Coversations, Ideas, Etc.

2 pages Page 1
Kiwi
Kiwi
Krytan Explorer
#1
I know some of the PvP'ers have been dissapointed with the game so I spoke to StandardAI via XFire about what he thought should be done. This is a conversation with me, the PvM'er vs. the PvP'er.

Quote:
ilovekiwis123: I read your posts on GWG, and I'm just wondering, if you hate the go so, why dont you just leave?
StandardAI: I have left guildwars
StandardAI: I'll come on ever Wednesday to see if the game is worth playing anymore.
StandardAI: every*
ilovekiwis123: Than why do you still troll on forums?
StandardAI: Because I'm an upset customer?
StandardAI: Are you the same guy who threatened to turn me in for being in the korean beta
ilovekiwis123: I dont think so, you must be mistaken
StandardAI: There's just a minority i represent
StandardAI: None of them post on the forums
ilovekiwis123: Please explain to me what you want for the game, I want to better understand the PvPers
StandardAI: Well
StandardAI: How would you feel if you had to PvP for 300+ hours to be able to pve?
ilovekiwis123: Well I wouldn't like it but I think your exaggerating a bit, you can PvP at 100 hours
StandardAI: You can pvp the second you buy the game
StandardAI: With premades
StandardAI: The game has a very very balanced skill system
StandardAI: But it takes 300+ hours to unlock all of the skills
StandardAI: We're mad that there could just be a simple solution to fix our problem, and AN ignores us.
StandardAI: When in the betas, they supported us
StandardAI: Every contest was over competition
StandardAI: It inspired people
StandardAI: When a top guild beat another top guild
StandardAI: It was news
StandardAI: Now no one cares because we're just limited
StandardAI: If a guild beats another guild it means nothing
StandardAI: Just that one grinded more than the other
ilovekiwis123: Hmmm...I do believe ArenaNet is adressing this issue, but I have a feeling the solution doesn't involve UAS or UAR
StandardAI: The amount of Pve required for what we want is very unreasonable
StandardAI: Well
StandardAI: Prior to release
ilovekiwis123: If that was implemented, it would imbalance the PvE environment
StandardAI: There was a poll
StandardAI: For the UAS
StandardAI: To be in retail
StandardAI: Ivoted against it
StandardAI: I was under the impression that the grind would be low
StandardAI: I think someone should have to beat the game once to be able to PvP to their potential
StandardAI: But four or five times,
StandardAI: come on.
ilovekiwis123: Well one solution could be to make elites and good skills available earlier or completely remove skill points
StandardAI: Yes, we would love to see skill points removed
StandardAI: or the ability to unlock skills through pvp
StandardAI: Not just Pve,
StandardAI: both would make us really really really happy
ilovekiwis123: But you see, there's something we PvM'ers like called rewards
ilovekiwis123: And this would make getting elite skills, well not elite
StandardAI: I understand,
StandardAI: but why should we not too get rewards?
StandardAI: Prior to release we all thought that you'd be able to have a job, a girlfriend, and be in a top guild at the same time
ilovekiwis123: Well you technically wouldn't because everything would be handed to you on a plate
StandardAI: No
ilovekiwis123: Thats the flaw in UAS and UAR
StandardAI: Not on a plate,
StandardAI: after 10 wins you get to unlock 1 skill
StandardAI: I don't want a UAS
StandardAI: or a UAR
StandardAI: Well, I do now because it's better than the current system, but why can't we get rewards as well?
StandardAI: We've beat the game over and over
ilovekiwis123: Well ArenaNet fixed runes with rune traders
StandardAI: and still don't get what we want.
StandardAI: What does that have to do with our situation?
ilovekiwis123: Nothing, but UAR isn't an issue anymore
StandardAI: I just want the skill points to be fixed.
ilovekiwis123: I'm positive it will
StandardAI: the UAR wasn't ever the main problem
ilovekiwis123: It is with Weezer... >.<
StandardAI: A lot of people complained about it, but it's really wasn't nearly as big of an issue as the skill point grind
StandardAI: you could never trade for skill points
StandardAI: Monsters don't drop skill points
StandardAI: you don't have to kill 1000 monsters to get a rune
StandardAI: but you do to get a skill point
ilovekiwis123: Well I've never had a problem with skill points
StandardAI: No, because you see
StandardAI: to beat the game
StandardAI: you don't need a lot of skill points
StandardAI: infact one could beat the entire game with your starter skills only
ilovekiwis123: True
StandardAI: but to PvP, it's a completely different story.
ilovekiwis123: You can PvP that way, but its not as effective
StandardAI: It's not balanced
StandardAI: no one is playing at their full potential
ilovekiwis123: Correct, but is PvP ever balanced?
StandardAI: In the betas it was.
ilovekiwis123: So what do you think happened?
StandardAI: The devs lost sight of their own words
StandardAI: always advertising it as a low treadmill game
StandardAI: skill over time played.
ilovekiwis123: Or the devs lost sight of the minority
StandardAI: Well
StandardAI: they supported us
StandardAI: in the betas
StandardAI: every contest was either PvP or guild related
ilovekiwis123: The betas were a test, nothing more
StandardAI: No, they were world preview events
StandardAI: there were beta testers
StandardAI: and people in the world previer events
ilovekiwis123: The figured our what worked and what didn't, apparently they figured UAS and UAR were not working
