Free Tutorial for Trolls Farming for W/Mo or Monks

alant998

Pre-Searing Cadet

Join Date: Jun 2005

Location of Trolls:
Draknor's Forge (west exit Talus Chute)
head North West
Look out for a ice cave, be careful of other things on the way, sprint on contact to lose them

Skills to equip
Zealot's Fire
Balthazar's Spirit
Essence Bond
Divine Boon
Balthazar's Aura
Sprint
Shield Stance
Protective Spirit

equipment needed:
protective icon +27 energy


On reaching the entrance of the ice cave
1. cast essence bond and balthazar's spirit and zealot's fire
2. go in and lure all trolls so that they surround you.
3. cast protective spirit + balthazar's aura
4. spam divine boon all the way
5. if your smiting lvl is high enough, you should be able to kill them before you protective spirit wanes
6. if not, the idea is to switch your protective icon to a shield and use shield stance then spam your stuff again


for drops
you get lotsa raven staves, which you can salvage for wood and mountain troll tusk, which you can exchange for some neat collector's items.
it also drop gold dragon swords, fellblades, falchion and flamberge.

Let's Farm!
Good luck!

Odd Sock

Elite Guru

Join Date: Feb 2005

Ottawa, the super awesome capital of Canada

iQ

What exactly is Divine Boon for ? And do you have any swords, axes, hammer attributes ? If not I dont understand why you can't just go all out monk and carry appropriate runes.

Greyscale

Ascalonian Squire

Join Date: Jun 2005

Maine, USA

[KOO] Keepers of the Old Order.

W/Mo

Umm that seems awfully energy dependant for a wa/mo to upkeep?

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

i spent a lot of time in Talus Chute and Snake Dance to capture skills

i killed millions of trolls

i got no worthwhile drops from that whatsoever

you sure they are a good thing to farm?

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Oh yes, i can see the devs writing out some more nerfs right now. Thanks for giving them the heads-up!
Seriously, they do seem to be on a spoil-sport mission at the mioment. Maybe they like destroying the fun things which they create?
It's like inviting everyone to a party but telling them they can't eat or drink the stuff on the table, don't you think?

/endsarcasm

Divine boon gives you X amount of healing on top of every spell you cast on an ally.
With high divine favor,divine boon and orison of healing, you can heal for around 180 points.
All it costs is the 5 energy for orison, the 2 for the costs of casting while enchanted with divine boon and the -1 energy regen for maintaining divine boon.
It's good for short and intense battles and gets the health bars up quickly.

CAT

Banned

Join Date: May 2005

KOREA

Slash Rank[DeeR]

R/Me

they kill me in seconds, protective spirit doesnt help much

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

I reckon that Anet come to these forums and have got to the point where they've decided "you know what, they say we deliberately nerf areas, so lets nerf any area that someone says we are going to nerf. heck, they believe were out to spoil the fun to totally, why not make them be right"

I have had dealings with anet via email regarding loot and farming areas. and they have not been nerfed. they know where they are, what I kill, and what I am trying to get from them. it hasnt changed. although if I do it for long enough they do run low on loot. but that happens anywhere.

stop being so bloody paranoid about anet screwing with the loot. sure they change it a little here and there. but it they decrease the likelyhood of a particular type of loot from dropping by a small amount. in the end equation as to what is dropped of course it will have the possibility to not drop for a long time. the idea is not that you should go out and find that one mosnter that 100% drops gold armor. theres a loot system in place for a reason.

anyway. I quite like your setup. ill have to try that out. never really played with devine boon before

alant998

Pre-Searing Cadet

Join Date: Jun 2005

Quote:
Originally Posted by Navaros
i spent a lot of time in Talus Chute and Snake Dance to capture skills

i killed millions of trolls

i got no worthwhile drops from that whatsoever

you sure they are a good thing to farm?
i got gold 1 fellblade and 1 falchion, 1 flamberge from about 3-4 hours of farming, as well as many other 2 gold raven staves. hmm.. its really up to you. From my point of view it's not easy to farm anywhere else and that the drop rate is not better anywhere else. Also, the drops depend on the level of the monster and trolls are lvl 24.

alant998

Pre-Searing Cadet

Join Date: Jun 2005

Quote:
Originally Posted by Tactical-Dillusions
Oh yes, i can see the devs writing out some more nerfs right now. Thanks for giving them the heads-up!
Seriously, they do seem to be on a spoil-sport mission at the mioment. Maybe they like destroying the fun things which they create?
It's like inviting everyone to a party but telling them they can't eat or drink the stuff on the table, don't you think?

