What would I give to find a group........
JMadisonIV
....that is talkative, social, and not in a hurry to rush ahead into 50 billion monsters trying to get 5 quests done in 2 minutes.
does anyone out there know how to take their time?
every group I've been in in the week I've been playing...nobody talks. the minute we load into the instance, everyone takes off like a bat out of hell in whichever direction we need to go. where's the fire? are all the quests timed? and again, through the entire session......nobody talks, unless it's to ask what quest we are doing. ugh.
does anyone out there know how to take their time?
every group I've been in in the week I've been playing...nobody talks. the minute we load into the instance, everyone takes off like a bat out of hell in whichever direction we need to go. where's the fire? are all the quests timed? and again, through the entire session......nobody talks, unless it's to ask what quest we are doing. ugh.
UnOrthOdOx
Speaking personally, I'm not a talkative person in general to begin with. This goes to real life as well as games.
And, more often than not, no offense, but I've found the intelligence level of the general pick up group to be not worth wasting words on. As such, you will NEVER see me strike up the conversation outside of my friends/guild. And, chances are, I'll listen for a while before you get me responding at all. If it's a mature group by some miracle, I'll join in, though. If it's just more hormonal teenager/maturity challenged adult idiots talking about sex/calling each other gay/insert other moronic topic here, I'll just tune anything other than strict topic discussion out. If you're into roleplaying, I'll get into that. My Ranger constantly bickers with my guild's elementalists on the evils of using fire against plants.
Typically I have ~1-2 hours to play. This makes for a very goal-driven playing session. Yes, I'm interested in getting that quest done, getting to the next location, whatever. I have no problem taking my time doing it, though, and really don't care for the sprinters rushing through everything. I'll take my time, let the monks regenerate mana, pull, fight tactically, etc. No problem taking it slow within reason.
And, more often than not, no offense, but I've found the intelligence level of the general pick up group to be not worth wasting words on. As such, you will NEVER see me strike up the conversation outside of my friends/guild. And, chances are, I'll listen for a while before you get me responding at all. If it's a mature group by some miracle, I'll join in, though. If it's just more hormonal teenager/maturity challenged adult idiots talking about sex/calling each other gay/insert other moronic topic here, I'll just tune anything other than strict topic discussion out. If you're into roleplaying, I'll get into that. My Ranger constantly bickers with my guild's elementalists on the evils of using fire against plants.
Typically I have ~1-2 hours to play. This makes for a very goal-driven playing session. Yes, I'm interested in getting that quest done, getting to the next location, whatever. I have no problem taking my time doing it, though, and really don't care for the sprinters rushing through everything. I'll take my time, let the monks regenerate mana, pull, fight tactically, etc. No problem taking it slow within reason.
Great Gjl
Quote:
Originally Posted by JMadisonIV
....that is talkative, social, and not in a hurry to rush ahead into 50 billion monsters trying to get 5 quests done in 2 minutes.
does anyone out there know how to take their time? every group I've been in in the week I've been playing...nobody talks. the minute we load into the instance, everyone takes off like a bat out of hell in whichever direction we need to go. where's the fire? are all the quests timed? and again, through the entire session......nobody talks, unless it's to ask what quest we are doing. ugh. |
I agree with UnOrthodox, though. 95% of people out there are not worth talking to ANYWAY.
Wu Shao
If you are not in a guild yet or would like to play with "mature" people, then you can look me up in game anytime.
Name is Wu Shao and the guild i am in, is called Smoke and Fire. I happened to group with them one day and never looked back. Great bunch of guys and we try and group up together and help with quests.
Name is Wu Shao and the guild i am in, is called Smoke and Fire. I happened to group with them one day and never looked back. Great bunch of guys and we try and group up together and help with quests.
Lady~Bug
I have had such a bad experience in groups ... that I just don't join them ... I play alone with hired helpers so I can explore the game and enjoy finding new areas. Just playing to get the quest leaves so much out ... I want to try skills and fix my character to be better and groups running through the game just isn't my kind of game. Also they expect the monk to heal everything for them ... so blame the monk if you die. Most group are just imature players... I am working to buy a guild hall and have it ready for people that really do enjoy the game.