StandardAI: preview*
StandardAI: No
StandardAI: UAS was just a thing they put in
StandardAI: they never planned on it being in retail
StandardAI: nor did we
StandardAI: we just thought that, you beat the game once
StandardAI: you can PvP on a level field
StandardAI: you've earned your keep
ilovekiwis123: Hmmmm, good point
StandardAI: Sure, when you beat the game
StandardAI: you've got about
StandardAI: 40 skill points
ilovekiwis123: I have 70 after beating it with my first character
StandardAI: How many skills are there for each class
StandardAI: Yeah
ilovekiwis123: That's half.
StandardAI: there's 75 skills
StandardAI: for each class
StandardAI: so that's about 500 total
StandardAI: now, beating the game
ilovekiwis123: And everything else is crappy skills
StandardAI: how many hours did that take you?
ilovekiwis123: I'm a 'take-it-slow' person, so 80 hours
StandardAI: Some skills you find crappy are in reality great in PvP
ilovekiwis123: Oh, I know PvP, I just prefer PvM
StandardAI: Now, 80 hours x 6 is 480
StandardAI: 480 hours
StandardAI: to unlock all of the skills
ilovekiwis123: Look, I dont need all the skills
StandardAI: I know
ilovekiwis123: Does one really need the skill for example Antidote Signet?
StandardAI: but to compete you do
StandardAI: Antidote signet could be used in a build
ilovekiwis123: It could but there are a million betters ones
StandardAI: You run martyr and then antidote signet and you've taken away all of the disease on your team
ilovekiwis123: True
StandardAI: for only 5 mana
ilovekiwis123: It's good for a Mo/R
StandardAI: sure, other skills would work better
StandardAI: We do need about 80% of the skills in the game though
ilovekiwis123: I say 60.
StandardAI: I know PvP
StandardAI: and builds
StandardAI: let me do the guessing
ilovekiwis123: You probably are better at it than me, but I'm not a newbie in PvP
StandardAI: I gotcha
StandardAI: a lot of skills
StandardAI: you don't think are good
ilovekiwis123: Here you wanna see builds, we go with RangerMesmer...
StandardAI: I could probably make a build around that wouldn't be half ba
StandardAI: bad*
ilovekiwis123: I bring Fevered Dreams, use Pin Down + Throw Dirt
StandardAI: The aoe on fevered dreams sucks =\
ilovekiwis123: We have every oppenent blinded and crippled
ilovekiwis123: It's better than nothing
StandardAI: well it doesn't hit every enemy
StandardAI: only the ones standing a foot next to him
ilovekiwis123: Assuming they're spread out
ilovekiwis123: Most people are idiots and bunch togethor
StandardAI: Well, the thing is
StandardAI: us top guilds make builds
StandardAI: for countering the best
StandardAI: not the worst
StandardAI: or the majority
StandardAI: just to counter the best of the best
ilovekiwis123: Well in GvG, yes, but in Tombs you want to think about idiots
StandardAI: No
StandardAI: everyone is a moron
StandardAI: until the end
StandardAI: you make a build for the end
ilovekiwis123: In some situations
StandardAI: not for the people before it.
ilovekiwis123: Well I worry about getting there
ilovekiwis123: Thats the hardest part
StandardAI: If you say so.
StandardAI: Another problem we have
StandardAI: is that on the forums
ilovekiwis123: So what top guild are you in?
StandardAI: well ia problem I have
StandardAI: a*
StandardAI: I'm in karma
StandardAI: A problem I have is that people post who havn't beaten the game
StandardAI: flaming me
StandardAI: saying it's easy to get skill points
StandardAI: saying it's easy to just change your secondary and get all of your skills on one character
StandardAI: because it's not.
ilovekiwis123: Well in the new update ArenaNet made it easuer
ilovekiwis123: easier*
StandardAI: Everything that you could farm
StandardAI: they nerfed
StandardAI: for EXP
StandardAI: or skills
StandardAI: they want us to play the game through
ilovekiwis123: They dont want people farming all day
StandardAI: and do missions
ilovekiwis123: ArenaNet wants people to play for fun, not crap like that
StandardAI: We want to play for fun
StandardAI: but we can't when we have to do this
StandardAI: over and over and over
ilovekiwis123: All right, I understand, ArenaNet understands, they want to help and THEY WILL, slowly, but surely things are being fixed
StandardAI: Why do you say surely things are being fixed
StandardAI: the last two patches have been them spitting our faces
StandardAI: on our faces*
ilovekiwis123: ArenaNet has made many improvements since the beginning of the game
ilovekiwis123: They fixed Elite skills
StandardAI: Not for us
StandardAI: to this day there's still bugged skills that need to be fixed
StandardAI: winter didn't even work for a month
ilovekiwis123: UAR has been fixed
StandardAI: I never asked for it.
StandardAI: not in a single post have I ever asked for it.
ilovekiwis123: ...I dunno, its coming along, okay? Just dont piss of everyone else and they wont flame you.
StandardAI: Right
I hope this will help eachother solve the conflict, and in time, better understand eachother. Please keep everything here civil, I understand the issues from both sides, and I support neither. Both have their ideas, and both work well, but for different gameplay elements.
ManadartheHealer
ManadartheHealer
Desert Nomad
#2
I would be for an unlocking through PvP system...that would work
deathwearer
deathwearer
Krytan Explorer
#3
That would work yes, with a good system im 100% for it.
Q
Quintus
Frost Gate Guardian
#4
I have one question for you, Kiwi. Why do the PvE rewards have to be PvP based?

