leveling after 20?
happydragon
Why do I only get skill pionts after 20. Thats so stupid! How am I supposed to raise other things? Why not give us Att. points?!?!?
Magus
because then everyone's characters' performance will be determined more by the amount of time they've spent playing rather than their team/attribute/skill setups and tactics.
epyonwing
I feel the same what is the point of lvling after 20 i mean come on a freaken skill point? I know we get more from a quest but there are not that many so how can a 5 skill character ascend all skills to lvl 12! Atleast give us SOME att. points!
happydragon
The whole game isnt about the amount of time you put into your character. Ha They says its skilled based so your going opposite of what everone else says. WE NEED ATT. points!
epyonwing
this game is not suppose to be on time remeber! It says on site that the game does not need to be played long and all will be able to enjoy it, and it is suppose to be on ur teams skill and setup!
Aaaaagh
Quote:
Originally Posted by epyonwing
I feel the same what is the point of lvling after 20 i mean come on a freaken skill point? I know we get more from a quest but there are not that many so how can a 5 skill character ascend all skills to lvl 12! Atleast give us SOME att. points!
|
ihmurria
*cough*whiner*cough*
Seriously, why not go hunt down some major or superior runes instead - they affect yoru attribute points and can be balanced out with the appropriate vigor rune. There's a cap for a reason m'dear.
Seriously, why not go hunt down some major or superior runes instead - they affect yoru attribute points and can be balanced out with the appropriate vigor rune. There's a cap for a reason m'dear.
epyonwing
*cough*
uhhh... and now tell me how to get 5 skills to lvl 12 with runes that take off 75 hp per rune so how much is that (-375 hp) i dont have that much health and its hard to balance it with only one rune on a armor so now tell me how to get 5 skills to 12. Also whats gona be in the expansion pack uhhh... more map and a new guild battle arena uhhh.... wait this is no diffrenet its the same thing i did for a month this time for NO reason!
uhhh... and now tell me how to get 5 skills to lvl 12 with runes that take off 75 hp per rune so how much is that (-375 hp) i dont have that much health and its hard to balance it with only one rune on a armor so now tell me how to get 5 skills to 12. Also whats gona be in the expansion pack uhhh... more map and a new guild battle arena uhhh.... wait this is no diffrenet its the same thing i did for a month this time for NO reason!
dargon
Maybe you're not supposed to get 5 skills to 12, maybe you should focus on 3, possibly a 4th for utility purposes, ie if you're a ranger /ele a little bit of fire magic for conjur flame so you can boost your arrow damage with a firey string.
Keira Darkwind
If everyone could get 5 skills to level 12, there would be no diversity in builds, the idea is you have to specialise and decide what you want to do with your character.
With only 8 skills on your bar you can't try and do too many things at once anyway. Your character is much better for specialising.
You can get more att points by doing special quests. There are 2 I know of, one given by Vanyi in Droknar's Forge, the other one I think by someone in the desert, probably Augury Rock, I don't remember (first part of the quest is called "The Forgotten Ones" and it leads into the quest you want) Anyway, both these quests give an additional 15 att points.
With only 8 skills on your bar you can't try and do too many things at once anyway. Your character is much better for specialising.
You can get more att points by doing special quests. There are 2 I know of, one given by Vanyi in Droknar's Forge, the other one I think by someone in the desert, probably Augury Rock, I don't remember (first part of the quest is called "The Forgotten Ones" and it leads into the quest you want) Anyway, both these quests give an additional 15 att points.
Icarium
Quote:
Originally Posted by epyonwing
*cough*
uhhh... and now tell me how to get 5 skills to lvl 12 with runes that take off 75 hp per rune so how much is that (-375 hp) i dont have that much health and its hard to balance it with only one rune on a armor so now tell me how to get 5 skills to 12. Also whats gona be in the expansion pack uhhh... more map and a new guild battle arena uhhh.... wait this is no diffrenet its the same thing i did for a month this time for NO reason! |
likexx
I have posted a very long reply about the "lv 20 cap". I think everyone should take a look:
http://www.guildwarsguru.com/forum/s...375#post158375
I would say the GW focuses too much on PVP, TOO MUCH!
At first I really don't understand why they give so much limits on the game and don't let people getting stronger.
Now I understand a little bit. This game just want people get familiar with the character(by finishing the story) and gain some skills and attributes, then go to PVP.
