I sold a clean, max damage mursaat hammer for 600g the other day

ManadartheHealer
Numa Pompilius
Diplo
Originally Posted by Numa Pompilius
What the game needs are gold sinks. Problem is, gold sinks are annoying. Typical sinks would be e.g. that you'd need to repair your armor and weapons after every mission...
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JoDiamonds
aja
Originally Posted by Diplo
plenty of beer and hallucinogenic drugs
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ZenBoy
Originally Posted by Holoman
Everquest has the player merchant method for dealing with buying and selling among players. Basically when you enter the selling district you can call up a window and enter the item that you are looking for. Once you found the item that you are looking for, just click on the find trader button and you would be directed to face the seller. Eventually, you would be able to find the seller by clicking on the button several times to redirect you as you run toward that trader.
http://www.rpgexpert.com/everquest/bazaar2.jpg This is a picture of the interface and I think it was a great implementation. |
Dax
oostdyk
Originally Posted by TopGun
A possible solution that has been going around is to allow players to set up their own “Shops.”
Unfortunately, player-owned shops are problems in and of themselves. Location will become an issue; more players will prefer to have their shops at town entrances or by traders because their items will sell faster to arriving players or players looking to shop. Towns and Cities will become very crowded; therefore the Shop System would only be made available in special “Shopping Districts.” A Shopping District will be a special district set aside solely for the purpose of sale and purchase of items via the Shop System. |
TopGun
Dax
StandardAI
FelineFury
oostdyk
Originally Posted by TopGun
Oostdyk, if I'm pronouncing that correctly, you bring about some interesting points. While I have never played L2, the shop system you mention that they set up seems overly chaotic and ineffective. Rather than having a message over your head, would it be easier to simple have a box with the item's information above your head? You would be able to select an item for sale, and that item's stats would appear in a small box over your head. Of course, you would only be able to show one item, otherwise the display would get far too crowded.
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Spark
But with the economy so inflated, it may become far too expensive to actually BUY weaponry, so we're better off swapping weapons. Works for both of us. |
Odd Sock
Divinitys Creature
Dax
TopGun
Originally Posted by Spark
That's so wrong it's not even funny. If we can assume staff = sword, then sell your staff and use that same money to buy the sword. To say that inflation stops this trade using currency is absolutely ludicrous.
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Sarus
JoDiamonds
Ellestar
Perth68
Wa$d
Originally Posted by Sarus
I just skimmed through and didn't see it mentioned but I could have missed it so I apologize if this was already brought up.
A possible issue I see with having "afk shops" is that people will never actually log off the servers even when they aren't really playing. I doubt anet would appreciate having 75% of the total possible player base logged in at all times because 60% of them are afk in their shops trying to sell things. In other games there is a monthly fee to take care of bandwidth costs. Since GW has no monthly fee this could be a problem. Of course i have no idea what Anet's bandwidth costs are like so it might not even be an issue but it seems like it coul d be a problem. |
Marc Grahamsworth
theclam
Originally Posted by Odd Sock
Is inflation really that bad ? Once you buy that +15% while hp above 50% health you dont need any other swords. So say you spend 150k on your sword and another 150 on the shield, then to look pretty buy 60k armor and spend another 100k on runes with 40k on dyes (you buy every vial and mix them all together). You've totalled 500k and never even have to buy gear again. That's also considering you havent already found the items you need to be maxed. It's really not that bad especially that when one character is pimped to the max it gets so much easier to equip your two others (that's assuming you have 2 characters). I just don't understand where the problem is, once you got your gear you're set and as for Sigils, well if you need one you should be able to win one so technically you don't even have to buy them(topics to be discussed in another post)
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Shadowdaemon
Jwh6913
Algren Cole
Jwh6913
The Pope
Originally Posted by Algren Cole
since this game was geared towards PvPers and marketed to PvE(ers) nobody will agree with me....and ArenaNet won't do anything to address my suggestion. But the majority of the wealth is controlled by the PvPers that got into the game early and have ammassed a fortune before the 'fixes'....you want a money sink? start charging PvPers to fight in PvP.....
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Jwh6913
Originally Posted by The Pope
That can be paragraph one for your new book: how to kill Guild Wars in one easy step.
