Now I know Guildwars isn't even out yet, so it'd be hard to be bored with the profession set already, but I wanted to hear what professions everyone would like to see released in future chapters. This is, of course, assuming that future professions do get released in the chapters. The professions that guildwars includes cover a lot of fantasy ground, and doesn't really leave too many fantasy classes out. Most of the classes/professions that exist in other games, seriously overlap with the current professions.
Some good (at least that's what I think...) ideas I can think up are:
-A Bard-like class: Possibly with a lot of area of effect, sustained enchantments. Maybe with some thief-like abilities.
-A Thief/Ninja: If the bard's not good enough for ya, how bout a ninja (I have a thing for playing thieves). Maybe the ninja could put some dual wielding to use, I know we all miss that. And if you really wanted to dual wield with a warrior, than it might be possible to go War/Nin, and dual wield that way.
Just thought it'd be interesting to get some ideas passed around. See what everyone else is thinking.
Me out..
Future Profession Ideas
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Cloaker- Sneak then kill if you manage to avoid detection. Otherwise you're dead.
Knight- We have the barbaric warriors, but I'd be very surprised if a mounted knight didn't get put into the game. The fact that Guild Wars actually allows players to dodge means that range and speed is important. I can easily see a character on a horse using his speed to dodge attacks and then nailing people at "ranged melee" with a lance only to dash around for another attack run.
Martial Artist- Many people want one of these. I can imagine these kinds of characters working as support melee, perhaps even working with adrenaline. EXAMPLE: Incapacitate. Target is slammed into the ground and is unable to move or attack for 2 seconds. This attack does no damage and drains all remaining adrenaline.
Engineer: Engineering things such as mines and stationary gun turrets. This is some of the funnest combat to exist in Planetside!
I can think of more, but I'd rather hear other ideas. I'm personally hoping for at least two new classes with every expansion, but getting a new set of six each time would truly be awesome.
Knight- We have the barbaric warriors, but I'd be very surprised if a mounted knight didn't get put into the game. The fact that Guild Wars actually allows players to dodge means that range and speed is important. I can easily see a character on a horse using his speed to dodge attacks and then nailing people at "ranged melee" with a lance only to dash around for another attack run.
Martial Artist- Many people want one of these. I can imagine these kinds of characters working as support melee, perhaps even working with adrenaline. EXAMPLE: Incapacitate. Target is slammed into the ground and is unable to move or attack for 2 seconds. This attack does no damage and drains all remaining adrenaline.
Engineer: Engineering things such as mines and stationary gun turrets. This is some of the funnest combat to exist in Planetside!
I can think of more, but I'd rather hear other ideas. I'm personally hoping for at least two new classes with every expansion, but getting a new set of six each time would truly be awesome.
Couch Potato - Sits on ass and laughs at everything. Must have chips in one hand and remote in the other. Farting might be his expertise but don't know what kind of damage that would do. Just worried about how he might level too... that might be tough for a vegetable in a chair!
Doubt I'll ever see it but I hope the humor was enjoyed!
Doubt I'll ever see it but I hope the humor was enjoyed!

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| Bunny Master--Hmmmm.... maybe Metamorph would be fun. So you could transform into any animal you want. |
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Originally Posted by Bahala
Couch Potato - Sits on ass and laughs at everything. Must have chips in one hand and remote in the other. Farting might be his expertise but don't know what kind of damage that would do. Just worried about how he might level too... that might be tough for a vegetable in a chair!
Doubt I'll ever see it but I hope the humor was enjoyed! ![]() |
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While I am by no means a designer, I have a feeling that future professions are going to serve the purpose of 'giving a face' to, and refining some of what existing character class combinations already do.
As already stated, the existing professions in Guild Wars can be mixed and matched in such a way that all of the staples of role and character types can be represented. (With the except of the "Mez" or "Root" type character .. for those unfamiliar with the term, they basically make opponents stand around and do nothing .. which is not something i'd care to see in GW beyond Amity and Pacifism.) So anything new that they can add, there's probably going to be some overlap.
Another consideration is that this game has been balanced from the ground up with combinations of the existing 6 professions in mind. To add something that is a radical departure from them.. is a lot like re-inventing the wheel. Everything that has come before, and everything that has come after, will have to be rebalanced with these new professions - and all their combinations in mind. I don't see that as being a feasible approach, because you have to consider - how does this effect people who choose not to buy certain expansions?
