The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder
Guild Wars heroes come in all types: male and female, large and small, and in any of 36 combinations of the six professions: Warrior, Ranger, Monk, Elementalist, Mesmer, and Necromancer. With more than 150 unique skills per character, which can be combined for any number of effects, the possibilities are mind boggling.
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing, only to discover that the choices you made early have left you with a permanently uncompetitive character. The unique skill system in Guild Wars encourages infinite experimentation
new mission-based design that eliminates some of the more tedious aspects of those games
both easy to learn and compelling to play long term, and yet does not require players to spend hundreds of hours slogging through the preparation just to get to the fun bits.
we prefer to call it a CORPG (Competitive Online Role-Playing Game).
Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild.
How much of the above is actually in the game?