Please Arena.net... stop the discrimination against PvP players

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Suggestions are after the rant:

I don't understand how Arena.net just continues to stick their thumb in the eye of players who want the creative freedom to enjoy the PvP sandbox of creating and executing innovative builds. WHY is it so tightly connected to PvE to get the most out of it? There is no logical sense to it... it's as if someone wanted to enjoy all the features of Counter Strike: Source, they'd have to complete Half-Life 2 a minimum of three times (unlocking all character skills in PvE.

The reason why pure PvE players don't get these complaints is because they don't HAVE to put hundreds of hours into PvP just to enjoy their adventures. One side (PvE) gets to be free to play as they wish, while the other side (PvP) is just handcuffed to a contextually unrelated gameplay experience. How is that not discrimination? How about a system equal for ALL to enjoy the half of the game that THEY want to play?

Please, hear out the specific problems and suggested solutions. Always keep in mind though that the PvE side does NOT have to deal with the same frustration of being forced to deal with the other half of the game. I'll even begin by saying a respectable compromise is that a new Guild Wars player has to complete all the missions and ascend at least once before you allow access to most of the suggestions below. The goal should be to allow freedom on each half of the game near equally:

1. Please change that frustrating ball and chain called Attribute Refund points!

It is this issue alone that has me pulling my hair and drove me to post this thread. I've taken 160 enjoyable hours to do all of PvE. Only now is most of my time in PvP until the expansion. I have soooooo many ideas for my combo class, that I spend hours refining my techniques and testing in arenas. Thrills and chills, right?

Well, it's great until I run out of Attributes and am stuck with a test build so off the wall specifc, that I can't easily get back to a 'normal' build. Go play PvE? First off WHY the ball and chain? Does PvE have to play 20 PvP matches before than can capture an elite? Not to mention that my build is very arena/PvP specific, that I can't farm my way to 24 refund points. It used to take me 15 grinding minutes to solo farm Golems at 672 XP a mob for this purpose,... now you are even taking THAT away from us.

I could make a run in UW or FoW, but my build is worthless with my point distribution, it would take 30 minutes to an hour to get the XP needed with a full group, and I would screw my teammates by bailing on them once I got what I selfishly need. WHY the grind in an unrelated part of the game! And don't even suggest I wait for a 14 win streak in arenas to get it done.

SOLUTION: Simply refund ALL 24 Att. points once you re-enter a town! How can anyone disagree with this simple solution? What in the world can cause the game to fall apart if everyone can change their point around like they change their skills? The two change systems are related - so I understand that Arena.net let's me switch all eight skills from Mesmer to Necro If I want (in town), but when I'm out of points, I can't switch the related distribution numbers? That's insane.

2. When someone completes the game once legitimately, allow all access to all classes and skills

Obviously this is a major change that will likely be laughed off, but it falls in line with keeping the two sides separate from grinding. I beat the game once. If I replay any mission from scratch for PvP purposes, I am grinding pure and simple. Forced to repeat an experience already finished for no good reason at all. What other game forces you to replay a 50-100 hour quest three times? I wouldn't want to even watch a movie three times for an unrelated purpose if I didn't have to, so why weigh us down?

PvE players can be rewarded with special outfits and special effects I guess, so people can still play that mode for their Barbie dress up desires... I don't care. Toss in some crazy looking, exotic weapons (same PvP stats though) and you're in business. I've legitimately beat PvE mode, so let me move on and stop holding me back please.

3. The skill point system.

You say you are still working on it, so I'll respect that. If you don't do request #2 (full access to everything after completion), then at least make sure that anyone who goes thrrough the game once can EASILY have all skills for both classes at the end.

You know you've made many PvP players happy when they can finally enjoy PvP completely and separately from PvE post-ascension (until the mission pack comes out). I can say that the PvE mode is one of the most fun gaming experiences I've had in over a decade. Honestly! People only get upset over something they care about.

You guys did a wonderful job with PvE in what I thought was going to be a throw in for the deep PvP experience I was looking for (I play fighting games and online FPS competively). It's just a shame to see that the real meat of the game for long term enjoyment is hampered by your forced descisions to grind away in PvE. Please make the changes needed, and thanks again for an awesome product. As for now, I'm off to upset a UW group by getting my XP with them and leaving. My build sucks, so I'll be just there to leech off of their kills. There has to be a better way.

internopsp

Banned

Join Date: Jun 2005

1. If anything PVP is boring until they add more team and socialism and more rewards

2. pve is ALOT more demanding. You have a strong char from start. we gotta work our ass off to get a uber char

3. PVE is for people who acutally bought the game to PLAY IT not people who just want a mindless deathmatch over and over again.

being equal on both sides would be cool too but i dont understand why 90% of ppl hate pve.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by arredondo
. As for now, I'm off to upset a UW group by getting my XP with them and leaving. My build sucks, so I'll be just there to leech off of their kills. There has to be a better way.
and how many of those people are accepting you in good faith who may wind up being killed when your staying could have meant the difference.

you are wasting the time of a full group which is why posts like yours are given so little weight

Willow

Willow

Lion's Arch Merchant

Join Date: May 2005

I've never had a problem with not having enough Attribute Refund points. I'm not sure what it is that you've done to screw yourself up so badly. There must be *some* combination of skills that works with your current attributes that will let you get a good chunk of xp somewhere. I think you're worrying about this too much.

