the new abilities thread

IgnusDei

Ascalonian Squire

Join Date: Jun 2005

Vancouver BC

Relic Battalion Arcana

W/Mo

Warrior:

Brace: (stance) character braces himself to take the next hit and automatitcally stops engaging his enemy. Reduces damage from the next attack by half. Stance lasts until the character moves, takes a hit, or resumes attacking his opponent.

Energy: 5, Recharge Time: 30 seconds.

icon: a man in a cross guard boxing stance.

Ignore the Pain (elite) : for 15 seconds, all sensation of pain and senses of self-perservation are gone, effectively allowing you to push your body beyond the known limits of human physical capacities. this boosts your attack rate by 45 percent and do 15 pts of extra damage per hit. However, you and your party cannot see your hit point gauge, and once the effects wear off, you suffer from Deep Wound, and another of the following: Crippled, Bleeding, Weakness or ON FIRE. Attribute: Strength

requires 10 pts of adrenaline. Recharges after 60 seconds.

Icon: similar to Frenzy, but bloodier.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Ranger:

Sniper positioning: (stance/expertise) character becomes invisable for 3-7 secs. Stance ends if character attacks or uses a skill.

Energy: 15 | Cast: 1 | Recharge: 45 secs.

Sniper shot (elite): (attack/marksmanship) All your Preparations are removed. Shoot an arrow for double your bow range and x3 damage with a 10% - 80% chance hit.

Energy: 20 | Cast: 4 | Recharge 20 secs.


Fight or Flight Shot: (no attrabute) Shot an arrow while moving for +5 damage.

Adrenaline: 3 | Cast: - | Recharge: 10

theclam

Jungle Guide

Join Date: May 2005

Elementalist:

Infuse Energy: Elite Enchantment. For 30-90 Seconds, you gain +3 Energy Regeneration, but all skills cost an additional 3 Energy. Energy Storage.

Energy: 15 | Cast: 1 | Recharge: 45

Necromancer

Energy Funnel: Elite Enchantment. For 5-10 seconds, every time a party member takes damage, that party member loses 5 health, but gains 2 energy. Blood Magic.

Energy: 15 | Cast: 2 | Recharge: 30

Monk:

Invigorate: Enchantment. For 8-12 seconds, target ally gains +1 health regeneration, +1 energy regeneration, takes 1 less damage per hit, and deals 1 more damage per attack. Protection Prayers.

Energy: 5 | Cast: 1 | Recharge: 30

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

This one may need some explaining

Mesmer:

Mantra of Insight: (Fast Casting) Mantra of Insight is replaced with any skill the target is using as he uses them for 30 - 90 secs. If activiated during this time you will target this foe and Mantra of Insight will end.

Energy: 10 | Cast: 2 | Recharge: 60

This one is for those interrupting mesmers that find themselves babysitting a target. With this skill they can choose to monitor another player so they can babysit 2 players at once. So for some amount of time they double thier efficiency.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Necormancer:

Summon Lich (elite): (Death Magic) Exploit nearest corpse to summon a level 3-19 Lich. All animated bones and summons die when Lich is summoned.

Energy: 25 | Cast: 3 | Recharge: 60

IgnusDei

Ascalonian Squire

Join Date: Jun 2005

Vancouver BC

Relic Battalion Arcana

W/Mo

Surgical Strike: Precisely strikes one of the gaps in the armour: the damage roll for this attack ignores armour class, and may cause bleeding. Attribute: Swordsmanship.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Disarm: (Sword). Launch an attack at your opponent's attacking arm. 48-60% chance of success. If it hits, your opponent is unable to attack for 1-6 seconds.

Adrenaline: 10 | Recharge: 20

Taunt: (Tactics). Shout. Call out a taunt, causing all nearby enemies to target you.

Energy: 5 | Recharge: 30

Mass Reanimation (Death Magic). Elite. Exploit all nearby corpses to summon 2 level 0-6 bone minions per corpse with 50-56% health.

Energy: 25 | Cast: 5 | Recharge: 45

Energy Vortex (Inspiration). Elite. Create an energy vortex at your location, which causes energy draining of 1-6 on all nearby enemies and energy regeneration of 1-6 on yourself for 10 seconds. This spell ends when if you are attacked.

Energy: 10 | Cast: 8 | Recharge: 45

Scavenger (Wilderness Survival). Stance. For 10-24 seconds, each time an enemy you are attacking dies, you gain 25-71 health.

