Guild Wars Cinematic Trailer
Synthos
Im curious, did Areanet or Nsoft make that movie.. I watched the korean one and it is a good watch as well, it has good voice acting from what i can tell ( I dont speak korean) I was just wondering if it was in Korean first (Nsoft) then translated to English or if one of the artists in Areanet made the movie.
Alex Weekes
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Originally Posted by Loviatar
remember this was gotten off of a asian site not a north american site.
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thaumaturge
Pretty cool vid
Voice acting final?
Voice acting final?
ratatass
NOW THAT WAS GOOD!
Thanks Gaile and company for sharing this one. I think the setting, the editing, camera angles and voice acting was perfect.
You also showed three professions and their abilities. I believe the General Public would like to play Ranger after seeing this movie. The Ranger got a a quiver now ?
I loved the Dual Shot. That was awesome.
I think it was breathtakingly good. I think this video will spread the Word.....
Thanks Gaile and company for sharing this one. I think the setting, the editing, camera angles and voice acting was perfect.
You also showed three professions and their abilities. I believe the General Public would like to play Ranger after seeing this movie. The Ranger got a a quiver now ?
I loved the Dual Shot. That was awesome.
I think it was breathtakingly good. I think this video will spread the Word.....
Manderlock
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Originally Posted by ratatass
NOW THAT WAS GOOD!
Thanks Gaile and company for sharing this one. I think the setting, the editing, camera angles and voice acting was perfect. You also showed three professions and their abilities. I believe the General Public would like to play Ranger after seeing this movie. I think it was breathtakingly good. I think this video will spread the Word..... |
yes i HATE rangers for there sneaking ways, and i think that after seeing that i might have to try one out myself
Kirbie
Quote:
Originally Posted by Alex Weekes
Actually, no. It was a worldwide release on all of the Guild Wars sites and produced in two languages. The Korean site got it earlier, but if you look at time zones I'm sure you'll see why.
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when im sleeping...they are working lol
Zantos
The short cinematic trailer in terms of the video itself is beyond words but
I felt the voice acting did not do enough justice.
Voice started well but the anger, fear, and victory seem to weak for me.
Overall, I will give it a 9 out of 10(10 highest) because the video is amazing.
You can check it out here too
http://www.gametrailers.com/
I felt the voice acting did not do enough justice.
Voice started well but the anger, fear, and victory seem to weak for me.
Overall, I will give it a 9 out of 10(10 highest) because the video is amazing.
You can check it out here too
http://www.gametrailers.com/
kaycha
"Any company with a brain can figure out that cinematics with no relevance only deter in market sales"
- Xellos
I dont understand this comment. Can you please show me some cases where this has actually occurred?
I always believed that the purpose of a dramatized-not-too-realistic cinematic was to get the potential customer to either try the game out or find out more information about it. As you have stated yourself, more and more companies are creating cinematics to lure customers. Therefore, it is necessary to take some "artistic liberty" to make the product stand out in the flood of trailers. A high quality trailer does not necessarily mean that the product is good, as shown through the example you have stated. However, if a person who does not know the product is enticed to find out more, I believe that the cinematic has served its purpose. No quality trailer can hide a bad product (well.. marginally), but it can draw more attention to it, which is something that an irrelevant trailer does better than an accurate one.
If the person does not like what he sees when actually trying out or reading about the game - odds are he or she would not have liked an accurate one.
- Xellos
I dont understand this comment. Can you please show me some cases where this has actually occurred?
I always believed that the purpose of a dramatized-not-too-realistic cinematic was to get the potential customer to either try the game out or find out more information about it. As you have stated yourself, more and more companies are creating cinematics to lure customers. Therefore, it is necessary to take some "artistic liberty" to make the product stand out in the flood of trailers. A high quality trailer does not necessarily mean that the product is good, as shown through the example you have stated. However, if a person who does not know the product is enticed to find out more, I believe that the cinematic has served its purpose. No quality trailer can hide a bad product (well.. marginally), but it can draw more attention to it, which is something that an irrelevant trailer does better than an accurate one.
If the person does not like what he sees when actually trying out or reading about the game - odds are he or she would not have liked an accurate one.
Caelib
Once again the incredibly talented artists at ArenaNet come through Good work! That was some impressive work!