PvP based= Runes, item upgrades, and the grand majority of skills. So, basically, stuff that is useful in PvP but wholly unnecessary in PvE.
DarrenJasper
DarrenJasper
Krytan Explorer
#5
I just don't understand why the PvE concept of "rewards" has to apply to our world. UAS/UAR would not be for PvE.
Makkert
Makkert
Black Beast of Aarrrrgghh
#6
An Open Letter

First off, one thing i don't understand: i thought it was possible to unlock skills through PvP? Don't you get a skillpoint every rank you get?

That asked, I see a lot of misunderstanding for the PvP crowd here. This game is, much like the devs said themselves, like magic: the gathering. I have played this game for 8 years now, and every week i play Guild Wars I see some new recognisable elements of M:tG back in G W. Let me describe the common (!) occurence each time a new set of Magic is released. A new set appears, and players think: this card (read GW: skill) is great! Or this one sucks! it is the worst ever! And often, they are plain wrong for lack of insight.
Quote:
(A little history for M:tG players: Necropotence was deemed by Inquest magazine as the worst card of the set, while we all know now it was by far the most powerfull one. Demonic Consultation proved to be much better then most thought. etc, etc.)
Same goes for Guild Wars. The skills aren't bad. You just haven't found the rightskillset to put them in. So yes, a real PvP-er needs all skills unlocked, or practicly all. Comparing to MtG again: in mtg one builds a deck with 60 cards. In GW one builds a group with 8 persons * 8 skills = 64 skillshots available. Most of the builds I see here on this forum are builds focussed only for their character. Not the entire group, the way a PvP er thinks. Or so I assume, I'm a PvE-er at the moment myself, that plans on PvP. So what is the point of this? Why is that little comparison interesting? Well, it takes skilled persons to show the potential of some skills. There will always be builds that win a bit more then some other builds. In a healthy magic environment, there are at least 3 top archetypes, followed by a number that wins mabye a little less in percentage. The dominant forms always gets a lot of hate of players, because they are sick of facing that type again. In GuildWars, the AirMage build is one of those topbuilds at the moment from my understanding by reading this forum. Once a dominant form is present for some time, the hate becomes stronger and stronger: players call for a banning of the card, or in Guild Wars for a 'nerf of this and that skill'. But often the answer is allready around. The skill is present, but it takes that skilled person to find it. Now when ANet is allienating the real PvP crowd, it can cause a delay in the response time that it takes players to find this answer to the dominant forms. This will make the game less enjoyable in the long term.

The fact that PvP-ers are forced long time to do stuff they hate is offcourse not a kind solution. I see that the XP cap and new skillquests are a step in the right direction, because they help to get all skills faster. However the skillquests are just the thing the PvP crowd hates to do, find them boring. I reckon they also don't have fun in beating PUG's over and over. And if I would do battle and see the guildtag of karma, lotd, korea, iq, etc on the other side, I know that it is a waste of my time and theirs. As a bonus, I can only imagine the way the PVP crowd that betatested for ANet feels now. They helped develop the game, and now feel not heard.
On the positive side, ANet does weekly patch. And that is very quick, for a game with no only online fees. So there is hope.