(Incidentally, I would favor getting rid of Attribute Refund points... but for a complete opposite reason than what you stated: I don't think they actually restrict gameplay at all- and therefore have no effect, and should be removed.)

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by internopsp
1. If anything PVP is boring until they add more team and socialism and more rewards

2. pve is ALOT more demanding. You have a strong char from start. we gotta work our ass off to get a uber char

3. PVE is for people who acutally bought the game to PLAY IT not people who just want a mindless deathmatch over and over again.
1) An opinion that has nothing to do with this post.

2) Out thinking live human beings or out thinking a mob that has the strategy of a three year old... don't compare the two. 'Demanding' can be a 10,000 HP monster that requires you only take him down with 2 HP melee attacks. Demanding? Yes. Fun? No. I like PvE, but I should NOT be forced to put in hundreds of PvP hours to fully play it... vice versa the logic for the point of this thread.

3. Read the post. I did actually PLAY the adventure mode. A slow 160 hours to complete nearly everything. Why make me do it three more times for pure PvP reasons? Again. How would YOU like to be forced to win (not play) 300 PvP matches before you can fully enjoy all of PvE? Ridiculous ain't it?

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Loviatar
and how many of those people are accepting you in good faith who may wind up being killed when your staying could have meant the difference.

you are wasting the time of a full group which is why posts like yours are given so little weight
Your first half is 100% correct. The second half is an illogical conclusion. I shouldn't even have to resort to this as a way of getting my Attribute refund points back, agreed? if you have a faster solution, I'm all ears. I want to play PvP, not PvE right now. Again, no one has to play 20 PvP matches to capture an elite in PvE, so the opposite shouldn't be forced either.

What this perspective has to do with the "weight" of my thread is beyond me however.

internopsp

Banned

Join Date: Jun 2005

160 hours to complete pve? i beat it in less than a week and i was a n00b when i started...... no guild either (well i got a guild towards the end of the game but in the begining i was alone)

Oni No Arashi

Frost Gate Guardian

Join Date: Apr 2005

Puget Sound area, WA State

KnightMare Brigade [KB]

E/R

Someone else who wants it to be two games instead of one....

1. Refund points are for changing your build in PVE only. You can make all the PVP characters you want with what you've unlocked.... thus why is this an issue for you?

2. Complete it once and get ALL SKILLS and MAPS OPENED? So kill the replay value of the game with multiple classes. Just pick one class (War/Mo) and get everything within the first week for a hardcore gamer? Why? So you can have everything handed to you on a silver platter.

3. It's there. I've ascended 2 characters and by the time I was level 20, I had almost all of my skills for both characters. I was only missing elites which I've been grabbing about 2 a day for the last week or so. And I only play about 2 hours a day when I work and maybe 4 on days I don't work.

PVP isn't being discriminated against unless you're just feeling that because all you want is PVP... GW is ONE game... PVE and PVP aspects make it up. It's not two seperate games. You're playing a game, play it all. Not just a component that makes up less then 10% of it's scope and power.

PVP has a few arenas, PVE has this huge map to do. It's more then 90% of the content in the game... why do you think they want you to play it?

It's really getting tiring hearing this... "Change the game, give us PVP seperate!" It's not seperate, it's all one game.

Again, play it or don't. But why should they basically allow people to ignore the vast majority of the game?

And nice to see that you're one of those griefers whose around just to leech off the others real skill. I wonder just how good a player at PVP you really are, if you're not even trying to learn your character against the robotic AI of the enemy. Seeing as how I find some of the enemy to actually use better tactics then half the PVP'ers in the arenas... you might learn something there. Like how to adjust your build so it can be used when you're being stomped on by 10 others, when the poor guys pull three groups at once. Nothing gets you better adjusted to playing a healing monk or nuker Ele in PVP then having all those robotic enemies decide that squishy targets are better targets all at the same time.

And yet again... you don't have to do hundreds of hours of PVP. Not unless you feel the need to have EVERY skill unlocked and EVERY rune unlocked, and EVERY big of UBER weaponry out there.

Why?

This game is designed where they make only the slightest advantage. And any slight advantage can be overcome by a good strategy by the other team.

I do PVP about once a week, and win with good teams, PUG's in the battles, and I won't use anything over a minor rune. The penalties on others are just too much.

Why does everyone who's compaining seem to be thinking they have to UNLOCK EVERYTHING to be competitive?

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

1. 100% agree, entering a town should reset points, the only rare case I could see this being a problem is when a pvp team is doing very well on a slow night, all the other team has to do is restart and allocate points differently, then do it again and again. But what the hell is wrong with that?
2. Not sure honestly, pve serves as a bit of training for classes, having all skills unlocked would be a bit too easy I think
3. Are you saying you want more skill points? So you can but and aquire skills more easily? Sounds alright to me, maybe just make the capture signet cost 0 skill points.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Willow
I've never had a problem with not having enough Attribute Refund points. I'm not sure what it is that you've done to screw yourself up so badly. There must be *some* combination of skills that works with your current attributes that will let you get a good chunk of xp somewhere. I think you're worrying about this too much.

