Originally Posted by codemonkey
Dood. You've logged some hours online eh? Your cable modem must be smoking with network traffic
CodeMonkey |
ROFLOL, that's exactly what I was thinking!
Darkest Dawn
Originally Posted by codemonkey
Dood. You've logged some hours online eh? Your cable modem must be smoking with network traffic
CodeMonkey |
Deagol
Originally Posted by Snowman
if you think about it you do STILL level, and you can calculate your real level if you wanted to.. so why not increase the level, even though it would be purley cosmetic!
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StandardAI
Originally Posted by Lalii
I see you've decided that it's easier to insult than to post anything of significance or try and give a mature opinion on anything. You still keep falling back on 'how many times'. Sorry, to disappoint but only once for me. I don't feel the need to rush through, so my other characters are having just a dandy time actually playing a game. If you want power gaming go to WoW or D2. I'm done with this pathetic 'mine is bigger than yours' contest, so feel free to fling more insults, just don't expect a resonse. The bottom line is that it's not doomed to obscurity like you suggest since not everyone is in it for the power.
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Moskel
Lelani
Originally Posted by dogbreath17
PvE content probably wanted: >1. Able to gain levels beyond lvl 20. |
Originally Posted by dogbreath17
>2. Able to get better gear and items
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Originally Posted by dogbreath17
>3. Able to get skills at levels 30, 40, 50
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Originally Posted by dogbreath17
>4. Level cap should prob be around 50
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Originally Posted by dogbreath17
>5. Raise the monster dmg around Draknors and up, not just fissure and UW or at least create a few more high level spawning areas that require groups of 8
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Originally Posted by dogbreath17
>6. Make really rare items, and unique items able to drop
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Originally Posted by dogbreath17
>7. More armors and weapon selection
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Originally Posted by dogbreath17
>8. Auction/trading house
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Originally Posted by dogbreath17
>9. There needs to be a economy
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Originally Posted by dogbreath17
>10. PvEers want to build their characters over time and reap the rewards for time invested
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Originally Posted by dogbreath17
PvPer content probably wanted:
>1. Unlock all skills now, all runes now, all weapon upgrades now, all armor now |
Originally Posted by dogbreath17
>2. More Fleshed out Guilds for battles and pvp
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Originally Posted by dogbreath17
>3. More pvp with tangible rewards
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Originally Posted by dogbreath17
>4. Recognition for fighting and gaining fame for self and guild
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Originally Posted by dogbreath17
>5. 1vs1 and other options
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Talesin Darkbriar
Arri
Ytrill
Arri
Ytrill
Lelani
Originally Posted by Arri
Ok, bye, leave us to our game and go back to "MONGO SMASH!" approch for WoW or something and leave us alone.
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Talesin Darkbriar
Eugaet
Originally Posted by Talesin Darkbriar
Hail and well met...etc.[/I]
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funbun
codemonkey
Originally Posted by Luggage
Guildwars takes allmost no traffic - I usually have some downloads/uploads going at the same time unless I'm playing pvp.
edit: yea ok i checked - thats over 220h on the pve chars. I need a less boring job and more exciting friends |
LiquidLithium
Originally Posted by funbun
This summer they are comming out to new explorable areas. It's not an expasion pack its a free download more PvE stuff.
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EnDinG
Duality
Originally Posted by LiquidLithium
Is their proof on this?
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Jab
Mirra The Restorer
Originally Posted by Talesin Darkbriar
Hail and well met,
All the things listed in the OP as "must haves" already exist in other online offerings; EQ, EQ2, DAoC, WoW, et al. I've played them all, and they collectively "suck" to put it politely. Some much more than others...but to each his own. That they all charge a monthly fee in addition is simply insult upon injury. (The real question is, why doesn't Guild Wars? It's a better game.) Their PvP is a joke, it's all about gear - no real skill required. The guild with the most-twinked out players wins - period. Combine that with monopolies on contested spawns (where the good stuff drops) and its simply a paid competition between the haves and the have nots. This over time has become accepted by players as the norm, and to show how far the gaming psyche has degenerated; people now clamor for "more grinding," "more 733tness" and "more farming." These are negatives friends - not must haves...more levels doesn't make a better game - it's what you can do with where you are at that makes the difference. ... For those of you reading this with a vacant stare on your face, all I can say is You just don't get "it." What these gamers crave is an unfair advantage. That is also why exploits, bots and macros are so popular and persistent- the desire to win at all costs overrides reason, good sportsmanship, and fair play. Call it a microcosm of professional sports... GW has done something that none of the above games have been able to produce: A decent storyline that draws you in, and makes you (well myself anyways) care about the characters, and missions that truly require skill - not rote "lather, rinse, repeat" routines that pass for skill in the other games. Why do you think most of the server "sticks" at the ascension? Modicum of skill required... I wouldn't change a thing; and as far as the OP is concerned; Don't let the door hit you in the ass on the way out. |
DarrenJasper
Originally Posted by Talesin Darkbriar
Hail and well met,
All the things listed in the OP as "must haves" already exist in other online offerings; EQ, EQ2, DAoC, WoW, et al. I've played them all, and they collectively "suck" to put it politely. Some much more than others...but to each his own. That they all charge a monthly fee in addition is simply insult upon injury. (The real question is, why doesn't Guild Wars? It's a better game.) Their PvP is a joke, it's all about gear - no real skill required. The guild with the most-twinked out players wins - period. Combine that with monopolies on contested spawns (where the good stuff drops) and its simply a paid competition between the haves and the have nots. This over time has become accepted by players as the norm, and to show how far the gaming psyche has degenerated; people now clamor for "more grinding," "more 733tness" and "more farming." These are negatives friends - not must haves...more levels doesn't make a better game - it's what you can do with where you are at that makes the difference. ... For those of you reading this with a vacant stare on your face, all I can say is You just don't get "it." What these gamers crave is an unfair advantage. That is also why exploits, bots and macros are so popular and persistent- the desire to win at all costs overrides reason, good sportsmanship, and fair play. Call it a microcosm of professional sports... GW has done something that none of the above games have been able to produce: A decent storyline that draws you in, and makes you (well myself anyways) care about the characters, and missions that truly require skill - not rote "lather, rinse, repeat" routines that pass for skill in the other games. Why do you think most of the server "sticks" at the ascension? Modicum of skill required... I wouldn't change a thing; and as far as the OP is concerned; Don't let the door hit you in the ass on the way out. |
dogbreath17
Snowman
Originally Posted by Deagol
I have no problems with cosmetic levels. Some obnoxious players would insist they were "better" than the rest of us because their cosmetic level were higher (where all it really proves is that they have less of a life), but than again, they find ways to be obnoxious even with the current level cap.
A cosmetic level is really not that different from the "rank" in PvP, which is also mostly a measure of how much time you play. |