A newbie's frustration with Vets
QuixotesGhost
So after a week of playing GW much more than I should, I've gotten past Dragon's Peak and something really worries me. Nobody wants to fight anything anymore! Everybody is just running through zones. Granted, we advance the game when we do so, but I didn't drop 50 bucks on this game so I could just run through zones, missions, quests, whatever.
I really enjoy the combat in this game but once you hit a certain point nobody seems to be willing to actually engage in it. It's all about running behind some lvl 20 Ranger with his UbAr-l33t running build. Did I just hit a bad patch of people or is this actually the norm? And why the hell would people play a game where they just run from monsters for hours on end?
I'm not talking about avoiding, I understand the need to avoid stuff. But ffs, we got guys runing clear across one end of a zone to the other aggroing monsters the whole way and relying on his build to keep him alive. I mean what's even the point in traveling in a party? Hell, whats the point of even having combat skills at all?
I really enjoy the combat in this game but once you hit a certain point nobody seems to be willing to actually engage in it. It's all about running behind some lvl 20 Ranger with his UbAr-l33t running build. Did I just hit a bad patch of people or is this actually the norm? And why the hell would people play a game where they just run from monsters for hours on end?
I'm not talking about avoiding, I understand the need to avoid stuff. But ffs, we got guys runing clear across one end of a zone to the other aggroing monsters the whole way and relying on his build to keep him alive. I mean what's even the point in traveling in a party? Hell, whats the point of even having combat skills at all?
Lews
I'm getting fed up on the earlier missions now with there being a few level 5's, and a lot of level 20's just wanting to do the bonus. Then they quit once they do the bonus and let the level 5's get screwed over.
It wasn't like this in beta, or when the game first came out. *sigh* I feel old.
It wasn't like this in beta, or when the game first came out. *sigh* I feel old.
QuixotesGhost
You run into that with capture sigs, too. People join a mission, cap a skill and log. Hell there was one time when I did a mision I had already done in order to cap a skill. Then 30 seconds into it I realized, like an idiot, I had forgot to equip my capture signet. I didn't want to screw over my team however, so I did the the mission anyways even though I was getting nothing out of it. Becuase goshdamn it, missions are just plain fun anyways.
That's the main thing that's bugging me. GW is so godman fun, but people keep overlooking it, becuase they're like these zombies going "ADVANCE, MUST ADVANCE".
That's the main thing that's bugging me. GW is so godman fun, but people keep overlooking it, becuase they're like these zombies going "ADVANCE, MUST ADVANCE".
DrSLUGFly
whisper me in game, Doctor Slugfly, Euro server and International (let me know you read my open invite here). I won't leave before the mission is done and I will fight what we aggro (but not if we're getting wiped and running is easier and I won't aggro if it's too tough or too easy).
People who join just for a rune/capture/bonus and then quit afterwards suck in a serious way. If I join your party so that I can get the bonus, you're helping me. The least I could do is finish the mission so that I'm also helping you.
People who join just for a rune/capture/bonus and then quit afterwards suck in a serious way. If I join your party so that I can get the bonus, you're helping me. The least I could do is finish the mission so that I'm also helping you.
The Pope
It's happening because those people have already finished guild wars. Often twice. They already know *insert storyline twists here, don't want to spoil it for anyone*, they just need to unlock stuff so that they can play PvP. The people who quit after doing bonuses/elite caps are bad, but I can understand why they do it. The game rewards them for that kind of behaviour.
DarrenJasper
Quote:
Originally Posted by The Pope
It's happening because those people have already finished guild wars. Often twice. They already know *insert storyline twists here, don't want to spoil it for anyone*, they just need to unlock stuff so that they can play PvP. The people who quit after doing bonuses/elite caps are bad, but I can understand why they do it. The game rewards them for that kind of behaviour.
|
MaglorD
Moral of the story. Don't invite high levels into your group unless you're sure they will stay, ie guildies or someone trustworthy.