Ryoushi
Quote:
Originally Posted by Wu Shao
If you are not in a guild yet or would like to play with "mature" people, then you can look me up in game anytime.
Name is Wu Shao and the guild i am in, is called Smoke and Fire. I happened to group with them one day and never looked back. Great bunch of guys and we try and group up together and help with quests. |
Anyways I don't run into a lot of immature people in GW (which really surprises me) but I really wish a lot of my groups would communicate more. Like the first time I did Riverside, my party saw fit to never talk before the mission despite my repeated attempts at sparking conversation, and then when we got into the mission they saw fit to run in all sorts of directions.
asdar
Here's the trick but you have to show the patience you talk about for it to work. When you want to do a mission you have to start your own group and your request for others to join should look something like this.
"Looking for others to join mission that want to go slow and socialize, not a group for rushers"
Now the trick to that group is to take what you get and start going over strategy. Draw the other people in the group out.
Just for instance say you get 2 others to join, one warrior and one necro. First I'll ask if anyone has any experience on the mission. If they reply I'll listen and ask questions. This usually gets them comfortable with talking in the group. If they don't reply then I'll ask using their name, like, "warrior_soandso, I've never played a warrior before, is there anything special you like that my class can offer?" Hopefully they'll talk in group.
Then about that time it's time to do a zone wide !all again with your previous message repeated.
After the third time I ask in any district I'll tell the group, "Let's go to district ?? and look for more," and then ask in that zone as well.
The longest and most districts I've had to do that is three and about 15 minutes. It's important that you get everyone to say something in the chat. I wouldn't go so far as to boot someone, but I would ask pointed questions of the quiet ones.
The funny thing is that usually you get through missions faster with people willing to show some patience and I've never wiped out with a group of patient people.
I'm not sure if this helps but it works for me.
"Looking for others to join mission that want to go slow and socialize, not a group for rushers"
Now the trick to that group is to take what you get and start going over strategy. Draw the other people in the group out.
Just for instance say you get 2 others to join, one warrior and one necro. First I'll ask if anyone has any experience on the mission. If they reply I'll listen and ask questions. This usually gets them comfortable with talking in the group. If they don't reply then I'll ask using their name, like, "warrior_soandso, I've never played a warrior before, is there anything special you like that my class can offer?" Hopefully they'll talk in group.
Then about that time it's time to do a zone wide !all again with your previous message repeated.
After the third time I ask in any district I'll tell the group, "Let's go to district ?? and look for more," and then ask in that zone as well.
The longest and most districts I've had to do that is three and about 15 minutes. It's important that you get everyone to say something in the chat. I wouldn't go so far as to boot someone, but I would ask pointed questions of the quiet ones.
The funny thing is that usually you get through missions faster with people willing to show some patience and I've never wiped out with a group of patient people.
I'm not sure if this helps but it works for me.
Jijimuge
When doing missions, I've soooo often found that I'm standing there typing "OK. So what kind of strategy are we going to pull for this group" whilst at least half the group has already run off and aggroed the first creature.....sigh......
I haven't often found good groups, but one of the best things to do is to try to have a long chat with people in the towns/outposts. Usually, if they're talkative there, then they'll be fairly talkative in a mission. Also, make sure you SAY that you don't want to rush through. And finally, look for people who talk properly - I'm much more likely to pick someone who says "Ranger/Necro Trapper looking for cautious group" or (even better) "Grizzled Trapper looking for brave comrades to retrieve the crystals" (perhaps slightly rich dialogue, but what the hey) than someone who says "W/Mo LFG Miss+Bonus fully inf"....and if anyone uses 1337-speak, I avoid them like the plague.
I've also found a tendency for mesmers to be amongst the best in this regard, possibly because the class appeals to those who like to outsmart their opponent. It's by no means a universal law, though....there are rushing mesmers out there too.
I haven't often found good groups, but one of the best things to do is to try to have a long chat with people in the towns/outposts. Usually, if they're talkative there, then they'll be fairly talkative in a mission. Also, make sure you SAY that you don't want to rush through. And finally, look for people who talk properly - I'm much more likely to pick someone who says "Ranger/Necro Trapper looking for cautious group" or (even better) "Grizzled Trapper looking for brave comrades to retrieve the crystals" (perhaps slightly rich dialogue, but what the hey) than someone who says "W/Mo LFG Miss+Bonus fully inf"....and if anyone uses 1337-speak, I avoid them like the plague.