Don't say "mission-based","skill-based","strategy". No one will do the mission if there is no exp or item reward. The skill variation is limited due to the low level setting. Strategy? What is that? Warrior=Tank, Mage=Magic caster, plus a Healer.
New map? What is that? If you cannot have any exp or better item, why wasting your time in some 3D models? Fighting 2 hours with nothing, is that fun?
I don't want to say this is bad or good. Maybe someone will like the mode.
I just feel pity for the game. It has all the potential to be the best game in the history. It has all the possibilities to be a much superior game than WOW/EQ/D2. However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE.
http://www.guildwarsguru.com/forum/s...375#post158375
I would say the GW focuses too much on PVP, TOO MUCH!
At first I really don't understand why they give so much limits on the game and don't let people getting stronger.
Now I understand a little bit. This game just want people get familiar with the character(by finishing the story) and gain some skills and attributes, then go to PVP.
Don't say "mission-based","skill-based","strategy". No one will do the mission if there is no exp or item reward. The skill variation is limited due to the low level setting. Strategy? What is that? Warrior=Tank, Mage=Magic caster, plus a Healer.
New map? What is that? If you cannot have any exp or better item, why wasting your time in some 3D models? Fighting 2 hours with nothing, is that fun?
I don't want to say this is bad or good. Maybe someone will like the mode.
I just feel pity for the game. It has all the potential to be the best game in the history. It has all the possibilities to be a much superior game than WOW/EQ/D2. However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE.
eA-Zaku
Quote:
However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE. |
Pandora's box
There is an ongoing discussion about pvp being the main part of this game and pve as being an option to 'farm' for pvp. I would like to repeat a suggestion I did earlier here:
The whole balancing problem exists only because of pvp. So here is the most obvious solution:
-Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s.
-Limit pvp the same way like its done now: at level 20.
-Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything.
-Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much
The whole balancing problem exists only because of pvp. So here is the most obvious solution:
-Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s.
-Limit pvp the same way like its done now: at level 20.
-Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything.
-Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much
Tormunda
Quote:
Originally Posted by Pandora's box
There is an ongoing discussion about pvp being the main part of this game and pve as being an option to 'farm' for pvp. I would like to repeat a suggestion I did earlier here:
The whole balancing problem exists only because of pvp. So here is the most obvious solution: -Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s. -Limit pvp the same way like its done now: at level 20. -Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything. -Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much |
Your going to stir up hell with this idea but I really like it. Both camps have such huge fan bases that the game cannot current hope to please each camp with the way things are. Your ideas are radical but are a good basis with which to allow both camps to enjoy the game.
Nosajio
Quote:
Originally Posted by likexx
I have posted a very long reply about the "lv 20 cap". I think everyone should take a look:
http://www.guildwarsguru.com/forum/s...375#post158375 I would say the GW focuses too much on PVP, TOO MUCH! At first I really don't understand why they give so much limits on the game and don't let people getting stronger. Now I understand a little bit. This game just want people get familiar with the character(by finishing the story) and gain some skills and attributes, then go to PVP. Don't say "mission-based","skill-based","strategy". No one will do the mission if there is no exp or item reward. The skill variation is limited due to the low level setting. Strategy? What is that? Warrior=Tank, Mage=Magic caster, plus a Healer. New map? What is that? If you cannot have any exp or better item, why wasting your time in some 3D models? Fighting 2 hours with nothing, is that fun? I don't want to say this is bad or good. Maybe someone will like the mode. I just feel pity for the game. It has all the potential to be the best game in the history. It has all the possibilities to be a much superior game than WOW/EQ/D2. However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE. |
I think you kinda missed the point of the game.
It's called "GUILD WARS".
I think the designers made this pretty clear. See, I'm a PvE-er myself. I usually hate PvP -- having to fight some jerk with some stupid pot smoking reference for a name, who couldn't get past the letter "u" in the word "you."
But I value the idea of game balance more than anything else.
Us PvE-ers have to admit, balance is absolutely NOT a concept we like to practice. Look at Neverwinter Nights. You have abailities that outright kill in a player in one shot, classes that have no hope of being useful -- and thats all before the additions of the expansion "Hordes of the Underdark," where they increased the level cap, and added more one shot kill skills.
These were all fine and dandy if you were clubbing some NPC to death, but the PvP translation was terrible. It was just a bunch of unbalanced, overpowered, twinks pretending the game worked. These skills were meant for exploring. MORE POWER IS MEANT FOR MORE EXPLORING.
