Why do Signets of Capture cost skill points?
Granamyr
I still have not heard a good argument in favor of this. I would think ANet would want you out there capturing skills instead of buying them. The only reason I can come up with for making Signet of Captures (SoC) cost skill points is to preserve the xp grind. Why would anyone want to do that? People hate the xp grind and it is contradictory to the PR statements about Guild Wars.
How would making SoC's skill-point free hurt the game? Someone explain this to me. If it can't be explained, tell me why the fine folk at ANet haven't changed it.
How would making SoC's skill-point free hurt the game? Someone explain this to me. If it can't be explained, tell me why the fine folk at ANet haven't changed it.
Caco-Cola
Umm...
Duh, they cost skill points cause you're getting a skill with them.
Duh, they cost skill points cause you're getting a skill with them.
Ninlawen
That would be pretty fun, but you'd have people going into missions with nothing but signets of capture so they can grab every skill from every boss because they refuse to spend their skill points. I think free SoCs would require a semi-revamp of the skill acquiring system.
sleazeh
I'm not a big grinder, and I still usually have more skill points available than I am able to spend. It's a slight problem if one does the secondary profession switch, and needs to pick up a large amount of skills in a short time. Otherwise, the only "problem", if you can call it that, with SoC is porting to a town and buying one. And that's not really much of a issue..at least in my experience.
And the logic seems consistent that a skill point is spent every time a skill is aquired, whether through SoC or other means.
And the logic seems consistent that a skill point is spent every time a skill is aquired, whether through SoC or other means.
Weezer_Blue
Skill points for SoC's?! Why are Skill Points in Guild Wars at all?!
Granamyr
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Duh, they cost skill points cause you're getting a skill with them. |
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you'd have people going into missions with nothing but signets of capture so they can grab every skill from every boss because they refuse to spend their skill points. |
Making the SoC skill-point free is essentially making skill capturing like skill questing. There are plenty of quests out there that reward you with skills for killing a boss and they don't cost you skill points. Why should the SoC be any different? It's the same amount of "work".
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It's a slight problem if one does the secondary profession switch, and needs to pick up a large amount of skills in a short time. |
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Skill points for SoC's?! Why are Skill Points in Guild Wars at all?! |
Aug
It'd be awesome if SoC's didn't take Skill Points. You might want to limit how many SoC's you can put on your bar (no more than 3, maybe), but other than that, I don't see how it'd be a real problem. You still have to kill the bosses. And the bosses usually require a little bit of work to reach.
Sekkira
Why do Signets of Capture(Looting) require skill points? Well because Arena Net made it so. Deal with it.
Evan The Cursed
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Originally Posted by Sekkira
Why do Signets of Capture(Looting) require skill points? Well because Arena Net made it so. Deal with it.
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Phaedrus
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Originally Posted by Granamyr
Technically, you're not getting a skill when you buy it.
What's wrong with that? It's not like every boss has a wide diversity of skills. Furthermore, people going into explorable areas or re-doing missions to find bosses with skills is the type of gameplay I think ANet would want. Why not encourage it? How is forcing people to xp grind for skill points a better situation than the one you or I described above? Making the SoC skill-point free is essentially making skill capturing like skill questing. There are plenty of quests out there that reward you with skills for killing a boss and they don't cost you skill points. Why should the SoC be any different? It's the same amount of "work". So why not fix the "slight problem"? There are no drawbacks to making the SoC skill-point free. Why not do it? Again, someone tell me what I'm missing here. |
1) If you wanted a powerful non-elite ability, you still had to pay for its slot instead of potentially getting it for free later in the game. In order to capture this skill you still had to have the timing and skill to pull the capture off. Thus no level 5s with meteor.
2) If you wanted elites, you needed to have a modicrum of talent to get them. That's been completely done-away with, so now I hear more idiots than ever glowing about how "omg i totally have ubar <skill> it pwns all".
