Background
I've been playing Guild Wars for . . . what . . . a month now? I'm a pretty casual gamer putting in maybe 2 hours most every night. I'm a 20 R/E and worked up to that level as a beastmaster. I'm currently running a maxxed beastmastery build . . . 16 beastmastery. I'm to the Sanctum Cay mission in my progression so far, but I've done this mostly using henchmen. I come to this game from a 4-year stint on Everquest where my main character ended up being a 70th time-flagged epic 1.5 and 1.0 beastlord. Part of the attraction of this game was that I could build a "pet class."
Complaints?
To this point I haven't had too many complaints except for lack of available skills . . . I haven't been able to find all of the skills that are listed on the main guildwarsguru site and some seem to not indicate "where" the appropriate skill trainer is located for that skill. Not that I have to have everything 100% spelled out for me, but it would be nice. I'm also seeing that I need to go to spearhead to capture the elite beastmastery skill that I want . . . that should be fun. hehe.
My pet is my main weapon . . . in fact, I'm using a staff instead of a bow and my attack key is merely to focus my pet on my target, at which point I spam pet damage increasing skills and maintain pet buffs. Is it fun? I'm having fun and working through the missions, but after reading time and time again that beastmaster isn't a viable "sub-class" after a certain point in the game has me either disheartened or bound and determined to prove the nay-sayers wrong. I suppose I've already proven those that say it's not viable post-searing wrong. My next few weeks in game will be interesting at least.
My strategy
Because of the superior beastmastery rune on my gear, my health seems a bit low, but workable . . . my strategy is to basically keep spamming skills . . . including troll's unguent.
16 Beastmastery (1 from mask, 1 from minor rune, and 2 more from superior rune)
4 expertise (lowers pet skill costs to 4 instead of 5)
10 wilderness survival (for the self-regen spell)
(I'm not infront of my game, so I can't verify those amounts 100%)
When playing with henchmen I target the mob I want and use Ctrl+space to focus my pet on the target . . . or use "T" if not playing caller in a group, and my pet chews stuff up . . . uh . . . end of strategy?
Benefits to beastmastery
1- As far as I know, your pet doesn't get hit with any kind of death penalties like a PC does. So, since I don't rely on any weapon other than my pet, I'm not going to be losing out on any bow damage if I'm at -60 for a mission or something . . . my pet is my damage. Suicide on my part can become a viable option. I've performed death splits of mobs on purpose and not felt terribly handicapped.
2- If I'm dead . . . I'm not completely useless. My pet is still contributing damage while I sit there in death mode. All I've lost is possibly a bit of target control (more on that below)
Drawbacks
1- I've seen the aoe smiting monk/elementalist build videos and there's your dps class. whoo boy! I'm just a wannabe with a pet that does decent damage. Unfortunately outside of two interrupt skills, and one bleeding skill . . . I seem pretty much limited to a dps role, which I do ok . . . just not as good or as quickly as other classes. There's no "trick" skills to beastmastery really . . . I'd love to see things like "swarm of insects" or "grow aggressive animal" skills that would allow me to channel unseen beastmastery energies onto a foe. /shrug . . . anything . . . I'm looking for a "wow . . . what was that?!" skill in beastmastery and I haven't found it yet.
Insight to the class
1-Opening myself up to flames for even comparing this game to Everquest . . . I understand . . . but EQ had the right controls for your pet.
/pet attack
/pet guard
/pet backoff
/pet sit
/pet stand
/pet taunt toggle
through much grinding further skills could be opened up
/pet hold
You could also go as far as to poof your pet into the void and pop it back out when you needed it . . . of course, none of these "skills" had to take up a spell gem. Pet skills had its own window.
The character of "the beastlord" was also able to get up and get dirty with the mob through dual wielding, a kick attack, and the magic of slow and self heal and had some fairly nasty ice nukes. (Thus I went R/E for pet and ice nukes . . .only to find out beastmastery and water magic R 4 gimps . . . or at least that's what I'm reading hehe.)
Honestly, it was a great class to play . . . I'm sure after awhile I'll abandon the whole pet idea here in GW and, god willing, forget I even played Everquest, and end up playing something entirely different as a main character, but I'm hanging on to that original idea still.
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The reality:
The AI is geared to ignore your pet at some point and go for the owner . . . especially if there are multiple creatures. At 16 beastmastery I can heal 100+ health on my pet and he has a bite attack that heals himself for 50+ health . . . If my pet had a taunt ability, life would be great.
As it is now, there's a fine line to making a mob stay on my pet and not attack me . . . it's very tough to work. I can run out of a monster's range, but the AI of my pet tells my pet to follow me if I get out of a certain distance. In some instances, a monster will follow me if I start to run, but instead of a smart pet that would stick on the mob and do critical hits to the pursuing monster's back, the AI of my pet says, oh, I should now run and not attack because my master is running away . . . just accepting the hits and using troll's seems to be the way so far with the skills I have.
I haven't found a way to work around and with the AIs and I haven't fully understood them. I'm definitely not Neo yet. But, yo, I'm a 20 R/E beastmaster. LOL!
Any ideas on how to play a beastmaster in "the end game" would be fantastic . . . unfortunately I'm suspecting I'll see mostly posts saying, "give it up." Gah, I don't know what I'm looking for . . . a beastmastery anonomous club? LOL. I actually considered making a forum for beastmastery, but I doubt many would visit . . . and the skills for the guildwarsguru site concerning beastmastery seem to be lacking information or discussion. People just don't seem interested in it or are just more interested in other areas of the game. It's a great game, btw . . . I'm thoroughly enjoying myself to this point. Hope this post is not read as a complaint . . . actually any tips and tricks would be appreciated.

**holds nose and dives into the submit new thread button**
***Dangit . . . just realize I probably posted this in the wrong forum . . . can someone please help me move this thread to an appropriate discussion forum?***