I've also found a tendency for mesmers to be amongst the best in this regard, possibly because the class appeals to those who like to outsmart their opponent. It's by no means a universal law, though....there are rushing mesmers out there too.
Old Dood
I understand what you are saying Fully! I can't stand running my tail off through a mission/quest. I am tired after all that. I usually read what people are saying and whisper to ones I feel have the social skills to communicate.
Feel free to add me to your friend's list and call on me whenever you want to have Fun time playing. I love to stop..heal...recharge and generally plan our next moves. Not worth doing a mission over and over because of senseless dying.
Feel free to add me to your friend's list and call on me whenever you want to have Fun time playing. I love to stop..heal...recharge and generally plan our next moves. Not worth doing a mission over and over because of senseless dying.
Algren Cole
meh. I just take henchies with me. 9/10 player controlled characters are worthless anyway....and I don't really want to bother with people that don't listen, talk shit, or feel the need to spam the Team window with asinine shit. Henchies do what you expect them to do and they don't talk. I'm normally teamed up with a friend and a group of henchies....but if you'd like to join us we'd be more than happy to give you a shot
IGN: Algren Cole
IGN: Algren Cole
Swarnt Brightstar
Immature people annoy me so I usually group with henches, or my friends/guild mates.... everyone else usually curses or runs as soon as we get a group together... or just leaves
whisper me for someone mature
whisper me for someone mature
Night
Did everyone have the same voice chat program? Maybe that's the issue. No wait you meant typeative not talkative. I'll talk all day long when using TS or Ventrillo but by the time I get finished typing 3 words I am either swarmed by Mobs or dead so I'd rather spend my time going through a mission non-typing so call me untypeative but not untalkative. Besides I am lazy not unsociable. ;-)
Now if you want to hop on a voice chat server, hey I am all there ready to joke, laugh, make fun myself, or tell the world's funniest stories (at least thats how I see hear em). Maybe its not unsociables but rather folks who type slow. So if you want talkative, I'd be more than happy to see if I can't get you access to our ventrillo server but if you want typeative, there I can't help you.
Now if you want to hop on a voice chat server, hey I am all there ready to joke, laugh, make fun myself, or tell the world's funniest stories (at least thats how I see hear em). Maybe its not unsociables but rather folks who type slow. So if you want talkative, I'd be more than happy to see if I can't get you access to our ventrillo server but if you want typeative, there I can't help you.
Akshara
Quote:
Here's the trick but you have to show the patience you talk about for it to work... |
At first in each instance, all was going well. But then people would start to get impatient... finding a group of six to eight members like this isn't easy. I'm running around whispering individuals, posting local messages, responding to invite requests and conversing with the team as described above, and the team doesn't seem to be getting how much effort and typing I'm doing since they don't see all the conversations I'm juggling.
After about 10 minutes, which really isn't that long, the team messages start pouring in... "WTF, just pick someone already" and "Let's go" and "Why didn't you get so an so?" and "Just take a hench" and "just grab anyone" and "Get the ****ing healer hench and LET'S GO!!!" One person says, "Guys, I gotta leave in 15 minutes," even though we talked about the group not being in a rush to do the mission before he joined. Each time I politely told the team, "Guys, we're not in a hurry here. If you need to go faster, maybe it would be best to join another team." People drop, which makes it take even longer, and then the team begins to get impatient again, and so on...
Frankly, it was an extremely stressful experience that I don't look forward to repeating. In the first group I formed, a friend of mine who is a good healer monk joined me in putting the team together, and even with a monk it took us like half an hour to find a team, with several drops and one kick along the way. The second time he wasn't available, so we had to poll for a healer... talk about a total headache. We ended up taking Alesia, because the team got really impatient after about 15 minutes of searching.
Sarus
I think the main reason for this is you have people doing missions for the first time that want to take their time, enjoy the scenary, chit chat about strategy etc. Then you have the people who have played the mission 20 times before and are only doing it to cap a skill, advance a new character, do a bonus quest etc. I'm sorry but some of these missions I could probably run through with my eyes closed (I know it's sad). GW forces this on people so if you're gonna complain, complain to Anet not the player base.