Unfortunately for PvE, "Guild Wars" focuses more on it's namesake. The PvE is there to give the PvP more depth. And it never made itself out to be anymore than that. As a PvE-er, I'm actually enjoying the PvP a lot, for its reasonable level of power (especially for the lack of instant kill options), and balance (which so far, it seems to be the most balanced game I've ever played out of any genre). Adding any more PvE elements, like too many Attribute points, or more extreme skills is just gonna ruin the beautiful balance, and make this game only wothwhile to infestation by the number crunching twinks.
I value the fact that my playing time is more about devising actual methods of attack, and not number-crunching to keep up with the average powergamer.
I think you guys are just trying to get a MMORPG experience out of a game meant to be PvP based.
Tormunda
Quote:
Originally Posted by Nosajio
I think you guys are just trying to get a MMORPG experience out of a game meant to be PvP based.
|
The next GW feature!
It creates a new instance called the MMORPG instance.
Any character created there can only ever enter the MMORPG instance.
They get to level up as much as they are able to.. (Can't see you finding mobs enough to level much over 30s anyway).
: Ok I made this as a joke but actually that sounds kinda fun.
Lim-Dul
Stop complaining, guys. The attributes should stay as they are. More attribute points would imbalance the game COMPLETELY. You have to focus on 3-4 attributes and that's all. After LVL20 you're hunting for godly equipment and more skills - you apply your best strategies and so forth. It isn't about pure PvP - it's also about PvE - more attribute points would imbalance it even more.
There is a lvl cap and it should remain in place. I find it WONDERFUL that GW allows you to level quickly and play with lvl20 chars later on. I mean - look at some real-life situations - you can't TRAIN yourself beyond all limits. =) GW != D&D where you walk the plains with 1000000hp uber-chars (which doesn't make any sense anyway).
There is a lvl cap and it should remain in place. I find it WONDERFUL that GW allows you to level quickly and play with lvl20 chars later on. I mean - look at some real-life situations - you can't TRAIN yourself beyond all limits. =) GW != D&D where you walk the plains with 1000000hp uber-chars (which doesn't make any sense anyway).
Silvanos
There is an ongoing discussion about pvp being the main part of this game and pve as being an option to 'farm' for pvp. I would like to repeat a suggestion I did earlier here:
The whole balancing problem exists only because of pvp. So here is the most obvious solution:
-Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s.
-Limit pvp the same way like its done now: at level 20.
-Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything.
-Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much
1. I see no balancing problem
2. No one could get a guild hall then cus of your first suggestion Seeing as PvP chars have no way to reach the Canthan Ferry
3. Allowing PvE Chars to progress after 20 will just promote those Powergamers who only play to say Look im a higher lvl then you therefore you must suck at the game.
4. People will ask why you can advance after 20 for PvE But not for PvP
5. You would be giving the Devs more work as in creating areas suitable for higher lvls because at this point in time a lvl 20 shouldnt have a hard time in any area
6. Increasing Droprates? Again more powergaming "Look what i have and you dont"
7. Whats the point of more skill points and everything it totally takes out the Thinking part of the game. Itd be like having 100 slots for your skills.
The whole balancing problem exists only because of pvp. So here is the most obvious solution:
-Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s.
-Limit pvp the same way like its done now: at level 20.
-Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything.
-Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much
1. I see no balancing problem
2. No one could get a guild hall then cus of your first suggestion Seeing as PvP chars have no way to reach the Canthan Ferry
3. Allowing PvE Chars to progress after 20 will just promote those Powergamers who only play to say Look im a higher lvl then you therefore you must suck at the game.
4. People will ask why you can advance after 20 for PvE But not for PvP
5. You would be giving the Devs more work as in creating areas suitable for higher lvls because at this point in time a lvl 20 shouldnt have a hard time in any area
6. Increasing Droprates? Again more powergaming "Look what i have and you dont"
7. Whats the point of more skill points and everything it totally takes out the Thinking part of the game. Itd be like having 100 slots for your skills.
Lim-Dul
People - you have to understand that EACH game ends somewhere. There are lvl caps in EVERY SINGLE MMORPG. Actually GW is better than those MMORPGs because it gives you an option to play PvP AFTER fiishing the game for endless hours of additional fun.
