I sold a clean, max damage mursaat hammer for 600g the other day

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Originally Posted by Numa Pompilius
What the game needs are gold sinks. Problem is, gold sinks are annoying. Typical sinks would be e.g. that you'd need to repair your armor and weapons after every mission...
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You could play simple card-like games against NPCs or even if have betting on the outcome of battles etc. Instead of horse races you could have devourer races which you could bet on etc. Of course, the house would always maintain a 10% or so margin...
Great way of wasting money...|
Originally Posted by Holoman
Everquest has the player merchant method for dealing with buying and selling among players. Basically when you enter the selling district you can call up a window and enter the item that you are looking for. Once you found the item that you are looking for, just click on the find trader button and you would be directed to face the seller. Eventually, you would be able to find the seller by clicking on the button several times to redirect you as you run toward that trader.
http://www.rpgexpert.com/everquest/bazaar2.jpg This is a picture of the interface and I think it was a great implementation. |
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Originally Posted by TopGun
A possible solution that has been going around is to allow players to set up their own “Shops.”
Unfortunately, player-owned shops are problems in and of themselves. Location will become an issue; more players will prefer to have their shops at town entrances or by traders because their items will sell faster to arriving players or players looking to shop. Towns and Cities will become very crowded; therefore the Shop System would only be made available in special “Shopping Districts.” A Shopping District will be a special district set aside solely for the purpose of sale and purchase of items via the Shop System. |
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Originally Posted by TopGun
Oostdyk, if I'm pronouncing that correctly, you bring about some interesting points. While I have never played L2, the shop system you mention that they set up seems overly chaotic and ineffective. Rather than having a message over your head, would it be easier to simple have a box with the item's information above your head? You would be able to select an item for sale, and that item's stats would appear in a small box over your head. Of course, you would only be able to show one item, otherwise the display would get far too crowded.
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| But with the economy so inflated, it may become far too expensive to actually BUY weaponry, so we're better off swapping weapons. Works for both of us. |
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Originally Posted by Spark
That's so wrong it's not even funny. If we can assume staff = sword, then sell your staff and use that same money to buy the sword. To say that inflation stops this trade using currency is absolutely ludicrous.
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