Why is it that RANGERS are not wanted when doing like a HoH battle
Qenelder
Im a RANGER (my main is atleast) and i never am able to find a HoH grp or any other important grp... all ppl ever want is AIR ELE, WARS, MNKS, and MES and NECROS occasionaly... and RANGERS like once in a life time.... Why are rangers so unpopular and what can one do to change it... I really like to defend Americas Honor but i can never find a grp on my RANGER
Qenelder Befreier RNG/ELE
Guild: Guardians of the Abyss
"If not us, then who?"
Qenelder Befreier RNG/ELE
Guild: Guardians of the Abyss
"If not us, then who?"
Renzol
I think it's because the Rangers are easy to be taken out if a team's smart enough, and they don't deliver enough damage to make a big difference in a large battle, just my speculation though.
Perishiko ReLLiK
Only because it's a class that most people suck with... so they'd rather not take a chance... in my opinion, the ranger can be the Best character in the game... That's right, i said it... The best! especially if you use a secondary class that mixes well... perhaps a little bleeding + poison + epidemic... add that on with a few distracting shots, and a few mana draining, and you have yourself a team shutdown character... solo... woot woot. Poisons are in wilderness survival eh... troll unguent to help monks a little anyone?...
Oh, wait... lots of people suck with them... so nvm... ignore my post... because if everyone figured out how good those nature rituals can stack together with other skills... the game would go into total Chaos (otherwise known as stradegy.)
Given the right skills/right weaponry... the ranger can outdmg every class besides the ever famed elementalist... and the ranger just happens to be its bane... A team of rangers will tear up a team of elementalists any day... Besides... who else has bleeding + poison... hell... traps...
The ranger is nothing but a stradegy person... if the team wants Real stradegy, they will choose a ranger, and they will win.
Any of you other monks out there know how annoying poisoning a whole team can be without martyr... even with martyr, that's a loss of a good healing/protection spell... meh... sacrifices because of stradegy... but that's ok...
I don't see the people in this game ever working with stradegy outside of guild battles... so tombs should be safe, as long as good guilds stick to guild battles... mwuahahahaha.
Oh, wait... lots of people suck with them... so nvm... ignore my post... because if everyone figured out how good those nature rituals can stack together with other skills... the game would go into total Chaos (otherwise known as stradegy.)
Quote:
Originally Posted by Renzol
I think it's because the Rangers are easy to be taken out if a team's smart enough, and they don't deliver enough damage to make a big difference in a large battle, just my speculation though.
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The ranger is nothing but a stradegy person... if the team wants Real stradegy, they will choose a ranger, and they will win.
Any of you other monks out there know how annoying poisoning a whole team can be without martyr... even with martyr, that's a loss of a good healing/protection spell... meh... sacrifices because of stradegy... but that's ok...
I don't see the people in this game ever working with stradegy outside of guild battles... so tombs should be safe, as long as good guilds stick to guild battles... mwuahahahaha.
eA-Zaku
People haven't found the true potential of Rangers, therefore the majority of rangers available for HoH aren't as efficient as others, who have found a way to make good characters (Air Elementalists), or those who play characters that are "inherently" or assumed to be good (Warriors and Monks)
Renzol
Yeah, most people can't figure out where a ranger goes in a big fight, and often when someone equips their skills, it's not the best mix. Like Zaku said, Elementalists and Warriors/Monks whatever, all have their own predetermined spot in battles, while the rangers have a spot, but most people don't know what it is
Qenelder
and how am i suposed to get better when i can not find a grp, lol ok ya i use those types of stuff posion, bleeding, yadda yadda and i use rituals to.... lol ranger was so fun till i got and beat game and now all i can do is nothing since i can not find grp in hoh
Renzol
If you wanna practice, just do the general arena, or go into the tourney, sure your stuck with Pugs either way, but you'll get better
Amnisac
I've found a new ay to get into HoH. I just mention I can, and know how to use Frozen Soil and a few teams ussually jump for it. I've seen a few other ranger use this trick also. It also helps to have Monk as a secondary.
Qenelder
and one other thing if you know any good way to make my self better then i already am plz tell me lol like tell me some skill setups or something i really like ranger prof
Qenelder
ty for all the replys by the way, i hope ppl change there mind about us
Amnisac
Quote:
Originally Posted by Qenelder
and one other thing if you know any good way to make my self better then i already am plz tell me lol like tell me some skill setups or something i really like ranger prof
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Qenelder
ty for info
Tellani Artini
The best way to earn respect for all rangers is to make sure your enemy knows it was a ranger that took them down, when you do make it into a HoH group. Of course, first you have to be good enough to take people down ;d
There are all kinds of ranger builds on these forums. Take a look at those.