People who just love to run to capture skills etc should do so with henchies.
People who just love to run to capture skills etc should do so with henchies.
Immortal Flame
Ive had the cap signet thing happen before, but I deal with it since this is a small problem compared to most MMOs. I still support A-net, since there will always be pragmatic people.
QuixotesGhost
Quote:
Moral of the story. Don't invite high levels into your group unless you're sure they will stay, ie guildies or someone trustworthy. |
Terminal
The problem is one of perspectives, one which is a reflection of real life ones.
Some people want to 'get to' the next town fast. They really don't care if they fight aggros and this is especially true in the desert area. They lose once, twice because half of them are still in lvl 10 armor (in a lvl 18 place) or are just bad at their class and co-ordinated teamwork.
You have SO many people trying over and over on their ascention quests, when all any quest no matter how difficult it is should take one try to asess how things work out and the 2nd one should be the main thrust to finish. If people are failing for 20 times before getting through, one of the following is the problem: 1) Lower level armor than the level for the mission 2) Attribute points not invested according to their role in group 3) Plain ignorence of their class 4) Horrible at teamwork 5) They are in a team in which a member is afflicted with the previous points.
The people who take the involvement needed (however slight it may be) to know what they are supposed to do are the people who will relish a challenge and will enjoy coming out on top against adversaries in that perticular situation.
Others who don't "care" for their class, role or teamwork will "run" to get to the next place they want to get to. Simple as that.
I unfortunately run into too many of the latter myself, but that's MMO gaming or gaming in general for you. Have fun with those who are more like you, ignore who are not.
My $ 0.02.
Some people want to 'get to' the next town fast. They really don't care if they fight aggros and this is especially true in the desert area. They lose once, twice because half of them are still in lvl 10 armor (in a lvl 18 place) or are just bad at their class and co-ordinated teamwork.
You have SO many people trying over and over on their ascention quests, when all any quest no matter how difficult it is should take one try to asess how things work out and the 2nd one should be the main thrust to finish. If people are failing for 20 times before getting through, one of the following is the problem: 1) Lower level armor than the level for the mission 2) Attribute points not invested according to their role in group 3) Plain ignorence of their class 4) Horrible at teamwork 5) They are in a team in which a member is afflicted with the previous points.
The people who take the involvement needed (however slight it may be) to know what they are supposed to do are the people who will relish a challenge and will enjoy coming out on top against adversaries in that perticular situation.
Others who don't "care" for their class, role or teamwork will "run" to get to the next place they want to get to. Simple as that.
I unfortunately run into too many of the latter myself, but that's MMO gaming or gaming in general for you. Have fun with those who are more like you, ignore who are not.
My $ 0.02.
drowningfish999
I've gone on quite a couple of missions just to cap skills, and usually I stay with the group the whole time, even if I don't get the skill. For example, in Thunderhead Keep in the part where u need to clear the city, theres a random boss there. I needed Melandru's Arrows, and if it were a ranger boss i would've gotten it . However I still stuck with the group for the rest of the mission, cause I know how cruddy it feels to have to start over if you lose just because some moron leaves.
Envy
Just do what I do. Add people that do this to their ignore list. I have a huge list of bozos which have done this to me. I have 2 characters done with all the missions and 2 that need ring of fire +. I have met a lot of good players and a lot of crap ones. Now, I have huge friends/ignore list and I like to lead groups in not only pvp but pve. Hell sometimes I go back just because missions are fun. I always check my group against my ignore list. If someone is in it I just drop them without a so much as kiss my ass. These are the same people that will later rely on you for a team in pvp. If I find myself in a group with a ignored member, I play a healer alot, I simply tell the leader that XXXX has grouped with me before and stranded us on a mission. 9 times out of 10 they get dropped. Sometimes I even tell them why and who got them dropped thinking it will stop the aholeness in future missions.
So in short, I dont care if your the most uber l33t player this generation has ever seen. You screw me and a group once and it will take a long time to get back on my good side. I hope others take up this same stand point and we get these people to leave the game.