(Incidentally, I would favor getting rid of Attribute Refund points... but for a complete opposite reason than what you stated: I don't think they actually restrict gameplay at all- and therefore have no effect, and should be removed.)
We all have about 7-9 Attribute categories in our combo characters, correct? Well what if you've carefully spread your 200 Att. points across six of them (with a full 12 in one category) for a VERY particular build? I try out many, many, many ideas with my skills, so I adjust all the time. It is very easy to come up with a arena support toon with specific stats to be poorly effective in PvE action. I can do it of course, but the grind time is about an hour or so solo... and that's unacceptable for someone who simply wants to enjoy the sandbox experiments of PvE. Why do I need to grind to have fun?

squakMix

Frost Gate Guardian

Join Date: May 2005

I agree with most everything the first poster has suggested so far.

The refund points drive me crazy and don't make sense, the game should'nt have to be beat 3 ****ing times to unlock the necesary things for pvp, and some more colorful attribute system would liven the game up extremely. I mean, why have to do the same old drugerous pve THREE TIMES just to be able to fully experiment with the game!?

thumbs up from me on this one; I'd love to see all of these brought into place.

(btw: I have devoted more than 200 hours already to three different level 20 pve characters; These sound great even for me as a pretty devoted pve-er at the moment).

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

They should make it so that when you beat the game you get a free 10 or 20 skill points, that should help.

squakMix

Frost Gate Guardian

Join Date: May 2005

yea, ANYTHING rewarding for beating the game would be nice.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by arredondo

What this perspective has to do with the "weight" of my thread is beyond me however.
people will see how selfish you are and with most (not all) people that will reflect negatively (to a degree) on what you said

to quote mr spock from the original star trek (series)
*i have found that it is not logical but it is true*

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Oni No Arashi
Someone else who wants it to be two games instead of one....

1. Refund points are for changing your build in PVE only. You can make all the PVP characters you want with what you've unlocked.... thus why is this an issue for you?

2. Complete it once and get ALL SKILLS and MAPS OPENED? So kill the replay value of the game with multiple classes. Just pick one class (War/Mo) and get everything within the first week for a hardcore gamer? Why? So you can have everything handed to you on a silver platter.

3. It's there. I've ascended 2 characters and by the time I was level 20, I had almost all of my skills for both characters. I was only missing elites which I've been grabbing about 2 a day for the last week or so. And I only play about 2 hours a day when I work and maybe 4 on days I don't work.

PVP isn't being discriminated against unless you're just feeling that because all you want is PVP... GW is ONE game... PVE and PVP aspects make it up. It's not two seperate games. You're playing a game, play it all. Not just a component that makes up less then 10% of it's scope and power.

PVP has a few arenas, PVE has this huge map to do. It's more then 90% of the content in the game... why do you think they want you to play it?

It's really getting tiring hearing this... "Change the game, give us PVP seperate!" It's not seperate, it's all one game.

Again, play it or don't. But why should they basically allow people to ignore the vast majority of the game?

And nice to see that you're one of those griefers whose around just to leech off the others real skill. I wonder just how good a player at PVP you really are, if you're not even trying to learn your character against the robotic AI of the enemy. Seeing as how I find some of the enemy to actually use better tactics then half the PVP'ers in the arenas... you might learn something there. Like how to adjust your build so it can be used when you're being stomped on by 10 others, when the poor guys pull three groups at once. Nothing gets you better adjusted to playing a healing monk or nuker Ele in PVP then having all those robotic enemies decide that squishy targets are better targets all at the same time.

And yet again... you don't have to do hundreds of hours of PVP. Not unless you feel the need to have EVERY skill unlocked and EVERY rune unlocked, and EVERY big of UBER weaponry out there.

Why?

This game is designed where they make only the slightest advantage. And any slight advantage can be overcome by a good strategy by the other team.

I do PVP about once a week, and win with good teams, PUG's in the battles, and I won't use anything over a minor rune. The penalties on others are just too much.

Why does everyone who's compaining seem to be thinking they have to UNLOCK EVERYTHING to be competitive?
No, not wanting two separate games, just the ability to NOW enjoy the second half of the game unchained from PvE like I was able to enjoy the FIRS half of the game unchained to PvP. You miserably failed at stating why that's fair to one side and not the other.

Your first suggestion doesn't work. I have all skills now for my two classes (that's part of the 160 hours I was describing... all the time skill capping after ascension and completing the bonuses for fun). So I should now use a second of my precious 4 character slots to create a MIRROR character just so I don't have to waste time with Att. points? C'mon, you even have to see how ludicrous that is (unless they allow unlimited character creation). And BTW, am I allowed to use my equipment in the custom builds? if not, then the idea causes even more problems than it solves.

2) Allow all skills (I didn't say maps) opened after ascension.... absolutely. If you want to go through PvE three times, by all means do it... why care what my PvP time is spent doing? Your quote:

"It's really getting tiring hearing this... "Change the game, give us PVP seperate!" It's not seperate, it's all one game. "

Stop ignoring my analogies... as a PvE player, you don't HAVE to put real time into PvP to get 100% enjoyment from that mode, but you absolutely have to put in at least a full PvE workloadx3 to get all out of PvP. THAT'S the discrimination. If it is one game as you say, why can PvE players ehave fun with only their content but PvP players can't with theirs (post game completion ONLY)?

internopsp

Banned

Join Date: Jun 2005

They should of made the game longer. That would be better than beating the game in less than a week.