I don't understand your aversion to having signets cost skill points. Technically you *are* getting a skill. When you use this skill you permanently gain another. Why doesn't signet of capture cost one when you buy it and one when you capture then?
The poster who said people would start stocking too many signets was dead-on. People are already taking capture instead of resurrect because of skill greed. I'd hate to group the elementalist who has four signets and four spells--one of which is an attunement, one of which is a glyph. You can't check that prior to entering an area or mission. It's bad enough you can carry more than one signet at a time (I liked it better when you could only stock one).
Frankly, ANet wants it to be hard to create the perfect PvP character through PvE. That's not unreasonable. Currently PvE characters can find weapons superior to those offered through PvP creation. They can also BUY upgrades and runes without unlocking them, which means your PvE character can have a superior arsenal. Currently the ONLY limitation on this is "unlocked skills". If a PvE character could (without any limitation such as skill points) go capture every pokemon for every class (sorry, I meant skill) the entire premise of the PvP character would be demolished. People would be willing to do this just so they could use their black-dyed character in the tombs, let alone because they don't have to grind for items--just skills, which are FAR easier to find.
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Aug
"Frankly, ANet wants it to be hard to create the perfect PvP character through PvE"
That's the only way to make any kind of PvP character. At least one that isn't a pre-made template.
"If a PvE character could (without any limitation such as skill points) go capture every pokemon for every class (sorry, I meant skill) the entire premise of the PvP character would be demolished."
How do you figure? The only reason to play a PvE character is to unlock runes, skills, and item modifiers. Allowing you to unlock every skill via a free SoC would give people greater reason to play PvP characters, not less. If I want to unlock every skill (in a reasonable amt of time) I need to use 3 of 4 character slots just for PvE characters. This means I can only have 1 PvP character at any given time. So if I decide my team needs another Elementalist or Warrior instead of my Monk, I have to delete my PvP Monk and create whatever it was that was needed.
Right now, the PvE to PvP concept is kinda lame. I should be able to acquire all PvP items with just 1 PvE toon. I shouldn't need to create PvE toons to unlock skills, just to have to later delete them for PvP characters.
That's the only way to make any kind of PvP character. At least one that isn't a pre-made template.
"If a PvE character could (without any limitation such as skill points) go capture every pokemon for every class (sorry, I meant skill) the entire premise of the PvP character would be demolished."
How do you figure? The only reason to play a PvE character is to unlock runes, skills, and item modifiers. Allowing you to unlock every skill via a free SoC would give people greater reason to play PvP characters, not less. If I want to unlock every skill (in a reasonable amt of time) I need to use 3 of 4 character slots just for PvE characters. This means I can only have 1 PvP character at any given time. So if I decide my team needs another Elementalist or Warrior instead of my Monk, I have to delete my PvP Monk and create whatever it was that was needed.
Right now, the PvE to PvP concept is kinda lame. I should be able to acquire all PvP items with just 1 PvE toon. I shouldn't need to create PvE toons to unlock skills, just to have to later delete them for PvP characters.
heeman
I think Elite should cost skill points and Normal skill shouldn't cost skill points.
This is only when you are using SOC. WHy would you use SOC for normal skills when u can buy it easily? It takes big effort to capture skill anyway. It will promote people to use SOC more for normal skills. However, if you capture elite skill it will take your skill points away. Elite should be difficult to get anyway.
This is only when you are using SOC. WHy would you use SOC for normal skills when u can buy it easily? It takes big effort to capture skill anyway. It will promote people to use SOC more for normal skills. However, if you capture elite skill it will take your skill points away. Elite should be difficult to get anyway.
Dreamsmith
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Originally Posted by Granamyr
Technically, you're not getting a skill when you buy it.
