date: Apr 2005

England, UK

Call of Destiny [call]

Unfortunately I have had many experiences with players like that.

(The suicidal monk tanks are the worst. )

Funny movie though.

NitroCool

Pre-Searing Cadet

Join Date: May 2005

on de earth

Chocobo Knights

N/W

ARGH SHAZBOT!! i can't watch your stupid video ... stupid... dumb... stupid... noobiness...!!

Revo.d

Revo.d

Ascalonian Squire

Join Date: Apr 2005

HOME

Amazon Basin

W/N

If your a healer ....then heal :/

Mimu

Lion's Arch Merchant

Join Date: Apr 2005

England, UK

Call of Destiny [call]

Quote:
Originally Posted by Revo.d
If your a healer ....then heal :/
That's kind of difficult when you have a group of 'invincible' W/Mo's charging monsters and spreading out so you can't reach them.

spikydude

spikydude

Academy Page

Join Date: May 2005

Ottawa, ON

What people sometimes dont get is that healers run out of energy eventually and cannot keep one or more of the teammates alive. Cant always blame the healers, you sometimes need some kind of strategy, and you have to make sure that healers have full energy before running into a mob of foes.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

"Vengenance" is soo much more fun than "Resurrection" on suicidal players
Vengenance = "temporarily res":
Ressurect team member with hull health and full Energy. It will die in 30 seconds but will not get additional Death Penaltie on deaths for that 30 seconds.

Vengenance has half the casting (!) time and longer reloading time, apart from that just like Resurrection.
It makes Your teammates like Bone Horrors and shout "WTF" a lot!!!

Pure fun and powerfull in combination with "Ressurection"

The Destroyer

Frost Gate Guardian

Join Date: Jun 2005

Hey just started playing a monk and have to agree with this posting. Decided to play a monk becuase we could never find one for any goup i was ever in. Sometimes these people dont realize we can only heal so much before we are dry and then we have to run around like crazy trying to stay alive so we can rez them. Seriously pull one group at a time even a lvl 17 monk cant keep you alive when you aggro 3-4 groups of 5. I have been in some good groups that try and get one group of baddies at a time and they still know if there are 4 lvl 24 monsters someones gonna die. Take a breath and realize the monk will rez you as soon as they have the energy and or the fights over.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

monks in PvE get alot of crap from other players

I played one to get a taste of it 1st hand and its amazing how often the group will
1. Split Up in opposite directions .. and start fighting
2. Rush in to battle (even if the monk was just rezzed )

and then complain that they died


I used to even tell groups (as monk)
- you split up, you die

Holoman

Holoman

Academy Page

Join Date: Apr 2005

Mo/Me

Can anyone tell me which quest this is. I don't remember doing this one and I have completed all missions and quests that I can find.

unclee

Pre-Searing Cadet

Join Date: May 2005

NC

Rednec Jesters

R/Mo

I know exactly how the healers feel.

I'm a R/Mo 20 and a team entered the mission at Thirsty river while I was selling items at the merchant.

When we get to the mission, Im the only one with a Mo (sub) class. The leader says I'm the healer.

I knew we were going to die but what the hey ... I will try anything once. Then when we were obviously defeated they started yelling at me. 31 energy cannot keep a group alive, especially one of idiots haha.

Night

Frost Gate Guardian

Join Date: May 2005

The one thing that amazes me is the number of players that can't/don't help keep themselves alive. I need to be healed maybe once or twice a run. I tell the monk (or healer as I have a guild mate that is a necro prim w mo sec and he heals about as well as any monk I have come across)that if I can't heal myself and may die,I'll give em a heads up "I'm gonna die." That way the monk can focus on others until I am in dire need. With healing signet and the 115 health it gives me, I can usually give the monk a reprise.

I am baffled by the number of of Rangers and Warriors that refuse to bring healing signet and Troll Ungent signet with them. I am amazed at the number of Elementals that won't bring that one spell that heals x percent per spell mana cast (the name escapes me) or necros that won't bring the soul harvest for a quick health boost or heck blood pool.

I have yet to see a healer go into a game empty handy and never attack a Mob so why do folks refuse to give their monks a wee bit of help and at least attempt to keep themselves somewhat solvent only need a major heal every now and again?

Personnaly I think each person should be forced to take himself solo (no henchies or anything) in each area and before he/she can progress must face enemies in which they must stay alive a certain amount of time. Maybe then they'll realize the need to be as self sufficient as possible to help the team.

Drakron

Krytan Explorer

Join Date: May 2005

Actually I rarely use that spell as a E, I usually hold long enough a beating so the ones hitting me die because I do.

