Anyone tried mo/r?

Multifaros

Academy Page

Join Date: May 2005

Im thinking about this.

I just started a monk, Miss Dibbles. Im going to take almost
everything on healing, protecting and divine flavor. I feels like
i dont really need a second proffession.

But what about ranger? I can have a pet! This was the plan:
On the "skill table" i do only have monk skills, looots of monk skills.
And 1 ranger skill, charm animal so that i can have my animal.
I can heal my animal with my heal skills.

Doesnt it sound damn nice? Anyone tried it? What do you think?

And another thing:

Animals. I want one of those pig outside the "old, nice" ascalon. Are they bad? I heard someone that said that all pets are almost the same good. If so, i want a pig. Because they look cool.

Multifaros

Academy Page

Join Date: May 2005

Please, she's lvl 4 now...

Lerxst_of_Syrinx

Lerxst_of_Syrinx

Frost Gate Guardian

Join Date: Apr 2005

Mo/R

I've been a Mo/R since the WPE many, many moons ago. Since my character has matured (ascended) I have found that I have stopped using my Ranger skills completely. I did enjoy using my pet, but unless you are willing to throw some points into Beast Mastery, pets die far too easily at these higher levels. Using a bow was fun and I pumped up Marksmanship so I could do some damage. But a Monk is just that, a Monk, you tend to heal/protect/smite and are not supposed to be a damage machine; so I purely use Monks skills now.

I just changed secondaries and am looking hard at Mesmer skills. A couple look very promising when used in conjunction with some Monk skills.

theclam

Jungle Guide

Join Date: May 2005

In my limited experience, I've found that with a Monk, your secondary profession is very secondary. I often don't use any of my Necromancer abilities. When I do, it's almost always just to supplement my healing abilities, rather than incorporating any Necro game mechanics (although if I'm doing easy missions with henchies, I'll use 3 Blood or Death Magic spells, because I don't need to heal much).

So, I recommend that if you want to play a primary Monk, pick a secondary profession that will make you a better healer, not a secondary profession that has a cool gameplay mechanic (like a pet, for example).

Now, for a Ranger, there are some cool spells that would help you be a better Monk:
http://www.guildwarsguru.com/skill/443-energizing-wind
http://www.guildwarsguru.com/skill/427-symbiosis
http://www.guildwarsguru.com/skill/4...u-s-resilience
http://www.guildwarsguru.com/skill/4...ckening-zephyr

I would forget about using a pet, since if you're in PvE, you'll have Warriors that will tank for you, and if you're PvP, your pet skill is just taking up a place on your skill bar that could be used for a much more effective skill.

Maybe you should try a Ranger/Monk instead of a Monk/Ranger.

Eclair

Desert Nomad

Join Date: Apr 2005

Pets are pretty much worthless later in the game. Early on they're cute and fun, but they really don't do much even with maxed beast mastery. Think of it this way, even if you max your pet skills, and bring 4-5 skills for your pet to use, your pet will at most be a Stefan or Little Thom, and you've just used up half your skill slots (1 for charm pet, 1 for a pet res, 2-3 pet skills) and a large portion of your attribute points.

So far, I'm finding a very hard time integrating ranger skills into my build. The problem with ranger secondary is that without expertise, you're pretty much limited to 2 trees. Marksmanship is nice, but much too mana heavy to use without expertise cutting down the mana cost, and the expertise line is just worthless without high expertise.

That leaves you with beast mastery and wilderness survival. Beast mastery is pretty much worthless later on unless you have to abuse symbiosis, but that's a lot more trouble than it's worth. Wilderness Survival has some interesting skills, but most of the stuff involves heavy bow use to really utilize, and in the end I'm just finding myself using storm chaser for running around =/

However, having a ranger secondary on a monk could come in handy in pvp, as nature rituals often come in handy.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Might be useful to put points into Wilderness Survival and slap in Dryder's Defenses for self-protection (Stance; 75% melee evade and 34-55 Elemental Armor). Problem is it's only 5-10 seconds and a 60 second recharge, so you'd have to be careful how often you use it.

Healing Spring, or maybe even Serpent's Quickness might be useful too, since Dryder's is really late game.

Multifaros

Academy Page

Join Date: May 2005

Ok. Too late. I allready choosed ranger as secondary.

Anyhoo, how about pet? I heard someone said that all pets ar almost same good, so i took a pig. *lol*. A warthog. Lvl 5 now.

Are they any good in high lvl?

wonderworm

Ascalonian Squire

Join Date: May 2005

If you plan on being a healing monk having a pet is a very very very bad idea. If your pet dies all your skills will be disabled for 10(?) seconds.
While this is annoying for all other professions it can be fatal if it happens to the only group healer since you can't heal your party members for that amount of time. I don't think anyone will accept : "Sorry i couldn't heal you because my pet died."