/endsarcasm

Divine boon gives you X amount of healing on top of every spell you cast on an ally.
With high divine favor,divine boon and orison of healing, you can heal for around 180 points.
All it costs is the 5 energy for orison, the 2 for the costs of casting while enchanted with divine boon and the -1 energy regen for maintaining divine boon.
It's good for short and intense battles and gets the health bars up quickly.


they don't need to see this post to realise that lotsa ppl are farming trolls atm. just go to drognar's forge (any dist) and stand at Talus Chute exit. you can see many ppl stream past you continuously. i'm sure the server programming can detect intense activity in that cold cave in Talus chute.





about divine boon, i'm not worried about the energy consumption because i gain 10+ energy per hit( in a grp of 8 trolls). the energy degeneration is much less a problem. you should give it a try really.

you need to equip a +27 energy offhand and if better if you can have a cesta/cane/trucheon +15 energy -1 energy regen. i have also tried with a shield and +15 energy deadly cesta, which has no issues at all. 20 trolls can be brought down in less than 30sec.

alant998

Pre-Searing Cadet

Join Date: Jun 2005

Quote:
Originally Posted by Odd Sock
What exactly is Divine Boon for ? And do you have any swords, axes, hammer attributes ? If not I dont understand why you can't just go all out monk and carry appropriate runes.

no weapon attribute.

well, you can be a monk like i said, this thread is for W/Mo or Monk because most ppl are playing w/mo-s.


but it needs more attention to keep your monk alive from the troll's power attacks.

divine boon(no recharge, no cast time) is spammed to utilise the ability of zealot's fire. check them out

KainShadow

KainShadow

Frost Gate Guardian

Join Date: Mar 2005

Legacy of Abyss

E/

mmmh it's not a good spot imho, no need to nerf
i haven't got any than raven staffs and tusks, no rares :| (yes i tried a lot)

CAT

Banned

Join Date: May 2005

KOREA

Slash Rank[DeeR]

R/Me

I changed this build around a little bit for E/mo. Now i have 4x more mana and 2 more regen pips. I replaced sprint with windbourne speed, shield stance with ward against melee. Anyway, i die really fast...

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

You need Mark of Protection rather than Divine Boon.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Divine boon would not help the War/Mos. It's dependent on divine favor. This build is too energy dependent for warriors in general...

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

booooo!!! That was my uber-secret-farming spot, now that it's out there though.. (booo!! )

Mo/X

Healing: 9+1 (rune)
Smiting: 12+3 (rune)
Protection: 6+1 (rune)
Divine Favor: 7+2 (rune, scalp design)

Balthazar's Spirit
Zealot's Fire
Divine Boon
Healing Touch
Balthazar's Aura
Symbol of Wrath
Mark of Protection

Zealot's Fire before you engage them, Mark of Protection when they get around you or a few of them start whacking you, then Balthazar's Aura, then Symbol of Wrath, then spam Divine Boon, if they disrupt it (they use Disrupting Chop), Healing Touch to kill the last few, (or Balthazar's Aura may be recharged by then). I never die unless I forget to cast Zealot's Fire, haha..

I've been farming them for gold, but once in a blue moon I get a rare Shield, got an awesome rare Runic Hammer once, too...

booo!