NiteX
Very nicely done CG movie. It had a nice feel to it, nice voice for the narrator, and great visuals. I give it a 9/10. The only reason it didn't get a 10 is because it felt like it didn't do GW justice. It didn't really show all of the classes, or any other environments besides that one. That could be a good beginning movie, now if they could just add on a bit more, maybe showing some of the other classes? It also would be very cool to see a CG movie of 2 Guilds fighting. I mean after all the game is called Guild Wars.
Caelib
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Originally Posted by NiteX
Very nicely done CG movie. It had a nice feel to it, nice voice for the narrator, and great visuals. I give it a 9/10. The only reason it didn't get a 10 is because it felt like it didn't do GW justice. It didn't really show all of the classes, or any other environments besides that one. That could be a good beginning movie, now if they could just add on a bit more, maybe showing some of the other classes? It also would be very cool to see a CG movie of 2 Guilds fighting. I mean after all the game is called Guild Wars.
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The in-game cinematics between missions/areas should suffice on story-filling.
NiteX
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Originally Posted by Caelib
Did you see the title of the movie? "Intro" ... that what plays when you start up the game
The in-game cinematics between missions/areas should suffice on story-filling. |
Sin
Kaycha I said similar in above posts but figured it wasn't worth much discussion since I think this thread is to view and post response to the video if anything. I figured if the topic or market were brought up in a thread then maybe (if the predisposition isn't assumed 180 degree controversy and is constructive--meaning building and cooperative; synergistic) I'd share into what others had shared so we'd all learn.
Xellos
Quote:
Originally Posted by Sin
xellos, I apologize for my post. It wasn't intended as recieved. I should hope the topic of the cinematic would reclaim it's space hereafter.
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Actually, after thinking a bit more about it, the movie is near perfect. It just doesn't make the point obvious, but I think it's pretty good if you can understand it's possible depth.
Quote:
I always believed that the purpose of a dramatized-not-too-realistic cinematic was to get the potential customer to either try the game out or find out more information about it. As you have stated yourself, more and more companies are creating cinematics to lure customers. Therefore, it is necessary to take some "artistic liberty" to make the product stand out in the flood of trailers. A high quality trailer does not necessarily mean that the product is good, as shown through the example you have stated. However, if a person who does not know the product is enticed to find out more, I believe that the cinematic has served its purpose. No quality trailer can hide a bad product (well.. marginally), but it can draw more attention to it, which is something that an irrelevant trailer does better than an accurate one. |
1. If you were trying to get a cheap pop by attracting customers who wouldnt normally buy this game buy it, then by all means, this cinematic rocks a 9/10. But remember, those type of people are not reliable customers.
2. Since there hasn't been such a cinematic that meets the standard that I talk about, it's hard to explain. In terms of art, the cinematic is an art form of attracting your customers. But to be truely successful, you want to entice them in either a) storyline b) gameplay. Because these two have selling power. Graphics are easily beaten, and even the WoW trailer outdos this one in terms of graphical technology.
Storyline, the cinematic makes no sense at this point to BWErs. Devona/Cynn/Duke Doodle has never appeared after the Searing at least to my knowledge. That means they don't appear from ascalon city all the way to sanctum cay. If such characters are not met along the way in the future, it contradicts them in an adventure in seared ascalon. Second, it doesn't exactly give a timeline of where they are, it's line a filler episode in an anime.
Gameplay: the cinematic gives a false sense of gameplay. Enough said. But no one's good enough to make a cinematic that attracts through gameplay. Not yet.
Just to say, these are perfectionist ideals and standards. I don't expect Anet to ever reach them at this time. I'm just giving out why the cinematic won't rake in sales when it can. A cinematic that meets the 2 requirements will probably lure gamers from all games, and can easily make this bigger then WoW.
Epinephrine
Quote:
Originally Posted by Inde
A cinematic trailer is as the name says - its a trailer to the game. When you see a movie trailer, it is trying to entice you to go watch a movie. The same goes for a game cinematic - people enjoy [I do, and I don't have any Korean bloodline] watching the game they play in much more vivid and detailed 3d animation.