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Phaedrus
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Originally Posted by Aug
How do you figure? The only reason to play a PvE character is to unlock runes, skills, and item modifiers. Allowing you to unlock every skill via a free SoC would give people greater reason to play PvP characters, not less. If I want to unlock every skill (in a reasonable amt of time) I need to use 3 of 4 character slots just for PvE characters. This means I can only have 1 PvP character at any given time. So if I decide my team needs another Elementalist or Warrior instead of my Monk, I have to delete my PvP Monk and create whatever it was that was needed.
Right now, the PvE to PvP concept is kinda lame. I should be able to acquire all PvP items with just 1 PvE toon. I shouldn't need to create PvE toons to unlock skills, just to have to later delete them for PvP characters. |
PvE characters are potentially far more powerful, especially if you are clever enough to employ weapon and armor sets. Giving them yet another huge bonus over PvP characters defeats the point of having a quick way to create a PvP char.
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CtrlAltDel
you pay a skill point because you are getting a skill
thats like saying that when you go to the skill trainers, they should just give you all of the skills they can train w/o it costing you skill points
rarely do i hear people sitting on here complaining about having too few skill points...
thats like saying that when you go to the skill trainers, they should just give you all of the skills they can train w/o it costing you skill points
rarely do i hear people sitting on here complaining about having too few skill points...
Aug
PvP characters can use any of the armor sets a PvE character can. Except for the really expensive ones.
As for customized weapons... so what if it isn't customized? Customization is pretty insignificant for 4 out of 6 professions.
And superior runes are getting to the point of being so cheap that not having unlocked it is nearly irrelevent. You can get just about any Superior rune but Vigor and Absorption for like 20k or less. It doesn't take too long to make 20k gold. I think you can apply any rune you've got in storage to a PvP toon. And you can salvage the armor after, to recover the rune, I think.
As for customized weapons... so what if it isn't customized? Customization is pretty insignificant for 4 out of 6 professions.
And superior runes are getting to the point of being so cheap that not having unlocked it is nearly irrelevent. You can get just about any Superior rune but Vigor and Absorption for like 20k or less. It doesn't take too long to make 20k gold. I think you can apply any rune you've got in storage to a PvP toon. And you can salvage the armor after, to recover the rune, I think.
Dumachum
You can also get skills for free by doing quests but, oh wait, that's still too much for the "competetive PvPers".
If you absolutely can't tolerate what Guild Wars is now without complaining about "the grind"/UAS/skillpoints I reccomend you the idea of "shutting the **** up" and starting a Tic-Tac-Toe guild. You may find that game features all the minimalistic features and simplicity your kind are obviously looking for.
If you absolutely can't tolerate what Guild Wars is now without complaining about "the grind"/UAS/skillpoints I reccomend you the idea of "shutting the **** up" and starting a Tic-Tac-Toe guild. You may find that game features all the minimalistic features and simplicity your kind are obviously looking for.
Phaedrus
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Originally Posted by Aug
PvP characters can use any of the armor sets a PvE character can. Except for the really expensive ones.
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Originally Posted by Aug
As for customized weapons... so what if it isn't customized? Customization is pretty insignificant for 4 out of 6 professions.
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Originally Posted by Aug
And superior runes are getting to the point of being so cheap that not having unlocked it is nearly irrelevent. You can get just about any Superior rune but Vigor and Absorption for like 20k or less. It doesn't take too long to make 20k gold. I think you can apply any rune you've got in storage to a PvP toon. And you can salvage the armor after, to recover the rune, I think.
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Aug
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They can have one piece for each slot. You can't load a PvP character with four sets of armor. Many clever players stock multiple sets of armor for use against different team layouts and situations. This isn't possible with PvP chars. |
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Not so. If you find it insignificant, that's your business. Flexibility is king in PvP. A more convincing argument: "most wand and staff users don't rely on melee/ranged damage." True, but many builds rely on dealing certain types of damage to trigger effects, as well as dealing certain types of damage to gain bonuses from rituals and enchantments. So please, no generalities. |
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Try it, then let us know. I'm not willing to believe ANet would leave so glaring a hole open. |
PvE characters are, IMO, largely inferior to PvP characters for PvP. It is far easier to test out new builds with a PvP character. And other than customization for 20% increased damage, there is no difference at all. You just have to grind out XP on a PvE character any time you want to change your spec. I have quit PvPing with my PvE character. Respeccing from farm mode to PvP mode every few hours was becoming a chore.