Energy: 20 | Recharge: 30

Rain of Arrows (Marksmanship) Elite. For 10-16 seconds, you fire 1-6 arrows at your target's area, causing 10-22 damage per second. You are unable to preform any other actions while this skill is being used.

Energy: 25 | Recharge: 45

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I like the Rain of Arrows one. I switched it up a little.

Rain of Arrows (elite): (Marksmanship) Rapidly shoot 3 arrows into the air towards the target.

Energy: 20 | Cast: - | Recharge: 10

This skill would fire 3 arrows at high arc and slightly decreased range adjusted accordingly with whatever bow you are using. These shots can be dodged easier like all high arc shots are. But it can shot over a lot of obsticales too, also like high arc shots do.

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

Warrior
Parry (No Attribute) When weilding a sword and this stance is activated, you evade all attacks for 10 seconds.

Energy: 0 | Adrenaline: 10 | Recharge: 60 | Causes Exhaustion (I mean come on, you were just dogding the hell out of all those attacks, you're gonna be tired, right? XD)



Oh god, I just looked up and saw taunt. PLEASE GIVE US TAUNT!

shady_knife

shady_knife

Frost Gate Guardian

Join Date: Apr 2005

Australia, Victoria

R/E

they need to change barrage to
Barrage {elite}
you lose all preperations. shoot 5 arrows at UP to 5 targets.

basically no matter what you shoot 5 arrows.

Smoke Arrow {elite} ranger, prob expertise or marksmenship or wilderness
Shoot arrow at target, if this arrow hits it blinds target and adjacent foes for
3-13 secs, if it miss's targeted person is blind for 1-7 secs.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Ranger

Trick Shot : (marksmanship) Shoot an arrow that ignores obstacles for +3-18 damage.

Energy: 10 | Cast: - | Recharge: 10

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Originally Posted by shady_knife
they need to change barrage to
Barrage {elite}
you lose all preperations. shoot 5 arrows at UP to 5 targets.

basically no matter what you shoot 5 arrows.

Smoke Arrow {elite} ranger, prob expertise or marksmenship or wilderness
Shoot arrow at target, if this arrow hits it blinds target and adjacent foes for
3-13 secs, if it miss's targeted person is blind for 1-7 secs.
I'd say that's a wilderness


Quote:
I like the Rain of Arrows one. I switched it up a little.

Rain of Arrows (elite): (Marksmanship) Rapidly shoot 3 arrows into the air towards the target.

Energy: 20 | Cast: - | Recharge: 10

This skill would fire 3 arrows at high arc and slightly decreased range adjusted accordingly with whatever bow you are using. These shots can be dodged easier like all high arc shots are. But it can shot over a lot of obsticales too, also like high arc shots do.

wouldnt that be pretty much a barrage?

I like the original except tone down the recharge for original 45 is a bit lengthy.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

barrage is 5 arrows at the same time towards up to 5 targets.

rain of arrows is supposed to be 3 arrows really fast on one target. + it has a high arc and doesnt remove preps

...it would be cool if it made a whisling sound just as they are coming in to prompt a target to get out of the way.

Mariodood

Ascalonian Squire

Join Date: Apr 2005

Super Ultimate Hadouken Shot (Elite) (ranger)
If Super Ultimate Hadouken Shot hits, target takes x6 damage, is knocked down, poisoned, on fire, has a deep wound, is bleeding, has conjure phantasm on for 8 minutes. After 8 minutes, if target foe is not dead yet, your whole team is killed.

25 Energy, Casting Time: 1, Recharge: 200

"W/MO's are Invincible!" (Elite)
Shout. For 20 seconds, your attack rate is doubled in speed, your attacks deal +50 damage, and you cannot take damage. If invincibility wears off, all other teams loses.

Energy:25, Casting time: 1, Recharge: 0

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Shadow Storm (Necro/Blood)
{ELITE}
Sacrifce 30% health - Target foe and all adjacent foes suffer XX dmg (20-80) every second for XX seconds (2-10). Shadow ingores all forms of protection (armour & elemental), causes -2 health regen until spell recycles.
20 energy / 4 sec / 45 secs

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Originally Posted by Goonter
barrage is 5 arrows at the same time towards up to 5 targets.

rain of arrows is supposed to be 3 arrows really fast on one target. + it has a high arc and doesnt remove preps

...it would be cool if it made a whisling sound just as they are coming in to prompt a target to get out of the way.
ya, but I usually keep my sound off....

