Any1 Else Dis. in Att.

Fryley

Ascalonian Squire

Join Date: May 2005

Georgia

Shadow Spooks

Hey Anyone else Dissappointed in the Attrabutes thing? like how they made the skills.. i mean Expertise is kinda bas aswell as the divine favor for monks those don't help out to much the E one i hear does a great deal

Fye Duron

Fye Duron

Wilds Pathfinder

Join Date: May 2005

Chico, CA, USA

Dragon Fang

Expertise is nice. Having all of mt attack/perperations skills cost 60% less is really good. The only think I really want is a few more points. I wish I had an extra 100 or so

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Fryley
Hey Anyone else Dissappointed in the Attrabutes thing? like how they made the skills.. i mean Expertise is kinda bas aswell as the divine favor for monks those don't help out to much the E one i hear does a great deal
12 expertise means all ranger skills require 60% of their normal cost. Those 10 energy marksmanship skills then only cost 6. That 25 energy concussion shot costs 15 energy. That's a HUGE benefit. Even at 8 expertise, the benefit is tremendous. 3.3% reduction per level of expertise. At 8 expertise, that's 26% reduction in cost for every ranger skill I use.

Switching to monk, erm, divine favor is the entire point of why people want to play healing monks. The benefit here is you get 3.2 points of healing per level of divine favor for any monk spell you cast on an ally. At 12 divine favor, for every spell you cast on someone, they also get an additional 38 healing. If you have 12 healing prayers and 12 divine favor, every time you cast orison of healing, it does 60+38 healing, or 98 healing. Or better yet, if you have word of healing (elite) and you cast it on a warrior that's under 50% health, it heals for 67 + 83 + 38 for a grand total of 188 healing for 5 energy on a 3/4 second cast. Not only that, even if you're buffing someone you're healing them. So let's say you toss a reversal of fortune on one of your party members. They're immediately healed for 38 plus the next hit is negated and provides a heal.

In a nutshell, the primary attributes for all of the classes are of incredible benefit to each of those classes. DF in particular, is why people look for pure monks quite often.