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Originally Posted by StrongBow
I use superior runes and i dont think it's unbalanced, contrary i think it's pretty much balanced since with a superior rune you can boost an attribute to lvl 16.
How is this done?
I'll give you an example how i used superior marksmanship for my ranger and boosted marksmanship up to 16 :
Use a "Superior Marksmanship Rune" "Hunters Mask" "Superior Vigor" "BowGrip of Fortitude 25+HP". Now if you read carefully the rune description it's smth similar to this "Superior Marksmanship" Improves Marksmanship, Health -75. Apply it on a piece of armour EG "Hunter's Mask" that boosts marksmanship with +1; since the superior rune will add +3 to your attribute if you have boosted your attribute up to 12 with a superior you will boost it up to 15 and +1 extra from "Hunter's Mask" it will go up to 16.
Ok, you have boosted your focus attribute to 16 but you notice that yout HP went down at 405 HP! Next add "Superior Vigor" that will increase +50 HP of your total HP and you will notice that the Health Bar went from 405 to 455, but yet we are short on 25 HP. Now, apply a Bowgrip of Fortitude +25 HP and you can get your health back up to 480 HP, if you are lucky to find a +30 HP "BowGrip" you may have an extra +5hp but so far i dont think +5 HP it's considered a super advantage.
Warriors may get few good extra HP stats from shields that will add +45HP (when enchanted/hexed) aswell as other professions with few good "Rares" with health bonus.
Thanks!
StrongBow
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I am not discounting that with a half a billion dollars (or a lot of luck finding all the appropriate pieces) you cannot make a superior rune's penalties offset. However again, in general, they're not seeming to prove to be a useful item for most folks.
First issue, Superior Vigor's are rarest of rare, and I don't even think you can purchase one from the rune trader (always out of stock), and I don't have the 80K (as with most folks I'd wager) to buy that single item to offset that of a superior rune.
All examples I've read thus far seem to really call upon one common thing: Superior runes are only useful for your very most primary attribute.
Regardless of if you agree/disagree that a fighter should utilize one at "close quarter combat" that does not change the fact that most cases seem to be to stick the superior on your most powerful of attributes, and forget the rest.
So that narrows superior runes to being:
1. Superior Fire Rune.
2. Superior Vigor Rune (if you can find one!).
3. Superior Swordsmanship Rune.
4. Superior Marksmanship Rune.
5. Superior Blood -or Death Magic.
6. Superior Smithing -or- Protection Prayers.
I came to this conclusion because of the popularity of using the skills you receive earliest in the game. I've noticed that with elementalists most of the beginning "cool skills" are fire based, swords for fighters, marksmanship (bow attacks) for Rangers, blood/death magic spells for necro's, and protection prayers (or smithing for offensive) for monks.
Since the beginning skills usually require the attributes gained for the runes above (and that reflects in the demand for minor runes I've noticed) then these would be the "most likely candidates" for someone to pickup a superior for. Case in point: tactics is mainly a defensive attribute and lowering your hp by 75 is a bad 'defensive' decision more or less
Thanks,
CodeMonkey