I STARTED A MONK TONIGHT. And I'm already in the henge of denvi........

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by thaumaturge
1. 100% agree, entering a town should reset points, the only rare case I could see this being a problem is when a pvp team is doing very well on a slow night, all the other team has to do is restart and allocate points differently, then do it again and again. But what the hell is wrong with that?
2. Not sure honestly, pve serves as a bit of training for classes, having all skills unlocked would be a bit too easy I think
3. Are you saying you want more skill points? So you can but and aquire skills more easily? Sounds alright to me, maybe just make the capture signet cost 0 skill points.
For #3... I can live with that. Again, Arena.net said they are working on that area, so I didn't really rant there until I see the upcoming changes.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

sigh yet another pvp player who wants to ruin the pve game. Go Play CS if all you want to do is PVP.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

I didn't even read the whole thing...

First off, i'll just post this:: It's an rpg. a pvp rpg.

Personaly, i think it's fine the way it is... if you like the pvp, with the pre-mades, then obviously, you'll like it even more with a character that you work up. Besides the fact that it doesnt take long to make a character and get the needed skills you want.

My own tricks for making pvp characters = monk, played it for a little bit, and now i use the pre-made that has word of healing, that way i don't have to work much at all... and i make a wonderfull healing monk. I have played it long enough to get any needed skills, but for my mesmer illusionary warrior... i just used another one of my characters, and captured illiosionary weaponry, and i bought illusion of weakness(which i love and wanted for this warrior)... and then i had three useable pvp characters, a monk, an elementalist, a mesmer warrior, and wow... it was fun... i may not have the "superior" runes and what not... but heck, who needs them... it all depends on how well your team works together anyways... of course, if your perfect team faces another perfect team with better items(considering item unlockables and runes) you have a chance to lose... but it still mostly depends on how well you work together...


This "grind" word i see over and over in these guild wars threads need to be torn to shreads. If you took a year to make a character, that's a grind. If you took four hours to barely gain 5% of that next lvl, then it's a grind. If you're waiting for one monster to respawn, being bored out of your mind, then it's a grind. When it takes a full month just to try and get so-so pvp items, then it's a grind. Guild wars is none of the above, and if you played through the missions, which more then likely take only about 1-3 months at the most, for an average player. You'll then have a max dmg weapon, and max armor, and alot of skills that can be used for countless combo's in pvp creations (in which you don't have to make a new character, you can start at 20!!)

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Spike
sigh yet another pvp player who wants to ruin the pve game. Go Play CS if all you want to do is PVP.
Sigh, another genius who can't comprehend what he reads. I've PLAYED PvE. I've BEATEN PvE... bonuses, missions, side quests, all of my skills and elites for BOTH classes. Been to UW, Fissure and back. I have 200K of Gs wasting away, almost all the equipment I want including a Superior Rune for all four of my main Attributes (I switch them in as necessary). Why must I grind anymore PvE to enjoy PvP? A 'grind' isn't PvE alone... a grind is forced PvE 3-4 times AFTER you already did it to get full access to the second half of the game!

And the $million$ dollar question that your type always ignore, how would YOU feel if the situation was reversed? What if for every new mission, you had to win 20 PvP matches? What if to fully access a new area, you had to play 500 PvP battles? We'd say this to you for complaining if we had your attitude:

"Sigh, yet another PvE player who wants to ruin the PvP game. Go play Elder Scrolls if all you want to do is PvE"

Please, if you're so fair, answer that question? I'll say it again, PvE players can happily ignore PvP and they think that's fair. A post-ascension PvE player who comopleted ALL missions (even bonuses... I don't care) should equally be able to ignore the requirement of being forced to do what he has ALREADY done to enjoy PvP to its fullest. My ideal Guild Wars that should satisfy almost both camps:

1. Buy Guild Wars

2. Create a character for PvE.

3. Go through all the missions, quests, bonuses for your combo class and reach ascension before finishing the game (100+ hours average)

4. First half of game is complete, no logical reason to repeat ANYTHING, so allow that dedicated PvE character access to all ONLY in PvP. That covers a lot of us for 1,000+ hours who want to only play PvP.

5. PvE is still there for dress up, item trades, socializing, UW & FoW quests until the expansion comes out. You can't use any character in PvE unless you've beaten the game, including expansion. All your full access abilities are for PvP only, and ONLY after going through 90% of PvE.

Each of these two "halfs" can be enjoyed together or completely separate. No more changes to PvE are needed (nerfing SoC for instance) to accommodate PvP. How is this not fair to everyone?

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Perishiko ReLLiK

This "grind" word i see over and over in these guild wars threads need to be torn to shreads. If you took a year to make a character, that's a grind. If you took four hours to barely gain 5% of that next lvl, then it's a grind. If you're waiting for one monster to respawn, being bored out of your mind, then it's a grind. When it takes a full month just to try and get so-so pvp items, then it's a grind. Guild wars is none of the above, and if you played through the missions, which more then likely take only about 1-3 months at the most, for an average player. You'll then have a max dmg weapon, and max armor, and alot of skills that can be used for countless combo's in pvp creations (in which you don't have to make a new character, you can start at 20!!)
My definition of grind is simple and logical. It's being forced to do what you've already done for the benefit of enjoying a separate, unrelated game mode to its fullest. If you have to win 20 PvP matches just to get a Signet of Capture for your elites in PvE, that is an unecessary grind for PvE'ers. If you had to fight 100 PvP battles to gain access to a whole new area in PvE, that would be a needless grind for the PvE'ers.