With that in mind, I think refining the ideas that can be presented in game and giving them their own character model is the way to go. It might not be earth shattering in the sense that you could say "Here's this incredible new character who warps the fabric of the space time continuum! With their MIND!" but if you can have a character that looks like an Assassin .. that's still pretty awesome, right?
As already stated, the existing professions in Guild Wars can be mixed and matched in such a way that all of the staples of role and character types can be represented. (With the except of the "Mez" or "Root" type character .. for those unfamiliar with the term, they basically make opponents stand around and do nothing .. which is not something i'd care to see in GW beyond Amity and Pacifism.) So anything new that they can add, there's probably going to be some overlap.
Another consideration is that this game has been balanced from the ground up with combinations of the existing 6 professions in mind. To add something that is a radical departure from them.. is a lot like re-inventing the wheel. Everything that has come before, and everything that has come after, will have to be rebalanced with these new professions - and all their combinations in mind. I don't see that as being a feasible approach, because you have to consider - how does this effect people who choose not to buy certain expansions?
With that in mind, I think refining the ideas that can be presented in game and giving them their own character model is the way to go. It might not be earth shattering in the sense that you could say "Here's this incredible new character who warps the fabric of the space time continuum! With their MIND!" but if you can have a character that looks like an Assassin .. that's still pretty awesome, right?
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Well Spooky....Now that the profound technical certainty we have bitten off more than we can chew has been stated...I really like the morphing bunny idea above
Seriously other races would be great, maybe some underground ones. I mean they aren't hard to stumble upon and it would add another "layer" to the existing map....Of course the alien ideas are possible....a race or breed of vampires who aren't of the undead, they are living beings....maybe even some dimensional races which use the primary elements for food or some part of their survival....maybe spiritual races of the elements themselves....and there are always gremlins, not the green ones but the kind that just happen and thwart what you are doing, invisible so hard to target if you don't catch them in the act of sabatoge. Many a far brighter mind than mine will surely come up with input Gaile can review. If nothing else it's just fun
Seriously other races would be great, maybe some underground ones. I mean they aren't hard to stumble upon and it would add another "layer" to the existing map....Of course the alien ideas are possible....a race or breed of vampires who aren't of the undead, they are living beings....maybe even some dimensional races which use the primary elements for food or some part of their survival....maybe spiritual races of the elements themselves....and there are always gremlins, not the green ones but the kind that just happen and thwart what you are doing, invisible so hard to target if you don't catch them in the act of sabatoge. Many a far brighter mind than mine will surely come up with input Gaile can review. If nothing else it's just fun

some more ideas -
a ninja type class with a lot of chance based attacks.. eg an attack which does massive damage but has 50% chance of missing.. or an attack that inflicts a random condition.. employs traps like the ranger..
summoner class.. summons elementals and creatures from the astral plane.. these are short duration summons lasting only 15 seconds or so... also has some elementalist-like spells..
regarding the bard.. i dont think you have to look menacing on the battlefield to be effective.. it's more of a support class idea. however, i dont like the idea of AOE support classes cos their effectiveness is in proportion with the number of people in the group. perhaps having different instruments as skill sets and a mix of AOE and single ally support skills would work...
i agree with spooky that there will be some overlapping of roles but each new class should have unique skills which identify them as a class of their own.. they should not be more powerful than existing classes but having more choices will naturally give rise to some better combos imho... i'm sure the designers have guidlelines in place when making a new class so it doesnt necessary have to be like reinventing the wheel...
a ninja type class with a lot of chance based attacks.. eg an attack which does massive damage but has 50% chance of missing.. or an attack that inflicts a random condition.. employs traps like the ranger..
summoner class.. summons elementals and creatures from the astral plane.. these are short duration summons lasting only 15 seconds or so... also has some elementalist-like spells..
regarding the bard.. i dont think you have to look menacing on the battlefield to be effective.. it's more of a support class idea. however, i dont like the idea of AOE support classes cos their effectiveness is in proportion with the number of people in the group. perhaps having different instruments as skill sets and a mix of AOE and single ally support skills would work...
i agree with spooky that there will be some overlapping of roles but each new class should have unique skills which identify them as a class of their own.. they should not be more powerful than existing classes but having more choices will naturally give rise to some better combos imho... i'm sure the designers have guidlelines in place when making a new class so it doesnt necessary have to be like reinventing the wheel...
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