Odd Sock

Elite Guru

Join Date: Feb 2005

Ottawa, the super awesome capital of Canada

iQ

Quote:
Originally Posted by Tactical-Dillusions
Divine boon gives you X amount of healing on top of every spell you cast on an ally.
With high divine favor,divine boon and orison of healing, you can heal for around 180 points.
All it costs is the 5 energy for orison, the 2 for the costs of casting while enchanted with divine boon and the -1 energy regen for maintaining divine boon.
It's good for short and intense battles and gets the health bars up quickly.
He doesn't have high divine favor because he's a Wa/Mo, gg. He's got 1 pip of regen and all his monk skills cost 2 more on perhaps 27+17 energy. If you're intent was to say Boon is too good of a skill it isn't. You really need to know what you are doing when you use that skill or you'll easily destroy your energy pool and become utterly useless as a monk. Personnally I think it's good as it is, nerf it and people will cry, buff and people will complain.

Quote:
Originally Posted by alant998
divine boon(no recharge, no cast time) is spammed to utilise the ability of zealot's fire. check them out
So why not use Draw Conditions instead ? It's got no recharge and won't cost you -2 energy for every skill you use on yourself.

P.S.: why isn't this thread in Gladiator's Arena Forum anyways ?

hydrak

hydrak

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by alant998
Location of Trolls:
Draknor's Forge (west exit Talus Chute)
head North West
Look out for a ice cave, be careful of other things on the way, sprint on contact to lose them

Skills to equip
Zealot's Fire
Balthazar's Spirit
Essence Bond
Divine Boon
Balthazar's Aura
Sprint
Shield Stance
Protective Spirit

equipment needed:
protective icon +27 energy


On reaching the entrance of the ice cave
1. cast essence bond and balthazar's spirit and zealot's fire
2. go in and lure all trolls so that they surround you.
3. cast protective spirit + balthazar's aura
4. spam divine boon all the way
5. if your smiting lvl is high enough, you should be able to kill them before you protective spirit wanes
6. if not, the idea is to switch your protective icon to a shield and use shield stance then spam your stuff again


for drops
you get lotsa raven staves, which you can salvage for wood and mountain troll tusk, which you can exchange for some neat collector's items.
it also drop gold dragon swords, fellblades, falchion and flamberge.

Let's Farm!
Good luck!
Atlan998, are you trying to waste our times while you are farming in another, much sweeter spot? I think I know what is the other spot you are farming right now...

Anyways this troll farming might be the best farming place before the patches, but not anymore. I just checked this spot after he posted. Every run is about 10 minutes. On average, each run gives about 500-600 golds. I make much more gold from selling items with a 6-ppl party/1-hour run in the underworld.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

lol @ people thinking farming spots get nerfed when people mention them on forums. ArenaNet was able to single out and ban the people who used the augury rock mirror exploit over and over back when it was useable, do you really think they can't figure out popular farming spots by doing the same?...

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by hydrak
Atlan998, are you trying to waste our times while you are farming in another, much sweeter spot? I think I know what is the other spot you are farming right now...

Anyways this troll farming might be the best farming place before the patches, but not anymore. I just checked this spot after he posted. Every run is about 10 minutes. On average, each run gives about 500-600 golds. I make much more gold from selling items with a 6-ppl party/1-hour run in the underworld.
Riggght...

Every run takes me 3 minutes, 1 minute to run there and setup, 20 seconds to kill all the trolls, and the rest of the time opening up the 2 chests. On average about 1k per run not including the random goodies.

However they have already nerfed this place. It used to drop nothing but fellblades, now it drops nothing but raven staves =/

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Eclair
Riggght...

Every run takes me 3 minutes, 1 minute to run there and setup, 20 seconds to kill all the trolls, and the rest of the time opening up the 2 chests. On average about 1k per run not including the random goodies.

However they have already nerfed this place. It used to drop nothing but fellblades, now it drops nothing but raven staves =/
Riiiiiiight...

This place is nerfed like you said. You only do 30k in 30 mins that's it ?

hydrak

hydrak

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Eclair

Every run takes me 3 minutes, 1 minute to run there and setup, 20 seconds to kill all the trolls
Impressive. I'm not a pro in this area since I only did 5 or 6 runs in all my gw times, all after he made this post just to see if he's lying or not. But I can tell you that "20 seconds to kill all the trolls" is flat out lying. Maybe you should say 20 seconds to kill one group of troll. And there is one troll that is regenerating faster than you can hurt it with smite.