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This inspid, stupid, and borderline racism has *GOT* to stop. If you have a beef of suppoused preferred treatment between one country or another, take it up with Guild Wars. I WILL NOT stand for these undertones being introduced into the forums. There is NOTHING about that trailer that makes it tailored for a specific market. |
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Furthermore, take your holier-than-thou persona and take it somewhere else. I would be surprised if even more than 15% of the North American mature gamer audience played paper and pencling gaming or used TI994a. |
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If you wish to gush about nostalgia, got somewhere else. This is a fansite for Guild Wars, and thats it. Enjoying your own ego-centered moral superiority because you used to play games on paper and pencil will NOT be tolerated. |
I merely said that I differ from the demographic that would be wowed by this - I am accepting of difference, and the fact that I differ culturally from both todays young gamers and the gamers in Korea is undeniable and not an issue of judgement. I also differ culturally from my parents, and find different music pleasing, different art interesting and enjoy different hobbies - none of which make me a better or worse person. Don't make the mistake of thinking that noticing differences = prejudice or bias. People are different, that's a good thing - if I liked everything you liked the world would become boring pretty fast.
Your reaction is pretty strong and awfully judgmental to come to those conclusions about me on such a small number of words.
Synthos
I showed it to my girlfriend and she like FREAKED OUT.. Shes like "YEAAAH YEAAHHH I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOIN USE THAT SPELL" Shes like bouncing all over the apartment now and showing it to everyone she knows.. Lol..
And on a completely un related note ; Why is slow motion being dubbed "Matrix" now. Slow motion has been in the film industry for years, now in completely CGI cinematics dreamatic camera angles are easier then ever to acheve. This sort of cinematography may have made Matrix what it is but clearly it shouldnt be referenced as the ONLY film to ever use it, nor is a film cheesy or "targeting youth" because they use such effects.
And on a completely un related note ; Why is slow motion being dubbed "Matrix" now. Slow motion has been in the film industry for years, now in completely CGI cinematics dreamatic camera angles are easier then ever to acheve. This sort of cinematography may have made Matrix what it is but clearly it shouldnt be referenced as the ONLY film to ever use it, nor is a film cheesy or "targeting youth" because they use such effects.
Spooky
In regards to Cynn, Devona, Aiden and Mhenlo never appearing after the searing: (most of) the Lore on the official Guild Wars page takes place after the Searing, detailing their travels in the aftermath.
Didymus C. Corax
originally quoted by Epi...
I'm glad you responded as you did, because I was just about to do it myself...That was the closest thing to a FLAME that I have ever seen from an ADMIN and it seemed to me to be uncalled for...I completely enjoyed your post (being from the P&P era myself) and was somewhat offended by someone passing character judgements about you while all the while exhibiting a slightly more inappropriate tone...I got neither racism nor moral distemper in your original post or your response. I think it great that a forum should be a place where opinions of all sorts are "tolerated"...I think admin jumped your ass for having an opinion that did not jibe with their own and am not afraid to say I think you are owed an apology...I'm a teacher and know all about sensitivities to a wide range of people...appearantly our admin does not in this case have a tolerance for yours...too bad really, it makes me a bit uncomfortable to post...
By the way, I liked the trailer for what it was, reality of how it relates to the game set aside...very exciting, if not a wee bit overdramatized.
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Your reaction is pretty strong and awfully judgmental to come to those conclusions about me on such a small number of words. |
By the way, I liked the trailer for what it was, reality of how it relates to the game set aside...very exciting, if not a wee bit overdramatized.
Sin
Synthos, I was thinking similarly when I read that considering that many said the matrix was "trail blazing" as far as effects and the attention this attracted, it only stand to reason advertising production would seize the opportunity to use it, if only by mere admiration--especially when the effect can be used in a non-physical game animation environment, no special cameras, special stages, etc. Yet too it is really just a perceived characterization, I doubt the marketing team thought of it as "we must emulate the matrix."
Kityn
Excellant cinematic.Good job Arenanet
Badenstein
Excellent Job.... 2 weapons on that warrior babe.... now ya just gotta have duel wield SOMETIME in this game.....
βlitzkrieg
That is an awesome movie I must say.
gangguard
I give this 95/100, if made longer it could be a movie!
But these are a few problems
Wats those monsters that they fight (they don't look like Charr especially the brute with the flail mace or sumthing...)
You can't actually dual-wield swords which the main character did....
That's all the problems
And By the Way I think the three characters were at the loading screen when you go in the arena. Man with bow, 2 girls.......................
But these are a few problems
Wats those monsters that they fight (they don't look like Charr especially the brute with the flail mace or sumthing...)