The PvE part doesn't end when you reach lvl20 - you can still explore, find stuff, help your friends - just the same type of things that you do in other MMORPGs.
P.S. Splitting PvE and PvP completely is not a very good idea IMHO. The freedom of switching back and forth is nice. Maybe GW should be sold as two separate games rather than one? I really see no problem in playing after lvl20 - I have 3 lvl20 chars and I still play the game.
P.P.S. Besides - some pple want GW to become just like all the other MMORPGs - but that's not the point. GW SHOULD be an exception to the rule. If you like farming, high lvl caps, less PvP, more PvE, then choose e.g. WoW - I was a Beta Tester of WoW but quit and never touched the game again just because of the features you'd love to see in GW. There were thousands of FAQs and so on about GW before its release, there were Preview Events - if you have chosen GW and aren't happy with it then blame yourself - it ISN'T the standard type of MMORPG. It doesn't need to appeal to players who want to level endlessly etc. cause it is targetted at the OTHER part of the gaming community that didn't find anything they liked in any other MMORPG.
The PvE part doesn't end when you reach lvl20 - you can still explore, find stuff, help your friends - just the same type of things that you do in other MMORPGs.
P.S. Splitting PvE and PvP completely is not a very good idea IMHO. The freedom of switching back and forth is nice. Maybe GW should be sold as two separate games rather than one? I really see no problem in playing after lvl20 - I have 3 lvl20 chars and I still play the game.
P.P.S. Besides - some pple want GW to become just like all the other MMORPGs - but that's not the point. GW SHOULD be an exception to the rule. If you like farming, high lvl caps, less PvP, more PvE, then choose e.g. WoW - I was a Beta Tester of WoW but quit and never touched the game again just because of the features you'd love to see in GW. There were thousands of FAQs and so on about GW before its release, there were Preview Events - if you have chosen GW and aren't happy with it then blame yourself - it ISN'T the standard type of MMORPG. It doesn't need to appeal to players who want to level endlessly etc. cause it is targetted at the OTHER part of the gaming community that didn't find anything they liked in any other MMORPG.
SAS Shadow
Quote:
Originally Posted by Tormunda
WOOT!
The next GW feature! It creates a new instance called the MMORPG instance. Any character created there can only ever enter the MMORPG instance. They get to level up as much as they are able to.. (Can't see you finding mobs enough to level much over 30s anyway). : Ok I made this as a joke but actually that sounds kinda fun. |
But please, don't take that as an insult because I too am one of those people, I just find it funny when you take a step back and realize your addicted to gloating about something that isn't even there. So bottom line is, this is a game and we all have REAL lives and you should be happy that you get a chance to sit down and relax. It's a game not a job and it shouldn't cause you stress and if it does maybe the game just isn't right for you and you should try somethign different.
But hey what do I know? Maybe this is your job and you farm items to sell for real money in the real world and for the people that buy these things... your lazy and need to get a life.
BrokenSymmetry
Quote:
Originally Posted by Pandora's box
The whole balancing problem exists only because of pvp. So here is the most obvious solution:
-Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s. -Limit pvp the same way like its done now: at level 20. -Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything. -Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much |
The point is, these games already exist. Go play those other games if that is the kind of game you like. Let Guild Wars keep its own unique game style.
Perishiko ReLLiK
Because that equals everything out... same with the attribute points...
You don't design games do you?
Yea, don't ever try.
You don't design games do you?
Yea, don't ever try.
Myodato
If MMOGs were droids, then this is not the one you're looking for.
Teklord
Quote:
Originally Posted by Myodato
If MMOGs were droids, then this is not the one you're looking for.
|
Darkest Dawn
Quote:
Originally Posted by SAS Shadow
I think this would solve everyone's problem actually. Instead of just having the 2 options of either PvE or PvP char's you could also have the third option of PvE ONLY! This would ultimately end up spliting the players right down the center... The ones who play PvP would play PvE for items and skills then move back into PvP and those that would play PvE only. Those who play PvE only would be the ones obsessed with having the most elite virtual items and the most elite virtual character so he can gloat that his virtual self is better than his virtual friends.