Just food for thought: I also do the same thing with "stupid" players. I am not talking making a mistake in a mission but things such as "NOBODY ACCEPT THE QUEST TILL WE CLEAR THE AREA!" and the person runs right over and does it. Then says "well I didnt understand why". Or the person that joins a group to try and get everyone killed by agroing God and his minions several times while the group is fighting something else offering no reason why.
So in short, I dont care if your the most uber l33t player this generation has ever seen. You screw me and a group once and it will take a long time to get back on my good side. I hope others take up this same stand point and we get these people to leave the game.
Just food for thought: I also do the same thing with "stupid" players. I am not talking making a mistake in a mission but things such as "NOBODY ACCEPT THE QUEST TILL WE CLEAR THE AREA!" and the person runs right over and does it. Then says "well I didnt understand why". Or the person that joins a group to try and get everyone killed by agroing God and his minions several times while the group is fighting something else offering no reason why.
Mystical
Just alittle off-topic story about logging. I've only met one logger for the duration of two characters, one level 20 and on the second last mission the other level 15 at Ventari's Refuge. Since my first character has done most missions with henchmen to see the cutscenes I've desided to do them this time with real people.
So I join a group with my E/Mo15 for Bloodstone Fen that's now full. One party member asks if this is a group to go to another town and the leader politely answers him stating this group is for the mission and bonus. The member doesn't acknowledge the party leader, so she asks if he'll stay or leave. Eventually he says stay. You can probably see where this is going and you're right. We get into the mission and not 5 seconds later, he's gone.
What a tool.
Now back on-topic. The only place that I've ever ran is Infuse runs. Although now that's changed for the better since all pieces of armor are not infused at once. So none of that anymore.
Other than that, all groups I've been with have fought their way through the missions.
So I join a group with my E/Mo15 for Bloodstone Fen that's now full. One party member asks if this is a group to go to another town and the leader politely answers him stating this group is for the mission and bonus. The member doesn't acknowledge the party leader, so she asks if he'll stay or leave. Eventually he says stay. You can probably see where this is going and you're right. We get into the mission and not 5 seconds later, he's gone.
What a tool.
Now back on-topic. The only place that I've ever ran is Infuse runs. Although now that's changed for the better since all pieces of armor are not infused at once. So none of that anymore.
Other than that, all groups I've been with have fought their way through the missions.
hydrak
Quote:
Originally Posted by QuixotesGhost
So after a week of playing GW much more than I should, I've gotten past Dragon's Peak and something really worries me. Nobody wants to fight anything anymore! Everybody is just running through zones. Granted, we advance the game when we do so, but I didn't drop 50 bucks on this game so I could just run through zones, missions, quests, whatever.
I really enjoy the combat in this game but once you hit a certain point nobody seems to be willing to actually engage in it. It's all about running behind some lvl 20 Ranger with his UbAr-l33t running build. Did I just hit a bad patch of people or is this actually the norm? And why the hell would people play a game where they just run from monsters for hours on end? I'm not talking about avoiding, I understand the need to avoid stuff. But ffs, we got guys runing clear across one end of a zone to the other aggroing monsters the whole way and relying on his build to keep him alive. I mean what's even the point in traveling in a party? Hell, whats the point of even having combat skills at all? |
MaglorD
Quote:
Originally Posted by QuixotesGhost
Heh, I'm post Dragon's Peak and already lvl 20 myself, my main issue is people who want "run". To a certain NPC in a mission, a certain zone edge, whatever.
|
Devino
Ok everyone look up the word 'Cooperative' in the wedsters dictionary. Or if you trust me I'll tell you that it means. "Marked by the willingness and ablility to work with others". A coopetative mission does not mean you need to capture a skill then your going to map out. I have seen people try this and have seen some treads of players that are mad cuz they can't get a group to let them do just that, cap & drop. I have no good feelings for these types. If you don't want to coop a mission then get a group of henchies, if henchies can't get the skill for you then work with a team. If there is still a problem and your still mad as hell then maybe you need to add/remove GW.