Such is the case for the discrimination of PvP players who are accepting to go through all of PvE once for a hundred hours (even though PvE players can ignore PvP for a hundred hours), but more than that is needless grind, grind, grind for the purpose of full PvP access. It is NOT a grind for those who WANT to go through PvE 3-4 times. They can be rewarded with their character and uniquely designed items and costumes (same stats though) being available in PvE or PvP. For All-access PvP made characters, only PvP is available in this version and future expansions.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

For the record, I couldn't bring myself to screw over a UW PUG like that. So instead I worked on my farming techniques to figure out the latest patch changes, and once again I've got my system down pat. In 15 minutes I can easily get my 24 points, and in that hour of farming practice I pulled off four blues, a bunch of white, a lot of money, and one Gold item. If anyone cares to know, all mobs drop stuff everytime unlike before when SOME people (not me) came up dry after PvE battles.

I've no need to collect more junk so I'll only farm when I have to, (like to get Att points). Still, it's pretty funny to me that everytime they try to stop farming I'm able to adjust and continue doing it with no problem. Let us regain all Attribute points in a town, and I'd probably never farm again.

Wiredzero

Ascalonian Squire

Join Date: Jun 2005

Overland Park, Kansas

The Black Chamber [BC]

N/E

Another PvP player whining about the UAS. *yawn*

One, it's a game they designed with replayability. And with the more you play it, the more you'll unlock, the more skills you'll have to work with. Why spend time crying about it, and go enjoy the full aspects of the game.

Besides, each character type you play through the game...you have a better understanding of it's role and how to play it. Thus making those skills you UNLOCK, more effective because you'll know how to use them and when.

Zeru

Wilds Pathfinder

Join Date: May 2005

If you think GW is about grind, playing for better items to have an edge over others, or playing a long drawn out pve game to acquire super awesome stats and equipment, you're playing the wrong game. GW is not just 'another mmonrpg without a monthly fee.'

To put it bluntly GW pve is not very good. I beat the game my first time around in less than week, with <40 hours. I've since spent another 250 hours trying to get myself pvp ready and I definitely am not near that. I've explored a good deal of the EAs and done the WaW areas but they don't take nearly as long as pvp prep and are over pretty fast. Obviously, the only thing left is to a) shelve gw till an expansion comes out or b) play pvp unless you get satisfaction playing a rote game over and over again.

If you think there's no grind, you're either oblivious, not trying to play competitive pvp, or very biased. Yeah, GW doesn't require as much time to get pvp ready as eq or wow or whatever. Who cares, GW is not any of those games and is not meant to be like any of them. Making those comparisons is simply stupid and a way of covering up the fact that you have no good reasons to keep screwing non-alpha/beta pvp players (the ones who got everything before the nerfs started).

Unlocking items/runes/skills for pvp after beating the game once does not harm pve gameplay. I am very against a UAS/UAR/UAWM but even they are better than meaningless grind which is put in for completely illogical reasons.

pvp is the real content of this game as the pve game is so short for online games. It really is a pity that pvp has not gotten a tenth of the attention it should :-/

I keep thinking that the concept of GW's equal opportunity pve/pvp play about strategy rather than equipment and levels is too hard for the current generation of online rpgers to handle. Maybe their ideals are just too ahead of their time.

Spark

Ascalonian Squire

Join Date: May 2005

Why do the PvEers always feel the need to flame PvP people so much?

Quote:
So you can have everything handed to you on a silver platter.
Quote:
sigh yet another pvp player who wants to ruin the pve game. Go Play CS if all you want to do is PVP.
Quote:
Another PvP player whining about the UAS. *yawn*
Now, to try and address some actual points:

Quote:
Why spend time crying about it, and go enjoy the full aspects of the game.
You did not read what he said. You cannot beat the game once and be done with PvE. You need to beat it 3 times. It is boring to do the same missions again.

Quote:
Besides, each character type you play through the game...you have a better understanding of it's role and how to play it. Thus making those skills you UNLOCK, more effective because you'll know how to use them and when.
So what, are you trying to make sure they know what they are doing? Saving people from themselves? What if you bought it by simply switching their class, maybe we should remove that too! You need to use a skill 100 times in PvE before you can use it in PvP. We can't have people inexperienced you know!

Quote:
Guild wars is none of the above, and if you played through the missions, which more then likely take only about 1-3 months at the most, for an average player.
The problem is playing through the missions, its playing through the missions 3 times. It isn't hard, it's BORING.

I fully support the unlock upon completion of the game. It still forces people to play through PvE, but at no point are they forced to grind (do the same thing over and over again for reason other than enjoyment) and IMO it's the perfect solution.