I personnally prefer the first one with lower recharge

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Originally Posted by Mariodood
Super Ultimate Hadouken Shot (Elite) (ranger)
If Super Ultimate Hadouken Shot hits, target takes x6 damage, is knocked down, poisoned, on fire, has a deep wound, is bleeding, has conjure phantasm on for 8 minutes. After 8 minutes, if target foe is not dead yet, your whole team is killed.

25 Energy, Casting Time: 1, Recharge: 200

"W/MO's are Invincible!" (Elite)
Shout. For 20 seconds, your attack rate is doubled in speed, your attacks deal +50 damage, and you cannot take damage. If invincibility wears off, all other teams loses.

Energy:25, Casting time: 1, Recharge: 0

sorry bout two posts... :P

If I got these I might win pretty fast

IgnusDei

Ascalonian Squire

Join Date: Jun 2005

Vancouver BC

Relic Battalion Arcana

W/Mo

monk:

Martyrdom (elite) heals and grants teammembers immortality for 10 seconds...at the cost of your own life. Can only be used once per mission.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

I think that Martyrdom would be sorta pointless. 10 seconds is close to nothing really. I mean it wouldnt even give the party member enough time to run away! maybe longer and it should be allowed to be used more... once/mission is like a ressurection signet, that kills yourself. It would work better if there was a long recharge time and the immortality would need to have a greater amount of time!

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Headshot Elite. Marksmanship. Fire an arrow that blinds target for 10-22 seconds. This attack deals 1-6 damage.

Energy: 10 | Recharge: 25

Healing Bane Strength. If this attack hits while target is casting a Healing Prayers spell. The spell is interupted and disabled for 15 seconds. The target also suffers from Deep Wound.

Energy: 10 | Recharge: 15

Unholy Ground Elite. Death Magic. Sacrifice 25% max health. For 8-20 seconds, all creatures in the area, excluding yourself, recieve 1-6 health degeneration and 1-6 energy degeneration.

Energy: 5 | Cast: 5 | Recharge: 30

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Quote:
Headshot Elite. Marksmanship. Fire an arrow that blinds target for 10-22 seconds. This attack deals 1-6 damage.

Energy: 10 | Recharge: 25
Do you mean +1-6 damage or just 1-6 damage? or -1-6 damage?

Mistress Dasha

Mistress Dasha

Academy Page

Join Date: Jun 2005

Turner of Tides

W/N

warrior:

Steel Skin (elite) - strength: for 5-15 seconds you'r skin turns hard as steel and you are immune to conditions.

energy 15 cast time 0 recast 30

Warrior's Sacrifice (elite) - no skill: sacrifice your life to res all party members take double death penalty.
energy 0 cast time 0 recast 60

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Ranger:

Bloody Arrows-Wilderness Survival: for 24 seconds your arrows cut your opponents and give them bleeding for 3-9 seconds. If you hit a bleeding enemy you do +5-15 damage.

Energy:15 l Casting time:0 l Recharge:12

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

For any caster

Sacrifice of Gains - Destroy hand weapon to fully replenish health and energy.

Energy: 5 | Casting time: 1/2 | Recharge: 60

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Isnt that semi-pointless? I mean just wait out the health and energy... and what's with the energy cost of 5? if you're replenishing all your energy why do you use your energy?

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Wow, it's like the school for the design of unbalanced skills let out for the summer. And they congregate here...

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

My skills are balanced! it's just like poison arrow, except it has a different name!

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

I'd definatly like to see Rangers get a blind ability with a quicker recast, even if it's an elite Throw Dirt is 45 seconds!

UberRusty

Banned

Join Date: Jun 2005

amsterdam, where male prostitution is legal

[GGG] Gay Guild Gals

W/R

All Classes:

Eating a Pancake [E]

For 10 - 5 seconds you cannot attack, instead you eat a pancake that grants you 10 health regeneration. Maple syrup is optional. This spell causes Exhuastion of the mouth, and you cannot talk after 30 seconds.

Energy: 0 | Cast: 5s | Recharge: 10s (6s if Maple Syrup'd)

Apply Canadian Treatment

Apply Maple Syrup to wounds. All conditions are removed. This counts as a Signet Ring. But a very sweet one.

Energy: 0 | Cast: 1/4s | Recharge: 20s

Eat an Opponent

You eat your opponent. Maple Syrup is optional.