FuriousSam
That brings up another topic... guilds. I noticed that in GW it's really hard to get to know people and to recuit them into your guild unless you know them already or have been playing with them a lot (normally about 3 - 5 missions). Once in a while you get a few social people, have a good time and maybe get into their guilds (I am already in a guild with real life friends so I am stuck in the small guild). But a lot of times you just don't get the aspect of getting to know one another and I guess that's why there are a lot of people spaming in cities trying to recuit, but would anyone really want to join a random guild?
Oh and sorry to highjack the thread so I'll go back to the topic: Since I already have a character that beat the game and now my other characters are just for unlocking skills, I normally just take henchies unless there's a guildmate online. With my first character I have met some nice people (very few) but more often than not it's not worth the hassle to go through the trouble I went through again.
Oh and sorry to highjack the thread so I'll go back to the topic: Since I already have a character that beat the game and now my other characters are just for unlocking skills, I normally just take henchies unless there's a guildmate online. With my first character I have met some nice people (very few) but more often than not it's not worth the hassle to go through the trouble I went through again.
Akshara
And speaking of this, I don't understand why most people want to rush from finishing one mission right into the next one without taking a short break. I've been in a few groups now that were exceptional and went through the first mission successfully (both of the ones I put together above included), but then failed the subsequent mission horribly. And in my opinion, it was due to rushing inbetween the missions, and not making the same effort that was done to begin the group.
I'm the kind of person who likes to take five after a long mission without just rushing into the next one... get up and stretch my legs, hit the kitchen and restroom, go outside and take a smoke, see how my wife is doing, whatever. When the group suggests continuing together, I'll tell the group that I need to take five before continuing, and ask if that's cool with everyone, to which I usually get several "sure" and "good idea" type of responses, and we all agree to meet back in ten minutes.
Each time when I returned (less than 8 minutes max), we had lost a member or two, and had to begin the polling for members process again. But at this point, the team becomes increasingly impatient to keep going, so we choose someone without the proper screening approach used earlier, or if there was another party leader, they aren't necessarily as "in charge" anymore with the member screening process since the team dynamics changed during the mission experience, and everyone is more vocal now about who to choose.
Because of my experiences with this, I no longer recommend continuing with a successful group into a second mission, which is unfortunate in a way. Yet it is a much, much worse experience when a group that was stellar in their first mission together completely falls apart and dies in the second one.
I'm the kind of person who likes to take five after a long mission without just rushing into the next one... get up and stretch my legs, hit the kitchen and restroom, go outside and take a smoke, see how my wife is doing, whatever. When the group suggests continuing together, I'll tell the group that I need to take five before continuing, and ask if that's cool with everyone, to which I usually get several "sure" and "good idea" type of responses, and we all agree to meet back in ten minutes.
Each time when I returned (less than 8 minutes max), we had lost a member or two, and had to begin the polling for members process again. But at this point, the team becomes increasingly impatient to keep going, so we choose someone without the proper screening approach used earlier, or if there was another party leader, they aren't necessarily as "in charge" anymore with the member screening process since the team dynamics changed during the mission experience, and everyone is more vocal now about who to choose.
Because of my experiences with this, I no longer recommend continuing with a successful group into a second mission, which is unfortunate in a way. Yet it is a much, much worse experience when a group that was stellar in their first mission together completely falls apart and dies in the second one.
Akshara
Quote:
Then you have the people who have played the mission 20 times before and are only doing it to cap a skill, advance a new character, do a bonus quest etc. |
One can always tell during the first cinematic what type of players are in the party. It's kinda depressing when that first one pops up and 4 out of 6 players want to skip it in the first two seconds. I never choose skip unless I'm the only one who hasn't voted to, even if I've seen it before. I've been in a team where 7 out of 8 wanted to skip it, yet I'd not seen it before and let it play. And afterwards was given flack by the group for not skipping... and this was a group that I had specifically asked whether they were in a hurry or not before and upon joining them.
arnansnow
Do you skip the cutscenes when your party is under attack by enemies?
Akshara
Quote:
Do you skip the cutscenes when your party is under attack by enemies? |
And no, I never vote to skip the cinematic unless I'm the only one who hasn't.