Eclair

Desert Nomad

Join Date: Apr 2005

Err, all as in the big center group. I generally ignore the 4 or so trolls off to the 2 boss spawn points. There's still a good 15 ish trolls in the center group and and 4 or so trolls to the far sides isn't very effecient.

Here's what I do: Run in and lure the center group (sometimes they split, so mybe 10 seconds of running to get them together) cast Balthazar's Aura, Mark of Protection, Symbol of Wrath, Divine Boon, StormChaser, Divine Boon, Divine Boon, Divine Boon, etc. Usually they die as soon as the Mark of Protection ends (10 second cast time) sometimes it takes an aidditon 2 divine boons to kill the leftover ones.

I have 12+4 Smite so I do a lot more damage than a warrior primary.

hydrak

hydrak

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Eclair
Err, all as in the big center group. I generally ignore the 4 or so trolls off to the 2 boss spawn points. There's still a good 15 ish trolls in the center group and and 4 or so trolls to the far sides isn't very effecient.

Here's what I do: Run in and lure the center group (sometimes they split, so mybe 10 seconds of running to get them together) cast Balthazar's Aura, Mark of Protection, Symbol of Wrath, Divine Boon, StormChaser, Divine Boon, Divine Boon, Divine Boon, etc. Usually they die as soon as the Mark of Protection ends (10 second cast time) sometimes it takes an aidditon 2 divine boons to kill the leftover ones.

I have 12+4 Smite so I do a lot more damage than a warrior primary.
Got ya. I thought you killed all the trolls.

theclam

Jungle Guide

Join Date: May 2005

In case it isn't clear, for a Zealot's Fire farmer, Divine Boon is an essential skill. It costs 5 mana, takes 1/4s to cast, and has no cooldown time. You can cast 2-3 a second for 200+ HPS and 60+ DPS.

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by theclam
In case it isn't clear, for a Zealot's Fire farmer, Divine Boon is an essential skill. It costs 5 mana, takes 1/4s to cast, and has no cooldown time. You can cast 2-3 a second for 200+ HPS and 60+ DPS.
It actually costs 7 energy, because of the 2 extra energy that's tacked on when Divine Boon is active. Also, it only casts ONCE per second. Even though it says 1/4 second casting time, there's a 3/4 second aftercast after every spell(except stances I think), thus the fastest you can cast it is 1 second. Go test it on some random monsters, just equip zealots fire and spam divine boon, and you'll see that you're not casting any faster than once a second.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

1 gold item every 3-4 hours isn't worth the effort. Most golds are trash anyway, from my experience.

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Im just curious where you get +20 something energy icon/item from.....My ele/mo would love it!!!

theclam

Jungle Guide

Join Date: May 2005

Volarian, many of the collectors in the Crystal Desert have them.
http://www.guildwarsguru.com/forum/s...0&postcount=76

I think all of the ones on the list are 20%/20% or +27 energy/-1 regen.

Creston

Lion's Arch Merchant

Join Date: May 2005

How is any W primary able to use those +27 energy thingies? Don't they all have something like (requirement : 9 Fire Magic) or something to that effect? I once equipped a decent + energy item and got about +3 from it rather than the +12 it was supposed to give...

Creston

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Thanks Clam but none of those listed reflect 20+ to energy and the original poster indicated a +20 something icon.........but having a +12 item coupled with a +12 wand (1 handed weapon for Ele/Monk) would equal the +20 something....so that's cool as well.

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

Collectors items have attributes that arent seen until they are traded for. IE. the healing ankh also has 20/20 on skill recharge and casting.

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Quote:
protective icon +27 energy
I realize there are the 20%'s but the original post states specifically (See above quote).