Energy: 70 | Cast: 20s | Recharge: One Time Use Only (Unless you have a really big stomach like a Warrior)

elvhen

Pre-Searing Cadet

Join Date: Jun 2005

Order of Red Dawn

R/N

Summon Elemental[Energy Storage]

Summon an Elemental with 200 HP-causes exhaustion for 30 seconds
Elemental will have the ability to cast Ice Burst, Flare, Blinding Flash, or Iron Mist depending on your highest element skill (The Elemental will have a skill of 5 in each skill)

Energy Cost |30| Casting Time |15| Recharge time |60|

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Stev0
For any caster

Sacrifice of Gains - Destroy hand weapon to fully replenish health and energy.

Energy: 5 | Casting time: 1/2 | Recharge: 60
This could be abused as follows:
1. Farm a lot of weak weapons in Ascalon or the like (you can also stand near the merchant and buy them for about 10 gold each).
2. Put a weak weapon in weapon set 4.
3. When you're low on health/energy, switch to weapon set 4 and use this skill.
4. When you get a spare moment, equip another weak weapon in weapon set 4.
5. Repeat steps 3 and 4 as needed.

This would be overpowered, especially for Monks.

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Here's one of mine to help tanking:
Knight's Valor (Warrior)
Enchantment Stance. For 20 seconds, any attacks that target target nearby ally have a 30%-90% chance of being redirected at you. Knight's Valor ends prematurely if you move away from target ally. (Related attribute: Strength)
Energy: 0
Adrenaline: 5
Casting time: 0
Recharge time: 30 seconds

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

Quote:
Originally Posted by Aidan Gawain
This could be abused as follows:
1. Farm a lot of weak weapons in Ascalon or the like (you can also stand near the merchant and buy them for about 10 gold each).
2. Put a weak weapon in weapon set 4.
3. When you're low on health/energy, switch to weapon set 4 and use this skill.
4. When you get a spare moment, equip another weak weapon in weapon set 4.
5. Repeat steps 3 and 4 as needed.

This would be overpowered, especially for Monks.
Nope.

I already know about this. Note the recharge time. 60secs.
Also it means you HAVE to tote around items which take up inventory slots.
It means that during combat you have to swap the now empty slot with a new item.
There is still the 5 Energy cost.
There is a non-instanteanous casting time meaning that some people have to use it quickly and not all slot switches are instanteanous as well.
Switching to say slot 4 may end up with a player not having a item in their second hand that may have given them higher health/energy.
I'm an Elementalist/Monk and I came up with the skill based on my character but it can be pretty much used by other characters.

It's not weak but it's not exploitable when you have a lot of overhead to pull off something like this. Even if it's a decision of re-equipping the next worst magic item you have on hand.

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

Quote:
Originally Posted by Swarnt Brightstar
Isnt that semi-pointless? I mean just wait out the health and energy... and what's with the energy cost of 5? if you're replenishing all your energy why do you use your energy?
When your party is getting it's @ss handed to them and you just ran out of steam. Your down to 5-10% health/energy and can't do anything but stand there using a wand. It's sort of a second wind. There has to be an energy cost and 5 energy is a pittance.

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

the skill would never be introduced, too many people would complain of losing their OMFGWTF UUBER WAND due to mis-pressing this skill or the weapon switch not working right. Sorry, but no.

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Stev0
Nope.

I already know about this. Note the recharge time. 60secs.
A good monk will take about that long to run out of health and energy again in PvE. Besides, even if you can only use it once per fight, it's still one free life for your monk, which alone is overpowered.
Quote:
Originally Posted by Stev0
Also it means you HAVE to tote around items which take up inventory slots.
You'll only be needing it a couple of times per fight/mission. 2-3 inventory slots is well worth it.
Quote:
Originally Posted by Stev0
It means that during combat you have to swap the now empty slot with a new item.
Only once every 60 seconds.
Quote:
Originally Posted by Stev0
There is still the 5 Energy cost.
So I, for example, would only gain full health and 38 energy (or more with Channeling, Divine Spirit, or other cost reducers) instead of full health and 43 energy. Not much of a difference there.
Quote:
Originally Posted by Stev0
There is a non-instanteanous casting time meaning that some people have to use it quickly and not all slot switches are instanteanous as well.
Half a second might as well be instantaneous, especially in PvE where enemies aren't smart with their interrupts.
Quote:
Originally Posted by Stev0
Switching to say slot 4 may end up with a player not having a item in their second hand that may have given them higher health/energy.
So they can just switch back after the move. If they're quick, they'll only be in slot 4 for less than a second. Besides, if they do this with a 1-handed item, they can still have their normal focus item in slot 4 (you can put then same item in two slots, you know).
Quote:
Originally Posted by Stev0
I'm an Elementalist/Monk and I came up with the skill based on my character but it can be pretty much used by other characters.
With your 100+ energy from Energy Storage, you should know how powerful this is - your build would get the most from this.
Quote:
Originally Posted by Stev0
It's not weak but it's not exploitable when you have a lot of overhead to pull off something like this. Even if it's a decision of re-equipping the next worst magic item you have on hand.
It is exploitable because the main cost - losing your weapon - can be easily bypassed. An easily bypassable main cost = exploitable.