Nokomis
Please look for me and I will group with you ANYTIME: Koa Nokomis
I have the same sorts of problems you do with pick up groups. :-(
--Nokomis
I have the same sorts of problems you do with pick up groups. :-(
--Nokomis
Tyil Thunder Arrow
give me a whisper anytime in game
<-----------IGN
not sure how far along you are but i am always looking for nice people who like to take their time and do it right. Level 17 Pure ranger except for rebirth skill i use from Monk secondary.
<-----------IGN
not sure how far along you are but i am always looking for nice people who like to take their time and do it right. Level 17 Pure ranger except for rebirth skill i use from Monk secondary.
toastgodsupreme
When I'm in a PUG, I'm usually chatting with guildies or talking in Vent with friends. PUGs are just living henchmen to me.
Sorry guy. But hey, if you're in my guild or a friend on my vent server, you'll know that I'm a nice chatty fellow.
Sorry guy. But hey, if you're in my guild or a friend on my vent server, you'll know that I'm a nice chatty fellow.
ZigZag Rollmeister
Groups indeed are a serious issue.
The problem, as already stated, is finding 6-8 guys without having one person who either lacks patience, doesn't know how to play, doesn't care about group strategy.......all of which usually result in mass-aggros, and the subsequent death of the party. Ever played Riverside province with a couple gankers who rush the towers? My god.....pure mayhem, and instant death.
Seriously, almost every single mission attempt with a pug has involved at least one party member like this. In fact, I can't even begin to recount how often my group has completed missions "in spite of" one or more party member's idiocy.
Here are some simple basics for groups in missions. If everyone could follow these simple rules, the missions (especially bonus missions) would be easier for everyone.
People have to realize that you're chances of success increase when you slow it down. Designate a puller in the group. Pulling MOBs in other mmorpg's tends to be more forgiving than in Guild wars. Make sure one person (a ranged attacker) is designated as the official puller. Also, make sure the entire party is far enough away for the puller to drag the mob's so that warriors can engage without aggroing more.
Don't talk to NPC's. Designate one person to talk to npc's. (Usually the group leader)...how many of you had to re-do a bonus mission like D'Alessio Seaboard because someone talked to both npc's after the battle.
Understand how to call your targets and attack other's called targets
Here's a good one.......try waiting for your group's energy and health to recharge before engaging the next mob.
Stay with the group. Since communication without voice can be tricky in GW, stay back with the group until a definitive action is made/called, especially if you're not 100% sure what the group is about to do. Often times I've seen a group stop, then one guy goes to pull, and because a bonehead warrior sees someone attacking, they rush in too. (Of course, Aggro'ing All of Tyria in one fell swoop.)
MOST people know all this things. But unfortunately, it only takes 1 in 6 or 1 in 8 to screw it all up for everyone else.
Lastly, if you do get ONE of these idiots in your party who likes to rush all the time.....LET HIM/HER DIE. This will give your group a chance to take out the mob's group by group until they're all dead so you can play "res the moron". With the dead moron having witnessed "the right way to do it", usually you'll notice a distinct change in behavior. If not, then don't res him the second time around.
The problem, as already stated, is finding 6-8 guys without having one person who either lacks patience, doesn't know how to play, doesn't care about group strategy.......all of which usually result in mass-aggros, and the subsequent death of the party. Ever played Riverside province with a couple gankers who rush the towers? My god.....pure mayhem, and instant death.
Seriously, almost every single mission attempt with a pug has involved at least one party member like this. In fact, I can't even begin to recount how often my group has completed missions "in spite of" one or more party member's idiocy.
Here are some simple basics for groups in missions. If everyone could follow these simple rules, the missions (especially bonus missions) would be easier for everyone.
People have to realize that you're chances of success increase when you slow it down. Designate a puller in the group. Pulling MOBs in other mmorpg's tends to be more forgiving than in Guild wars. Make sure one person (a ranged attacker) is designated as the official puller. Also, make sure the entire party is far enough away for the puller to drag the mob's so that warriors can engage without aggroing more.
Don't talk to NPC's. Designate one person to talk to npc's. (Usually the group leader)...how many of you had to re-do a bonus mission like D'Alessio Seaboard because someone talked to both npc's after the battle.