There are all kinds of ranger builds on these forums. Take a look at those.
Qenelder
k ty and ive taken a few mnks out in some HoH in my time
Qenelder
Yah that was fun i went toe to toe with a half health war mnk who was healing i took his rear end down.. i have fav winds, Serpents quikening...whirlwind.....read wind....penatrating attack.....precision shot...cripple shot.... and troll ungent worked for that run we lasted 4 runs hmm if any of you see problem with that set up plz warn me
Algren Cole
Quote:
Originally Posted by Renzol
I think it's because the Rangers are easy to be taken out if a team's smart enough, and they don't deliver enough damage to make a big difference in a large battle, just my speculation though.
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My buddy is a level 13 Ranger/Monk... I've seen him do 101 -25 Damage...that's a good deal of damage for 1 shot.
eA-Zaku
Let's see how your buddy fares against a lvl 20 W/Mo or earth elementalist...
Dodge, evade, evade, evade, evade, block, block, evade, block, block -1
Dodge, evade, evade, evade, evade, block, block, evade, block, block -1
Algren Cole
Quote:
Originally Posted by eA-Zaku
Let's see how your buddy fares against a lvl 20 W/Mo or earth elementalist...
Dodge, evade, evade, evade, evade, block, block, evade, block, block -1 |
why would A Level 13...that's about 1/4 the way through PvE face off against a Level 20?
don't throw asinine comparisons into the pot...it makes everyone reading dumber
Qenelder
lol...
Lord Malikai
Quote:
Originally Posted by eA-Zaku
Let's see how your buddy fares against a lvl 20 W/Mo or earth elementalist...
Dodge, evade, evade, evade, evade, block, block, evade, block, block -1 |
Earth Elem ? Easy. Pin Down, run away, smack him with poison + bleeding. Ward vs melee ain't gonna help vs arrows. The only thing I would worry about is enervating charge and stoning.
Hell Marauder
I have a lvl 20 W/Mo and a lvl 20 Ranger, both ascended, and I feel that the ranger is a more balanced and better class than a warrior, and is more fun to play as well. Being the most balanced class in GW, rangers don't need to group with anyone else but rangers. A group of 8 rangers, with some specializing in traps and some in anti-caster roles, but all with Troll Unguent, is a perfectly balanced group that can stand toe in toe with groups of any other combination.
And how does my ranger beat a W/Mo? Whenever a warrior runs toward me, I use Throw Dirt to blind him for 9 sec then put a barbed trap under his feet. Then run a few steps back, put a Dust Trap to blind him for another 9 sec, and keep pumping tons of poison arrows and hunter arrows (with fire prep) into him. Not to mention I have a Troll Unguent with +9 Health regeneration in case he wants to get personal. No W/Mo, not even a primary monk, can purge these many conditions time after time. So while two warriors can kill a ranger, a single W/Mo is no match to a single ranger. This comes from my experience as a W/Mo and a R/Mo
And how does my ranger beat a W/Mo? Whenever a warrior runs toward me, I use Throw Dirt to blind him for 9 sec then put a barbed trap under his feet. Then run a few steps back, put a Dust Trap to blind him for another 9 sec, and keep pumping tons of poison arrows and hunter arrows (with fire prep) into him. Not to mention I have a Troll Unguent with +9 Health regeneration in case he wants to get personal. No W/Mo, not even a primary monk, can purge these many conditions time after time. So while two warriors can kill a ranger, a single W/Mo is no match to a single ranger. This comes from my experience as a W/Mo and a R/Mo
ihmurria
If you can't find a group, why don't you start your own instead of waiting for someone to go "LF ranger"? Makes the most sense to me
FireOfHell
Quote:
Originally Posted by eA-Zaku
People haven't found the true potential of Rangers, therefore the majority of rangers available for HoH aren't as efficient as others, who have found a way to make good characters (Air Elementalists), or those who play characters that are "inherently" or assumed to be good (Warriors and Monks)
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toastgodsupreme
Go talk to KCHS. There are plenty of guilds who love their rangers.
FireOfHell
Quote:
Originally Posted by Renzol
I think it's because the Rangers are easy to be taken out if a team's smart enough, and they don't deliver enough damage to make a big difference in a large battle, just my speculation though.
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Halaku
My take on it.
Rangers are the Jacks of All Trades, masters of none. Mesmers out counter them, elementalists out damage them, and warriors out tank them. When most people create groups, they're not looking for someone that is "okay in everything", they want someone to fill a specific role in a group. In a 6 man group, a tank I go warrior, not a ranger. Damager, I go elementalist, not a ranger. Counter, I'd rather have a mezmer. Then a healer, and maybe in that last two slots I'd take a ranger.. maybe.
