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Originally Posted by Ancalagon06
this game can handle 6 teams of 8.
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Correct. There already exists such a setting, so we know this to be true.
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Why can't 3 of those teams be allied?
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It would probably be easy to have 3 teams of 8 allied. All that's really needed is a flag that sets the color, and a flag that says that they are allied and so can not damage eachother (just like you can't damage e.g. Prince Rurik in missions, try as one might). You'd probably be able to drop healing etc on the allied team players, though; not sure if this would unbalance things.
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Why can't each side have one extra team, making it a grand 32 v. 32 melee?
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Could work or could lead to lag, or there might be more fundamental limits in the game code I suppose.
Personally I'd love to do the GW equivalent of missions like Normandy Beach in Medal of Honor, with one defending & entrenched side, and one rushing up from landing boats, and I'm sure many would too BUT - can Anet motivate diverting artists, modelers and programmers to making what is effectively a whole new area of the game? Not sure.
Also, would enough people want to play in big battles? Can even the biggest guilds actually field 32 players for more than a few minutes? What if you have to wait hours to fill two teams of 32 players? And what about players that drop out? Can a new player at all enter a already running instance, to replace players who've quit or lost connection?
Exciting idea, and I'm pretty sure it's doable, but there's also some obvious questions.
Wrt tactics, 4x8 is still a fairly manageable number of players, and should it turn out to be chaos I assume the presently existing modes would still be there.