Eclair
A convenient way to respec is to change your secondary at the desert. You get back all the points you put into your secondary =)
However this only works for secondary skills T_T
However this only works for secondary skills T_T
Numa Pompilius
How about dropping the skill point, but instead making each capture signet cost 5 plat?
Creates a big-ass gold-sink and removes the skillpoint problem in one blow. And, more than likely, creates endless complaints here at GWguru.
Creates a big-ass gold-sink and removes the skillpoint problem in one blow. And, more than likely, creates endless complaints here at GWguru.
Phaedrus
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Originally Posted by Aug
So delete your PvP character and choose different armor.
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Elementalist armor gives bonuses vs. certain elements. An elementalist would be wise to change his or her armor according to the strategy of the other team.
Likewise, why wouldn't a warrior want both +physical and +elemental armor? You can't do that mid-battle with PvP characters. If you don't use that strategy, it's fine...but then, every little bit of strategy helps when trying to hold the Hall.
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Originally Posted by Numa Pompilius
How about dropping the skill point, but instead making each capture signet cost 5 plat?
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eA-Zaku
I don't see why there's any discussion on this after the point where someone pointed out that you could simply load up on free SoC's and capture all the skills you needed from bosses.
Granamyr
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I think Elite should cost skill points and Normal skill shouldn't cost skill points. This is only when you are using SOC. |
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How about dropping the skill point, but instead making each capture signet cost 5 plat? |
I don't see how eliminating this one needless inconvenience gives you all of your skills instantly and somehow makes the game super-easy. Most bosses use about 3 skills (if that) and a majority of those are rather basic such as Ranger bosses using Troll Unguent, Mesmers using Ether Feast, etc. To suggest that someone will be doing mass captures on one boss is ludicrous.
In addition, boss locations and their skill load-out are not well known. Throw in the random spawn factor and the variety of professions and capturing skills rapidly becomes one of the more difficult endeavors of the game. I suggest eliminating the skill point for the SoC and somehow this all becomes instantaneous and easy!? I don't get it.
To remain consistent, you pro-skill pointers would have to argue that quests should cost skill points. Many quests have you go out and kill some boss and you are rewarded with 2 or 3 skills. How is that any different than going out and capturing skills? In fact, it's harder to capture them because you have a limited skill bar.
I would think ANet and the community would want to encourage skill capturing. Why do you think they made the SoC half-price? Did doing so instantly make the process super-easy and instantaneous? Were you all as vehemently opposed to the price reduction as you are to my idea? One reduces gold farming, mine reduces xp farming.
It's win-win and still no one has been able to demonstrate the harm to the game or the community.
Shadow_Avenger
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Originally Posted by Ninlawen
That would be pretty fun, but you'd have people going into missions with nothing but signets of capture so they can grab every skill from every boss because they refuse to spend their skill points. I think free SoCs would require a semi-revamp of the skill acquiring system.
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Mystical
Remove the skill point and raise the initial price 10 fold. You got your "free" SoC and a big money sink. Deal.
Weezer_Blue
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Originally Posted by Sekkira
Why do Signets of Capture(Looting) require skill points? Well because Arena Net made it so. Deal with it.
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Deagol
I'd like to get rid of both skill points *and* skill trainers...
Before Ascension, you should only get signet of capture from quests. Lots of quests, maybe with the first in pre-searing. This would help differentiate characters early in the game.
After Ascension, you would automatically get all skills possesed by any boss you kill. I mean, you would have proven that you could kill it. What additional fun does it give to prove that you can kill it multiple times (and kill other stuff as well multiple times to get skill points)?