You can't actually dual-wield swords which the main character did....
That's all the problems
And By the Way I think the three characters were at the loading screen when you go in the arena. Man with bow, 2 girls.......................
Wilhuf
Great work with the cinematic. One suggestion:
If there is to be a re-release of the cinematic, increase the background music volume. The music is not loud enough to be heard well through the foreground soundtrack as is. The music deserves to share front and center stage in this cinematic.
If there is to be a re-release of the cinematic, increase the background music volume. The music is not loud enough to be heard well through the foreground soundtrack as is. The music deserves to share front and center stage in this cinematic.
Sin
Just one suggestion to give it more.... bang
As she turns (1:43 video time) and you see her face the music stops, as she goes into the air a sudden deep breath is taken (we see and hear it, as his weapon flies by her, the sound of the chains going by) followed by a battle cry/shout in anticipation of the force she needs to kill this might foe her a gutteral "ahhhhHHHH" in that way an alarm goes up in pitch the first 1 second (in the alto tone of voice she starts with) to settle at a brief monotone to her mouth closing and the sound now a hum (through her flared nostrils) very swiftly decreasing in volume to silence but for the sound of her next breath as the scene cuts to the sword being thrust, her face taking on the appearance of an eerie cold confidence in her strike. The silence remains.
And...
When they are looking over the ridge and she has that look of completion to hear the noise of the dragon that they all look to the point of origin yet, as the seasoned team they are, the warrior and archer seeing their companion having an eye on the source, look in other directions to make sure that the dragon is all that is upon them. The music and her monologue starts up again here.
Just some ideas to make the climactic moments in the cinematic more dramatic and maybe more luring for those watching. (Comments and corrections welcome! )
**Note: I never have been good with names so apologize for any misuse/abuse of pronouns and any confusion that may cause
As she turns (1:43 video time) and you see her face the music stops, as she goes into the air a sudden deep breath is taken (we see and hear it, as his weapon flies by her, the sound of the chains going by) followed by a battle cry/shout in anticipation of the force she needs to kill this might foe her a gutteral "ahhhhHHHH" in that way an alarm goes up in pitch the first 1 second (in the alto tone of voice she starts with) to settle at a brief monotone to her mouth closing and the sound now a hum (through her flared nostrils) very swiftly decreasing in volume to silence but for the sound of her next breath as the scene cuts to the sword being thrust, her face taking on the appearance of an eerie cold confidence in her strike. The silence remains.
And...
When they are looking over the ridge and she has that look of completion to hear the noise of the dragon that they all look to the point of origin yet, as the seasoned team they are, the warrior and archer seeing their companion having an eye on the source, look in other directions to make sure that the dragon is all that is upon them. The music and her monologue starts up again here.
Just some ideas to make the climactic moments in the cinematic more dramatic and maybe more luring for those watching. (Comments and corrections welcome! )
**Note: I never have been good with names so apologize for any misuse/abuse of pronouns and any confusion that may cause
Synthos
Quote:
Originally Posted by gangguard
Man with bow, 2 girls.......................
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Lamaros
Quote:
Originally Posted by Inde
That makes no sense.
Read this post, but this issue is irking me. A cinematic trailer is as the name says - its a trailer to the game. When you see a movie trailer, it is trying to entice you to go watch a movie. The same goes for a game cinematic - people enjoy [I do, and I don't have any Korean bloodline] watching the game they play in much more vivid and detailed 3d animation. This inspid, stupid, and borderline racism has *GOT* to stop. If you have a beef of suppoused preferred treatment between one country or another, take it up with Guild Wars. I WILL NOT stand for these undertones being introduced into the forums. There is NOTHING about that trailer that makes it tailored for a specific market. Furthermore, take your holier-than-thou persona and take it somewhere else. I would be surprised if even more than 15% of the North American mature gamer audience played paper and pencling gaming or used TI994a. If you wish to gush about nostalgia, got somewhere else. This is a fansite for Guild Wars, and thats it. Enjoying your own ego-centered moral superiority because you used to play games on paper and pencil will NOT be tolerated. |
You are completely and utterly wrong if you think that things are not presented in ways to appeal to certain groups, cultures, markets, etc. The guy was pointing out that it didn't appeal to him, and that he would like to see something that was aimed at his market. I didn't read and superiority into his post at all, and certainly no racism.