I am not saying any of you posting here are like that but I have seen some that are and there are some that think its just fine. I, for one, like this game and have done most of the missions many times, and don't mind working alittle extra for one in the group for a drop or skill or just to explore. I usualy follow the group but there are times when the group wants to run though to the end and skip the cinema even though its their first time through. That I do not understand. Enjoy the prosses and not then end.
I am not saying any of you posting here are like that but I have seen some that are and there are some that think its just fine. I, for one, like this game and have done most of the missions many times, and don't mind working alittle extra for one in the group for a drop or skill or just to explore. I usualy follow the group but there are times when the group wants to run though to the end and skip the cinema even though its their first time through. That I do not understand. Enjoy the prosses and not then end.
Mimi Miyagi
There is only four places I specifically run on - the first is the infuse runs simply because with 3 characters (before the patch) as well as guild mates, I've probably had to do that mission about 40-50 times. I HAVE gone back and done the bonuses on my own for that mission.
The second is to get to the Temple of Ages. There is no "quest" for it, it's just getting from one town to the next.
The third is to get to Fisherman's Haven, and the fouth to Bettledun. For the same reasons as number 2.
Everything else, with every character, with every guild mate, I've played the mission. Oh sure, sometimes, when things are desparate, you run like hell to the next zone to save everyone. that's how the game is set up.
The second is to get to the Temple of Ages. There is no "quest" for it, it's just getting from one town to the next.
The third is to get to Fisherman's Haven, and the fouth to Bettledun. For the same reasons as number 2.
Everything else, with every character, with every guild mate, I've played the mission. Oh sure, sometimes, when things are desparate, you run like hell to the next zone to save everyone. that's how the game is set up.
ratatass
Quote:
Originally Posted by MaglorD
Moral of the story. Don't invite high levels into your group unless you're sure they will stay, ie guildies or someone trustworthy.
People who just love to run to capture skills etc should do so with henchies. |
Always group with ppls your level
1. More fun!
2. No Shaft!
Ratatass
Lord Malikai
What's funny is people are still yelling for infuse runs. Um... why. You can fight your way to get infused (all your pieces), then go out the back of the cave and kill Markis.
Old Dood
What I like to do when I am bored or waiting until friends come on-line is go back to early missions/quests and let some low level person invite me in a group. I get no XPs out of it. Once in a while I actually finish a quest I might have forgot and get some XPs out of that. The reason I go back and do this is to teach people some game mechanics. I try to show them how the system works. What is the role of a Tank/Caster/etc. How to upgrade. Basically teach them that not all people in this game are jerks. They ask why I helped them and I tell them to help others down the road when they get better and more powerful. Doing this one or two people at a time might not seem like much, however, if they do it too later on it can spread.
It is my firm belief that what you want out of something you have to give back into it. I have only left a few groups over the course of this game. Mainly when there are rude jerks with me or others with in the group. I have stayed in more groups then I have wanted too only because there are a couple of deserving folks with in that "bad" group that need all the help they can get. Later after we finish they thank me for hanging in and add me to their lists. The groups I have dropped out of I have whispered to the deserving folks to drop and meet me back at the city and we will try again.
It is my firm belief that what you want out of something you have to give back into it. I have only left a few groups over the course of this game. Mainly when there are rude jerks with me or others with in the group. I have stayed in more groups then I have wanted too only because there are a couple of deserving folks with in that "bad" group that need all the help they can get. Later after we finish they thank me for hanging in and add me to their lists. The groups I have dropped out of I have whispered to the deserving folks to drop and meet me back at the city and we will try again.