What I propose:
Set a skillpoint trader in the game that sells a skillpoint for 10k or maybe even 15k. I reckon the PvP crowd has quite a large amount of money by selling sigils. For them, this amount of money should therefor not be a large problem i think (correct me if i am wrong). This would also help stabilize the economy further by having a very large moneysink.
Another option would be being able to do all skillquests again if you change your secondary. frankly it pissed me also off that i wasn't able to do this.
As for the battle system, I would suggest a 2 layer system. the first layer is where majority duke it out. Continuously, the top 20% (?) of the first layer can duke it out in then in the toplayer, where topguilds can duke it out to see who gets demoted to first layer.

You may flame me now.

kind regards,

Makkert
Administrator www.cardfloppers.com
StandardAI
StandardAI
Banned
#7
kiwi edited out the part where we started e-kissing eachother =\
Red Locust
Red Locust
Site Contributor
#8
On a side note, I find it quite funny that people think they need to unlock all skills to be competitive. What are there? 30 different class combos? If you went through the game twice with 2 completely different characters, you'd unlock skills for, what is it, 12 of those 30 combinations? A group of 8 people could easily cover all possible primary/secondary class combos, and most guilds are much bigger than 8 people.

It kills me when I see beta testers who think they're all high and mighty cause they've played the game from the first betas (as if myself and most people haven't) come in and claim they need all 500 or whatever skills unlocked to "be competitive". Yeah, I'd love an UAS button, but it'd only save me less than 100 hours of pve play, and I've done that already. You don't bloody need to be able to fill every role in the game, that's what guilds are for. If you can't do it, I'm sure someone else can.

All these posts about how people are gonna leave the game make me laugh.
Anarchist_Monk
Anarchist_Monk
Academy Page
#9
I don't know if this was stated above because I don't have time nor do I want to read through all of this lol. Why don't they just allow everyone to unlock everysingle skill for the prim and second classes once they beat the game? If they want to change seconds then to bad you have to go and do it the old fashion way.
StandardAI
StandardAI
Banned
#10
Quote:
Originally Posted by Red Locust
It kills me when I see beta testers who think they're all high and mighty cause they've played the game from the first betas (as if myself and most people haven't) come in and claim they need all 500 or whatever skills unlocked to "be competitive". Yeah, I'd love an UAS button, but it'd only save me less than 100 hours of pve play, and I've done that already. You don't bloody need to be able to fill every role in the game, that's what guilds are for. If you can't do it, I'm sure someone else can.
you'd need atleast 8 people on with the right skills at any given time in your guild to run a build, and what if the meta game changes and you choose an entirely different build with different classes? Go try to join a vent pug with only 70 skills unlocked, they probably won't let you in if you don't have certain skills.

Quote:
Originally Posted by Red Locust
All these posts about how people are gonna leave the game make me laugh.
People have already left the game, members of the best guilds are playing less and less each day, or quitting. That is the reality not that anyone in the majority cares.

Quote:
Originally Posted by Red Locust
On a side note, I find it quite funny that people think they need to unlock all skills to be competitive. What are there? 30 different class combos? If you went through the game twice with 2 completely different characters, you'd unlock skills for, what is it, 12 of those 30 combinations? A group of 8 people could easily cover all possible primary/secondary class combos, and most guilds are much bigger than 8 people.
Everyone in my guild has ascended atleast twice, we still don't have nearly enough skills as we'd like. Half of this part in your post didn't even make any sense.


"As a side note" No you don't need to unlock a single skill to compete, but you need nearly all of them unlocked to be competitive.
Red Locust
Red Locust
Site Contributor
#11
Let me clarify then, since apparently you didn't understand.

You unlock all the skills of 3 classes. Let's say you go through the game once, unlock all Ele and Necro skills. Go through the game again, unlock some Monk and [insert profession] skills, switch your secondary to ele/necro, and continue to unlock all monk skills and whatever ele/necro skill was left from 1st char. that isn't unlocked yet. You just unlocked 3 professions.

Everyone else in your guild gets assigned a different set of 3 professions to unlock, and every possible build is covered. Your guild collectively has every single skill unlocked, you are never at a disadvantage. Your guild is thinking of a build that involves 3 monks, a warrior and 4 ele's? Find out who in the guild has each class unlocked and put them on the team. Don't tell me with the coordination going on during guild battles, that guilds can't arrange something like this.