That said, the reason behind this has been stated before, so few rangers play rangers properly. I have a ranger, and I'll be the first to say that ranger isn't an easy class to get to know. A ranger is the only class that can fill in any role on team as a secondary, except monk. They are the second best counters sure, but can easily out damage a mesmer. Second best tanks, but how many tanks have ranged attack and counters. Second best ranged damage dealers, but they have better armor and can counter.
Problem is, so many people play rangers and just shoot their bows for damage then get frustrated when the teams don't want a ranger. Rangers need to shut down the enemy while dealing ranged damage, its what they do. No one takes a mesmer along for damage, they take them along for shutting people down. If more rangers would be played properly, and not just a poison dealing, mediocre damage dealing ranged attacker, more rangers would be taken.
Rangers are the Jacks of All Trades, masters of none. Mesmers out counter them, elementalists out damage them, and warriors out tank them. When most people create groups, they're not looking for someone that is "okay in everything", they want someone to fill a specific role in a group. In a 6 man group, a tank I go warrior, not a ranger. Damager, I go elementalist, not a ranger. Counter, I'd rather have a mezmer. Then a healer, and maybe in that last two slots I'd take a ranger.. maybe.
That said, the reason behind this has been stated before, so few rangers play rangers properly. I have a ranger, and I'll be the first to say that ranger isn't an easy class to get to know. A ranger is the only class that can fill in any role on team as a secondary, except monk. They are the second best counters sure, but can easily out damage a mesmer. Second best tanks, but how many tanks have ranged attack and counters. Second best ranged damage dealers, but they have better armor and can counter.
Problem is, so many people play rangers and just shoot their bows for damage then get frustrated when the teams don't want a ranger. Rangers need to shut down the enemy while dealing ranged damage, its what they do. No one takes a mesmer along for damage, they take them along for shutting people down. If more rangers would be played properly, and not just a poison dealing, mediocre damage dealing ranged attacker, more rangers would be taken.
Hell Marauder
Quote:
Originally Posted by ihmurria
If you can't find a group, why don't you start your own instead of waiting for someone to go "LF ranger"? Makes the most sense to me
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Algren Cole
Quote:
Originally Posted by Halaku
My take on it.
Rangers are the Jacks of All Trades, masters of none. Mesmers out counter them, elementalists out damage them, and warriors out tank them. When most people create groups, they're not looking for someone that is "okay in everything", they want someone to fill a specific role in a group. In a 6 man group, a tank I go warrior, not a ranger. Damager, I go elementalist, not a ranger. Counter, I'd rather have a mezmer. Then a healer, and maybe in that last two slots I'd take a ranger.. maybe. That said, the reason behind this has been stated before, so few rangers play rangers properly. I have a ranger, and I'll be the first to say that ranger isn't an easy class to get to know. A ranger is the only class that can fill in any role on team as a secondary, except monk. They are the second best counters sure, but can easily out damage a mesmer. Second best tanks, but how many tanks have ranged attack and counters. Second best ranged damage dealers, but they have better armor and can counter. Problem is, so many people play rangers and just shoot their bows for damage then get frustrated when the teams don't want a ranger. Rangers need to shut down the enemy while dealing ranged damage, its what they do. No one takes a mesmer along for damage, they take them along for shutting people down. If more rangers would be played properly, and not just a poison dealing, mediocre damage dealing ranged attacker, more rangers would be taken. |
best post yet. from everything i've heard the reason ragners aren't favored is because people don't play them correctly. in PvE as a ranger you can just sit back and unload the bow....so players get used to playing this way. In PvP other players aren't gonna just sit there and let you plunk them with your arrows.
Sting
Well most of it comes from the fact that in most other games the "archer" classes sucked generally from nerfs (ie DAoC and from what I hear EQ and WoW) so that generally carries over to GW where early in beta the ranger was considered 1 of the elete classes to have. Then A-net nerfed them to a "support" class what are people suposed to think. Perhaps rangers were to strong early on (dont know how they got to that conclusion when an elementalist can nuke for over 100dmg on an AoE with knockdowns LOL) but they did. And like the nerfs in other games IMO they went a little to far.
Tellani Artini
Most rangers don't realize that beast mastery is the secret to unlocking their damage potential. And I don't mean spamming tiger's fury, either.
Jia Xu
Quote:
Originally Posted by Halaku
My take on it.