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

Quote:
Originally Posted by Spark
You did not read what he said. You cannot beat the game once and be done with PvE. You need to beat it 3 times. It is boring to do the same missions again.
you can beat the game once and be done with it. You don't have to beat the game at all to compete in PvP, it will be tougher but it is an option. I see the skills unlocking in GW like having a deck of cards. You start of with a basic deck that lets you play the game. You then have the option of adding to your deck by doing the PvE, giving you more options for the expense of spending a little time playing the PvE.

You do not need every skill in the game to be competitive in PvP. You do not need every rune either. You can choose to spend time getting/unlocking these but it is most definately a choice. A lot of these rants seem to be more along the lines of 'i suck in PvP and want all skills because that's obviously the reason i'm losing' than anything seriously wrong with the current system of gaining skills.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by john little
you can beat the game once and be done with it. You don't have to beat the game at all to compete in PvP, it will be tougher but it is an option. I see the skills unlocking in GW like having a deck of cards. You start of with a basic deck that lets you play the game. You then have the option of adding to your deck by doing the PvE, giving you more options for the expense of spending a little time playing the PvE.

You do not need every skill in the game to be competitive in PvP. You do not need every rune either. You can choose to spend time getting/unlocking these but it is most definately a choice. A lot of these rants seem to be more along the lines of 'i suck in PvP and want all skills because that's obviously the reason i'm losing' than anything seriously wrong with the current system of gaining skills.
Or maybe they just want all their options open to be able to adapt, adjust and tweak themselves to an everchanging PvP environment, rather than be constrained to being only able to play a very narrow range of archetypes?

Maybe you should take a look at some of the people who have raised complaints about the grind of unlocking. Many of them are members of the top Guilds. I highly doubt they 'suck at pvp' as you have so eloquently pointed out.

What I really want to know though, is why people, in response to these threads, verbally assault PvP players like they're some form of criminal or lower lifeform. Believe it or not, killing mobs instead of people doesn't make someone noble.

Spark

Ascalonian Squire

Join Date: May 2005

Quote:
You don't have to beat the game at all to compete in PvP
How must I phrase it then? I want the ability to develop different 8 person group strategies. Some might require 3 Monks and 5 Elementalists, Some might require 3 monks and 1 of each other class. One might require 4 necromancers. To do this I either need:

A) An immensely large guild/friends list
B) Deal with random pick ups, which can be difficult both for reliability and if you have an off the wall build.
C) Have a dedicated group with lots of skills unlocked.

I am getting very frustrated because it requires not only ME to unlock lots of skills, but 7 of my friends as well.

I want a level playing field, and I want the ability to use strategy both in individual and group builds. Skill points restrict me from having said field and using said strategies.

Louis Ste Colombe

Academy Page

Join Date: May 2005

I would not like UAS, UAR or whatever.

I like to see "skill unlock". If anything, I'd like PvE to be a bit tougher than it is now, with larger mobs, or higher level mobs.

For PvP, I have played Magic, and would definitly agree that there is no reason for a large pool of skill to defeat a smaller pool, if the smaller pool build is done right.
However, I can understand the adaptibility and metagaming point.
I got mixed feeling on that:
- at some point it's about imposing your strategy and make out the best of what you got. You'd like to have 5 Aero and 3 monks? But your players got lot of rangers and mesmers? well, maybe it's time to do something new then
- I also think that Arena shall give better PvP template, with better abilities distribution, better runes and equipment, better choice of skills (more specialised)... Than the one currently on display. I also think there shall be more variety in those templates. So as to make it possible to be more competitive with "ready to play" PvP characters, even if you unlock nothing. Maybe to add templates as part of the weekly updates?
UAS, I don't like, but making a lot more skills available through competitive, ready made templates, I'd support.

Louis,

sysfailur

sysfailur

Frost Gate Guardian

Join Date: May 2005

CMB

Quote:
Originally Posted by Loviatar
and how many of those people are accepting you in good faith who may wind up being killed when your staying could have meant the difference.

you are wasting the time of a full group which is why posts like yours are given so little weight
Don't worry as soon as he leaves he's going to miss a 15-28 rare storm bow w/ 15% over 50% :P

Spark

Ascalonian Squire

Join Date: May 2005

Quote:
well, maybe it's time to do something new then
Except what if the builds we can make simply suck. There are some builds with the current metagame that will simply die almost NO MATTER what. A lot of people only have 1 PvE Character...hence 1 PvP character with their skills. Which means we are limited to one build.

No room for creativity.

No room to adapt.

No room to...win.

Quite simply, it has forced me to ignore requsts from guildmates and friends because they don't fit the current build. This is really frustrating to me, and picking up random people always leaves room for the random noob too. I'd like to PvP with people I can trust but I can't because we don't have time to unlock all skills on our own.

silvertemplar

Lion's Arch Merchant

Join Date: May 2005

Me/N

Quote:
pvp is the real content of this game as the pve game is so short for online games. It really is a pity that pvp has not gotten a tenth of the attention it should :-/
I agree with the original post. I am in fact still busy with the PvE part, and have only occasionally spend time in the various Arenas [Got 3 chars at about Lvl 18]. So i'd consider myself more a PvE player though, but i can understand the points made. Even my 2nd time through the PvE part felt like a grind, sure it is fast, but still i actually turned on my tv watching a movie while running through hordes of devourers [which gives 0xp mind you] for the umpteenth time, THAT is grind. Now i'm not doing it to unlock skills for PvP [although it is in the back of my mind if i still feel like PvPing afterwards and didnt get tired of mowing down hordes of mobs to change my skills] , I'm purely doing it to get further into the game by ENJOYING it. You start off Mesmer and realise at Lions Arch it's not really "fun" for PvE [nevermind the fact that it is clearly not intended to be truly for PvE] and you restart with Elem, then you seriously start to feel the grind.

