Please look for me and I will group with you ANYTIME: Koa Nokomis
I have the same sorts of problems you do with pick up groups. :-(
--Nokomis
What would I give to find a group........
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Groups indeed are a serious issue.
The problem, as already stated, is finding 6-8 guys without having one person who either lacks patience, doesn't know how to play, doesn't care about group strategy.......all of which usually result in mass-aggros, and the subsequent death of the party. Ever played Riverside province with a couple gankers who rush the towers? My god.....pure mayhem, and instant death.
Seriously, almost every single mission attempt with a pug has involved at least one party member like this. In fact, I can't even begin to recount how often my group has completed missions "in spite of" one or more party member's idiocy.
Here are some simple basics for groups in missions. If everyone could follow these simple rules, the missions (especially bonus missions) would be easier for everyone.
People have to realize that you're chances of success increase when you slow it down. Designate a puller in the group. Pulling MOBs in other mmorpg's tends to be more forgiving than in Guild wars. Make sure one person (a ranged attacker) is designated as the official puller. Also, make sure the entire party is far enough away for the puller to drag the mob's so that warriors can engage without aggroing more.
Don't talk to NPC's. Designate one person to talk to npc's. (Usually the group leader)...how many of you had to re-do a bonus mission like D'Alessio Seaboard because someone talked to both npc's after the battle.
Understand how to call your targets and attack other's called targets
Here's a good one.......try waiting for your group's energy and health to recharge before engaging the next mob.
Stay with the group. Since communication without voice can be tricky in GW, stay back with the group until a definitive action is made/called, especially if you're not 100% sure what the group is about to do. Often times I've seen a group stop, then one guy goes to pull, and because a bonehead warrior sees someone attacking, they rush in too. (Of course, Aggro'ing All of Tyria in one fell swoop.)
MOST people know all this things. But unfortunately, it only takes 1 in 6 or 1 in 8 to screw it all up for everyone else.
Lastly, if you do get ONE of these idiots in your party who likes to rush all the time.....LET HIM/HER DIE. This will give your group a chance to take out the mob's group by group until they're all dead so you can play "res the moron". With the dead moron having witnessed "the right way to do it", usually you'll notice a distinct change in behavior. If not, then don't res him the second time around.
The problem, as already stated, is finding 6-8 guys without having one person who either lacks patience, doesn't know how to play, doesn't care about group strategy.......all of which usually result in mass-aggros, and the subsequent death of the party. Ever played Riverside province with a couple gankers who rush the towers? My god.....pure mayhem, and instant death.
Seriously, almost every single mission attempt with a pug has involved at least one party member like this. In fact, I can't even begin to recount how often my group has completed missions "in spite of" one or more party member's idiocy.
Here are some simple basics for groups in missions. If everyone could follow these simple rules, the missions (especially bonus missions) would be easier for everyone.
People have to realize that you're chances of success increase when you slow it down. Designate a puller in the group. Pulling MOBs in other mmorpg's tends to be more forgiving than in Guild wars. Make sure one person (a ranged attacker) is designated as the official puller. Also, make sure the entire party is far enough away for the puller to drag the mob's so that warriors can engage without aggroing more.
Don't talk to NPC's. Designate one person to talk to npc's. (Usually the group leader)...how many of you had to re-do a bonus mission like D'Alessio Seaboard because someone talked to both npc's after the battle.
Understand how to call your targets and attack other's called targets
Here's a good one.......try waiting for your group's energy and health to recharge before engaging the next mob.
Stay with the group. Since communication without voice can be tricky in GW, stay back with the group until a definitive action is made/called, especially if you're not 100% sure what the group is about to do. Often times I've seen a group stop, then one guy goes to pull, and because a bonehead warrior sees someone attacking, they rush in too. (Of course, Aggro'ing All of Tyria in one fell swoop.)
MOST people know all this things. But unfortunately, it only takes 1 in 6 or 1 in 8 to screw it all up for everyone else.
Lastly, if you do get ONE of these idiots in your party who likes to rush all the time.....LET HIM/HER DIE. This will give your group a chance to take out the mob's group by group until they're all dead so you can play "res the moron". With the dead moron having witnessed "the right way to do it", usually you'll notice a distinct change in behavior. If not, then don't res him the second time around.
