

happydragon
Magus
epyonwing
happydragon
epyonwing
Aaaaagh
Originally Posted by epyonwing
I feel the same what is the point of lvling after 20 i mean come on a freaken skill point? I know we get more from a quest but there are not that many so how can a 5 skill character ascend all skills to lvl 12! Atleast give us SOME att. points!
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ihmurria
epyonwing
dargon
Keira Darkwind
Icarium
Originally Posted by epyonwing
*cough*
uhhh... and now tell me how to get 5 skills to lvl 12 with runes that take off 75 hp per rune so how much is that (-375 hp) i dont have that much health and its hard to balance it with only one rune on a armor so now tell me how to get 5 skills to 12. Also whats gona be in the expansion pack uhhh... more map and a new guild battle arena uhhh.... wait this is no diffrenet its the same thing i did for a month this time for NO reason! |
likexx
eA-Zaku
However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE. |
Pandora's box
Tormunda
Originally Posted by Pandora's box
There is an ongoing discussion about pvp being the main part of this game and pve as being an option to 'farm' for pvp. I would like to repeat a suggestion I did earlier here:
The whole balancing problem exists only because of pvp. So here is the most obvious solution: -Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s. -Limit pvp the same way like its done now: at level 20. -Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything. -Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much ![]() |
Nosajio
Originally Posted by likexx
I have posted a very long reply about the "lv 20 cap". I think everyone should take a look:
http://www.guildwarsguru.com/forum/s...375#post158375 I would say the GW focuses too much on PVP, TOO MUCH! At first I really don't understand why they give so much limits on the game and don't let people getting stronger. Now I understand a little bit. This game just want people get familiar with the character(by finishing the story) and gain some skills and attributes, then go to PVP. Don't say "mission-based","skill-based","strategy". No one will do the mission if there is no exp or item reward. The skill variation is limited due to the low level setting. Strategy? What is that? Warrior=Tank, Mage=Magic caster, plus a Healer. New map? What is that? If you cannot have any exp or better item, why wasting your time in some 3D models? Fighting 2 hours with nothing, is that fun? I don't want to say this is bad or good. Maybe someone will like the mode. I just feel pity for the game. It has all the potential to be the best game in the history. It has all the possibilities to be a much superior game than WOW/EQ/D2. However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE. |
Tormunda
Originally Posted by Nosajio
I think you guys are just trying to get a MMORPG experience out of a game meant to be PvP based.
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Lim-Dul
Silvanos
Lim-Dul
SAS Shadow
Originally Posted by Tormunda
WOOT!
The next GW feature! It creates a new instance called the MMORPG instance. Any character created there can only ever enter the MMORPG instance. They get to level up as much as they are able to.. (Can't see you finding mobs enough to level much over 30s anyway). : Ok I made this as a joke but actually that sounds kinda fun. ![]() |
BrokenSymmetry
Originally Posted by Pandora's box
The whole balancing problem exists only because of pvp. So here is the most obvious solution:
-Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s. -Limit pvp the same way like its done now: at level 20. -Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything. -Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much ![]() |
Perishiko ReLLiK
Myodato
Teklord
Originally Posted by Myodato
If MMOGs were droids, then this is not the one you're looking for.
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Darkest Dawn
Originally Posted by SAS Shadow
I think this would solve everyone's problem actually. Instead of just having the 2 options of either PvE or PvP char's you could also have the third option of PvE ONLY! This would ultimately end up spliting the players right down the center... The ones who play PvP would play PvE for items and skills then move back into PvP and those that would play PvE only. Those who play PvE only would be the ones obsessed with having the most elite virtual items and the most elite virtual character so he can gloat that his virtual self is better than his virtual friends.
But please, don't take that as an insult because I too am one of those people, I just find it funny when you take a step back and realize your addicted to gloating about something that isn't even there. So bottom line is, this is a game and we all have REAL lives and you should be happy that you get a chance to sit down and relax. It's a game not a job and it shouldn't cause you stress and if it does maybe the game just isn't right for you and you should try somethign different. But hey what do I know? Maybe this is your job and you farm items to sell for real money in the real world and for the people that buy these things... your lazy and need to get a life. |
epyonwing
Originally Posted by Pandora's box
There is an ongoing discussion about pvp being the main part of this game and pve as being an option to 'farm' for pvp. I would like to repeat a suggestion I did earlier here:
The whole balancing problem exists only because of pvp. So here is the most obvious solution: -Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s. -Limit pvp the same way like its done now: at level 20. -Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything. -Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much ![]() |
Lim-Dul
Bezerker
Nosajio
Originally Posted by BrokenSymmetry
OK, let's split of a purely PvE (MMORPG) instance, and let's call this instance "Guild Warcraft", or "Guild Quest"...
The point is, these games already exist. Go play those other games if that is the kind of game you like. Let Guild Wars keep its own unique game style. |
Eclair
epyonwing
Originally Posted by Bezerker
I would seriously doubt it, that if the expansion comes out, that it would sell as much as GW itself did. Cuz if the expansion would only be adding new skills, items, and areas, then its not a expansion....but a patch that simply adds some modifications to keep the people happy, for awhile.
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Eclair
Originally Posted by epyonwing
I agree
New chapter is no diffrenet from new area for there is nothing new to come they cant make stronger weapons for that would make it unbalanced for the ppl that dont buy the new chapter, they cant increase lvl for that would make it unbalanced for the ppl that dont buy new chapter and if they add more missions whats the point for them you cant lvl no more skills for that and no better armor for that would make it all unbalanced so the "new chapter" as you call it is just a bigger map! |
Lim-Dul
Nosajio
Originally Posted by Eclair
To play the game? Is that some foreign concept to level grinders? Why do people play games like MGS or Devil May Cry? Why do people buy Starcraft Expansions and Warcraft III expansions? To play the game. If you want to level grind, go play a level grinding game.
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Lim-Dul
Need I say again, the game is called "GUILD WARS." |
Zolen
Lim-Dul
hassoon
Nosajio
Originally Posted by Lim-Dul
Haha - go and read your manual (Lore) WHY the game is called Guild Wars - I'll just hint at one thing: it's not because of GvG battles.
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Originally Posted by Zolen
I have however heard of a solution, which I added to:
Let people have the attribute points, when they are in a party/team/guild the overall "power" of the team is measured ... then only teams of a similar "power" can fight ??? Just an idea.. what do you think ? |