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

the pet is worthless due to the death penalty you suffer when pet dies
(all your skills are disabled for 8 seconds)

Ripper

Frost Gate Guardian

Join Date: May 2005

The are also disabled for another 8 seconds when you rez your pet.

Viruzzz

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Eclair
Pets are pretty much worthless later in the game. Early on they're cute and fun, but they really don't do much even with maxed beast mastery. Think of it this way, even if you max your pet skills, and bring 4-5 skills for your pet to use, your pet will at most be a Stefan or Little Thom, and you've just used up half your skill slots (1 for charm pet, 1 for a pet res, 2-3 pet skills) and a large portion of your attribute points.

So far, I'm finding a very hard time integrating ranger skills into my build. The problem with ranger secondary is that without expertise, you're pretty much limited to 2 trees. Marksmanship is nice, but much too mana heavy to use without expertise cutting down the mana cost, and the expertise line is just worthless without high expertise.

That leaves you with beast mastery and wilderness survival. Beast mastery is pretty much worthless later on unless you have to abuse symbiosis, but that's a lot more trouble than it's worth. Wilderness Survival has some interesting skills, but most of the stuff involves heavy bow use to really utilize, and in the end I'm just finding myself using storm chaser for running around =/

However, having a ranger secondary on a monk could come in handy in pvp, as nature rituals often come in handy.
first of all, a pet MIGHT just be a stefan/little thom BUT, its a "henchie" that by passes, after saying that. i'm gonna say the opposite of it. pets are not useless at all. most people just use them as a extra fighter hench. but they have potential for so much more. with the right setup. you can make your ranger shine.

Multifaros

Academy Page

Join Date: May 2005

Ok. ****.

Is there ANY good x/r? It feels like ranger is the badest class.

Because this was suppose to be a healing monk. What is best for healing monks? mo/me?

kungfumonkey2

kungfumonkey2

Frost Gate Guardian

Join Date: May 2005

Virginia

ACE~Ancient Combat Experts

E/Mo

I took Ranger as my secondary for my monk. Simply because I have no intention on using my secondary. I will maybe equip 1 ranger skill to play around with from time to time. One thing I like to use is Troll Ungent. That with Healing breeze and mending (they seem to all stack) I get crazy health regen. Troll Ungent is kind of selfish, but I am thinking this would be a good farming combo, and once I get a little higher will test it out.

Harlas Kije

Academy Page

Join Date: Apr 2005

NW Indiana

Mo/E

Quote:
Originally Posted by Multifaros
Ok. ****.

Is there ANY good x/r? It feels like ranger is the badest class.

Because this was suppose to be a healing monk. What is best for healing monks? mo/me?

I play a healing monk level 18 right now. PVE ONLY--so this is not from a PVP perspective.

I am a mo/ele--thought it would go well with the glyph that makes your next spell cost less to cast and some of the def spells. I have found that I have mainly had a full bar of monk spells. I rarely run out of energy esp when you have balthazar ( each time you get hit you gain energy) + life bond ( half damage on other person goes to you minus X). I put lifebond on a couple of people that take alot of damage and even with 0 energy I end up having enough from Balth to cast all my spells.

My secondary comes in when I do a mission with just henchman. I keep my rez on the bar--but mix in one line of spells from the ele class.

Some missions with undead--I go all smiting-but other missions I have found going with fire helps to add DPS when I need it.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

rangers have some nice skills

bringing a pet is only a issue if you are a primarily a casting class
(because you wont be able to cast any spells for 8 sec when pet dies)

kungfumonkey2

kungfumonkey2

Frost Gate Guardian

Join Date: May 2005

Virginia

ACE~Ancient Combat Experts

E/Mo

I put together the hp regen on stacking troll ungent, healing breeze and mending.

Troll ungent: Regen of 3-9 over 10 seconds
Healing breeze: Regen 3-8 over 10 seconds
Mending: Regen 1-3

Potential of 20 hp regen, but that is only if you max out wilderness survival and healing prayers. So more realistically it is going 14 hp regen.

Harlas Kije

Academy Page

Join Date: Apr 2005

NW Indiana

Mo/E

The max health regen you can have is 10 I believe.
There is also a max health degen. Not sure what that is though.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Eclair
Pets are pretty much worthless later in the game. Early on they're cute and fun, but they really don't do much even with maxed beast mastery. Think of it this way, even if you max your pet skills, and bring 4-5 skills for your pet to use, your pet will at most be a Stefan or Little Thom, and you've just used up half your skill slots (1 for charm pet, 1 for a pet res, 2-3 pet skills) and a large portion of your attribute points.

So far, I'm finding a very hard time integrating ranger skills into my build. The problem with ranger secondary is that without expertise, you're pretty much limited to 2 trees. Marksmanship is nice, but much too mana heavy to use without expertise cutting down the mana cost, and the expertise line is just worthless without high expertise.