GraceAlone
Personally I always stay with a group until the mission is complete, but I've had PuG members drop and it is very annoying. Nothing was worse than doing gates of kryta and having someone half way in. But one thing we need to consider to is that not everyone drops for "personal" reasons, some people do have technical issues (I've had that happen before and feel very bad when that happens). Just my 2gp
QuixotesGhost
Quote:
I sometimes don't pay attention to names of places but where exactly is Dragon's Peak? Are you referring to Dragon's Lair? |
So far I've made only 5 posts and already I've:
1. Called Thirsty River, Raging River
2. Called Savage Slash, Savage Strike
3. Called Dragon's Lair, Dragon's Peak
Gimme a break will'ya I'm a noob.
Quote:
The second is to get to the Temple of Ages. There is no "quest" for it, it's just getting from one town to the next. |
Except that when I was going through it first time, we had one lvl 20 join, then was like *Cartman Voice* "Don't worry guys, I got it." Then just ran as fast as he could from one end of the zone to the other. Wow, gee thanks really. Another cool zone passed by in the blink of an eye.
I don't mind if you run. Sure grab some henches, whatever. I don't mind you anouncing in all chat that you're putting together a group for a run. But, ffs, don't join groups then halfway through announce that you're gonna run.
C-Tzar
Had an odd quitting experience once. About 10 minutes into the mission a guy up and yells "hahah, finish it yourself lol!!" and bails. We had not done the bonus or killed any bosses so nobody had any idea what the point was except to be an ass apparently. We shrugged and did as he suggested and just finished it without him. Sheesh, some people's children.
As for just running through everything without killing anything, I agree 100% that that is just sad. I'm definately a "stop and smell the roses" kind of guy. It took me over two weeks (playing many hours a day) to ascend with my first toon just because I was enjoying exploring and questing. Of course, I'm almost extreme on the other side. Before GW I played DAoC, in which I had 3 (and 90% of the way to my 4th) legendary crafter (no bots/macros) before I had my 1st lv 50 toon.
As for just running through everything without killing anything, I agree 100% that that is just sad. I'm definately a "stop and smell the roses" kind of guy. It took me over two weeks (playing many hours a day) to ascend with my first toon just because I was enjoying exploring and questing. Of course, I'm almost extreme on the other side. Before GW I played DAoC, in which I had 3 (and 90% of the way to my 4th) legendary crafter (no bots/macros) before I had my 1st lv 50 toon.
Creston
Quote:
Originally Posted by QuixotesGhost
So after a week of playing GW much more than I should, I've gotten past Dragon's Peak and something really worries me. Nobody wants to fight anything anymore! Everybody is just running through zones. Granted, we advance the game when we do so, but I didn't drop 50 bucks on this game so I could just run through zones, missions, quests, whatever.
I really enjoy the combat in this game but once you hit a certain point nobody seems to be willing to actually engage in it. It's all about running behind some lvl 20 Ranger with his UbAr-l33t running build. Did I just hit a bad patch of people or is this actually the norm? And why the hell would people play a game where they just run from monsters for hours on end? I'm not talking about avoiding, I understand the need to avoid stuff. But ffs, we got guys runing clear across one end of a zone to the other aggroing monsters the whole way and relying on his build to keep him alive. I mean what's even the point in traveling in a party? Hell, whats the point of even having combat skills at all? |
What's the point anymore, really, for fighting mobs? Item drops seem to have been brutally nerfed. Some people say they're still getting stuff, but I'm not anymore, and with me a lot of people. If you're fighting the same type of mob over and over again, it will eventually stop dropping loot ALTOGETHER.
So, no loot.
A mob has no skills you can capture.
When you're level 20, you can't gain anything anymore from your XP, except an uberly slow grind for skillpoints. (which some people might not even need / want).
So why bother fighting mobs anymore? Just run past them, they do you no good.
Once the expansion is released, the name of the game will be changed from "Guild Wars" to "Guild Deliveries : Brought to you by Fedex."
Seriously, there is no point in fighting mobs anymore.