I'm actualy quite offended that you posted this flame. I have a lot of respect for this site and forum and hold the contribtors and administrators in high regard. I did not expect to see something like this from one of you.
That said. There have been some comments in this thread that have been guilty of the issue you raised, and those things have coloured parts of this thread in a bad light.
The whole way the Korean/Non-Korean division has been handled in regard to Guild Wars so far has done nothing to aleviate this (there were similar issues raised surrounding WAW which irked me in the same way), but I would like to think that there is a bit more careful consideration on this site, especialy by people such as yourself, before the issue gets out of hand.
Pharalon
Quote:
Originally Posted by DarkWasp
Hmm i guess no one else thinks it is a little corny.
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And what's with all the characters looking like they're made of plastic? Character animation seemed a bit rigid in places as well, and overall it just seemed to lack atmosphere.
Anyway, looking forward to the next gameplay video
Manderlock
i dont understand why some people are being so critical. they did have to make this they did it so that we the fans could be entertained thats all.
sit back pop the top on a beer and accept it for what it is, a short piece of entertainment
sit back pop the top on a beer and accept it for what it is, a short piece of entertainment
Darkmane
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Originally Posted by Epinephrine
That's sorta what I was implying. Not the North American mature gamer audience who grew up with pencil and paper gaming and played Tunnels of Doom on their TI994a...(or Bard's Tale for a less obscure reference). The flying through the air sword in back move just struck me as silly. Wasn't trying to start a fight, just commenting as I know that the GW folks read these and they might want to know that it wasn't universally appealing - was trying to be a bit constructive by mentioning why.
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Dreamsmith
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Originally Posted by Xellos
Gameplay: the cinematic gives a false sense of gameplay. Enough said.
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Did you get much of a sense of gameplay in StarCraft from the cinematic of the two marines talking to each other in a jeep before they run over a zergling? Were you bitterly disappointed later to discover the game doesn't even have jeeps, much less the ability to run over enemies with them?
When you watched the opening cinematic in WarCraft III, did you expect you'd spend a lot of time in the game sleeping and receiving visions in your dreams?
Did you expect to do a lot of negotiating with Baal in the actual game after watching the D2LOD cinematic?
It's a cinematic. It's not supposed to reflect gameplay AT ALL! That's not what cinematics are for. No one should get a false sense of gameplay from the cinematic unless they've been buried under a rock for the last 15 years...
Synthos
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Originally Posted by Pharalon
No, I thought it was corny to, painfully so. Seemed to me that it was aimed at 12 year olds with ADD. OMG BULLET TIME DUAL WIELD !!!111!!!!1
And what's with all the characters looking like they're made of plastic? Character animation seemed a bit rigid in places as well, and overall it just seemed to lack atmosphere. Anyway, looking forward to the next gameplay video |
12 year olds werent old enough to watch the matrix. And its supposed to appeal to the post teen pre adult demographic, if it was aimed for older demographic the charecters would be sitting down to a hearty game of bingo. I really dont know what your talking about The atmosphere was AMAZING, did you notice the erupting volcanoes and the fire and brimstone and such. That stuffs not easy to do in CGI, espessially for a starter company, It had almost too much environment. The TINY attention to detail, the ash floating through the air, just gorgeous.
The movement was very fluid, Id like to see you try doing all that without a motion capture studio, honestly. What do you want a multi million dollar budget?
BULLET TIME: Dear god, not everyone is trying to rip off the matrix, A completely free CGI camera naturally makes for some dramatic slow motoin camera shots. Its to track the charecters motions to defeat the foe, or to make it seem like your in the warriors shoes when everything seems to slow down when you deal the deadly blow. Watch a few action movies with swords in them, youll see.
Id like to see you do better, or anyone. Go on now.
Lamaros
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Originally Posted by Dreamsmith
It only gives a false sense of gameplay if someone is silly enough to expect to receive any sense of gameplay at all out of a cinematic. Cinematics, by their nature, are not reflective of gameplay and are not supposed to be.
Did you get much of a sense of gameplay in StarCraft from the cinematic of the two marines talking to each other in a jeep before they run over a zergling? Were you bitterly disappointed later to discover the game doesn't even have jeeps, much less the ability to run over enemies with them? When you watched the opening cinematic in WarCraft III, did you except you'd spend a lot of time sleeping and receiving visions in your dreams? It's a cinematic. It's not supposed to reflect gameplay AT ALL! That's not what cinematics are for. |
The WoW intro movie reflects gameplay also. Granted, it never depicts it exactly and there is always some artisic licence taken, but the fundamentals are all there.