Casters sould be in the background and keep in mind that healing signet brings a defence penalty and sometimes its not a good idea to use it, of course monks sould not be just "medic!" but its going to depend on team composition and tactic to see what role sould monks be playing.

The only time I talk about res is when I dont want to be res'd since I am in a mob field of view.

EvilWizard

Frost Gate Guardian

Join Date: Apr 2005

N/R

"Hey whats that yellow dot moving way far ahead of us...." Posted this before but I'm really sick of the stupid ppl who just run off ahead of the entire group and rush into battles and then yell at the monk for not keeping them alive. Another dumb move is the ppl who don't understand the advantages to pulling (Duh!).

Eclair

Desert Nomad

Join Date: Apr 2005

I've stopped using aura of restoration for a long time. One problem is not enough skill slots. Plus, enchantments get shattered really easily later on, so I stopped bothering with them except for armor of earth. +62 armor is far more helpful in keeping me alive than 30-40 hp heal when I cast spells, because usually when I really need those heals, I probably won't have the mana to cast any spells to save my butt.

trackxyj

Wilds Pathfinder

Join Date: May 2005

As a R/W with lvl 11 wildness survivals, I single-handedly blocked the first attack wave in north gate of stormkeep for a long five minutes. lol. that definitely impressed my team.

Night

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Eclair
I've stopped using aura of restoration for a long time. One problem is not enough skill slots. Plus, enchantments get shattered really easily later on, so I stopped bothering with them except for armor of earth. +62 armor is far more helpful in keeping me alive than 30-40 hp heal when I cast spells, because usually when I really need those heals, I probably won't have the mana to cast any spells to save my butt.

Which is fine provided you are in the gaggle of mindless team members shouting "Noob Monk" or "Why didn't you heal me?" shouters. If the damage you bring in the fight is more than enough to handle anything then you don't need it. I was referring more to those Elementals that seem to die often and blame the monk for not healing them in a timely manner.

Aura of restoration last 60 seconds and should be cast at the beginning or near a beginning battle. It has saved me more than once.

Scturi

Ascalonian Squire

Join Date: Apr 2005

[flame]Dude... what did you expect when you signed on with that many warriors?[/flame]

Seriously though I feel your pain. I have pretty much stopped playing with warriors unless they are my guild mates. Otherwise the "best and only way" to handle a quest is by rushing stupidly into large groups aggroing everything that moves. As they slowly takes small chunks out of the enemy while you spam all you mana into healing there dumb ass...

Dumb monks anyways.


[joke]Q: How many warriors does it take to screw in a lightbulb?

A: None. The monk does it for him, then Resurects there dumb ass after electricuting themselves.[/joke]

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Night
Which is fine provided you are in the gaggle of mindless team members shouting "Noob Monk" or "Why didn't you heal me?" shouters. If the damage you bring in the fight is more than enough to handle anything then you don't need it.
The question of "need" depends on several factors, Aura of Restoration is not by itself a healing ability and many elementars will simply exaust energy at start with heavy power spells (Firestorm, Meteor, Fireball, etc..) and are being healed they dont need it, when they do they likely are in low energy and firing Flare.

Quote:
I was referring more to those Elementals that seem to die often and blame the monk for not healing them in a timely manner.
Well death is bad for classes that depend on energy, the death penalty also affects the energy bar and spellcasters live and die with their energy poll, other classes can depend on armor and weapons but any spellcaster knows his wand or staff is more for bonus that damage.

Of course anyone knows that dying is a very destinct possiblity, monks can be blamed if they go around being a "smite" monk as the spellcasters are being hammered by melee enemies ... a monk cannot be blamed if a spellcaster decides he is a warrior and he is the first to engage the enemy with a -32 penalty as everyone else is still catching up.

Quote:
Aura of restoration last 60 seconds and should be cast at the beginning or near a beginning battle. It has saved me more than once.
As you are casting Aura of Restoration I am casting Firestorm at the enemy spellcasters/archers and so helping the fighters to finish off their enemies.

Aura of Restoration sould be casted when there is energy to spare since it can help soaking inicial damage but as I pointed out before its not by itself a healing spell and the times were its more needed we likely lack the energy to cast spells that do the healing we need.

Eclair

Desert Nomad

Join Date: Apr 2005

I only have 2 direct damage spells, maelstrom and crystal wave. Maelstrom is for disrupting caster bosses and mobs (especially those annoying monk ones) and crystal wave is for the finishing blow on a group of already weakened mobs. I pack 3 wards, ward against harm, ward against elemental, and ward against melee. These spells help keep the entire party alive, rather than healing me for a bit of health when I don't need it and not kicking in when I need it the most.