Edit : Let me rephrase that, there is no point in fighting mobs if you're just on your way somewhere. In missions, I will fight mobs, mostly because it makes the mission easier to complete
But if I'm just running to Riverside, I'm not going to fight if I don't have to. However, I do let any potential teammates know that I'm going to just run.
Creston
QuixotesGhost
Quote:
Seriously, there is no point in fighting mobs anymore. |
When I beat Thirsty River for the first time, I wasn't all excited becuase I got some new elite skill. I was excited becuase I all like "Holy ****, Did you see how many of those bastards we took on!?!"
Creston
Quote:
Originally Posted by QuixotesGhost
You know call me crazy, but I like the combat system in GW so much, that for me, fighting mobs is its own reward.
|
(j/k)
Fair enough, opinions will vary. I personally love Pre-Searing ascalon and Post-Searing old ascalon, so I keep making characters just to do those areas. Once you get to the desert, however, or southern shiverpeaks, it's not worth the aggravation of trying to fight all the mobs.
Also, most people who do the running are peeps who've completed the game once or twice, and they've killed that skeleton mesmer and his crew a hundred billion times over already. You can't really blame them for not really fancying another go
But, you can't argue that Anet has basically removed a large motivation for randomly fighting mobs by their hardass stance against any form of farming.
Fighting mobs while you're randomly walking somewhere is the exact same thing as farming, it just goes slower. So in their hurried decision to nerf farming, they've also nerfed casual mob killing.
*shrug*
Edit : "When I beat Thirsty River for the first time"
Exactly, for the FIRST time. When you've done it ten times already, it does lose a bit of its appeal. However, I have no redeeming words for people who quit in a mission, and I never do that myself. But if you're just outside in a zone, and you're on your way to something, I fail to see what the problem is. (if you've informed your team that that's what you're doing).
Creston
Luggage
Admitedly most people in the group was skill capping and had two sigs equipped, but we finished Hells Percepide at last, after one of our two mo/w got his axe elite and bailed, becasue enough wanted to get hunderd blades and a few of us had not done the mission and they stayed to the end.
Fighting the lich with 60dp on allmost everyone was sort of slow tho
Fighting the lich with 60dp on allmost everyone was sort of slow tho
Del12
Thats a good point Envy. I'm going to start adding to my ignore list next time I play. Just don't want to get screwed over by the same person twice.
Weezer_Blue
You found some PvPers. PvPers are bored with PvE. We've already done it twice.
GoblinBoy
Quote:
Originally Posted by QuixotesGhost
That's the main thing that's bugging me. GW is so godman fun, but people keep overlooking it, becuase they're like these zombies going "ADVANCE, MUST ADVANCE".
|
Algren Cole
Quote:
Originally Posted by Lews
I'm getting fed up on the earlier missions now with there being a few level 5's, and a lot of level 20's just wanting to do the bonus. Then they quit once they do the bonus and let the level 5's get screwed over.
It wasn't like this in beta, or when the game first came out. *sigh* I feel old. |
if you need help doing a quest/mission I'm willing whenever I'm online. I may need a few minutes to grab some Xp or finish whatever quest I'm doing....but I'm perfectly willing to help you get through it as soon as I'm done doing whatever I'm working on.
IGN: Algren Cole
Cap'n Hoek
Quote:
Originally Posted by Weezer_Blue
You found some PvPers. PvPers are bored with PvE. We've already done it twice.
|
Cap'n Hoek
Quote:
Originally Posted by Creston
Fighting mobs while you're randomly walking somewhere is the exact same thing as farming, it just goes slower. So in their hurried decision to nerf farming, they've also nerfed casual mob killing. *shrug* Creston |
Creston
Quote:
Originally Posted by Cap'n Hoek
No, it's not. Farming involves resetting an instance multiple times to take advantage of a profitable loot drop. Random exploring doesn't. Taking advantage of a game mechanic vs. playing the game. Therein lies your difference. And only one of them has been 'nerfed'.
|
How am I farming? I'm trying to complete missions, I'm fighting my way through some of the ABSURDLY large hordes of critters in Kryta BECAUSE of my quests, and my drops stop. I guess I'm not playing the game in the "Arenanet Approved Way"?