The times i went into the Arena, i quickly realised my PvE skills which i used "over-and-over" do not work in PvP [and sadly vice versa too], so first thing you do is swop around skills and attribs. This is also ironically the first place where i found out i only have a limited amount of these. It certainly annoyed me when i was "gimped" for an entire mission and a few quests only to get my points back into my original setting [and this is for PvE, not for PvP]. You really start to become very conservative with experimentation both in PvP and PvE [which is very sad]. I mean, really, you got over a 50+ skills and you are penalized for trying various combinations.



The irony is, people are constantly referring to GuildWars as PvP/Action RPG/Not-an-MMORPG , but yet in the same breath those same people complain about the lack of "customization" , the cost of dyes, how the game do not offer enough social activity and how you MUST jump through various hoops to "unlock" skills/gear/whatever to get to what everyone says the game is ultimately about: PvP


All those features are MMORPG. Either it is one or it isn't, you can't have some blend and expect not to bring some of the "cons" of MMORPG across as well.

Then again, this game reminds me of Magic: The Gathering alot. So i can suggest something for the PvP part of the game:

You do not have to jump through hoops to get your Magic Cards [generally just need to win and have alot of luck when buying a deck , right?]. Why not use same principle?
You unlock skills by winning matches. WHAT you unlock is dependent on who you play against [you can't win a card the other person don't have]. If you play against a bunch of noobs, you will only get noob skills in return. This is how i think where things can blend. Some skills you only get in PvE, you can either go get it yourself, or you can win someone that did and brought the skill with him into PvP ...almost like knowledge transfer [i would expect a balance factor to prevent abuse etc]. Signet of Capture jumps to mind here.

Add to that a means of randomly unlocking skills as well, heck make the PvPers do some crazy Survivor style deathmatch over and over and "maybe" unlock a skill you want. [If you are there for PvP then whether it takes 20 hours to unlock a skill should be secondary to the fact that you are indeed PvPing to do so].

Hell think Unreal Tournament , if you are there for PvP, would you rather go farming endlessly [PvE style] or play a lengthy PvP tournament to achieve the same results? I would think tournament would come out on top.


Simply put: Let PvE people farm and do things the "grinding" way, let PvP do it the PvP way. That way, anyone can decide for themselves how exactly they want to get their attrib points/skills/skill points. PvE will be a more "Certain" but "long-winded/boring" way [unless first time] PvP will be unpredictable but more exciting for PvP [you might loose all the time and never get the skill].

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by arredondo

And the $million$ dollar question that your type always ignore, how would YOU feel if the situation was reversed?
as one of *that type* i will give you an answer

an exact mirrior image would be during the BWE we had level 20 rpg character decked out templates to use starting at Lions Arch

the exact reversal mirrior image of what you are saying is use the rpg template but earn any upgrades in pvp or settle for what you have now.

note that you will die more easily and have a harder time exploring if you dont upgrade but that is your choice

take what is basically serviceable
upgrade some
or spend a lot of time grinding in pvp

i personally would take what the template offered and then possibly do some upgrading

most would happily take their favorite template and have fun with it and only a few would go the full upgrade route by choice

it is an honestly different mindset

but there is your mirrior image answer and it has to BE a mirrior image and not a variation for the comparison

side note

have you noticed the complete absence of people taking away their rpg template characters?

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Loviatar
as one of *that type* i will give you an answer

an exact mirrior image would be during the BWE we had level 20 rpg character decked out templates to use starting at Lions Arch

the exact reversal mirrior image of what you are saying is use the rpg template but earn any upgrades in pvp or settle for what you have now.

note that you will die more easily and have a harder time exploring if you dont upgrade but that is your choice

take what is basically serviceable
upgrade some
or spend a lot of time grinding in pvp

i personally would take what the template offered and then possibly do some upgrading

most would happily take their favorite template and have fun with it and only a few would go the full upgrade route by choice

it is an honestly different mindset

but there is your mirrior image answer and it has to BE a mirrior image and not a variation for the comparison

side note

have you noticed the complete absence of people taking away their rpg template characters?

This is an entirely different situation and has almost no bearing on this topic. If PvP players were reduced to playing a pre-established template (most of which, by the way, are horrible) and then only upgraded or altered it slightly, the environment would stagnant, innumerous variations or combinations would be rendered moot, and PvP would degenerate into class based nonsense.

I'm not surprised by the idea that PvE only players would be content with taking an existing template and only changing one or two aspects about it, as that's what goes on in most other online games. At least in Guild Wars there's the potential that 2 War/Mos or 2 Necro/Mos are specced and set up completely different from one another.