Understand how to call your targets and attack other's called targets
Here's a good one.......try waiting for your group's energy and health to recharge before engaging the next mob.
Stay with the group. Since communication without voice can be tricky in GW, stay back with the group until a definitive action is made/called, especially if you're not 100% sure what the group is about to do. Often times I've seen a group stop, then one guy goes to pull, and because a bonehead warrior sees someone attacking, they rush in too. (Of course, Aggro'ing All of Tyria in one fell swoop.)
MOST people know all this things. But unfortunately, it only takes 1 in 6 or 1 in 8 to screw it all up for everyone else.
Lastly, if you do get ONE of these idiots in your party who likes to rush all the time.....LET HIM/HER DIE. This will give your group a chance to take out the mob's group by group until they're all dead so you can play "res the moron". With the dead moron having witnessed "the right way to do it", usually you'll notice a distinct change in behavior. If not, then don't res him the second time around.
The Destroyer
Amen! If anyone wants to play using tactics and strategy look me up.
Destroyer Eric and Kwai Jane Kaine Wa/Mo and Mo/Ne respectively.
Destroyer Eric and Kwai Jane Kaine Wa/Mo and Mo/Ne respectively.
Aalric
Quote:
Originally Posted by JMadisonIV
....that is talkative, social, and not in a hurry to rush ahead into 50 billion monsters trying to get 5 quests done in 2 minutes.
does anyone out there know how to take their time? every group I've been in in the week I've been playing...nobody talks. the minute we load into the instance, everyone takes off like a bat out of hell in whichever direction we need to go. where's the fire? are all the quests timed? and again, through the entire session......nobody talks, unless it's to ask what quest we are doing. ugh. |
Cap'n Hoek
Quote:
Originally Posted by Sarus
...GW forces this on people so if you're gonna complain, complain to Anet not the player base.
|
How about taking some responsibility for your own actions?
Cap'n Hoek
Quote:
Originally Posted by toastgodsupreme
...PUGs are just living henchmen to me.
|
kaizermach
Same, I enjoy taking my time to slowly pick apart the enemy one by one, meticulously and with strategy. Every group I've joined in so far has made me love my henchies more and more, even with their buggy quirks. I also like to make inane funny remarks now and then, but henchmen don't laugh, so look me up if you're--you know, in to that *wink wink* sort of thing.
toastgodsupreme
Quote:
Originally Posted by Cap'n Hoek
Wow, what a great attitude. Remind me never to team with you.
|
I prefer people over henchies because sometimes, they can be smarter (and the diversity is fun to work with).
Akshara
Quote:
When I'm in a PUG, I'm usually chatting with guildies or talking in Vent with friends. |
I was with one group and the leader kept stopping and standing there every few paces, and the group kept running around in circles and convoluted directions. I asked him what the problem was and he says, "oh sorry. dealing with guild recruits in IM." I mean what the heck is that? Not only does it compromise the team and the mission, but it's just downright rude. Like talking on a cell phone while in the middle of playing a basketball game or tennis match.
aja
Quote:
Originally Posted by Cap'n Hoek
Wow, what a great attitude. Remind me never to team with you.
|
Sarus
Quote:
why join a group if a person isn't going to participate with the group? |
Quote:
Yeah, and don't forget to complain to the gun manufacturers on account of all the people getting shot. How about taking some responsibility for your own actions? |
Jwh6913
I recall there's no such advertising - 'Guild Wars is a PVPing game!!!!!' no, I seem to recall that- join in adventures with people, etc etc etc more in pve favor than pvp.
That would suggest that pvp is actually the addon.
That would suggest that pvp is actually the addon.
Old Dood
Since I have read most of this thread seem to me that most of us are in agreement about the same things concering a PUG. We should start a thread (If allowed here) every friday night. For example: "Jun 24th PUG night" We could meet here see who will be available and what time for the weekend and then meet online and play as a group(s). I realize that all are not at the same points in the game however, we could work out the lodgistics later online. People with Teamspeak could work together, people stuck in a certain area could work together, and so on.
We have even waited for people to download Teamspeak client so they could at least listen to us play and follow a plan. From just reading this thread there are allot of us that would actually have some enjoyment playing together since we have the same outlook on the game.