Rangers are the Jacks of All Trades, masters of none. |
almost all rangers out there believe they have a good interrupt ability. In PvP, your interrupts are instant hits, like mesmer spells, or they aren't interrupts, as monks can just cast their spells before you hit them. Rangers can do an awful lot of damage if they are primed right, but the way rangers outshine everyone else is that they can avoid damage like no other, a)because they can run like crazy men (storm chaser) and b) avoid damage for a long time (dodge, whirling defence etc.). This means that they are like the proverbial shielding hands warrior monk, a tank who will simply be ignored while the other team flattens yours. Rangers simply don't have much synergy with other builds, apart from silly combinations like using Greater conflagration + winter and everyone having cold resistance skills. the most use i've seen for them is if they are purely used to throw out conditions. Rangers are kings at this, better than even sword or axe warriors, as you can have every shot do poison damage / fire damage etc. Also, in Tombs the Traps can catch a fair few people out in fights, as they generally dont target the ranger standing a few feet away, and suddenly everyone in the area is either blinded or crippled and bleeding or on fire.
Rangers simply dont work so well in a team. Hence, teams dont want the vast majority of rangers, as the vast majority don't force them to work into a team. by the way, feel free to disagree with everything i've said - i've only ever used a secondary ranger for the traps
sdpenaloza
oddly i always get in HoH groups some even ignore the fact that i don't have ts/ventrillo
rng/mo - i'm a sniper type though so i always stay in the background with my incendary arrows and judges insight (50% armor penetration and seeing someone hp drop from 3/4, to half 1 arrow helps =P).
problem is that many don't know how to play rangers well giving rangers a bad name in general, this goes with primary mesemers they are good too hell they are one of the best for shutting down classes because of all those indirect spells.
most of my HoH expect me to interrupt and focus kill since i can deal one time dmg more than a knight usually and if a monk is in trouble i can always blind that war and take tanking as the monk gets back to healing.
ranger classes isn't too much defined by PvP so you need to show it out there in battle, most of the pick up parties in HoH i get invites from are from leaders that i killed before xD
you need to show you can play with the team, so rangers have it harder because most of the population of rangers solo which usually puts the team in a disadvantage
rng/mo - i'm a sniper type though so i always stay in the background with my incendary arrows and judges insight (50% armor penetration and seeing someone hp drop from 3/4, to half 1 arrow helps =P).
problem is that many don't know how to play rangers well giving rangers a bad name in general, this goes with primary mesemers they are good too hell they are one of the best for shutting down classes because of all those indirect spells.
most of my HoH expect me to interrupt and focus kill since i can deal one time dmg more than a knight usually and if a monk is in trouble i can always blind that war and take tanking as the monk gets back to healing.
ranger classes isn't too much defined by PvP so you need to show it out there in battle, most of the pick up parties in HoH i get invites from are from leaders that i killed before xD
you need to show you can play with the team, so rangers have it harder because most of the population of rangers solo which usually puts the team in a disadvantage
Qenelder
Ty all the replies, and by the way i try to keep my target under effects usualy bleeding crippled and daze along with some other ones for show lol
Hell Marauder
Quote:
Originally Posted by Tellani Artini
Most rangers don't realize that beast mastery is the secret to unlocking their damage potential. And I don't mean spamming tiger's fury, either.
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Tellani Artini
Quote:
Originally Posted by Hell Marauder
I agree. Actually ranger is made a class with only 2/3 physical damage in mind, the other 1/3 lies in the pet. So it's possible that pet is the reason why ranger damage is nerfed. But the problem with pet is pet isn't strong enough, doesn't deal with enough damage and that Charm Animal skill is useless. And pet isn't targeted in pvp, when it does and dies, ranger suffer all skills reset. So A-net has got to boost beastmastery skills so a new high damage ranger build is possible.
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Once again I'm linking to a good pet build in hopes that rangers will see how to make their pet effective. I've been using the build and it works beautifully. Ferocious strike isn't hard to capture with henches.
The hard thing for rangers to understand is that they might have to drop wilderness survival to do the most damage. Preparations are nice, but so is raw damage. I've never tried the flame slinger template, or gotten serious about dual shotting/barraging, so I might be wrong on this. But dual shots don't give you back energy or interrupt every 5 seconds.
Let your pet do the damage while you do the things your pet can't do as well: energy denial and crippling.
Hell Marauder
Hmmm, that's interesting, maybe I'll try that with a new pvp character... That's for a bear pet, right? Yea, wilderness survival is hard to drop, especially with Troll Unguent tied to it...
Qenelder
wow ty for the build info
jsaradhi
so wats the best secondary profession for a ranger? i was thinking of making a ranger/necro...but any suggestions?
thx!
thx!
Brother Mhenlo
ya i agree with u all, rangers pretty much suck.
Qenelder
Quote:
Originally Posted by Brother Mhenlo
ya i agree with u all, rangers pretty much suck.
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Uhh, if im not mistaken most ppl said rangers are good if used right, or are you just illiterate and can not read? I bet that is it