Honestly, I don't think enough PvE players understand the PvP environment and the fact that exists in a constant state of flux enough to be capable of talking about not 'needing' to have everything at your fingertips to play a build that fits your play style, design or team. Fixation is death in that situation.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Kishin

Honestly, I don't think enough PvE players understand the PvP environment and the fact that exists in a constant state of flux enough to be capable of talking about not 'needing' to have everything at your fingertips to play a build that fits your play style, design or team. Fixation is death in that situation.
actually i was literally taking a what if the shoe was reversed (which he brought up not me) and giving an answer as to how i (my type) would respond to the same limitations of templates.

and i did get to play with my choice of pre rolled level 20 templates during beta for role players

as i said it is a different mindset and i would not have made the post except as an answer

Heretics Fork

Ascalonian Squire

Join Date: Jun 2005

OMG I can't believe how much people whine cuz they actually have to EARN their skills. I'm sorry that most of you seem too lazy to go and play the game to earn it. You act like you're the only one targeted, everyone else has to also. Also I don't see how refund points are a problem. What do you do that you're always out? How hard is it to go get more XP?

I'm really appreciative of all the aspects guild wars has brought to the table. If you're going to whine the whole time you play it, why not go play something else?

Anarchist_Monk

Anarchist_Monk

Academy Page

Join Date: Jun 2005

Remnants of Ascalon

Mo/R

Dude Arred, if anything Anet is supporting PvP more than PvE. And another thing, Stick with 1 build or maybe 2 and don't put ur attribute points into 6 different things. Stick with like a max of 3 and you will never have a problem. As for you having to leach off of other players, that is pathetic! You don't even deserve to complain if you can't play right in the first place. Don't suggest something unless you actually know how to play the game.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Heretics Fork
OMG I can't believe how much people whine cuz they actually have to EARN their skills. I'm sorry that most of you seem too lazy to go and play the game to earn it. You act like you're the only one targeted, everyone else has to also. Also I don't see how refund points are a problem. What do you do that you're always out? How hard is it to go get more XP?

I'm really appreciative of all the aspects guild wars has brought to the table. If you're going to whine the whole time you play it, why not go play something else?
You just found out that in the expansion pack that in order to access each of the 20 missions, you must first win 100 PvP matches against 100 dfferent teams EACH TIME. And, starting from scratch with a character, you can only have your skills doled out after every 50 wins or so. How do you react? Do you promise "not to whine cuz you actually have to EARN your skills"?

Do you still feel the same when you realize that while you have to play PvP to enjoy all of PvE's content, you find out that the PvP players can do everything, 100% (with wins), in their preferred side of the game, that they don't need to go to PvE at all? So how do you react?

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Anarchist_Monk
And another thing, Stick with 1 build or maybe 2 and don't put ur attribute points into 6 different things. Stick with like a max of 3 and you will never have a problem.

Ladies and gentlemen reading this thread, this poster may very well be a great guy, but the absolute ABSURDITY of his suggestion alone proves my point here. Have you ever even played anything competitvely? It's a serious question (my sister never wanted to).

Why don't I just stick with bread and water for food, seeing as how it gets all complicated choosing a variety of meals. I'm sorry amigo, but you can't possibly believe what you just wrote. I'll just believe you misspoke and move on, because if that's Arena.net's solution to us creative types that want to experiment, they won't last long with respect to the online multi-player crowd.

Can you imagine a Counter Strike cafe patron talking to his teammates before a battle challenge.... "Hey guys, go on and start without me, I gotta friggin' grind in Half-Life 2 for an hour or so to get some Att. Points back to fix up my build." Or grinding in checkers to play chess. Or grinding in Candy Land to roll the dice in Monopoly. Or even to grind in geometry questions to qualify for a spelling bee. Why go out of the competitive element to do something unrelated to the task at hand, just so you can continue with what should stand on it's own? Before you answer, remember the theme of this post:

PvE stands completely on it's own for those who wish to ignore PvP, so why not the opposite?

Quote:
As for you having to leach off of other players, that is pathetic! You don't even deserve to complain if you can't play right in the first place. Don't suggest something unless you actually know how to play the game.
As I wrote above, I couldn't bring myself to do it despite my frustrations with the unecessary rigid system... case closed. So, you must have bright ideas for us to easily slave off our Att. Point deficit, right? Tell me it's not just to stick with three lines and be happy. I'm all ears for anyone to help us. I can't even farm it off right now after another session of diabolical experiments because my farming lines have 0 points in them now. What to do? How do I get 250 x 24 (6,000!) XP points without wasting what little gaming time I have on a work night, grinding for Att. Points? There HAS to be a better way.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

I'm trying not to take a side with PvP or PvE players, since I enjoy both modes and therefore aren't really bothered by the repetition of mission.

I do believe that it would be fair to have some sort of easier, shorter way to unlock skills for PvP. If not, then make unlocking them available in PvP play as well. Possibly a "fame points" system where you earn points with fame which can be used to purchase skills.

I agree that repetition on certain parts of the game can be boring, especially all the retrieve and deliver quests. And I definitely understand what people trying to unlock skills go through.

Overall, I do think that PvP player got the short end of the stick so far, and I'm hoping that A.net can somehow fix this so everyone can enjoy it to it's fully potential.

BTW: people have been saying that you only need to complete the game 3 times to UAS, but I was under the impression that you couldn't unlock primary attribute skills for your secondary profession, so wouldn't it be 6 times to play through to truly unlock all skills?