Ironsword

Academy Page

Join Date: May 2005

Newport News Va

Unknown Warriors of Ascalon

W/R

Quote:
Originally Posted by Spirit Firefly
Almost as funny as watching my group try to work the teleporter in crystal desert i went to make my dinner came back 20 mins later they were still tryin to work it out. They wouldn't listen to me when i told em that pressing the switches randomly didn't work and that they should follow the lights.
some of these people never played simon says before lol i had the same problem and when i tried to do it for them they still insisted on hitting switches randomly i laughed my a** off after i got over being mad at them

Dreamsmith

Dreamsmith

Elite Guru

Join Date: Feb 2005

Minnesota

Beguine Guild [BGN]

AoR provides plenty of healing when you don't need it, and far too little healing when you do. It's not entirely useless, but replacing it on your skill bar with some other skill will probably keep you alive longer. It's not that it can't save your arse, just that in any situation where it actually did, something else would have probably saved you more easily, or prevented you from really getting into trouble to begin with.

Anything that either kills your opponent more quickly (thus preventing damage), hinders its ability to attack (thus preventing damage), or delays it in some way (thus preventing damage, at least long enough for the monk to give you some love) is probably a better choice -- in all three cases, the damage you can prevent this way is probably greater than the healing you'd have received from AoR.

Unless you're good at it, healing yourself isn't helping the monk half as much as preventing yourself from getting too hurt or just backing off when you are (although the latter isn't really an option when you're being focused on in PvP, but the former certainly is -- I'm much rather try to keep someone alive that's using a defensive stance rather than a healing signet or the like).

As a monk, I say to elementalists, don't bring AoR, bring a ward, or just more damage and kill things quicker. To warriors, don't bring Healing Signet, bring a nice defensive stance. To rangers, for the sake of all that is holy, don't bring Troll Unguent, bring Whirling Defense. I can keep you alive A LOT better if you use Whirling Defense than if you try to screw around with Troll Unguent. I can keep you alive better than you can heal yourself if you can just buy me a couple seconds. As a monk, you can give me no better gift than a couple of extra seconds. In a truly pitched battle, time is an even bigger enemy for me than energy depletion. Sometimes I have all the energy in the world, but people just die too damn fast, and when I am running low on energy, buying me time is buying me energy.

(Necros and mesmers, go ahead and bring life sucking skills and Ether Feast, as these are useful above and beyond their healing potential, and they don't take forever to cast, unlike HS or TU, both of which make my job as a monk harder rather than easier.)

fireflie

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by shazbawt
The Video Speaks for itself but here is some background

After about 10 wipes and 2 hours of treking, we finally made it to the objective.

At this point rezing ppl was better than healing them cuz they just kept going off and dying

Blame yourselves and your strategies, not your healers.

Death due to newbieness
As a monk, I totally agree about players having to have better strategies. However, while I was watching your video, I notice you did absolutely nothing except cast one healing breeze on yourself. If you knew that your team was about to attack (as you wrote 'this will be fun') why didn't you at least cast some protection spells? Or even a DOT healing spell on the front line?

But then again you wrote you were rezing ppl so...

Plus what were ppl's DP at? I noticed you didn't have any...

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Dreamsmith
AoR provides plenty of healing when you don't need it, and far too little healing when you do. It's not entirely useless, but replacing it on your skill bar with some other skill will probably keep you alive longer. It's not that it can't save your arse, just that in any situation where it actually did, something else would have probably saved you more easily, or prevented you from really getting into trouble to begin with.

Anything that either kills your opponent more quickly (thus preventing damage), hinders its ability to attack (thus preventing damage), or delays it in some way (thus preventing damage, at least long enough for the monk to give you some love) is probably a better choice -- in all three cases, the damage you can prevent this way is probably greater than the healing you'd have received from AoR.

Unless you're good at it, healing yourself isn't helping the monk half as much as preventing yourself from getting too hurt or just backing off when you are (although the latter isn't really an option when you're being focused on in PvP, but the former certainly is -- I'm much rather try to keep someone alive that's using a defensive stance rather than a healing signet or the like).

As a monk, I say to elementalists, don't bring AoR, bring a ward, or just more damage and kill things quicker. To warriors, don't bring Healing Signet, bring a nice defensive stance. To rangers, for the sake of all that is holy, don't bring Troll Unguent, bring Whirling Defense. I can keep you alive A LOT better if you use Whirling Defense than if you try to screw around with Troll Unguent. I can keep you alive better than you can heal yourself if you can just buy me a couple seconds. As a monk, you can give me no better gift than a couple of extra seconds. In a truly pitched battle, time is an even bigger enemy for me than energy depletion. Sometimes I have all the energy in the world, but people just die too damn fast, and when I am running low on energy, buying me time is buying me energy.