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Odd Sock
Originally Posted by theclam
Inflation is bad. What if someone buys the game a year or two after release? If inflation is high, then they wouldn't be able to participate in the economy at all. If you want to see how inflation ruins game economies, look at Diablo II. Unless you have several SoJs, you're completely broke.
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FrogDevourer
Originally Posted by TopGun
How the economy has reached such a mark is debatable, but it is widely accepted that the inflation is in fact created by players, both buying and selling items, who have no idea the worth of items they are selling.
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Nomad
Adraeus
Algren Cole
Originally Posted by The Pope
That can be paragraph one for your new book: how to kill Guild Wars in one easy step.
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TopGun
Originally Posted by Perth68
I really don't like shops idea. Playered owned shops I think are terrible Idea because it uses up space, everyone will want them.
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Originally Posted by Sarus
A possible issue I see with having "afk shops" is that people will never actually log off the servers even when they aren't really playing. I doubt anet would appreciate having 75% of the total possible player base logged in at all times because 60% of them are afk in their shops trying to sell things. In other games there is a monthly fee to take care of bandwidth costs. Since GW has no monthly fee this could be a problem.
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Originally Posted by Ellestar
They just should get rid of skill points to make a very good money sink. If i remember correctly, 1st skill brought - 10gp, next skill 20 gp etc. So, if you buy 400 skills then it costs 10*(401*400/2) = 802 platinum
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Originally Posted by Wa$d
Well i think that there should be the shopping districts with traders all ready in them. you go and find a merchent that isnt being used, rent him out for a set amount of time, adn pay him for that amount upfront, then you go on your mary way killing things.
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Originally Posted by Shadowdaemon
oh inflation is just so horrible! the prices are so high i cant afford...
#1 a celestial sigil(maybe you should MAKE a guild first so they can help you) #2 a superior vigor rune(a whole 10 more hp than a major, WOW!) #3 a weapon with the perfect mods on it(practically no difference than one with lower %'s on it) did i miss anything????? cause the 15k armors are for looks only so you people are whining because there are 3 items you cant afford |
Originally Posted by Algren Cole
since this game was geared towards PvPers and marketed to PvE(ers) nobody will agree with me....and ArenaNet won't do anything to address my suggestion. But the majority of the wealth is controlled by the PvPers that got into the game early and have ammassed a fortune before the 'fixes'....you want a money sink? start charging PvPers to fight in PvP.....
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Originally Posted by FrogDevourer
No offense but this is wrong. Simply put, inflation is created by the lack of money sink. Gold and items are created much much faster than they can be spent/spent/burnt.
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Originally Posted by Nomad
Players exchanging money has nothing to do with the amount of gold created. The reason 1p isnt worth what it once was is because more gold has been created than destroyed.
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Algren Cole
No one will agree with you because you haven't thought your suggestion through. See my response to Ellestar, which states that money sinks need to be set up which do not FORCE players to participate in them, but purely provide a convenience. |
TopGun
Originally Posted by Algren Cole
my suggetion is the only one that will work effectively as a money sink....the PvPers that have been playing the game since beta are the players that control the majority of the gold....nobody else has a chance to get gold because the PvP players don't need to spend theirs...they buy from eachother, they sell to eachother....still at ridiculously high prices...if the poor can't get rich and the rich can't get poor.....you have a screwed up economic system. But arguing this point is like trying to argue why taxes are good to a republican....so I'll leave it at that.
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Algren Cole
Originally Posted by TopGun
While a large percentage of gold may in fact be possessed by the beta players, farmers also have a large portion of it, there's no denying that. And you are incorrect about your suggestion being the only one to work correctly-that's a very close-minded view. WoW's money sink didn't REQUIRE you to invest in it, but most people did, because they wanted the conveinience. And WoW's money sink works great, so apparently your suggestion is NOT the only solution.
If you think we have a screwed up economic system, I'm inclined to agree. I'm not even going to comment on republicans and taxes, that wasn't really a necessary, nor appropriate, statement, especially because taxes are needed to keep this country going. And I argued your point regarding money sinks. Feel free to write a rebuttal. |