Odd Sock

Elite Guru

Join Date: Feb 2005

Ottawa, the super awesome capital of Canada

iQ

Quote:
Originally Posted by theclam
In case it isn't clear, for a Zealot's Fire farmer, Divine Boon is an essential skill. It costs 5 mana, takes 1/4s to cast, and has no cooldown time. You can cast 2-3 a second for 200+ HPS and 60+ DPS.
If only that were true

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Also point out that Divine Boon may only be realistic for Mo primary - I've tried it with El primary and despite having the extra storage (70)

Balth's Aura
Balth's ??
Divine Boon
Zealots
Symbol of Wrath
Sheild of Judgement
Orison of Healing

Still can't make it work all that well.....end up not keeping myself healed enough to do any good......what possibly could I be doing wrong? You can PM me if you'd prefer - I'm in the Watchtower mission as it's been the easiest for melee mobs that aren't TOO high in health or dmg output...and I can't see to get very far.

ubernesss

Ascalonian Squire

Join Date: Apr 2005

W/Mo

divine boon is based on divine favor... that's why it's not healing for much...

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Volarian
Also point out that Divine Boon may only be realistic for Mo primary - I've tried it with El primary and despite having the extra storage (70)

Balth's Aura
Balth's ??
Divine Boon
Zealots
Symbol of Wrath
Sheild of Judgement
Orison of Healing

Still can't make it work all that well.....end up not keeping myself healed enough to do any good......what possibly could I be doing wrong? You can PM me if you'd prefer - I'm in the Watchtower mission as it's been the easiest for melee mobs that aren't TOO high in health or dmg output...and I can't see to get very far.
Hmmm, its VERY hard to outheal the trolls without some sort of massive damage reduction. Have you tried going Water and taking Mist Form instead? I think at level 12 you'd have a 17 second window of invincibility. That gives you an extra 7 castings of Divine Boon (if you have the mana)

Edit: wait, are you hunting Riverside Knights? It's very difficult now with the various casters interspersed with the melee. You might want to try something that only hits with physical attacks.

eA-Zaku

eA-Zaku

Krytan Explorer

Join Date: May 2005

Volarian I believe the second Balthazar's skill you're looking for is Balthazar's Spirit?

Jimbodan

Academy Page

Join Date: May 2005

Currently looking...

I tried the build posted and farmed the area for about 3-4 hours tonight to test it out. With that exact build and casting everything the same way I found it to be quite succesful.

The enemies dropped tons of raven staves and an insane amount of mountain troll tusks ( I think I ended up with around 184!! of them). I didn't get any golds but I did get 3 purples including a nice max dmg axe with +13% dmg when health is above 50% and plus 23 to health, which my warrior is now using. I also got 4 fellblades, 2 were max damage.


This is place seems pretty decent to go if you are looking for staves or staff upgrades or for fellblades. I also made a decent amount of gold too, nothing spectactular but a good amount.

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

Quote:
Originally Posted by Jimbodan
I tried the build posted and farmed the area for about 3-4 hours tonight to test it out. With that exact build and casting everything the same way I found it to be quite succesful.

The enemies dropped tons of raven staves and an insane amount of mountain troll tusks ( I think I ended up with around 184!! of them). I didn't get any golds but I did get 3 purples including a nice max dmg axe with +13% dmg when health is above 50% and plus 23 to health, which my warrior is now using. I also got 4 fellblades, 2 were max damage.


This is place seems pretty decent to go if you are looking for staves or staff upgrades or for fellblades. I also made a decent amount of gold too, nothing spectactular but a good amount.
Wow 4 fellblades in 3-4 hours, Sounds like some very good time spent.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

I personally find the farming is much easier if you're a fire elem w/ water secondary.

I go and clear all the minotaurs in the first segment of Elona Reach, run in, fire attunement, arcane echo, aggro all the minotaurs I can in about 17ish seconds, cast mistform, suddenly I'm invincible while I cast all my ae damage spells, when it starts to blink, cast the arcane echo version, when that starts to blink, the 1st one is recharged, and you cast that again. By the time the 2nd mistform is done, though, you'd have bottomed out your energy, and you have a neat circle of dead 'taurs, and about 500g of drops, each run takes like 2 minutes.