Yes, PvE would be shorter. But the content and end result would be the same, and ArenaNet doesn't get a monthly fee, so I don't see their motivation for artifically stretching the content.
Before Ascension, you should only get signet of capture from quests. Lots of quests, maybe with the first in pre-searing. This would help differentiate characters early in the game.
After Ascension, you would automatically get all skills possesed by any boss you kill. I mean, you would have proven that you could kill it. What additional fun does it give to prove that you can kill it multiple times (and kill other stuff as well multiple times to get skill points)?
Yes, PvE would be shorter. But the content and end result would be the same, and ArenaNet doesn't get a monthly fee, so I don't see their motivation for artifically stretching the content.
codemonkey
Quote:
Originally Posted by Numa Pompilius
How about dropping the skill point, but instead making each capture signet cost 5 plat?
Creates a big-ass gold-sink and removes the skillpoint problem in one blow. And, more than likely, creates endless complaints here at GWguru. |
Your concept solves a few people's "issues" and fixes the issue where people just have too much cash.
As of now, I rather have the skill point system because I've got extra skill points (as most people do), but I'm getting to the point where I'm level 20 and only have 4 skill points open (Ranger/Monk) and currently I'm skipping "pet" skills hoping to capture better elites or defensive/offensive skills.
And to cover the real issue here: Do not assume that "simply removing" something in a massive multiplayer game will not change game dynamic. That's got ignorance written all over it. A "simple" change like removing skill points from capture signets can and probably will impact more then you will tend to imagine.
CodeMonkey
PS: If SoC's were "Free" of skill points the first thing I would do is only buy the top 8 skills I'd need until I got to LA. Then go get the rest for free from easy kill leaders from the start of post-searing ;-)
Shadow_Avenger
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Originally Posted by eA-Zaku
I don't see why there's any discussion on this after the point where someone pointed out that you could simply load up on free SoC's and capture all the skills you needed from bosses.
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It would make the capture / obtaining of skills less of a 'grind' so to speak.
Why not let a player load up on 8 SoC and go capture skills. What difference would it make? How would it be an exploit, simply put it wouldn't be it would be a choice.
The only thing I would add is that they would need to standardise the price, maybe 500 gp each. You could purchase them at a reasonable rate.
You will still have to hunt for stuff and it would make capturing skills for secondard class change after ascention more viable to creating another character.
The only other aspect I would like to have in conjunction with this is more quests for ascended characters, instead of xp rewards, offer a skill point.
Skill point system as stands could still be used to purchase skills.
In fact in some cases its better to use skill point than SoC as the SoC costs more than the trainer is charging to teach the skill.
Granamyr
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Before Ascension, you should only get signet of capture from quests. Lots of quests, maybe with the first in pre-searing. This would help differentiate characters early in the game. |
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And to cover the real issue here: Do not assume that "simply removing" something in a massive multiplayer game will not change game dynamic. That's got ignorance written all over it. A "simple" change like removing skill points from capture signets can and probably will impact more then you will tend to imagine. |
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If SoC's were "Free" of skill points the first thing I would do is only buy the top 8 skills I'd need until I got to LA. Then go get the rest for free from easy kill leaders from the start of post-searing |
Deathlord
Dude, you don't need a reasonable argument, if you can't figure out why they cost skill points then you need to play this game a little more. SOC can capture both elite and regular skills. Regular skills cost a skill point and money, so why should something that can capture both REGULAR AND ELITE be free? Heck, they're already cheaper than BUYING regular skills, i barely see any logic in making SOC free. If you made SOC's free then you just killed the ENTIRE skill point system, I really fail to see how people that make ideas just for their own purposes deny the mind from all reason.
1. Variety- If EVERYTHING were free then every character would have every skill up to that area. There's no variety or seperate builds because everyone would use the same one since everybody has every skill. If you were limited to 75 out 150 skills then there would be seperate builds atleast.