But please, don't take that as an insult because I too am one of those people, I just find it funny when you take a step back and realize your addicted to gloating about something that isn't even there. So bottom line is, this is a game and we all have REAL lives and you should be happy that you get a chance to sit down and relax. It's a game not a job and it shouldn't cause you stress and if it does maybe the game just isn't right for you and you should try somethign different. But hey what do I know? Maybe this is your job and you farm items to sell for real money in the real world and for the people that buy these things... your lazy and need to get a life. |
Very succinctly put! I agree wholeheartedly.
epyonwing
Quote:
Originally Posted by Pandora's box
There is an ongoing discussion about pvp being the main part of this game and pve as being an option to 'farm' for pvp. I would like to repeat a suggestion I did earlier here:
The whole balancing problem exists only because of pvp. So here is the most obvious solution: -Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s. -Limit pvp the same way like its done now: at level 20. -Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything. -Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much |
Ok i like this idea BUT then there should be a PvP arena and a PvE areana where it would be like the PvP arena with just no lvl cap and that way the PvP "balance" (thats so stupid) would be in PvP but not in the PvE areana so you could choose.
And everyone that is complaining that people that are higher lvl say that they are better for they are higher lvl are RIGHT they ARE stronger then you then DO know more about it then you and they CAN help you! (this is what i do i dont go around saying that i am better then other)
Lim-Dul
Can someone explain to me WHY THE HECK DO YOU NEED THE LVL CAP REMOVED? How does the lvl20 cap affect the fun you get from playing? Cause you don't get the feeling that you get more and more uber which makes you feel better in your sad, grey, everyday lives?
Bezerker
TBH a little increase in ATT points would be nice, you cant even max out 2 atrributes with the amount of points you have now.
And all of you say: this game is not about the amount of time you play etc. WRONG. How the hell otherwise would i be able to afford surp. runes, a Guild Hall etc.
Dont give me excuses, you will have to play ALOT of hours if you want to afford all of those. (or be a botter/hacker or a lucky twat which got 24/7 drops no offense :P)
Also, ive made a few chars, and tbh the 2nd proffesion is quite useless, if i focus on my primary they ALL have become much stronger then my chars that focus on 2.
Lets be really honest now, what would the problem be to increase the Atrribute points? Imbalance? WRONG since everyone has the same amount of points. Same goes for the level cap, you would NOT have noob bashing...why? Because you can only get killed by another player in the Arenas.
I think it has not been thought through about this part, and could use ALOT of work. Ppl will love this game at first, until they find out after your done with this game with 1 char,there will be nothing new anymore cuz of the lack of items, armors, levels. (even if you create new chars, the game wont offer you anything differend)
I would seriously doubt it, that if the expansion comes out, that it would sell as much as GW itself did. Cuz if the expansion would only be adding new skills, items, and areas, then its not a expansion....but a patch that simply adds some modifications to keep the people happy, for awhile.
The game is good, but could have been alot better imo. If this game was crap, i would have quitted ages ago, it has the potential to BECOME the greatest game ever made.
Lets hope it will be.
And all of you say: this game is not about the amount of time you play etc. WRONG. How the hell otherwise would i be able to afford surp. runes, a Guild Hall etc.
Dont give me excuses, you will have to play ALOT of hours if you want to afford all of those. (or be a botter/hacker or a lucky twat which got 24/7 drops no offense :P)
Also, ive made a few chars, and tbh the 2nd proffesion is quite useless, if i focus on my primary they ALL have become much stronger then my chars that focus on 2.
Lets be really honest now, what would the problem be to increase the Atrribute points? Imbalance? WRONG since everyone has the same amount of points. Same goes for the level cap, you would NOT have noob bashing...why? Because you can only get killed by another player in the Arenas.
I think it has not been thought through about this part, and could use ALOT of work. Ppl will love this game at first, until they find out after your done with this game with 1 char,there will be nothing new anymore cuz of the lack of items, armors, levels. (even if you create new chars, the game wont offer you anything differend)
I would seriously doubt it, that if the expansion comes out, that it would sell as much as GW itself did. Cuz if the expansion would only be adding new skills, items, and areas, then its not a expansion....but a patch that simply adds some modifications to keep the people happy, for awhile.
The game is good, but could have been alot better imo. If this game was crap, i would have quitted ages ago, it has the potential to BECOME the greatest game ever made.
Lets hope it will be.
Nosajio
Quote:
Originally Posted by BrokenSymmetry
OK, let's split of a purely PvE (MMORPG) instance, and let's call this instance "Guild Warcraft", or "Guild Quest"...
