Yes, perhaps my initial post was a bit demanding and I did make that posting to ArenaNet fairly late in the evening, so perhaps not as articulate as I'd like.
Many points, valid, have been brought up and I've agreed with many and through the discussion I think constructive ideas have come up. And changed sligtly my positions, I would hope being even more reasonable in them.
Like allowing for players to progress through the game without having to do all the missions, but I still disagree with instant 3-20 jumps.
And putting level requirements on the armors would help, rather than cut them off completely unless you Ascend.
I'm not really trying to dictate how everyone plays, but in a multiplayer game, these concerns I would think are more legitmate than they would be in a single player game. While GW can be played single player, its at it's heart a multiplayer game.
While hoards of MMORPG's are out there forcing grind on players, GW is fresh in the idea that it's relativly easy to not only gain the max level and armors, but also all the skills, with minimal grind. One character could unlock everything. So I dont really see the *need* to have rushing. If you lost the skills permantly when you changed professions, perhaps it'd be more concern. But you dont.
J