(Necros and mesmers, go ahead and bring life sucking skills and Ether Feast, as these are useful above and beyond their healing potential, and they don't take forever to cast, unlike HS or TU, both of which make my job as a monk harder rather than easier.)
Well said. I play a monk and sometimes folks die AS I AM CASTING A HEAL... or because i healed their fellow. FUBAR happens. Buying time allows me to correct any mistakes I might ahve made or finish the casting.

fireflie

Ascalonian Squire

Join Date: Apr 2005

One thing players need to learn to do is backing away when they are being targeted. OR if they are about to die to back off. If people just knew how to use HEALTHY teammates as temporary shields (sounds a little funny) when they are dying it would make the game so much better for the entire team AND healer.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Aura of restoration is great fun for a dual attunement build. Since those builds rely on spamming otherwise high energy spells like Stoning or Lightning Orb, and since you get the energy back as opposed to it costing less energy to begin with, each time you fire off one of these spells its a 52.5 point heal on the side...every second...for no energy. Since you're using dual attunements, the spells you're casting cost 3 energy max anyway...so you can keep spamming and healing yourself all day.

Healing Signet should be used in conjunction with a stance so that you don't get hit and suffer that 2x damage penalty. But this is 2 skill slots, maybe its worth it for you, but I would say in general, no let the monk do his job.

About the video. This is a classic edge of extinction nuke isn't it? Pity you didn't have some death nova to go with it. The premise is that someone dies, which leads to damage to everyone, which leads to someone else dying...which means more damage...until everyone is dead or close to it. Not seen that one in quite some time, made my day. If that was cast by someone on your team...You need to hang him...by his privates.

Lord Yulath

Pre-Searing Cadet

Join Date: May 2005

Canada

Arbiters of Ascalon

Me/Mo

Well as a just accended Mesmer/Monk i can feel the pain of monks now. For 2 of the 3 accention quests, i was the monk. I failed thirsty river easily 30-40 times because people just didnt understand that keeping with me was a smart idea. In various cases id have one other member with me when we pinged the map on where to go, and just kill the enemy priest and run, only to see the other 4 dead across the map. Then they blame me for not keeping them alive.

Healers are there for healing, but its not their job to make sure the other players are smart enough to stick near them.

Monks get a raw deal from pve players, but normally are congradulated and appreciated pvp.

liuzg

liuzg

Ascalonian Squire

Join Date: May 2005

W/N

Quote:
Originally Posted by Spirit Firefly
Almost as funny as watching my group try to work the teleporter in crystal desert i went to make my dinner came back 20 mins later they were still tryin to work it out. They wouldn't listen to me when i told em that pressing the switches randomly didn't work and that they should follow the lights.
This is the most retarded noobs i have ever heard......
Worst still they dont listen,and thus cant break away from the cycle of stupidity.

Akshara

Akshara

Krytan Explorer

Join Date: May 2005

Quote:
I am baffled by the number of of Rangers and Warriors that refuse to bring healing signet and Troll Ungent signet with them.
Unless a Warrior has significant points invested in Tactics, the healing signet is a major waste of space on the bar, and can easily get a warrior killed very quickly. The base healing level for a signet is 40 pts, which is next to nothing, and the warrior takes double damage while using it... which can add up to +40 damage very quickly with mid to high level foes.

Endure Pain is a much better solution for non-Tactics warriors who have points invested in Strength, because it temporarily increases ones health at least +140 pts for a long enough period to make it through the battle, if timed well. However, it is a good idea to have some form of self-heal or buff for those times when the monk is just too busy or doesn't have enough energy. For a Warrior, that often comes best from one their secondary attributes, or through a stance.

Akshara

Akshara

Krytan Explorer

Join Date: May 2005

Quote:
I have pretty much stopped playing with warriors unless they are my guild mates. Otherwise the "best and only way" to handle a quest is by rushing stupidly into large groups aggroing everything that moves.
I'd just like to say that as a warrior myself, this is a major stereotype that is not relegated to warriors alone. I'm the type of warrior who will stop and survey the surrounding area, looking for the right targets and waiting for when the mobs have arranged themselves in a manner to pull the aggro in the most effective way. But so far in just about every single PUG I've joined, some idiot Ranger or Elementalist gets impatient and runs ahead throwing an attack spell or skill, totally blowing any chance of using strategy or tactics whatsoever. It's extremely frustrating to say the least.

Yes certainly, there are rambo warriors out there... a lot of them. But playing as a warrior myself, I've found that there are apparently just as many rambo rangers and elementalists who exhibit the same behavior. So next time you guys think it's the warrior who drew down a mob of 25 creatures on you, maybe look to the Ele or Ranger or freaking stupid pet that managed to walk ahead of the warrior and attracted three mobs by not paying attention to their range circle or positioning...

Just an fyi.