That leaves you with beast mastery and wilderness survival. Beast mastery is pretty much worthless later on unless you have to abuse symbiosis, but that's a lot more trouble than it's worth. Wilderness Survival has some interesting skills, but most of the stuff involves heavy bow use to really utilize, and in the end I'm just finding myself using storm chaser for running around =/

However, having a ranger secondary on a monk could come in handy in pvp, as nature rituals often come in handy.

I'm only a Level 12 Ranger/Warrior working on the mission with Rurik at Surmia....I can't survive without my pet. All I carry is my Charm. My Level 12 Wolf rarely ever dies. Pets are amazing....I stand outside aggro with a longbow and tool up on characters with arrows while my pet goes inside and takes all the damage. <3 my wolf.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

many rangers have pets

pets are not a good option for *primary* classes like monks or elementalists

kungfumonkey2

kungfumonkey2

Frost Gate Guardian

Join Date: May 2005

Virginia

ACE~Ancient Combat Experts

E/Mo

Quote:
Originally Posted by Harlas Kije
The max health regen you can have is 10 I believe.
There is also a max health degen. Not sure what that is though.
Oh there is a cap, good little bit of info to know. Always learning something new on these forums

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

As someone said earlier, pets are fun and viable at level 10. They are fun, but dangerous at level 15, and by level 20 they're a waste of 2 skill slots. I've been in pickup groups where non-rangers ask where my pet is. I tell them he's somewhere parked on page 63 of my skillbook.

As someone ALSO said earlier, a secondary ranger is a difficult secondary to maintain. Without expertise, the ranger skills are costly. Even if you run up wilderness survival to a reasonable level, you don't get many traps until you're right around level 20 (dust trap I think is the only one I got prior to going through the Sanctum Cay mission.) That and the fact that the wilderness survival skills are not the most friendly skills in the world just makes a ranger secondary a peculiar setup.

Even a ranger PRIMARY is a difficult class to play. I have a R/Mo20. Last night I decided to test out the viability of going 10+2 marksmanship, 11+1 expertise, and as high as wilderness survival would go (I think it was at either 9+1 or 10+1) and I can say without any doubt, I suffered badly. My DPS was dropped dramatically and my viability as a secondary healer was completely negated.

Rangers are good at certain things. They're pretty good at interrupts, but not as good as mesmers. They're pretty good at energy stealing, but not as good as mesmers. They're pretty good at poisoning, but not as good as necros. They're decent damage dealers, but not as good as elementalists or warriors. In other words, they're pretty good at a lot of things, but not excellent at anything.

If I were playing a secondary ranger, I'd put points in wilderness survival if ANY attribute at all, and then use Dryder's Defense for the evade and elemental armor capabilities, or Storm Chaser for the getaway capabilities. Or perhaps to use frozen soil to deter resurrections. Possibly Healing Spring under a caster that's getting hit, but that would be secondary to any other healing capabilities you might already possess.

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

I am a Monk/Ranger, I primarily heal. But I have two ranger slots... one, "Storm" sumthin... but it is the version of the Warrior's Sprints.... very useful for getting away from mobs and stayin' alive. Then I like Apply Poison (I do use a bow and have high marksmenship)... I might drop that if there is amission vs. a lot of undead/elementals.... but vs. most things... it is awful useful in conjunction with Mes/Necro/Warrior targets. I snipe, heal, heal, heal, snipe.

I abandoned the animal track very quickly. But that isn't to say that it could not work.

Multifaros

Academy Page

Join Date: May 2005

Ok thx for info. I made a Mo/Me now that is totally made for super-healing

BC_Animus

BC_Animus

Pre-Searing Cadet

Join Date: Jun 2005

Quote:
Originally Posted by Viruzzz
first of all, a pet MIGHT just be a stefan/little thom BUT, its a "henchie" that by passes, after saying that. i'm gonna say the opposite of it. pets are not useless at all. most people just use them as a extra fighter hench. but they have potential for so much more. with the right setup. you can make your ranger shine.
yes, pets can be VERY useful if used effectively, even without carrying many beast skills.

In the PvE game, one of their most effective functions IMO is to keep the enemies away from their ranger masters. without additional skills, they might not be able to cause much damage to the enemies, but they sure can keep the enemies off YOUR back while YOU attack them from afar... or at the very least giving you enough time to run away, and get out of the enemies' aggro circles while they are focused on your pet. (incidentally a freshly revived pet can also act as a pretty good puller sometimes...)

It can also work the other way too. I have also noticed that in many players tend to ignore the pets in the PvP game, which means they can often sneak in and attack while the enemy player's focused on YOU. There are some beast skills which allows your pets to distrupt the enemies' actions, as well as skills which strengthens and toughens your pets, which can make them very annoying (to the enemies) in a battle.

There are many other ways to use your pets of course, and plus of other pros and cons... unfortunately IMO pets in GW are very underrated... (and come to think of it so are rangers...)