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Originally Posted by JMadisonIV
....that is talkative, social, and not in a hurry to rush ahead into 50 billion monsters trying to get 5 quests done in 2 minutes.
does anyone out there know how to take their time? every group I've been in in the week I've been playing...nobody talks. the minute we load into the instance, everyone takes off like a bat out of hell in whichever direction we need to go. where's the fire? are all the quests timed? and again, through the entire session......nobody talks, unless it's to ask what quest we are doing. ugh. |
k
Same, I enjoy taking my time to slowly pick apart the enemy one by one, meticulously and with strategy. Every group I've joined in so far has made me love my henchies more and more, even with their buggy quirks. I also like to make inane funny remarks now and then, but henchmen don't laugh, so look me up if you're--you know, in to that *wink wink* sort of thing.
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Originally Posted by Cap'n Hoek
Wow, what a great attitude. Remind me never to team with you.
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I prefer people over henchies because sometimes, they can be smarter (and the diversity is fun to work with).
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| When I'm in a PUG, I'm usually chatting with guildies or talking in Vent with friends. |
I was with one group and the leader kept stopping and standing there every few paces, and the group kept running around in circles and convoluted directions. I asked him what the problem was and he says, "oh sorry. dealing with guild recruits in IM." I mean what the heck is that? Not only does it compromise the team and the mission, but it's just downright rude. Like talking on a cell phone while in the middle of playing a basketball game or tennis match.
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| why join a group if a person isn't going to participate with the group? |
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Yeah, and don't forget to complain to the gun manufacturers on account of all the people getting shot. How about taking some responsibility for your own actions? |
J
Since I have read most of this thread seem to me that most of us are in agreement about the same things concering a PUG. We should start a thread (If allowed here) every friday night. For example: "Jun 24th PUG night" We could meet here see who will be available and what time for the weekend and then meet online and play as a group(s). I realize that all are not at the same points in the game however, we could work out the lodgistics later online. People with Teamspeak could work together, people stuck in a certain area could work together, and so on.
We have even waited for people to download Teamspeak client so they could at least listen to us play and follow a plan. From just reading this thread there are allot of us that would actually have some enjoyment playing together since we have the same outlook on the game.
Just a thought.....
We have even waited for people to download Teamspeak client so they could at least listen to us play and follow a plan. From just reading this thread there are allot of us that would actually have some enjoyment playing together since we have the same outlook on the game.
Just a thought.....
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I recall there's no such advertising - 'Guild Wars is a PVPing game!!!!!' no, I seem to recall that- join in adventures with people, etc etc etc more in pve favor than pvp. That would suggest that pvp is actually the addon. |
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Originally Posted by Sarus
...there are many many players that don't care whatsoever about the mission. They just need to advance their character forward to get skills that are only available later in the game. Asking them to slow down, be more chatty and social, cooperate more etc. is just asking them to do something that bores them out of their mind for your sake.
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Originally Posted by Sarus
That's not really a valid analogy but nice try...It's not people taking responsibility for their actions. That has nothing to do with the issue. It's people playing the game in 2 totally different yet legitimate ways.
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Originally Posted by Sarus
Like I said before, this is a game design issue at heart.
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W
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| Ah yes, now it's clear - the game is flawed because it forces people to be selfish. Just as guns are flawed because they force people to kill other people. Got it. |
And yes you can do many of the missions with henchmen but it takes much longer and in some cases is near impossible depending on your class. Furthermore, just because you don't like to be social means you can't play in a group with real players instead of henchies with horrible AI? You don't to be social in when running a mission to reap the benfits of having real players rather than henchies.
The game should have some way to seperate players that want to sit around and chit chat (which is fine) and players that want to rush through missions quickly. There is no system in place to do this right now which I was I've been saying this is a game design issue. People that want to take it slow and relaxed should be able to easily group with likeminded people. Similarly, people that need to just run through the mission quickly should be able to find likeminded people easily or not be forced to run through the missions over and over in the first place.
I'm not saying there aren't selfish people in this game. Of course there are. But I think a large majority of the time inter group conflicts like mentioned in this post arise because you have 2 different types of players that are forced to play together and NEITHER of the two groups want to adjust to the others play style.