2. It kills every purpose of trying to level past 20- Who would level past 20 anymore? They'd just go kill a few monsters, get some money, and wala, he has a new elite skill.
3. It WILL change the game dynamic- Yes, the dynamic will definetly change, and it won't be for the better. There will be no competition in the game because there are certain builds that will rule over others, when everybody is availible to these builds since they have most of the skills then then alot of pvp will be based on luck.
4. This is what the game was made for- Even if it isn't a harm, this isn't you're game. Suggestions are things to improve the game, not modify it so much that it has a completely alternate feeling.
5. The system works, what's the point of changing it?- My warrior has beaten the games and played for atleast a hundred or so hours. I've done 90+% of the skills quests and am satifised with the fact I still have about 10 skill points to capture elite/buy regular skills with. I don't have every skill in the game but i'm satisfied. I am sure ANet wanted it this way, variety and competition.
6. If it doesn't make everyone the same, then it'll make a bridge so huge that ANet will be too biased towards rich people. Rich people would end up with every single elite skill just because they can afford it, the poor people hardly have a way of making money, why should we limit them to the point they can't even enjoy the games pvp because a majority of the skills are not availible to them.
You can get alot of people to support this idea, but unless ANET changes ownership or something, it simply won't happen.
1. Variety- If EVERYTHING were free then every character would have every skill up to that area. There's no variety or seperate builds because everyone would use the same one since everybody has every skill. If you were limited to 75 out 150 skills then there would be seperate builds atleast.
2. It kills every purpose of trying to level past 20- Who would level past 20 anymore? They'd just go kill a few monsters, get some money, and wala, he has a new elite skill.
3. It WILL change the game dynamic- Yes, the dynamic will definetly change, and it won't be for the better. There will be no competition in the game because there are certain builds that will rule over others, when everybody is availible to these builds since they have most of the skills then then alot of pvp will be based on luck.
4. This is what the game was made for- Even if it isn't a harm, this isn't you're game. Suggestions are things to improve the game, not modify it so much that it has a completely alternate feeling.
5. The system works, what's the point of changing it?- My warrior has beaten the games and played for atleast a hundred or so hours. I've done 90+% of the skills quests and am satifised with the fact I still have about 10 skill points to capture elite/buy regular skills with. I don't have every skill in the game but i'm satisfied. I am sure ANet wanted it this way, variety and competition.
6. If it doesn't make everyone the same, then it'll make a bridge so huge that ANet will be too biased towards rich people. Rich people would end up with every single elite skill just because they can afford it, the poor people hardly have a way of making money, why should we limit them to the point they can't even enjoy the games pvp because a majority of the skills are not availible to them.
You can get alot of people to support this idea, but unless ANET changes ownership or something, it simply won't happen.
Mystical
If someone just loaded up on SoCs, they wouldn't be very smart in the first place. You have to kill the boss to get the skills now, so unless you have a party willing to just coast you through the fight, you're defenseless. Not to mention bosses are nearly always a higher level then you are, so it takes everyone in the group to do something, expessially with monk bosses.
codemonkey
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Originally Posted by HH-
If someone just loaded up on SoCs, they wouldn't be very smart in the first place. You have to kill the boss to get the skills now, so unless you have a party willing to just coast you through the fight, you're defenseless. Not to mention bosses are nearly always a higher level then you are, so it takes everyone in the group to do something, expessially with monk bosses.
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Of course I've never even considered more then a single SoC at a time. Must be the way I play the game... I'm usually on the boarder between taking a SoC at all when I know I can use a dual shot, or ignite arrows/poison arrows, instead.
CodeMonkey
Mystical
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Originally Posted by codemonkey
I wager that I can kill 90% of the bosses (non-monk usually) with the Tom the brawler [henchmen], and the fighter [henchmen] with some support from Orion the mage [henchment] and have my skill buildout be: SoC, SoC, SoC, Soc, Raise Dead, Heal Other, Troll Ungent.