The point is, these games already exist. Go play those other games if that is the kind of game you like. Let Guild Wars keep its own unique game style. |
I think you're hitting the point there, to some degree.
Need I say again, the game is called "GUILD WARS." Its not "Guild Wars, in the Middle of a Jungle, But You're Not Really Fighting Another Guild, Just Some Random Monsters." All the PvE is really only to increase the lifespan of this PvP game.
Eclair
If all you play a game for is watching your attributes get maxed, and and level go up, then you really need to stop playing GW and go grind in Everquest or WoW.
This game is about make the most of what you have, not getting more than what you need. It's about coming up with interesting and different builds to outsmart and outmaneuver your opponent rather than comparing who has the higher attribute or who has leveled their character more.
If you can't play PvE for its story, challenge, or gameplay, then you should not be playing this game. Period.
This game is about make the most of what you have, not getting more than what you need. It's about coming up with interesting and different builds to outsmart and outmaneuver your opponent rather than comparing who has the higher attribute or who has leveled their character more.
If you can't play PvE for its story, challenge, or gameplay, then you should not be playing this game. Period.
epyonwing
Quote:
Originally Posted by Bezerker
I would seriously doubt it, that if the expansion comes out, that it would sell as much as GW itself did. Cuz if the expansion would only be adding new skills, items, and areas, then its not a expansion....but a patch that simply adds some modifications to keep the people happy, for awhile.
|
New chapter is no diffrenet from new area for there is nothing new to come they cant make stronger weapons for that would make it unbalanced for the ppl that dont buy the new chapter, they cant increase lvl for that would make it unbalanced for the ppl that dont buy new chapter and if they add more missions whats the point for them you cant lvl no more skills for that and no better armor for that would make it all unbalanced so the "new chapter" as you call it is just a bigger map!
Eclair
Quote:
Originally Posted by epyonwing
I agree
New chapter is no diffrenet from new area for there is nothing new to come they cant make stronger weapons for that would make it unbalanced for the ppl that dont buy the new chapter, they cant increase lvl for that would make it unbalanced for the ppl that dont buy new chapter and if they add more missions whats the point for them you cant lvl no more skills for that and no better armor for that would make it all unbalanced so the "new chapter" as you call it is just a bigger map! |
Lim-Dul
Exactly - I for my part would LOVE to explore new areas, see new skills, weapon types, meet new enemies. Probably there will be other playable races/professions (hooray!) I don't care for attributes, levels. I wouldn't care if there weren't ANY LEVELS at all. Everybody would have the same hps/attribute points - so what? Besides - as most of the game happens AFTER lvl 20 this is very much as it is now and I like it.
As for maxing attributes - specialisation is the key. You can get 16 Fire Magic to rule as an Ele, but at what expense! That's the whole point of the system. And if your chars suck because you don't max out attributes, then it is probably oneself who sucks - GW is about skill combos - each attribute needn't be beefed up so much - but their combination is deadly. And GW makes it SO easy to switch back and forth between attributes. Btw. If you don't use any secondary skills then it plainly means that you have picke the wrong secondary class. ^^ From what I see only Rangers and eventually Mesmers (and the Me only at PvP! - one-class PvE Mesmers are quite weak) can be good while having a pure one-class build (maybe some warriors, though my W/E would probably own them =).
As for maxing attributes - specialisation is the key. You can get 16 Fire Magic to rule as an Ele, but at what expense! That's the whole point of the system. And if your chars suck because you don't max out attributes, then it is probably oneself who sucks - GW is about skill combos - each attribute needn't be beefed up so much - but their combination is deadly. And GW makes it SO easy to switch back and forth between attributes. Btw. If you don't use any secondary skills then it plainly means that you have picke the wrong secondary class. ^^ From what I see only Rangers and eventually Mesmers (and the Me only at PvP! - one-class PvE Mesmers are quite weak) can be good while having a pure one-class build (maybe some warriors, though my W/E would probably own them =).
Nosajio
Quote:
Originally Posted by Eclair
To play the game? Is that some foreign concept to level grinders? Why do people play games like MGS or Devil May Cry? Why do people buy Starcraft Expansions and Warcraft III expansions? To play the game. If you want to level grind, go play a level grinding game.
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Hey! I play MGS to level my hanging skill!
