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pvp is the real content of this game as the pve game is so short for online games. It really is a pity that pvp has not gotten a tenth of the attention it should :-/
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I agree with the original post. I am in fact still busy with the PvE part, and have only occasionally spend time in the various Arenas [Got 3 chars at about Lvl 18]. So i'd consider myself more a PvE player though, but i can understand the points made. Even my 2nd time through the PvE part felt like a grind, sure it is fast, but still i actually turned on my tv watching a movie while running through hordes of devourers [which gives 0xp mind you] for the umpteenth time, THAT is grind. Now i'm not doing it to unlock skills for PvP [although it is in the back of my mind if i still feel like PvPing afterwards and didnt get tired of mowing down hordes of mobs to change my skills] , I'm purely doing it to get further into the game by ENJOYING it. You start off Mesmer and realise at Lions Arch it's not really "fun" for PvE [nevermind the fact that it is clearly not intended to be truly for PvE] and you restart with Elem, then you seriously start to feel the grind.
The times i went into the Arena, i quickly realised my PvE skills which i used "over-and-over" do not work in PvP [and sadly vice versa too], so first thing you do is swop around skills and attribs. This is also ironically the first place where i found out i only have a limited amount of these. It certainly annoyed me when i was "gimped" for an entire mission and a few quests only to get my points back into my original setting [and this is for PvE, not for PvP]. You really start to become very conservative with experimentation both in PvP and PvE [which is very sad]. I mean, really, you got over a 50+ skills and you are penalized for trying various combinations.
The irony is, people are constantly referring to GuildWars as PvP/Action RPG/Not-an-MMORPG , but yet in the same breath those same people complain about the lack of "customization" , the cost of dyes, how the game do not offer enough social activity and how you MUST jump through various hoops to "unlock" skills/gear/whatever to get to what everyone says the game is ultimately about: PvP
All those features are MMORPG. Either it is one or it isn't, you can't have some blend and expect not to bring some of the "cons" of MMORPG across as well.
Then again, this game reminds me of Magic: The Gathering alot. So i can suggest something for the PvP part of the game:
You do not have to jump through hoops to get your Magic Cards [generally just need to win and have alot of luck when buying a deck , right?]. Why not use same principle?
You unlock skills by winning matches. WHAT you unlock is dependent on who you play against [you can't win a card the other person don't have]. If you play against a bunch of noobs, you will only get noob skills in return. This is how i think where things can blend. Some skills you only get in PvE, you can either go get it yourself, or you can win someone that did and brought the skill with him into PvP ...almost like knowledge transfer [i would expect a balance factor to prevent abuse etc]. Signet of Capture jumps to mind here.
Add to that a means of randomly unlocking skills as well, heck make the PvPers do some crazy Survivor style deathmatch over and over and "maybe" unlock a skill you want. [If you are there for PvP then whether it takes 20 hours to unlock a skill should be secondary to the fact that you are indeed PvPing to do so].
Hell think Unreal Tournament , if you are there for PvP, would you rather go farming endlessly [PvE style] or play a lengthy PvP tournament to achieve the same results? I would think tournament would come out on top.
Simply put: Let PvE people farm and do things the "grinding" way, let PvP do it the PvP way. That way, anyone can decide for themselves how exactly they want to get their attrib points/skills/skill points. PvE will be a more "Certain" but "long-winded/boring" way [unless first time] PvP will be unpredictable but more exciting for PvP [you might loose all the time and never get the skill].