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What I'm trying to get at is the people who think everyone will get all decked out in SoCs. All 8 slots full with them. They're in for a rude awaking when they can't do anything when that boss's health hasn't dropped below 50% and thier team near dead.
I think the system will work if the skill point is removed and the price set alot higher. Four SoCs and 4 useful skills? If you can afford it and it works, all the more too you.
codemonkey
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Originally Posted by HH-
That's thinking
What I'm trying to get at is the people who think everyone will get all decked out in SoCs. All 8 slots full with them. They're in for a rude awaking when they can't do anything when that boss's health hasn't dropped below 50% and thier team near dead. I think the system will work if the skill point is removed and the price set alot higher. Four SoCs and 4 useful skills? If you can afford it and it works, all the more too you. |
Esp. since the having 4 or more of them makes you much LESS powerful (where elite skills do the opposite). Ok, I change my mine. Don't limit SoC's to one Thanks for allowing me to talk myself through that one...
CodeMonkey
Quintus
Quote:
Originally Posted by Sekkira
Why do Signets of Capture(Looting) require skill points? Well because Arena Net made it so. Deal with it.
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Oh wait! Anet realised that the old sigil system was inadequate, and they changed it. Just like the current skill point/SoC system is inadequate, and they should change it.
Granamyr
I know you guys have been out there capturing skills before so I'm puzzled as to why you think loading up with 8 or even 4 SoC's is a problem. What's the maximum number of skills you've captured off of one boss? I'd say 2 if you were lucky. Most of them don't even have more than 3 and they're usually the common ones.
Deathlord, I know you spent a lot of time on that response but I can't make any sense of it. You might want to go edit again (3rd time's the charm) and quote what you're responding to. I'll assume that English is not your native tongue but I'm multilingual so post in whatever language is easiest for you and I'll do my best at translating. I aim to please.
Deathlord, I know you spent a lot of time on that response but I can't make any sense of it. You might want to go edit again (3rd time's the charm) and quote what you're responding to. I'll assume that English is not your native tongue but I'm multilingual so post in whatever language is easiest for you and I'll do my best at translating. I aim to please.
Deagol
Adding SoC as a gold sink is brilliant. Grinding for gold isn't really different from grinding for skill points, but since grinding for skill points adds a surplus of gold to the economy, the current system creates inflation.
I still like my suggestion better (get rid of both skill points and skill trainers) but the above is a much smaller change.
I still like my suggestion better (get rid of both skill points and skill trainers) but the above is a much smaller change.
Shadow_Avenger
You can only capture 1 skill per boss character, so loading up on SoC would be fairly pointless and difficulty to pull off, finding 8 bosses on a run with skill to capture, possible, but not easy.
DeathLord, please re read your own post, you state that there is only one uber build, If there is A.net will nerf it asap, as it goes against everything in the game.
Rather than Nay say, think, if SoC was 500gp then it would cost more than it costs to train in basic skills.
How can the existing trainer system becomeredundant with free SoC, simply put it can't, an example is for my necromance Verata's Gaze ,Verata's Sacrifice ,Verata's Aura I have found a trainer for the skills, but I have explored nearly everywhere with my ascended / game complete / got 10 elite skills necro and I can not find a boss that uses these skills.
DeathLord, please re read your own post, you state that there is only one uber build, If there is A.net will nerf it asap, as it goes against everything in the game.
Rather than Nay say, think, if SoC was 500gp then it would cost more than it costs to train in basic skills.
How can the existing trainer system becomeredundant with free SoC, simply put it can't, an example is for my necromance Verata's Gaze ,Verata's Sacrifice ,Verata's Aura I have found a trainer for the skills, but I have explored nearly everywhere with my ascended / game complete / got 10 elite skills necro and I can not find a boss that uses these skills.