Lim-Dul
Quote:
Need I say again, the game is called "GUILD WARS." |
P.S. PvE is the only thing that will keep GW alive? And what is keeping C-S and so forth alive? I don't see any expansion packs - just minor updates. Ha! I don't even see any "PvE" in these games. :-P
Zolen
I have not really decided what side of the "lvl 20 cap" fence I am on...
I bought the game thinking that the PVE would simply be a training ground for PVP and once I got to lvl20 I would switch to PVP.
I selected my character based on what I considered to be missing from my group of freinds (which is now a guild) chars and focused on just 2 attributes.
This works fine... but to be honest I would like more attribute points, is it because I am a lvl grinder ??, no not really... its about wanting to see my char progress, I like my character.
But as I said .. I havent chosen my "side" yet, I do see this games flavour as being more a team vs team, and thus to make a strong team you have to be smart about the characters in it.
I have however heard of a solution, which I added to:
Let people have the attribute points, when they are in a party/team/guild the overall "power" of the team is measured ... then only teams of a similar "power" can fight ???
Just an idea.. what do you think ?
I bought the game thinking that the PVE would simply be a training ground for PVP and once I got to lvl20 I would switch to PVP.
I selected my character based on what I considered to be missing from my group of freinds (which is now a guild) chars and focused on just 2 attributes.
This works fine... but to be honest I would like more attribute points, is it because I am a lvl grinder ??, no not really... its about wanting to see my char progress, I like my character.
But as I said .. I havent chosen my "side" yet, I do see this games flavour as being more a team vs team, and thus to make a strong team you have to be smart about the characters in it.
I have however heard of a solution, which I added to:
Let people have the attribute points, when they are in a party/team/guild the overall "power" of the team is measured ... then only teams of a similar "power" can fight ???
Just an idea.. what do you think ?
Lim-Dul
This would limit the possibilities to find an opponent A LOT. I think this would even make PvP quite impossible. =)
If everybody progresses ad infinitum, then how are you supposedto find 2 exactly balanced teams? If you give a margin of error, let's say 5%, then the balance issues come into play again. We all know what e.g. a 5% morale boost can do for a team - imagine a 5% attribute difference. =)
Btw. How do you actually "progress" in CS? Or in StarCraft? GW is about skill! You progress in skill. GW isn't about progressing chars - the path to reaching lvl20 should just separate the high-levlers from the low-levlers so that experienced players don't own immediatly every new player, but each and everyone has the chance to learn the game and at lvl20 you are assumed to have reached a certain mastery.
If you are eager to watch your characters progress, then play the BEST MMORPG ever released - 0 grinding! You needn't be at your PC to play it.
http://www.progressquest.com
P.S. I wouldn't like to see GW turn into a MMORPG such as those being mocked by Progressquest.
If everybody progresses ad infinitum, then how are you supposedto find 2 exactly balanced teams? If you give a margin of error, let's say 5%, then the balance issues come into play again. We all know what e.g. a 5% morale boost can do for a team - imagine a 5% attribute difference. =)
Btw. How do you actually "progress" in CS? Or in StarCraft? GW is about skill! You progress in skill. GW isn't about progressing chars - the path to reaching lvl20 should just separate the high-levlers from the low-levlers so that experienced players don't own immediatly every new player, but each and everyone has the chance to learn the game and at lvl20 you are assumed to have reached a certain mastery.
If you are eager to watch your characters progress, then play the BEST MMORPG ever released - 0 grinding! You needn't be at your PC to play it.
http://www.progressquest.com
P.S. I wouldn't like to see GW turn into a MMORPG such as those being mocked by Progressquest.
hassoon
Anyone who thinks this is a PvP game only is 3 fries short of a happy meal.
Nosajio
Quote:
Originally Posted by Lim-Dul
Haha - go and read your manual (Lore) WHY the game is called Guild Wars - I'll just hint at one thing: it's not because of GvG battles.
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Haha, I've read it?
Funnier still is how half the game is Guild versus Guild
Funnier still is how they worked in PvP arenas into the PvE
Thats why I tend to lean towards the name reffering to gameplay and not the history.
Quote:
Originally Posted by Zolen
I have however heard of a solution, which I added to:
Let people have the attribute points, when they are in a party/team/guild the overall "power" of the team is measured ... then only teams of a similar "power" can fight ??? Just an idea.. what do you think ? |
I like the seperate states idea better. PvE kills PvP balance. And trying to group powers that aren't equal is like finding a needle in a haystack.