If the Guild Wars cinematic was that of a large scale battle between two huge armies clad in platemail and directed by generals it would depict gameplay much less than it does now. If it was of two old men chatting it would be even less again. Thus we can see that it does obviously depict gameplay.
It's not supposed to reflect gameplay entirely accuratly with even the smallest attention to detail! But it does depict gameplay in some sense. That's what cinematics are for. They're not abstract.
EG: The GW cinematic depicts gameplay in this way:
You generaly focus on small 'squad' battles. Not duels or large conflicts.
You used 'spells and swords'.
You can play as Warriors, Archers, and Spellcasters.
You can play as a male or female.
You will fight ghoul-like things.
etc.
Dreamsmith
No, that's just plain wrong. Yes, it's true that it is not the case that it has nothing at all in common with actual gameplay. Indeed, all the characters in it are people you meet in game, which is just one of many things it has in common with actual gameplay.
But it does not depict gameplay at all. Almost no cinematic ever does. The fact that it "involves aspects" of the game is not the slightest bit relevant to the question of whether it depicts gameplay. It doesn't. That's not what cinematics do.
But it does not depict gameplay at all. Almost no cinematic ever does. The fact that it "involves aspects" of the game is not the slightest bit relevant to the question of whether it depicts gameplay. It doesn't. That's not what cinematics do.
Darkmane
Quote:
Originally Posted by Synthos
I showed it to my girlfriend and she like FREAKED OUT.. Shes like "YEAAAH YEAAHHH I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOIN USE THAT SPELL" Shes like bouncing all over the apartment now and showing it to everyone she knows.. Lol..
And on a completely un related note ; Why is slow motion being dubbed "Matrix" now. Slow motion has been in the film industry for years, now in completely CGI cinematics dreamatic camera angles are easier then ever to acheve. This sort of cinematography may have made Matrix what it is but clearly it shouldnt be referenced as the ONLY film to ever use it, nor is a film cheesy or "targeting youth" because they use such effects. |
Normal play Cut back up ... slow motion play
And matrix did this:
Normal play ------> slow motion play --- That .. is matrix style
GuildWars~
Forget what you thought you knew about online gaming.
Netrol
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Originally Posted by Eidolon-
she was probably fighting ghouls ...isnt charrs suppose to look like a hiena?
edit...spooky beat me to it |
Lamaros
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Originally Posted by Dreamsmith
Yes, it's true that it is not the case that it has nothing at all in common with actual gameplay.
But it does not depict gameplay at all. Almost no cinematic ever does. |
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Originally Posted by Netrol
Those are gasping ghouls and they come in hords. I fought them in the last two betas.
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Synthos
I dont understand what kind of realism you guys want..
It depicted an Ascalonian battle with three heros working as a team. Mind you some of the moves arent used in the game, mostly the warrior, but she is a hero; The stuff of lore and legend, so naturally she would have better moves then a normal warrior. The Warcraft movies are just as overexadurated as the Guild Wars one. Its just meant to be entertainment so dont critisize it to deeply.
And the movie started production well before the game turned into what it is today, I have the poster to prove it!
It depicted an Ascalonian battle with three heros working as a team. Mind you some of the moves arent used in the game, mostly the warrior, but she is a hero; The stuff of lore and legend, so naturally she would have better moves then a normal warrior. The Warcraft movies are just as overexadurated as the Guild Wars one. Its just meant to be entertainment so dont critisize it to deeply.
And the movie started production well before the game turned into what it is today, I have the poster to prove it!
Dreamsmith
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Originally Posted by Lamaros
No need to point out that you have softened from "No cinematic" to "Almost no cinematic". No need to mention cinematics like the NWN one.. No need to provide a definition of depict.
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Netrol
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Originally Posted by Epinephrine
Fine, but I still didn't exactly love it. I guess I have trouble making the connection between those scenes and the game, and prefer to see what I am getting rather than an artist's impression. The word cinematic only means in the form of a motion picture, so taking clips from the game with soundrack and such is also cinematic. I wasn't criticising their choice, as I am sure that some portion (possibly large) of their market would want that, but it wasn't what I would want.
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