Kindly explain this to me, since you seem to know.
Creston
Dragonkin
I only know of one mission where everyone runes through and thats the copperhead mines quest.
Cap'n Hoek
Quote:
Originally Posted by Creston
Sadly, you're wrong. If I'm completing three quests in a certain area of Kryta, odds are that I will be fighting the same monsters over and over. Fight enough of them, the drops will stop.
How am I farming? I'm trying to complete missions, I'm fighting my way through some of the ABSURDLY large hordes of critters in Kryta BECAUSE of my quests, and my drops stop. I guess I'm not playing the game in the "Arenanet Approved Way"? Kindly explain this to me, since you seem to know. Creston |
Besides, my issue was your equating of farming to random exploring. They are not the same.
Eugaet
Quote:
Originally Posted by GoblinBoy
This I totally agree with. It may sound stupid, but I really have no interest in finishing the game.
|
Some people run through the game as fast as possible, others make a journey of it.
Anyone who wants any help with a quest, look me up...I'll help with any quest in any area I've unlocked so far. And I've been known to give away my drops if it would benefit another party member or donate gold so someone can buy new armor. There's about an 80% chance I'll be online any given day between 9:00-12:00 PM CST.
Note: Lower levels might want to consider that, as a higher level tank, you'll basically be following me around watching me kill mobs rather quickly (unless I get tagged with Pacifism or something...I hate that). Which is why sometimes I'll stand back and watch the fight before joining in. I'd hate to make anyone bored because they don't get a chance to fight or make the quest too easy. Just something to keep in mind.
Also note: I watch every cut scene. Every time. I like them. No skipping allowed when partied with me!
Creston
Quote:
Originally Posted by Cap'n Hoek
I know my own experience, and I have yet to see drops stop due to questing. I have completed all of the quests in the Kryta area twice, back-to-back, since that patch. I even got some purple ettins pauldrons with a major rune of fast casting while doing so. I guess I'm just playing in the Arenanet Approved Way without even knowing how. I've heard that the anti-farming counter resets when you enter a town area, though I don't know that, and it's not really a concern of mine. Have you tried that?
Besides, my issue was your equating of farming to random exploring. They are not the same. |
This is what makes the whole issue (and Anet's stubborn refusal to explain what they've done) so thoroughly aggravating, because there are people, like yourself, who will swear up and down that nothing has changed, and yet last week Monday I spent an evening killing critters in the desert and wound up with a character full of decent loot, several blues, a purple here and there. Since last wednesday (ie, the patch), I'll spend three hours in the desert with henchies, and find (I'm not kidding), 8 WHITE items and 300 gold.
Now, what, is that random luck or something?
As for the going to town resetting the counter, I doubt it. I don't do it, first of all, because I like gathering quests for one area then going and doing all of them, rather than going back to town after every one and having to slug my way through the same mobs four times, but I've also seen plenty of posts from people who are saying that even LOGGING OFF doesn't make their drops come back.
I'm not calling you a liar, all I'm saying is that just because it's NOT happening to you, doesn't mean it's not happening AT ALL. It would be nice if Anet would finally get out of their ivory tower and explain a little bit what their plan is and what they've done, rather than just lets a large group of players getting really annoyed over this. Imo.
Creston
Acan Vishnu
If you read through the threads actually dedicated to the issues of drops, you will find that many people are saying the playing without other people in your group messes up your drops. Henchmen don't seem to help.
Eugaet
Quote:
Originally Posted by Acan Vishnu
Henchmen don't seem to help.
|
Try an area solo and you'll rake it in. Party with a group of henchmen or other players and run the same area, and your drops get severely cut. Simple math. The larger the party, whether partly computer-controlled or not, the less your cut. In my experience, this is the way it has worked both pre- or post-patch.