Just a thought.....
We have even waited for people to download Teamspeak client so they could at least listen to us play and follow a plan. From just reading this thread there are allot of us that would actually have some enjoyment playing together since we have the same outlook on the game.
Just a thought.....
Sarus
Quote:
I recall there's no such advertising - 'Guild Wars is a PVPing game!!!!!' no, I seem to recall that- join in adventures with people, etc etc etc more in pve favor than pvp. That would suggest that pvp is actually the addon. |
Cap'n Hoek
Quote:
Originally Posted by Sarus
...there are many many players that don't care whatsoever about the mission. They just need to advance their character forward to get skills that are only available later in the game. Asking them to slow down, be more chatty and social, cooperate more etc. is just asking them to do something that bores them out of their mind for your sake.
|
Quote:
Originally Posted by Sarus
That's not really a valid analogy but nice try...It's not people taking responsibility for their actions. That has nothing to do with the issue. It's people playing the game in 2 totally different yet legitimate ways.
|
Quote:
Originally Posted by Sarus
Like I said before, this is a game design issue at heart.
|
Winter King
Winter King. War/Mo, can meet people almost anywhere.
I'm up for thoughtful play and would party long as I'm not otherwise involved.
I'm up for thoughtful play and would party long as I'm not otherwise involved.
Akshara
Quote:
Ah yes, now it's clear - the game is flawed because it forces people to be selfish. Just as guns are flawed because they force people to kill other people. Got it. |
Sarus
Quote:
Ah yes, now it's clear - the game is flawed because it forces people to be selfish. Just as guns are flawed because they force people to kill other people. Got it. |
And yes you can do many of the missions with henchmen but it takes much longer and in some cases is near impossible depending on your class. Furthermore, just because you don't like to be social means you can't play in a group with real players instead of henchies with horrible AI? You don't to be social in when running a mission to reap the benfits of having real players rather than henchies.
The game should have some way to seperate players that want to sit around and chit chat (which is fine) and players that want to rush through missions quickly. There is no system in place to do this right now which I was I've been saying this is a game design issue. People that want to take it slow and relaxed should be able to easily group with likeminded people. Similarly, people that need to just run through the mission quickly should be able to find likeminded people easily or not be forced to run through the missions over and over in the first place.
I'm not saying there aren't selfish people in this game. Of course there are. But I think a large majority of the time inter group conflicts like mentioned in this post arise because you have 2 different types of players that are forced to play together and NEITHER of the two groups want to adjust to the others play style.
Isaacp
ya, u can whisper me aswell,
Names Tanner Ogannon, in the guild Forgotten Footsteps.
My friends and I all bought GW for our birthdays, but we got it early, and recieved it on the same day. I am currently lvl 14, and the highest is lvl 16, I think...he hasent been on for a day... Anyways.
our guild is Very talkative..except for 1, which is all "yur gay" or stuff like that. But, nevertheless, we are, for the mostpart, a very civilized guild. If anyone is to join, we would usually have to warm up 2 u first, but after we get well aquanted with you, or any other forign (out of friend circle) player, we would treat you like you were our best friend. Since I am guild leader, I could make an exception (we were going to start recruiting at level 20) but, I would make an excepion in your case. So, if you would like to join our guild, I bet my friends would treat you respectively, and If u want to...
Whisper Tanner Ogannon, Isaac Ogannon, or Monk of Doom, whichever I am on.
Names Tanner Ogannon, in the guild Forgotten Footsteps.
My friends and I all bought GW for our birthdays, but we got it early, and recieved it on the same day. I am currently lvl 14, and the highest is lvl 16, I think...he hasent been on for a day... Anyways.
our guild is Very talkative..except for 1, which is all "yur gay" or stuff like that. But, nevertheless, we are, for the mostpart, a very civilized guild. If anyone is to join, we would usually have to warm up 2 u first, but after we get well aquanted with you, or any other forign (out of friend circle) player, we would treat you like you were our best friend. Since I am guild leader, I could make an exception (we were going to start recruiting at level 20) but, I would make an excepion in your case. So, if you would like to join our guild, I bet my friends would treat you respectively, and If u want to...
Whisper Tanner Ogannon, Isaac Ogannon, or Monk of Doom, whichever I am on.