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Originally Posted by MACSIMUS
Weapons Like Swords and bows mostly with +15% no condition +30 health and other mods sell for WELL over 100k.
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I have found many dozens of gold items with fantastic stats but i just salvaged them or sell them direct to the merchants.
I have no use for the uber swords/shields etc and i gave (apparently from the inflated prices on here) well over 1 million golds worth of weapons to people for FREE! No nonsense, just give them away.
My brother got at least 20 gold and purple items from me for free in one occasion. All of them from ascension areas and southern shiverpeaks.
I give runes away too.
I went to ascalon and shouted out "first person to team with me gets 10 runes for free".
I kept my promise and gave them the runes. Why not?
Why the hell people want to spend a vast amount of time building up gold, only to give it to someone for a weapon that gives them a % increase on a weapon is beyond my thinking.
I do what i can to drive inflation down but it seems there are few like me. "You don't need gold" i hear you thinking...that's right. I have an ample amount from trying to find the best weapon for MYSELF and i even have fully infused armour that i purchased from droknars forge.
Emperortippy, ample meaning just over 200k.
If ANet wanted to take a % of my gold income, i would be happy. Taxation may be a good idea infact although i know many would disagree.
People who pay for items that they would eventually find themselves are just shooting themselves in the foot and making the situation worse for themselves as well as others and playing right into the hands of the greedy.
How many times have i sold an item through player to player trade? Maybe a dozen times, mostly when i was under level 10.
The majority of those times, i charged 1gp for whatever it was and the most i sold something for was last week. It was a major swordsmanship rune for 100 gold in temple of the ages.
Oops, another long post. Can't remember the topic now, lol
EDIT - sinkhole idea
Heres a small idea, henchmen cost gold to hire for missions/adventures but ALL loot goes to the player/players.
If the henchmen hiring cost is reflective of the area played, a new sinkhole could be added to the economy and keep the players happy by getting some good stuff.
I may yet enjoy the "attentions" of Alesia on my travels, besides fixing the annoyance of this latest patch for so-called farming.
Thoughts on this sinkhole anyone?