One way to fix this, would be to require that the weapon be a certain color (e.g. purple or gold), retail value, and/or damage level.

Thurston Killgore

Ascalonian Squire

Join Date: Jun 2005

Boston

Refuge To Exile [RFE]

N/Me

I'd really like to see a necro Revive Spell...
probably something sacrificing 30-50% life to revive ally...

Louis Ste Colombe

Academy Page

Join Date: May 2005

There is a kind of skill I find missing; fake dummyes hex/ conditions/ enchant that would trick into removing.

For Hex or conditions, that can get a bit tough... I would like a Hex with a midly annoying effect, which would, if un hexed, have a larger effect. The tough part is that good players would not un hex it...

Please, please shatter me: mesmer,illusion, Hex spell, energy 5, casting time 1 sec, recharge 30 sec.
For the next 5-20 sec, target suffer from health degeneration of 1. If "please, please, shatter me" ends prematurely, target foe skills are disabled for 2-4 seconds. (or drain 4-10 energy... or any other effect you can think of)

Also a trick enchant could prove fun. Not sure how to word it though.

I need a rend: mesmer, domination, Enchant spell, energy 10, casting time 1 sec, recharge 30 sec
For the next 10-20 sec, you got a happy, happy green arrow next to your name and /taunt emote. You cannot be the target of other enchants.
If "I need a rend" ends prematurely, the skill that ends "I need a rend" will take 60 more seconds to recharge, if you have other enchants stacked, you lose one enchant.

I think those kind of effect would be fun! And makes un enchanter and un hexer a little more cautious....

Louis,

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Louis Ste Colombe
There is a kind of skill I find missing; fake dummyes hex/ conditions/ enchant that would trick into removing.

For Hex or conditions, that can get a bit tough... I would like a Hex with a midly annoying effect, which would, if un hexed, have a larger effect. The tough part is that good players would not un hex it...

Please, please shatter me: mesmer,illusion, Hex spell, energy 5, casting time 1 sec, recharge 30 sec.
For the next 5-20 sec, target suffer from health degeneration of 1. If "please, please, shatter me" ends prematurely, target foe skills are disabled for 2-4 seconds. (or drain 4-10 energy... or any other effect you can think of)

Also a trick enchant could prove fun. Not sure how to word it though.

I need a rend: mesmer, domination, Enchant spell, energy 10, casting time 1 sec, recharge 30 sec
For the next 10-20 sec, you got a happy, happy green arrow next to your name and /taunt emote. You cannot be the target of other enchants.
If "I need a rend" ends prematurely, the skill that ends "I need a rend" will take 60 more seconds to recharge, if you have other enchants stacked, you lose one enchant.

I think those kind of effect would be fun! And makes un enchanter and un hexer a little more cautious....

Louis,
Neat idea, very mesmer - the hex would have to look like another hex though. It could grab the most recently cast hex for example and look like it, or a random mesmer hex, or a random hex you have equipped (thus requiring at least one other hex on your bar). The enchantment wouldn't be as big a deal, as it is not visible to the enemy, but it'd be funny as heck to put dummy hexes on people. First skills posted here that I like, they should go in their own thread so they don't get confused with really dumb skills like Sacrifice of Gains

Legendary Mithrandir

Legendary Mithrandir

Ascalonian Squire

Join Date: May 2005

Valinor

Quote:
Originally Posted by Thurston Killgore
I'd really like to see a necro Revive Spell...
probably something sacrificing 30-50% life to revive ally...
Soul Reaping

Reanimate: sacrifice 10% HP to bring target ally back to life

5 Energey/6 sec cast time/5 sec recharge time