This becomes even simpler if everyone unlocks 4 class skills, then a group of 8 people could easily cover every single profession combo 3 times over, although the amount of work involved in unlocking 4 classes is quite a bit more. Bottom line, you do not need every single person to unlock every single skill .
Divinitys Creature
Divinitys Creature
Krytan Explorer
#12
They should have just disabled the PvE in maybe one of the betas so people would have had to play PvP and actually understand what playing PvP really means. I don't think beating the PvE at the door to the tombs (or the first round inside) counts. And for those that don't know, HoH is the last map in tombs, not just another name for tombs.

You need every skill.
StandardAI
StandardAI
Banned
#13
Quote:
Originally Posted by Red Locust
Let's say you go through the game once, unlock all Ele and Necro skills.
Sorry that's 150 skills, you'd need to beat the game twice, as in beat every mission in the game that gives you a skill point, to even come close to unlocking all necro and ele skills. This just goes to show how you don't really understand anything about the game, and why if you don't understand the skill point problem, or how pvp works, you should stop arguing against/flaming those who actually do know what they're talking about. k thx
G
Ginko
Frost Gate Guardian
#14
I agree, it's incredibly hard to get Skill Points, after beating the game most people have around 45~50 skill points and that's not even close.

--Ginko
Red Locust
Red Locust
Site Contributor
#15
Quote:
Originally Posted by StandardAI
Sorry that's 150 skills, you'd need to beat the game twice, as in beat every mission in the game that gives you a skill point, to even come close to unlocking all necro and ele skills. This just goes to show how you don't really understand anything about the game, and why if you don't understand the skill point problem, or how pvp works, you should stop arguing against/flaming those who actually do know what they're talking about. k thx
Read the second part of the post? Use any remaining skill points from second char. to buy skills that you're missing. It's very possible to get all skills this way, if you do UW/FoW missions and some of the grinding that you'll be doing anyways to unlock runes. Please know what you're saying before posting.
ManadartheHealer
ManadartheHealer
Desert Nomad
#16
Quote:
Originally Posted by ManadartheHealer
I would be for an unlocking through PvP system...that would work
And I say again... that would work so much better than arguing for or against UAS so nothing ever gets decided
StandardAI
StandardAI
Banned
#17
Quote:
Originally Posted by Red Locust
Read the second part of the post? Use any remaining skill points from second char. to buy skills that you're missing. It's very possible to get all skills this way, if you do UW/FoW missions and some of the grinding that you'll be doing anyways to unlock runes. Please know what you're saying before posting.
I don't even understand that, even after beating everything in the game twice you STILL wouldn't have enough points to unlock all of the skills on two classes, let alone have any skill points left.
t
theclam
Jungle Guide
#18
Even if you grind as efficiently as possible, it will still take hundreds of hours to unlock every skill.

I agree that rewards gained through PvE should have an effect in PvE and PvP should have rewards that unlocks things in PvP. Every win in PvP could give you an additional skill point. 1 point will buy a skill, 3 an elite skill. In the harder arenas, you'd also unlock equipment or runes every time you won.

Look on the bright side. ArenaNet has been extremely receptive to player concerns for the entirety of the time that I've been following this game. Come back in 3 months and I'm almost positive that there will be a solution to the PvP grind.
Sagius Truthbarron
Sagius Truthbarron
Desert Nomad
#19
I agree completely. Why shouldn't there be unlocks-per-win? Otherwise, it doesn't seem like there is a point to PvPing other than.. having fun.

Besides, Anet needs to do something for the PvP community before the rest of the game crumbles to the dust. Hopefully we'll see this within the comming weeks.
E
Envy
Ascalonian Squire
#20
(pve- player vs enviroment pvp- player vs player) just in case you don't know.

I think the problem lies in the new people that are playing it. They are used to that grind from all the other pve/rvr/pvp (what ever you want to call it). My understanding of this game, even from the first expo play, was that it a pvp based game with very little pve grind. The bad thing is that the pve in this game is good. Not only graphical but fast paced and challenging. So now you have that EQ/WOW crowd coming here to pursue this game as a pve enviroment. Oddly enough there is a pretty large group of these players wanting to be heard. Just look on these boards for things like this game has gotten to easy. This is a prime example of the player base that wants rich pve content.

Now for the player base that wants what was promised from the get go feels cheated. I know I am frustrated after trying to make builds work with 1/4 of the deck. I don't mind pve too much but there comes a time when I want to do what I bought this game to do. When I go hit the arena people always want what I don’t have or I wish I had something to fix a hole in my character.

I also think its sad when you beat the game and still don't have half of the skills unlocked for either class. I can live without the l33t sword and runes but you are severely gimped when you don’t have access to most of the skills groups want.