Originally Posted by Padre
The reason there are only 8-person teams in PvP is that any higher and real strategy breaks down. Try to coordinate a 32 man team.... and you'll get nothing but chaos as soon as you run into the other team.
it would be interesting to watch, i suppose, but not all that fun to play. |
BF2 uses a "Commander" and "Squads". GW Could easily alter this to "General" and "Troops" or somesuch thing, and keep the dynamic the same.
Basic way this works:
*The commander has added command-type options, such as chats to each of his teams to make squad-based commands easier (this is where BF2's integrated VOIP system owns, but I digress) and the like.
*Each squad/team/whatever can operate with their fellow squads or freelance, and obviously there are tactical advantages to each, as well as disadvantages.
It's obviously a bit more complex than that, but that's the basic feel of it. It COULD be done and I think that in a GW environment, such a system of PvP/GvG would OWN!